Player-Owned Ports - Guides - Zybez Runescape

Player-Owned PortsEdit This Entity

Credits: Xtrm
Zybez RuneScape Help's Player Owned Port Portal Image
Table of Contents
  • 1.0 - Introduction
  • 2.0 - Requirements and recommendations
  • 3.0 - Gameplay
  • 4.0 - Rewards
  • 5.0 - FAQ
  • 1.0 - Introduction

    Have you ever wanted to captain a fleet of ships? Have you ever wanted to scour the seas searching for rare and valuable loot? Player-Owned Ports allows you to become the captain of your own fleet of ships, searching the fabled Eastern Lands and returning with some of the most unique items in Gielinor. However, where there is great rewards, there is great risk lurking in the shadows. It takes strategy to hire the ideal crew, build the sturdiest ship, and prepare for the dangerous voyage to reap your rewards in this real time mini-game.

    You can start your port by going into the portal at the north side of Port Sarim.

    2.0 - Requirements and recommendations
    Requirements: Recommendations:
    • 90 Fishing - to gain access to the Whaler
    • 90 Herblore - to gain access to the Biologist
    • 90 Prayer - to gain access to the missionary
    • 90 Runecrafting - to gain access to the Occultist
    • 90 Slayer - to gain access to the Assassin
    • 90 Thieving - to gain access to the Convict

    Absolutely no items are required in order to play this minigame, although for convenience you may wish to get an Explorer's ring 3 (or Explorer's ring 4) for the unlimited cabbage patch teleports, which is relatively quick and close to the Port Portal.

    3.0 - Gameplay
    3.1 - Persons of Interest
    NPC Feature(s)

    The Partner
    He is the first person you will speak with at your port. After a brief conversation, you will begin the tutorial. After the tutorial, he will reside in the office.

    The Navigator
    You can obtain another Captain's log from him and access your port management interface.

    The Black Marketeer
    He will sell you certain port resources everyday for coins. You can also repair your boat, if it gets damaged on a voyage, quickly by paying him coins.

    Meg
    She will act as a weekly distraction and diversion in the port. She will ask advice for three different scenarios. In order to achieve the greatest reward, you should answer with the most helpful advice relevant to the scenario. This distraction and diversion resets at the start of the new game week (00:00 (GMT) Wednesday).

    The Barmaid
    She will offer you a weekly voyage every Thursday. You can also buy beer from her for one coin each.
    3.2 - Random Events and Effects

    There are certain random events that will trigger when ships return from voyages. They will involve you playing as the NPCs in the port and assisting with certain tasks. After completion, you will be rewarded with certain ship effects that can improve stats of your ship for one voyage or items to add more crew members to be hired.

    NPC Event

    The Barmaid
    Last Orders
    To begin this event go to the bar

    In this event, you're required to play as the Barmaid and assist her in passing out beer to the patrons. You have 10 minutes to pass beer to 20 customers. You can only carry two beers at a time, but you can restock at the bar as many times as possible. The customers are located outside the bar, inside the bar, and on the upper level of the bar. After giving a beer to the customer, their give option will be removed so it's easy to remember who you have and have not given beer to.


    The Black Marketeer
    A Simple Favour
    To begin this event go to the warehouse

    In this event, you're required to play as the Black Marketeer and assist the assassins who come to visit him. You have to locate the assassin targets on the port in a crowd of people. The assassins will give you hints such as gender, clothing color, and clothing style to help you pick the correct person. There are five targets to find in total.


    Zybez RuneScape Help's Random Event Reward Screen
    Icon Item Effect
    Bag of winds +10% speed
    Ration Pack +10% morale
    Powder Keg +10% combat
    Seasinger's bottled cry +10% seafaring
    Lifeboat Protect crew
    Lotus-Tint Spectacles +50% crew XP
    Fortune of the Sea +10% rewards (or penalties)
    Captain Reroll Allows you to reroll the captain you are given to hire.
    Crew Reroll Adds five more crew members available for hire.
    Adventurer Reroll Changes the current adventurer in your port.
    Voyage Reroll Adds five more voyages to set sail on.
    3.3 - The Crew

    You must occupy your ships with crew members in order to set sail. You must have a captain and up to five crew members on each voyage. The captains and crew members have stats that should be taken into account when preparing for a voyage.

