Player-Owned PortsEdit This Entity
- 1.0 - Introduction
- 2.0 - Requirements and recommendations
- 3.0 - Gameplay
- 3.1 - Persons of Interest
- 3.2 - Random Events and Effects
- 3.3 - The Crew
- 3.4 - The Ship
- 3.5 - The Port
- 3.6 - The Voyage
- 4.0 - Rewards
- 5.0 - FAQ
- Crew members with red features are more skilled in combat.
- Crew members with blue features are more skilled in seafaring.
- Crew members with green features are more skilled in morale.
- Crew members with purple features are more skilled in speed.
- Crew members with brown features have balanced stats.
- Chimes
- Bamboo
- Gunpowder - upon unlocking The Skull region
- Black slate - upon unlocking The Hook region
- Cherry wood - upon unlocking The Scythe region
- Jade - upon unlocking The Bowl region
- Stainless steel - upon unlocking The Pincers region
- Ancient bones - used to create scrimshaws
- Plates - used to create melee armour
- Spices - used to cook Rocktail soup
- Lacquer - used to create ranged armour
- Chi globes - used to create magic armour
Have you ever wanted to captain a fleet of ships? Have you ever wanted to scour the seas searching for rare and valuable loot? Player-Owned Ports allows you to become the captain of your own fleet of ships, searching the fabled Eastern Lands and returning with some of the most unique items in Gielinor. However, where there is great rewards, there is great risk lurking in the shadows. It takes strategy to hire the ideal crew, build the sturdiest ship, and prepare for the dangerous voyage to reap your rewards in this real time mini-game.
You can start your port by going into the portal at the north side of Port Sarim.
| Requirements: | Recommendations: |
Absolutely no items are required in order to play this minigame, although for convenience you may wish to get an Explorer's ring 3 (or Explorer's ring 4) for the unlimited cabbage patch teleports, which is relatively quick and close to the Port Portal.
| NPC | Feature(s) |
![]() The Partner |
He is the first person you will speak with at your port. After a brief conversation, you will begin the tutorial. After the tutorial, he will reside in the office. |
![]() The Navigator |
You can obtain another Captain's log from him and access your port management interface. |
![]() The Black Marketeer |
He will sell you certain port resources everyday for coins. You can also repair your boat, if it gets damaged on a voyage, quickly by paying him coins. |
![]() Meg |
She will act as a weekly distraction and diversion in the port. She will ask advice for three different scenarios. In order to achieve the greatest reward, you should answer with the most helpful advice relevant to the scenario. This distraction and diversion resets at the start of the new game week (00:00 (GMT) Wednesday). |
![]() The Barmaid |
She will offer you a weekly voyage every Thursday. You can also buy beer from her for one coin each. |
There are certain random events that will trigger when ships return from voyages. They will involve you playing as the NPCs in the port and assisting with certain tasks. After completion, you will be rewarded with certain ship effects that can improve stats of your ship for one voyage or items to add more crew members to be hired.
| NPC | Event |
![]() The Barmaid |
Last Orders To begin this event go to the bar In this event, you're required to play as the Barmaid and assist her in passing out beer to the patrons. You have 10 minutes to pass beer to 20 customers. You can only carry two beers at a time, but you can restock at the bar as many times as possible. The customers are located outside the bar, inside the bar, and on the upper level of the bar. After giving a beer to the customer, their give option will be removed so it's easy to remember who you have and have not given beer to. |
![]() The Black Marketeer |
A Simple Favour To begin this event go to the warehouse In this event, you're required to play as the Black Marketeer and assist the assassins who come to visit him. You have to locate the assassin targets on the port in a crowd of people. The assassins will give you hints such as gender, clothing color, and clothing style to help you pick the correct person. There are five targets to find in total. |

| Icon | Item | Effect |
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Bag of winds | +10% speed |
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Ration Pack | +10% morale |
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Powder Keg | +10% combat |
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Seasinger's bottled cry | +10% seafaring |
| Lifeboat | Protect crew | |
| Lotus-Tint Spectacles | +50% crew XP | |
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Fortune of the Sea | +10% rewards (or penalties) |
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Captain Reroll | Allows you to reroll the captain you are given to hire. |
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Crew Reroll | Adds five more crew members available for hire. |
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Adventurer Reroll | Changes the current adventurer in your port. |
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Voyage Reroll | Adds five more voyages to set sail on. |
You must occupy your ships with crew members in order to set sail. You must have a captain and up to five crew members on each voyage. The captains and crew members have stats that should be taken into account when preparing for a voyage.
