Penguin Locations March 17 to 24

Posted by Bse4 comments
Penguin Hunting

Penguin hunting is a great, fun way to earn some extra experience! Why not log in to world 60 and join the clan chat World60pengs to get up-to-the-minute information on exactly where those penguins are hiding. Canada Grrl posts a list of the penguins locations every week on the official RuneScape forums; here are this week's penguins:

1. Lumbridge – Toadstool - 1point
Roam Range: Water altar, swamp, in town, castle, Draynor, Varrock ...

2. Entrana – Barrel – 1 point
Roam Range: it cannot leave the island. Look near the altar. To get here, take the boat from Port Sarim, Law altar tele, or hot air balloon.

3. Barbarian Outpost – Bush – 1 point
Roam Range: Agility area, Otto's, waterfall raft house ...

4. Gnome Stronghold –Bush – 1 point
Roam Range: it cannot leave the Stronghold. Look near the Terrorbird pen.

5. Eagle’s Peak – Bush - 1 point
Roam Range: Falconry, ...

6. Tyras Catapult – Toadstool – 2 points
Roam Range: it cannot leave the area, but check in the trees around the edges, it can hide. Travel here via charter, elf crystal or walk through either pass. This is a quest required penguin.

7. Mort Myre – Toadstool – 2 points
Roam Range: swamp, nature grotto, ...

8. Canifis – Crate – 2 points
Roam Range: Haunted woods, undead farm, ectofunctus, Fenkenstrain's castle ...

9. Southern Desert – Cactus – 2 points
Roam Range: Nardah, Pollinivneach ...

10. Wilderness – Rock – 2 points
Roam Range: Scorpion pit, Rogue's castle, Ardy lever, Wildy mage arena ...

11. Polar Bear - Relleka - 1 point
It cannot leave the well. You can only spy the polar bear upon completion of the Hunt for Red Raktuber quest.

N.B. World60pengs clan chat full? Try W60_penguins, W60pengs or W60pengu.

Penguin Hunting Guide

Pest Control this Saturday

Posted by w133 comments

Pest Control in RuneScape

Event: Pest Control
Date: Saturday, March 20th 2010
Time: 3 PM EST, 8 PM GMT
Place: Void Knight Outpost
World: 44 (Members)
Host: Aragon RSQ
Clan Chat: Zybez Events
Irc Channel: #zybezevent

Requirements:
- 40+ Combat, although for the best results I suggest 100+ combat.
- Bring your best weapons and armour. This is a safe event (you can't lose your items).

Never done Pest Control? It's easy. Just go to Port Sarim and talk to Squire next to a ship. You'll be transported to an island. Welcome to Pest Control. Just go in one of the boats on the other side of the Island. These are the waiting areas before the game automatically starts. The game itself is easy: Kill the monsters and keep them from harming the Void Knight in the center.

Discuss | More Events

Which quest is this from?

Posted by w1330 comments

Guess which quest is based in the area depicted in the following screenshot.


Clue: Something to do with rodents.

Zybez provides RuneScape quest guides

Posted by w132 comments

While Guthix Sleeps | Recipe for Disaster | Desert Treasure | Dragon Slayer

Flaming Duck, a Zybez Blog post about Firemaking

Posted by w130 comments
RuneScape Firemaking

If I said that Firemaking had very, very few rewards, you might be inclined to agree. YES, there is the Inferno Adze, but that's nearly it. It's required for quests, sure, but that's the way it is for every skill, even combat. Jagex and every Runescape player in the world knows that Firemaking isn't so much a skill as it is an easy 99 and Skill Cape. Now, we've seen a lot of suggestions, and for me to hog all of the time would waste some valuable publication of ideas. As such, I'm going to point to The Duck (our community duck; they're expensive), and his blog Flaming Firemaking, for the ideas to make the tweaks necessary. Let's take The Duck's first idea:

"Remember the Fire Arrows from the Underground Pass Quest? Making them was a pain. Why don't you just light the arrows with your Firemaking skill? Imagine the devastating effects on your foe! If you think that is a bit too easy, what about lighting Chinchompas? What about setting yourself on fire?"