    The captain is the only required crew member each voyage, meaning it is impossible to start a voyage without one. The captains can be recruited on the crew roster menu. You can only one hire captain per day and can only have a maximum of five captains hired at any given time. The captains stats are broken down into the four normal categories (morale, seafaring, combat, and speed). Captains can also gain traits through voyages to boost certain stats, you can have a maximum of four traits per captain.

    The crew will play a large role on your success rate of a given voyage. You can have five crew members (plus one captain) per voyage, and a total of 25 crew members hired at a time. As with the captains, your crew have four base stats (morale, seafaring, combat, and speed). However, most crew members specialize in certain stats; this is indicated by the color of their avatar.

    • Crew members with red features are more skilled in combat.
    • Crew members with blue features are more skilled in seafaring.
    • Crew members with green features are more skilled in morale.
    • Crew members with purple features are more skilled in speed.
    • Crew members with brown features have balanced stats.

    There are certain crew members who can only be hired following certain voyages. You are given a total of 12 crew members per day to hire. It is important to plan your crew around your voyage; if you have a mission which requires more seafaring than you can obtain, you should try to obtain crew members who can fit your needs best. It should be noted that there are certain crew members who can only be obtained after completing voyages.

    3.4 - The Ship

    In order to be successful on your voyage, you must have a ship that can withstand the harsh conditions that your crew will face on the seas. Similar to the crew, your ships have their own stats based on how it is built and what upgrades have been purchased. You can upgrade four different aspects of the ship (Rams / Figureheads, Hulls, Deck Items, and Rudders). Changing the parts of your ship can either improve the likelihood of success or decrease likelihood of success based on the stats of the items.

    Zybez RuneScape Help's Ship Interface Image
    Zybez RuneScape Help's Rams / Figureheads Icon Image Rams / Figureheads

    The rams and figureheads change the front of the boats appearance. These can only affect the morale (figureheads) and combat (rams). The ram or figurehead should be based upon what voyage you will be partaking in. For example: If your voyage requires more combat than morale, you should set your ship up with the best ram you have unlocked. You can see an entire list of rams and figureheads below.

    Name Stats Cost
    Weathered Ram 0 Morale
    50 Combat
    0 Seafaring
    0 Speed
    -
    Polished Figurehead 100 Morale
    0 Combat
    0 Seafaring
    0 Speed
    100 Chimes
    60 Bamboo
    Sturdy Ram 0 Morale
    100 Combat
    0 Seafaring
    0 Speed
    100 Chimes
    60 Bamboo
    Enchanted Figurehead 200 Morale
    0 Combat
    0 Seafaring
    0 Speed
    800 Chimes
    250 Gunpowder
    Reinforced Ram 0 Morale
    200 Combat
    0 Seafaring
    0 Speed
    800 Chimes
    250 Gunpowder
    Skeletal Figurehead 350 Morale
    0 Combat
    0 Seafaring
    0 Speed
    1600 Chimes
    400 Black Slate
    Armoured Ram 0 Morale
    350 Combat
    0 Seafaring
    0 Speed
    1600 Chimes
    400 Black Slate
    Ghostly Figurehead 500 Morale
    0 Combat
    0 Seafaring
    0 Speed
    3500 Chimes
    700 Cherrywood
    Battle Ram 0 Morale
    500 Combat
    0 Seafaring
    0 Speed
    3500 Chimes
    700 Cherrywood
    Enchanted Figurehead 600 Morale
    0 Combat
    0 Seafaring
    0 Speed
    7000 Chimes
    1000 Jade
    War Ram 0 Morale
    600 Combat
    0 Seafaring
    0 Speed
    7000 Chimes
    1000 Jade
    Inspiring Figurehead 800 Morale
    0 Combat
    0 Seafaring
    0 Speed
    10000 Chimes
    2600 Stainless Steel
    Spitfire Cannon 0 Morale
    800 Combat
    0 Seafaring
    0 Speed
    10000 Chimes
    2600 Stainless Steel
    Zybez RuneScape Help's Hull Icon Image Hulls

    The hull changes the outer appearance of your ship. The hulls change all four stats of your boat, but some hulls favor certain stats more than others; with that being said, you should always remember to look at all the sections of your ship individually before setting sail to ensure you have the stats required for each voyage. You can see an entire list of hulls below.