The captain is the only required crew member each voyage, meaning it is impossible to start a voyage without one. The captains can be recruited on the crew roster menu. You can only one hire captain per day and can only have a maximum of five captains hired at any given time. The captains stats are broken down into the four normal categories (morale, seafaring, combat, and speed). Captains can also gain traits through voyages to boost certain stats, you can have a maximum of four traits per captain.
The crew will play a large role on your success rate of a given voyage. You can have five crew members (plus one captain) per voyage, and a total of 25 crew members hired at a time. As with the captains, your crew have four base stats (morale, seafaring, combat, and speed). However, most crew members specialize in certain stats; this is indicated by the color of their avatar.
There are certain crew members who can only be hired following certain voyages. You are given a total of 12 crew members per day to hire. It is important to plan your crew around your voyage; if you have a mission which requires more seafaring than you can obtain, you should try to obtain crew members who can fit your needs best. It should be noted that there are certain crew members who can only be obtained after completing voyages.
In order to be successful on your voyage, you must have a ship that can withstand the harsh conditions that your crew will face on the seas. Similar to the crew, your ships have their own stats based on how it is built and what upgrades have been purchased. You can upgrade four different aspects of the ship (Rams / Figureheads, Hulls, Deck Items, and Rudders). Changing the parts of your ship can either improve the likelihood of success or decrease likelihood of success based on the stats of the items.
Rams / FigureheadsThe rams and figureheads change the front of the boats appearance. These can only affect the morale (figureheads) and combat (rams). The ram or figurehead should be based upon what voyage you will be partaking in. For example: If your voyage requires more combat than morale, you should set your ship up with the best ram you have unlocked. You can see an entire list of rams and figureheads below.
| Name | Stats | Cost |
| Weathered Ram | 0 Morale 50 Combat 0 Seafaring 0 Speed |
- |
| Polished Figurehead | 100 Morale 0 Combat 0 Seafaring 0 Speed |
100 Chimes 60 Bamboo |
| Sturdy Ram | 0 Morale 100 Combat 0 Seafaring 0 Speed |
100 Chimes 60 Bamboo |
| Enchanted Figurehead | 200 Morale 0 Combat 0 Seafaring 0 Speed |
800 Chimes 250 Gunpowder |
| Reinforced Ram | 0 Morale 200 Combat 0 Seafaring 0 Speed |
800 Chimes 250 Gunpowder |
| Skeletal Figurehead | 350 Morale 0 Combat 0 Seafaring 0 Speed |
1600 Chimes 400 Black Slate |
| Armoured Ram | 0 Morale 350 Combat 0 Seafaring 0 Speed |
1600 Chimes 400 Black Slate |
| Ghostly Figurehead | 500 Morale 0 Combat 0 Seafaring 0 Speed |
3500 Chimes 700 Cherrywood |
| Battle Ram | 0 Morale 500 Combat 0 Seafaring 0 Speed |
3500 Chimes 700 Cherrywood |
| Enchanted Figurehead | 600 Morale 0 Combat 0 Seafaring 0 Speed |
7000 Chimes 1000 Jade |
| War Ram | 0 Morale 600 Combat 0 Seafaring 0 Speed |
7000 Chimes 1000 Jade |
| Inspiring Figurehead | 800 Morale 0 Combat 0 Seafaring 0 Speed |
10000 Chimes 2600 Stainless Steel |
| Spitfire Cannon | 0 Morale 800 Combat 0 Seafaring 0 Speed |
10000 Chimes 2600 Stainless Steel |
HullsThe hull changes the outer appearance of your ship. The hulls change all four stats of your boat, but some hulls favor certain stats more than others; with that being said, you should always remember to look at all the sections of your ship individually before setting sail to ensure you have the stats required for each voyage. You can see an entire list of hulls below.