His first premise: incorporating Firemaking into combat, the same way as Herblore and Agility (to some extent) have an effect on how people fight. But let's take the concept of fire and run with it – what does fire do? It burns! What do burns do? They hurt! Poison deals damage too, so why can't fire? So let's say you want to make a fire sword. Well, first, you'd have to coat it in oil. But some oil is better than others; one type of oil, for instance would last for a minute or two, and has a potency of "nine" (out of ten different oils). This means that it has a ninety percent chance of setting your opponent on fire, dealing a certain amount of damage depending on his opponent's Firemaking level.

Continue reading...

Some adventurers never retire, but, as they get older, they learn the value of teamwork. Veteran adventurer Xenia has seen some Zamorakian cultists take a prisoner into the catacombs beneath Lumbridge Church, but she wants another adventurer to join her before she heads in after them. Xenia was there when the catacombs were built, so she knows something about the dark secrets that they contain. If the cultists have discovered those same secrets, then their prisoner will be only the first of many victims. It's up to you to stop them.

The Blood Pact is the first free-to-play quest we’ve released in many years, not counting the tutorial and seasonal events. It's meant as a suitable first adventure for a brand new character. Completing the quest will reward you with a set of weapons and access to the Lumbridge Catacombs – a dungeon that’s also designed for low-level characters, full of new monsters to fight, which drop the collectable parts of a new costume item.

Mod John A
RuneScape Content Developer


Summary:

Where to start The Blood Pact:
Speak to Xenia in Lumbridge Church’s graveyard.

Requirements to complete The Blood Pact:
None.


In other news...

With the release of The Blood Pact, there are now 300 Quest Points available in the game. If you have the full 300 points, make sure you speak to Xenia again after completing The Blood Pact, as she has a special reward to help you show off your dedication to quests. Unlike the Quest Cape, the new item's requirements will stay fixed at 300 Quest Points even after new quests are released – once you can wear it, you can wear it forever.

Weapons with a high-enough slash attack can now cut through webs. These are items such as the whip, Dharok's axe, the dragon 2h and battleaxe, godswords, Guthan's spear and the staff of light.

Bonus Xp Weekend!

Posted by w13Fri, 12 Mar 2010
The Bonus XP Weekend has now started! The next time you log into the game, your bonus XP modifier will come into effect. The modifier will begin at 2.7 times the usual rate of XP you would earn from standard training activities, and will slowly decrease down to 1.1 times over the course of 10 hours of in-game time (the modifier will not decrease while you are logged out or in the lobby).

A small ‘XP+’ button has been added to the interface on the left of the minimap, which will track how much extra XP you are racking up over the course of each session and what your current XP modifier is. The XP modifier will be in effect from now until approximately 12pm (GMT/forum time) on Monday (or the equivalent local time for your country; see this Time Conversion thread if you’re unsure what that is).

To get a clearer idea of what actions will and will not be modified by the Bonus XP Weekend, and for more information in general, please read this developer blog and this forum thread.

Enjoy!

The RuneScape Content Team

Remember guys, be sure to post all of your level ups in Achievements!

Runescape Q&A – Player Support

Posted by w13Thu, 11 Mar 2010
It’s time for the final Q&A session in this batch, this time with the Player Support team. We’ll be holding a live Q&A session starting at 8pm (GMT/forum time) tonight. Questions posted on this forum thread will be answered on this forumthread.

Unfortunately, we’ve been unable to prepare answers to those questions previously asked in time to be posted before the live session. We shall aim to get these answered and published as soon as we can.

Mod Kelvin
Community Management
Did you know that Ava's attractor and Ava's accumalator have a toggle option to prevent them from attracting random items?
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