    Name Stats Cost
    Barnacled Hull 50 Morale
    50 Combat
    100 Seafaring
    0 Speed
    -
    Reinforced Hill 100 Morale
    150 Combat
    100 Seafaring
    50 Speed
    200 Chimes
    180 Bamboo
    Sleek Hull 100 Morale
    100 Combat
    150 Seafaring
    50 Speed
    200 Chimes
    180 Bamboo
    Battle Hull 200 Morale
    450 Combat
    200 Seafaring
    100 Speed
    1000 Chimes
    400 Gunpowder
    Golden Hull 450 Morale
    200 Combat
    200 Seafaring
    100 Speed
    1000 Chimes
    400 Gunpowder
    Hull of Tides 300 Morale
    300 Combat
    700 Seafaring
    200 Speed
    2000 Chimes
    700 Black Slate
    Armoured Hull 300 Morale
    700 Combat
    300 Seafaring
    200 Speed
    2000 Chimes
    700 Black Slate
    Hull of Storms 400 Morale
    400 Combat
    900 Seafaring
    300 Speed
    4000 Chimes
    1200 Cherrywood
    War Hull 400 Morale
    900 Combat
    400 Seafaring
    300 Speed
    4000 Chimes
    1200 Cherrywood
    Hull of Glory 1200 Morale
    500 Combat
    500 Seafaring
    400 Speed
    8000 Chimes
    1800 Jade
    Storm Rider Hull 500 Morale
    500 Combat
    1200 Seafaring
    400 Speed
    8000 Chimes
    1800 Jade
    Golden Katana Hull 500 Morale
    1400 Combat
    500 Seafaring
    600 Speed
    15000 Chimes
    5000 Stainless Steel
    Blazing Lantern Hull 1400 Morale
    500 Combat
    500 Seafaring
    600 Speed
    15000 Chimes
    5000 Stainless Steel
    Zybez RuneScape Help's Deck Item 1 Icon Image Deck Item 1/2 Zybez RuneScape Help's Deck Item 2 Icon Image

    The deck items play a major role in affecting the stats of your ship. These items can either effect morale, combat, or seafaring. The deck items are split into 'Deck Item 1' and 'Deck Item 2', you do not have to purchase any item twice. You can use the same or different items for deck items. You can see an entire list of deck items below.