| Name | Stats | Cost |
| Barnacled Hull | 50 Morale 50 Combat 100 Seafaring 0 Speed |
- |
| Reinforced Hill | 100 Morale 150 Combat 100 Seafaring 50 Speed |
200 Chimes 180 Bamboo |
| Sleek Hull | 100 Morale 100 Combat 150 Seafaring 50 Speed |
200 Chimes 180 Bamboo |
| Battle Hull | 200 Morale 450 Combat 200 Seafaring 100 Speed |
1000 Chimes 400 Gunpowder |
| Golden Hull | 450 Morale 200 Combat 200 Seafaring 100 Speed |
1000 Chimes 400 Gunpowder |
| Hull of Tides | 300 Morale 300 Combat 700 Seafaring 200 Speed |
2000 Chimes 700 Black Slate |
| Armoured Hull | 300 Morale 700 Combat 300 Seafaring 200 Speed |
2000 Chimes 700 Black Slate |
| Hull of Storms | 400 Morale 400 Combat 900 Seafaring 300 Speed |
4000 Chimes 1200 Cherrywood |
| War Hull | 400 Morale 900 Combat 400 Seafaring 300 Speed |
4000 Chimes 1200 Cherrywood |
| Hull of Glory | 1200 Morale 500 Combat 500 Seafaring 400 Speed |
8000 Chimes 1800 Jade |
| Storm Rider Hull | 500 Morale 500 Combat 1200 Seafaring 400 Speed |
8000 Chimes 1800 Jade |
| Golden Katana Hull | 500 Morale 1400 Combat 500 Seafaring 600 Speed |
15000 Chimes 5000 Stainless Steel |
| Blazing Lantern Hull | 1400 Morale 500 Combat 500 Seafaring 600 Speed |
15000 Chimes 5000 Stainless Steel |
Deck Item 1/2 
The deck items play a major role in affecting the stats of your ship. These items can either effect morale, combat, or seafaring. The deck items are split into 'Deck Item 1' and 'Deck Item 2', you do not have to purchase any item twice. You can use the same or different items for deck items. You can see an entire list of deck items below.
| Name | Stats | Cost |
| Weathered rigging | 0 Morale 0 Combat 100 Seafaring 0 Speed |
- |
| Small crate of food | 100 Morale 0 Combat 0 Seafaring 0 Speed |
- |
| Sturdy rigging | 0 Morale 0 Combat 200 Seafaring 0 Speed |
140 Chimes 100 Bamboo |
| Large crate of food | 200 Morale 0 Combat 0 Seafaring 0 Speed |
140 Chimes 100 Bamboo |
| Single cannon | 0 Morale 200 Combat 0 Seafaring 0 Speed |
140 Chimes 100 Bamboo |
| Entwined rigging | 0 Morale 0 Combat 450 Seafaring 0 Speed |
800 Chimes 300 Gunpowder |
| Small crate of riches | 450 Morale 0 Combat 0 Seafaring 0 Speed |
800 Chimes 300 Gunpowder |
| Cannon x2 | 0 Morale 450 Combat 0 Seafaring 0 Speed |
800 Chimes 300 Gunpowder |
| Oxskin rigging | 0 Morale 0 Combat 700 Seafaring 0 Speed |
1600 Chimes 500 Black slate |
| Large crate of riches | 700 Morale 0 Combat 0 Seafaring 0 Speed |
1600 Chimes 500 Black slate |
| Heavy cannon x2 | 0 Morale 700 Combat 0 Seafaring 0 Speed |
1600 Chimes 500 Black slate |
| Ornate rigging | 0 Morale 0 Combat 1000 Seafaring 0 Speed |
3000 Chimes 800 Cherry wood |
| Eastern artefacts | 1000 Morale 0 Combat 0 Seafaring 0 Speed |
3000 Chimes 800 Cherry wood |
| Cannon x3 | 0 Morale 1000 Combat 0 Seafaring 0 Speed |
3000 Chimes 800 Cherry wood |
| Whaleskin rigging | 0 Morale 0 Combat 1200 Seafaring 0 Speed |
6000 Chimes 1500 Jade |
| Eastern treasures | 1200 Morale 0 Combat 0 Seafaring 0 Speed |
6000 Chimes 1500 Jade |
| Cannon x4 | 0 Morale 1200 Combat 0 Seafaring 0 Speed |
6000 Chimes 1500 Jade |
| Dragonskin rigging | 0 Morale 0 Combat 1350 Seafaring 0 Speed |
12000 Chimes 3000 Stainless steel |
| Eastern relics | 1350 Morale 0 Combat 0 Seafaring 0 Speed |
12000 Chimes 3000 Stainless steel |
| Heavy cannon x4 | 0 Morale 1350 Combat 1350 Seafaring 0 Speed |
12000 Chimes 3000 Stainless steel |
RuddersThe rudder can only change one stat of your ship, speed. This upgrade, while it may seem like a necessity to ensure faster voyages, should be purchased last due to the fact that speed has no effect on if a voyage is successful or unsuccessful. Many players may feel tempted to purchase the rudders too early, but you should remember that you have 24 hours to complete all your voyages. You should only purchase rudders if you have upgraded all the other items. You can see an entire list of rudders below.