    Name Stats Cost
    Weathered rigging 0 Morale
    0 Combat
    100 Seafaring
    0 Speed
    -
    Small crate of food 100 Morale
    0 Combat
    0 Seafaring
    0 Speed
    -
    Sturdy rigging 0 Morale
    0 Combat
    200 Seafaring
    0 Speed
    140 Chimes
    100 Bamboo
    Large crate of food 200 Morale
    0 Combat
    0 Seafaring
    0 Speed
    140 Chimes
    100 Bamboo
    Single cannon 0 Morale
    200 Combat
    0 Seafaring
    0 Speed
    140 Chimes
    100 Bamboo
    Entwined rigging 0 Morale
    0 Combat
    450 Seafaring
    0 Speed
    800 Chimes
    300 Gunpowder
    Small crate of riches 450 Morale
    0 Combat
    0 Seafaring
    0 Speed
    800 Chimes
    300 Gunpowder
    Cannon x2 0 Morale
    450 Combat
    0 Seafaring
    0 Speed
    800 Chimes
    300 Gunpowder
    Oxskin rigging 0 Morale
    0 Combat
    700 Seafaring
    0 Speed
    1600 Chimes
    500 Black slate
    Large crate of riches 700 Morale
    0 Combat
    0 Seafaring
    0 Speed
    1600 Chimes
    500 Black slate
    Heavy cannon x2 0 Morale
    700 Combat
    0 Seafaring
    0 Speed
    1600 Chimes
    500 Black slate
    Ornate rigging 0 Morale
    0 Combat
    1000 Seafaring
    0 Speed
    3000 Chimes
    800 Cherry wood
    Eastern artefacts 1000 Morale
    0 Combat
    0 Seafaring
    0 Speed
    3000 Chimes
    800 Cherry wood
    Cannon x3 0 Morale
    1000 Combat
    0 Seafaring
    0 Speed
    3000 Chimes
    800 Cherry wood
    Whaleskin rigging 0 Morale
    0 Combat
    1200 Seafaring
    0 Speed
    6000 Chimes
    1500 Jade
    Eastern treasures 1200 Morale
    0 Combat
    0 Seafaring
    0 Speed
    6000 Chimes
    1500 Jade
    Cannon x4 0 Morale
    1200 Combat
    0 Seafaring
    0 Speed
    6000 Chimes
    1500 Jade
    Dragonskin rigging 0 Morale
    0 Combat
    1350 Seafaring
    0 Speed
    12000 Chimes
    3000 Stainless steel
    Eastern relics 1350 Morale
    0 Combat
    0 Seafaring
    0 Speed
    12000 Chimes
    3000 Stainless steel
    Heavy cannon x4 0 Morale
    1350 Combat
    1350 Seafaring
    0 Speed
    12000 Chimes
    3000 Stainless steel
    Zybez RuneScape Help's Rudders Icon Image Rudders

    The rudder can only change one stat of your ship, speed. This upgrade, while it may seem like a necessity to ensure faster voyages, should be purchased last due to the fact that speed has no effect on if a voyage is successful or unsuccessful. Many players may feel tempted to purchase the rudders too early, but you should remember that you have 24 hours to complete all your voyages. You should only purchase rudders if you have upgraded all the other items. You can see an entire list of rudders below.

    Name Stats Cost
    Barnacled rudder 0 Morale
    0 Combat
    0 Seafaring
    100 Speed
    -
    Sturdy rudder 0 Morale
    0 Combat
    0 Seafaring
    200 Speed
    60 Chimes
    20 Bamboo
    Polished rudder 0 Morale
    0 Combat
    0 Seafaring
    450 Speed
    600 Chimes
    200 Gunpowder
    Gilded rudder 0 Morale
    0 Combat
    0 Seafaring
    650 Speed
    1200 Chimes
    300 Black slate
    Enchanted rudder 0 Morale
    0 Combat
    0 Seafaring
    1000 Speed
    2400 Chimes
    500 Cherry wood
    Skeletal rudder 0 Morale
    0 Combat
    0 Seafaring
    1200 Speed
    3000 Chimes
    800 Jade
    Rudder that parts the seas 0 Morale
    0 Combat
    0 Seafaring
    1800 Speed
    6000 Chimes
    2000 Stainless steel
    3.5 - The Port

    There are certain buildings inside the port which will affect numerous aspects of the mini-game. By upgrading these buildings you can boost the amount of resources gained, increase the chance of getting certain missions, and even unlock a bank at your port. You can view full lists of all the upgrades and affects below.

    Bar
    Name Effect Cost
    Refitted Bar Boosts port attractiveness for captains by 2%. 120 Bamboo
    Renovated Bar Boosts port attractiveness for captains by 3%.
    Boosts port attractiveness for adventurers by 2%.
    600 Bamboo
    1000 Black slate
    Refurbished Bar Boosts port attractiveness for captains by 5%.
    Boosts port attractiveness for adventurers by 3%.
    1000 Gunpowder
    2000 Cherry wood
    Sinister Bar Boosts port attractiveness for combat and morale based captains by 7%.
    Boosts port attractiveness for captains by 5%.
    Boosts port attractiveness for adventurers by 3%.
    3000 Cherry wood
    5000 Jade
    Nautical Bar Boosts port attractiveness for seafaring and speed based captains by 7%.
    Boosts port attractiveness for captains by 5%.
    Boosts port attractiveness for adventurers by 3%.
    3000 Cherry wood
    5000 Jade
    Luxurious Bar Boosts port attractiveness for captains by 5%.
    Boosts port attractiveness for adventurers by 5%.
    3000 Cherry wood
    5000 Jade

    Office
    Name Effect Cost
    Refitted Office Unlocks a ship slot. 150 Bamboo
    Renovated Bar Unlocks a ship slot. 3000 Bamboo
    4000 Black slate
    Refurbished Bar Unlocks a ship slot. 8000 Cherry wood
    10000 Jade

    Workshop
    Name Effect Cost
    Refitted Workshop Increased XP gain of 5% while skilling in the workshop.
    Adds a workbench, anvil, bank box, scrimshaw crafter and cooking station
    4000 Bamboo
    1000 Gunpowder
    Renovated Workshop Increased XP gain of 10% while skilling in the workshop. 3000 Cherry wood
    6000 Jade
    Refurbished Workshop Increased XP gain of 15% while skilling in the workshop. 5000 Cherry wood
    10000 Stainless steel

    Lodgings
    Name Effect Cost
    Refitted Lodgings Boost port attractiveness for crew by 2%. 1500 Gunpowder
    Renovated Lodgings Boost port attractiveness for crew by 4%. 1000 Bamboo
    3000 Black slate
    Daredevil Lodgings Boost port attractiveness for crew by 5%.
    Boost port attractiveness for speed based crew by 2%.
    2000 Bamboo
    3000 Cherry wood
    Cutthroat Lodgings Boost port attractiveness for crew by 5%.
    Boost port attractiveness for combat based crew by 2%.
    3000 Gunpowder
    60000 Stainless steel
    Nautical Lodgings Boost port attractiveness for crew by 5%.
    Boost port attractiveness for seafaring based crew by 2%.
    3000 Gunpowder
    60000 Stainless steel
    Luxurious Lodgings Boost port attractiveness for crew by 5%.
    Boost port attractiveness for morale based crew by 2%.
    3000 Gunpowder
    60000 Stainless steel

    Shipwright
    Name Effect Cost
    Refitted Shipwright Boost ship's stats by 2%. 100 Bamboo
    Renovated Shipwright Boost ship's stats by 3%. 2000 Gunpowder
    Nautical Shipwright Boost ship's stats by 3%.
    Boosts seafaring by 2%.
    5000 Cherry wood
    Warship Shipwright Boost ship's stats by 3%.
    Boosts combat by 2%.
    3000 Jade
    6000 Stainless steel
    Luxurious Shipwright Boost ship's stats by 3%.
    Boosts morale by 2%.
    3000 Jade
    6000 Stainless steel
    Sleek Shipwright Boost ship's stats by 3%.
    Boosts speed by 2%.
    3000 Jade
    6000 Stainless steel

    Warehouse
    Name Effect Cost
    Refitted Warehouse Boosts bamboo rewards by 3%.
    Boosts chime rewards by 5%.
    200 Chimes
    80 Bamboo
    Renovated Warehouse Boosts bamboo rewards by 10%.
    Boosts gunpowder rewards by 5%.
    Boosts chime rewards by 4%.
    1200 Chimes
    500 Gunpowder
    Refurbished Warehouse Boosts bamboo rewards by 10%.
    Boosts gunpowder rewards by 10%.
    Boosts slate rewards by 5%.
    Boosts chime rewards by 5%.
    2000 Chimes
    1000 Black slate
    Spacious Warehouse Boosts bamboo rewards by 10%.
    Boosts gunpowder rewards by 10%.
    Boosts slate rewards by 10%.
    Boosts cherry wood rewards by 5%.
    Boosts chime rewards by 6%.
    3000 Chimes
    2000 Cherry wood
    Pristine Warehouse Boosts bamboo rewards by 10%.
    Boosts gunpowder rewards by 10%.
    Boosts slate rewards by 10%.
    Boosts cherry wood rewards by 10%.
    Boosts jade rewards by 5%.
    Boosts chime rewards by 7%.
    8000 Chimes
    4000 Jade
    Imperial Warehouse Boosts bamboo rewards by 10%.
    Boosts gunpowder rewards by 10%.
    Boosts slate rewards by 10%.
    Boosts cherry wood rewards by 10%.
    Boosts jade rewards by 10%.
    Boosts stainless steel rewards by 5%.
    Boosts chime rewards by 10%.
    15000 Chimes
    10000 Stainless steel