| Name | Stats | Cost |
| Barnacled rudder | 0 Morale 0 Combat 0 Seafaring 100 Speed |
- |
| Sturdy rudder | 0 Morale 0 Combat 0 Seafaring 200 Speed |
60 Chimes 20 Bamboo |
| Polished rudder | 0 Morale 0 Combat 0 Seafaring 450 Speed |
600 Chimes 200 Gunpowder |
| Gilded rudder | 0 Morale 0 Combat 0 Seafaring 650 Speed |
1200 Chimes 300 Black slate |
| Enchanted rudder | 0 Morale 0 Combat 0 Seafaring 1000 Speed |
2400 Chimes 500 Cherry wood |
| Skeletal rudder | 0 Morale 0 Combat 0 Seafaring 1200 Speed |
3000 Chimes 800 Jade |
| Rudder that parts the seas | 0 Morale 0 Combat 0 Seafaring 1800 Speed |
6000 Chimes 2000 Stainless steel |
There are certain buildings inside the port which will affect numerous aspects of the mini-game. By upgrading these buildings you can boost the amount of resources gained, increase the chance of getting certain missions, and even unlock a bank at your port. You can view full lists of all the upgrades and affects below.
| Name | Effect | Cost |
| Refitted Bar | Boosts port attractiveness for captains by 2%. | 120 Bamboo |
| Renovated Bar | Boosts port attractiveness for captains by 3%. Boosts port attractiveness for adventurers by 2%. |
600 Bamboo 1000 Black slate |
| Refurbished Bar | Boosts port attractiveness for captains by 5%. Boosts port attractiveness for adventurers by 3%. |
1000 Gunpowder 2000 Cherry wood |
| Sinister Bar | Boosts port attractiveness for combat and morale based captains by 7%. Boosts port attractiveness for captains by 5%. Boosts port attractiveness for adventurers by 3%. |
3000 Cherry wood 5000 Jade |
| Nautical Bar | Boosts port attractiveness for seafaring and speed based captains by 7%. Boosts port attractiveness for captains by 5%. Boosts port attractiveness for adventurers by 3%. |
3000 Cherry wood 5000 Jade |
| Luxurious Bar | Boosts port attractiveness for captains by 5%. Boosts port attractiveness for adventurers by 5%. |
3000 Cherry wood 5000 Jade |
| Name | Effect | Cost |
| Refitted Office | Unlocks a ship slot. | 150 Bamboo |
| Renovated Bar | Unlocks a ship slot. | 3000 Bamboo 4000 Black slate |
| Refurbished Bar | Unlocks a ship slot. | 8000 Cherry wood 10000 Jade |
| Name | Effect | Cost |
| Refitted Workshop | Increased XP gain of 5% while skilling in the workshop. Adds a workbench, anvil, bank box, scrimshaw crafter and cooking station |
4000 Bamboo 1000 Gunpowder |
| Renovated Workshop | Increased XP gain of 10% while skilling in the workshop. | 3000 Cherry wood 6000 Jade |
| Refurbished Workshop | Increased XP gain of 15% while skilling in the workshop. | 5000 Cherry wood 10000 Stainless steel |
| Name | Effect | Cost |
| Refitted Lodgings | Boost port attractiveness for crew by 2%. | 1500 Gunpowder |
| Renovated Lodgings | Boost port attractiveness for crew by 4%. | 1000 Bamboo 3000 Black slate |
| Daredevil Lodgings | Boost port attractiveness for crew by 5%. Boost port attractiveness for speed based crew by 2%. |
2000 Bamboo 3000 Cherry wood |
| Cutthroat Lodgings | Boost port attractiveness for crew by 5%. Boost port attractiveness for combat based crew by 2%. |
3000 Gunpowder 60000 Stainless steel |
| Nautical Lodgings | Boost port attractiveness for crew by 5%. Boost port attractiveness for seafaring based crew by 2%. |
3000 Gunpowder 60000 Stainless steel |
| Luxurious Lodgings | Boost port attractiveness for crew by 5%. Boost port attractiveness for morale based crew by 2%. |
3000 Gunpowder 60000 Stainless steel |
| Name | Effect | Cost |
| Refitted Shipwright | Boost ship's stats by 2%. | 100 Bamboo |
| Renovated Shipwright | Boost ship's stats by 3%. | 2000 Gunpowder |
| Nautical Shipwright | Boost ship's stats by 3%. Boosts seafaring by 2%. |
5000 Cherry wood |
| Warship Shipwright | Boost ship's stats by 3%. Boosts combat by 2%. |
3000 Jade 6000 Stainless steel |
| Luxurious Shipwright | Boost ship's stats by 3%. Boosts morale by 2%. |
3000 Jade 6000 Stainless steel |
| Sleek Shipwright | Boost ship's stats by 3%. Boosts speed by 2%. |
3000 Jade 6000 Stainless steel |
| Name | Effect | Cost |
| Refitted Warehouse | Boosts bamboo rewards by 3%. Boosts chime rewards by 5%. |
200 Chimes 80 Bamboo |
| Renovated Warehouse | Boosts bamboo rewards by 10%. Boosts gunpowder rewards by 5%. Boosts chime rewards by 4%. |
1200 Chimes 500 Gunpowder |
| Refurbished Warehouse | Boosts bamboo rewards by 10%. Boosts gunpowder rewards by 10%. Boosts slate rewards by 5%. Boosts chime rewards by 5%. |
2000 Chimes 1000 Black slate |
| Spacious Warehouse | Boosts bamboo rewards by 10%. Boosts gunpowder rewards by 10%. Boosts slate rewards by 10%. Boosts cherry wood rewards by 5%. Boosts chime rewards by 6%. |
3000 Chimes 2000 Cherry wood |
| Pristine Warehouse | Boosts bamboo rewards by 10%. Boosts gunpowder rewards by 10%. Boosts slate rewards by 10%. Boosts cherry wood rewards by 10%. Boosts jade rewards by 5%. Boosts chime rewards by 7%. |
8000 Chimes 4000 Jade |
| Imperial Warehouse | Boosts bamboo rewards by 10%. Boosts gunpowder rewards by 10%. Boosts slate rewards by 10%. Boosts cherry wood rewards by 10%. Boosts jade rewards by 10%. Boosts stainless steel rewards by 5%. Boosts chime rewards by 10%. |
15000 Chimes 10000 Stainless steel |
| Name | Effect | Cost |
| Telescope | Increases chances of a scroll voyage. | 2000 Cherry wood 3000 Jade |
| Parrot | Increases chances of an XP voyage. | 2000 Cherry wood 3000 Jade |
| Cherry Tree | Increases voyage rewards. | 2000 Cherry wood 3000 Jade |
| Pandora's Box | Increases chances of random event. | 2000 Cherry wood 3000 Jade |
| Jade Statue | Increases chances of trade goods. | 2000 Cherry wood 3000 Jade |
| Name | Effect | Cost |
| Whaleskull Trophy | Increases chances of attracting the Whaler. | 1000 Chimes |
| Mammoth head | Increases chances of attracting the Biologist. | 1000 Chimes |
| Occult artefact | Increases chances of attracting the Occultist. | 1000 Chimes |
| Human skull | Increases chances of attracting the Assassin. | 1000 Chimes |
| Stocks | Increases chances of attracting the Convict. | 1000 Chimes |
| Saradominist symbol | Increases chances of attracting the missionary. | 1000 Chimes |
| Name | Effect | Cost |
| Ornate | Cosmetic. | 250 Bamboo |
| Nautical | Cosmetic. | 1000 Gunpowder |
| Mystical | Cosmetic. | 2000 Black slate |
| Skeletal | Cosmetic. | 5000 Cherry wood |
| Jade | Cosmetic. | 15000 Jade |
After choosing your upgrades and crew, you're ready to set sail on your voyage. You will receive a set amount of normal voyages every day and a set number of special voyages. The normal voyages will reward you with port resources to use to upgrade your port and to hire more crew members. The special voyages will award you greater port resources, and some will progress you into unlocking adventurers who will help with your port.
Each voyage has its recommended stats listed at the bottom along with the chance of success. The chance of success will increase as you get closer to reaching the recommended stats listed. For example, if a voyage recommends you to have a combat stat of 1000, you should stack your boat in favor of combat to have the greatest success rate. If you cannot get a success rate of 100%, you should aim for at least +85%, it's personal preference on if you want to take a risk or be cautious. You can always wait for one voyage to end before starting a second one to obtain the greatest chance of success using all your crew available.