    Totems (four hotspots)
    Name Effect Cost
    Telescope Increases chances of a scroll voyage. 2000 Cherry wood
    3000 Jade
    Parrot Increases chances of an XP voyage. 2000 Cherry wood
    3000 Jade
    Cherry Tree Increases voyage rewards. 2000 Cherry wood
    3000 Jade
    Pandora's Box Increases chances of random event. 2000 Cherry wood
    3000 Jade
    Jade Statue Increases chances of trade goods. 2000 Cherry wood
    3000 Jade

    Icons (three hotspots)
    Name Effect Cost
    Whaleskull Trophy Increases chances of attracting the Whaler. 1000 Chimes
    Mammoth head Increases chances of attracting the Biologist. 1000 Chimes
    Occult artefact Increases chances of attracting the Occultist. 1000 Chimes
    Human skull Increases chances of attracting the Assassin. 1000 Chimes
    Stocks Increases chances of attracting the Convict. 1000 Chimes
    Saradominist symbol Increases chances of attracting the missionary. 1000 Chimes

    Portals
    Name Effect Cost
    Ornate Cosmetic. 250 Bamboo
    Nautical Cosmetic. 1000 Gunpowder
    Mystical Cosmetic. 2000 Black slate
    Skeletal Cosmetic. 5000 Cherry wood
    Jade Cosmetic. 15000 Jade
    3.6 - The Voyage

    After choosing your upgrades and crew, you're ready to set sail on your voyage. You will receive a set amount of normal voyages every day and a set number of special voyages. The normal voyages will reward you with port resources to use to upgrade your port and to hire more crew members. The special voyages will award you greater port resources, and some will progress you into unlocking adventurers who will help with your port.

    Each voyage has its recommended stats listed at the bottom along with the chance of success. The chance of success will increase as you get closer to reaching the recommended stats listed. For example, if a voyage recommends you to have a combat stat of 1000, you should stack your boat in favor of combat to have the greatest success rate. If you cannot get a success rate of 100%, you should aim for at least +85%, it's personal preference on if you want to take a risk or be cautious. You can always wait for one voyage to end before starting a second one to obtain the greatest chance of success using all your crew available.

    The speed of the voyage can also be altered using certain crew members or certain ship upgrades. The rudders in particular increase the speed of the voyage. There are certain crew members or even captains, who can boost the ships speed. It should be noted that speed will not increase your chance of success; it will just lower the estimated voyage time if you're in a pinch.

    There are a few possibilities regarding the outcome of a voyage. The main outcome you aim for is success with no casualties and a high resource return. However, this is not always the case. You can fail voyages if your stats of the crew and boat are not ideal. This can lead to damage to the boat which may require time to repair. It may cost your crew members to die. This can impact future voyages in many ways, so you should always plan ahead instead of attempting to get the voyages done as quick as possible.

    Zybez RuneScape Help's Voyage Interface Image
    4.0 - Rewards

    For each successful voyage you complete you will complete certain sections of the map. You will also gain certain amount of base resources based on the rewards listed when choosing a voyage. These reward amounts can be increased with certain upgrades. There are seven port resources that are used to upgrade ships, buildings, and hire workers, and five trade goods which can be used to create unlockable rewards.

    Port Resources
    • Chimes
    • Bamboo
    • Gunpowder - upon unlocking The Skull region
    • Black slate - upon unlocking The Hook region
    • Cherry wood - upon unlocking The Scythe region
    • Jade - upon unlocking The Bowl region
    • Stainless steel - upon unlocking The Pincers region
    Zybez RuneScape Help's Resources Image
    Trade Goods
    • Ancient bones - used to create scrimshaws
    • Plates - used to create melee armour
    • Spices - used to cook Rocktail soup
    • Lacquer - used to create ranged armour
    • Chi globes - used to create magic armour
    4.1 - Scrolls

    There are certain special voyages which will yield a scroll piece reward. These scrolls are used to create armour, pocket items called "scrimshaws", and Rocktail soup. Each scroll contains four pieces that must be collected; there are 20 scrolls and 80 pieces in total. After unlocking the Skull region, you can focus your crew's hunt on one scroll at a time through the port management screen.

    The armour requires 85 Constitution and 85 Defence to wear. There is two different variations of the armour you can create; these being standard and superior. The standard armour can be traded between players, but it cannot be repaired once it degrades. The standard armour also has slightly lower stats than the superior. The superior armour cannot be traded once it has been created; however, the pieces of armour can be repaired once they are degraded using either port resources or coins.

    The scrimshaws are item that can be worn in the pocket slot of the character. They provide different non-combat and combat related bonuses. As with the armour, there is two different variations of the scrimshaws as well. The standard can be traded between players, but has slightly lower bonuses than the superior and degrades quicker. The superior cannot be traded between players, however, it gives slightly higher bonuses and can be used for longer. Each scrimshaw requires 10 Ancient bones to be created; they cannot be repaired once degraded.

    You can also unlock the ability to cook Rocktail soup. This requires 90 Cooking, heals 2100, and boosts your lifepoints 10% over maximum. In order to create the soup, in addition to obtaining all four scroll pieces, you require one Rocktail and one Spice resource.

    Armour
    Name Stats Requirement (to create) Materials

    Death Lotus Hood
    Class: Ranged
    Armour: 1680
    Life Boost: 1530
    90 Crafting 30 Lacquer

    Death Lotus Chestplate
    Class: Ranged
    Armour: 1932
    Life Boost: 2016
    90 Crafting 80 Lacquer

    Death Lotus Chaps
    Class: Ranged
    Armour: 1848
    Life Boost: 1512
    90 Crafting 50 Lacquer

    Superior Death Lotus Hood
    Class: Ranged
    Armour: 1700
    Life Boost: 1020
    90 Crafting 40 Lacquer

    Superior Death Lotus Chestplate
    Class: Ranged
    Armour: 1955
    Life Boost: 2040
    90 Crafting 100 Lacquer

    Superior Death Lotus Chaps
    Class: Ranged
    Armour: 1870
    Life Boost: 1530
    90 Crafting 60 Lacquer

    Sea Singers' Headband
    Class: Magic
    Armour: 1680
    Life Boost: 1530
    90 Runecrafting 30 Chi globe

    Sea Singers' Robe Top
    Class: Magic
    Armour: 1932
    Life Boost: 2016
    90 Runecrafting 80 Chi globe

    Sea Singers' Robe Bottom
    Class: Magic
    Armour: 1848
    Life Boost: 1512
    90 Runecrafting 50 Chi globe

    Superior Sea Singers’ Headband
    Class: Magic
    Armour: 1700
    Life Boost: 1020
    90 Runecrafting 40 Chi globe

    Superior Sea Singers’ Robe Top
    Class: Magic
    Armour: 1955
    Life Boost: 2040
    90 Runecrafting 100 Chi globe

    Superior Sea Singers’ Robe Bottom
    Class: Magic
    Armour: 1870
    Life Boost: 1530
    90 Runecrafting 60 Chi globe

    Tetsu Helm
    Class: Melee
    Armour: 1680
    Life Boost: 1530
    90 Smithing 30 Plate

    Tetsu Laminar
    Class: Melee
    Armour: 1932
    Life Boost: 2016
    90 Smithing 80 Plate

    Tetsu Platelegs
    Class: Melee
    Armour: 1848
    Life Boost: 1512
    90 Smithing 50 Plate

    Superior Tetsu Helm
    Class: Melee
    Armour: 1700
    Life Boost: 1020
    90 Smithing 40 Plate

    Superior Tetsu Laminar
    Class: Melee
    AArmour: 1955
    Life Boost: 2040
    90 Smithing 100 Plate

    Superior Tetsu Platelegs
    Class: Melee
    Armour: 1870
    Life Boost: 1530
    90 Smithing 50 Plate
    Scrimshaw
    Name Effect Requirement (create) Requirement (equip)

    Log-splitting scrimshaw
    15% chance to split a log as you chop it, gaining additional woodcutting experience and not collecting the log. Lasts 3 hours. 85 Fletching 70 Woodcutting

    Superior log-splitting scrimshaw
    20% chance to split a log as you chop it, gaining additional woodcutting experience and not collecting the log. Lasts 4 hours. 85 Fletching 70 Woodcutting

    Rock-crushing scrimshaw
    15% chance to crush ore as you mine it, earning additional Mining experience and not collecting the ore. Lasts 3 hours. 85 Fletching 70 Mining

    Superior rock-crushing scrimshaw
    20% chance to crush ore as you mine it, earning additional Mining experience and not collecting the ore. Lasts 4 hours. 85 Fletching 70 Mining

    Tree-shaking scrimshaw
    Increases the drop rate of bird nests by 300%. Lasts 3 hours. 90 Fletching 80 Woodcutting

    Superior tree-shaking scrimshaw
    Increases the drop rate of bird nests by 400%. Lasts 4 hours. 90 Fletching 80 Woodcutting

    Gem-finding scrimshaw
    Successful mining swings have a chance of finding diamond, dragonstone or onyx gems. Higher-level rocks provide better chances. Lasts 3 hours. 90 Fletching 80 Mining

    Superior gem-finding scrimshaw
    Successful mining swings have a chance of finding diamond, dragonstone or onyx gems. Higher-level rocks provide better chances. Lasts 4 hours. 90 Fletching 80 Mining

    Scrimshaw of vampyrism
    For every successful melee attack, this scrimshaw absorbs a small amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 3 hours. 92 Fletching 80 Strength

    Superior scrimshaw of vampyrism
    For every successful melee attack, this scrimshaw absorbs a moderate amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 4 hours. 92 Fletching 80 Strength

    Scrimshaw of the elements
    Every magic attack hits with a small amount of elemental damage. Lasts 3 hours. 92 Fletching 80 Magic

    Superior scrimshaw of the elements
    Every magic attack hits with a moderate amount of elemental damage. Lasts 4 hours. 92 Fletching 80 Magic

    Scrimshaw of cruelty
    Ranged attacks have a small chance to cause a bleed or poison effect on successful hits. Lasts 3 hours. 92 Fletching 80 Ranged

    Superior scrimshaw of cruelty
    Ranged attacks have a moderate chance to cause a bleed or poison effect on successful hits. Lasts 4 hours. 92 Fletching 80 Ranged

    Scrimshaw of strength
    Adds 2.5% to melee critical chance. Lasts 3 hours. 95 Fletching 85 Strength

    Superior scrimshaw of strength
    Adds 2.7% to melee critical chance. Lasts 4 hours. 95 Fletching 85 Strength

    Scrimshaw of magic
    Adds 2.5% to magic critical chance. Lasts 3 hours. 95 Fletching 85 Magic

    Superior scrimshaw of magic
    Adds 2.7% to magic critical chance. Lasts 4 hours. 95 Fletching 85 Magic

    Scrimshaw of ranging
    Adds 2.5% to ranged critical chance. Lasts 3 hours. 95 Fletching 85 Ranged

    Superior scrimshaw of ranging
    Adds 2.7% to ranged critical chance. Lasts 4 hours. 95 Fletching 85 Ranged
    5.0 - FAQ
    Q: I failed on 100% success rate!

    A: Yes, there is a slight chance you can fail with a success rate of 100%. This may be a bug or a very rare happening.

    Q: Can I sell something I purchased and get a refund in my port resources?

    A: No, you cannot. If you purchase or hire a crew member, it is a permanent sale.

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