The speed of the voyage can also be altered using certain crew members or certain ship upgrades. The rudders in particular increase the speed of the voyage. There are certain crew members or even captains, who can boost the ships speed. It should be noted that speed will not increase your chance of success; it will just lower the estimated voyage time if you're in a pinch.
There are a few possibilities regarding the outcome of a voyage. The main outcome you aim for is success with no casualties and a high resource return. However, this is not always the case. You can fail voyages if your stats of the crew and boat are not ideal. This can lead to damage to the boat which may require time to repair. It may cost your crew members to die. This can impact future voyages in many ways, so you should always plan ahead instead of attempting to get the voyages done as quick as possible.
For each successful voyage you complete you will complete certain sections of the map. You will also gain certain amount of base resources based on the rewards listed when choosing a voyage. These reward amounts can be increased with certain upgrades. There are seven port resources that are used to upgrade ships, buildings, and hire workers, and five trade goods which can be used to create unlockable rewards.
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Port Resources
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Trade Goods
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There are certain special voyages which will yield a scroll piece reward. These scrolls are used to create armour, pocket items called "scrimshaws", and Rocktail soup. Each scroll contains four pieces that must be collected; there are 20 scrolls and 80 pieces in total. After unlocking the Skull region, you can focus your crew's hunt on one scroll at a time through the port management screen.
The armour requires 85 Constitution and 85 Defence to wear. There is two different variations of the armour you can create; these being standard and superior. The standard armour can be traded between players, but it cannot be repaired once it degrades. The standard armour also has slightly lower stats than the superior. The superior armour cannot be traded once it has been created; however, the pieces of armour can be repaired once they are degraded using either port resources or coins.
The scrimshaws are item that can be worn in the pocket slot of the character. They provide different non-combat and combat related bonuses. As with the armour, there is two different variations of the scrimshaws as well. The standard can be traded between players, but has slightly lower bonuses than the superior and degrades quicker. The superior cannot be traded between players, however, it gives slightly higher bonuses and can be used for longer. Each scrimshaw requires 10 Ancient bones to be created; they cannot be repaired once degraded.
You can also unlock the ability to cook Rocktail soup. This requires 90 Cooking, heals 2100, and boosts your lifepoints 10% over maximum. In order to create the soup, in addition to obtaining all four scroll pieces, you require one Rocktail and one Spice resource.
| Name | Stats | Requirement (to create) | Materials |
Death Lotus Hood |
Class: Ranged Armour: 1680 Life Boost: 1530 |
90 Crafting | 30 Lacquer |
Death Lotus Chestplate |
Class: Ranged Armour: 1932 Life Boost: 2016 |
90 Crafting | 80 Lacquer |
Death Lotus Chaps |
Class: Ranged Armour: 1848 Life Boost: 1512 |
90 Crafting | 50 Lacquer |
Superior Death Lotus Hood |
Class: Ranged Armour: 1700 Life Boost: 1020 |
90 Crafting | 40 Lacquer |
Superior Death Lotus Chestplate |
Class: Ranged Armour: 1955 Life Boost: 2040 |
90 Crafting | 100 Lacquer |
Superior Death Lotus Chaps |
Class: Ranged Armour: 1870 Life Boost: 1530 |
90 Crafting | 60 Lacquer |
Sea Singers' Headband |
Class: Magic Armour: 1680 Life Boost: 1530 |
90 Runecrafting | 30 Chi globe |
Sea Singers' Robe Top |
Class: Magic Armour: 1932 Life Boost: 2016 |
90 Runecrafting | 80 Chi globe |
Sea Singers' Robe Bottom |
Class: Magic Armour: 1848 Life Boost: 1512 |
90 Runecrafting | 50 Chi globe |
Superior Sea Singers’ Headband |
Class: Magic Armour: 1700 Life Boost: 1020 |
90 Runecrafting | 40 Chi globe |
Superior Sea Singers’ Robe Top |
Class: Magic Armour: 1955 Life Boost: 2040 |
90 Runecrafting | 100 Chi globe |
Superior Sea Singers’ Robe Bottom |
Class: Magic Armour: 1870 Life Boost: 1530 |
90 Runecrafting | 60 Chi globe |
Tetsu Helm |
Class: Melee Armour: 1680 Life Boost: 1530 |
90 Smithing | 30 Plate |
Tetsu Laminar |
Class: Melee Armour: 1932 Life Boost: 2016 |
90 Smithing | 80 Plate |
Tetsu Platelegs |
Class: Melee Armour: 1848 Life Boost: 1512 |
90 Smithing | 50 Plate |
Superior Tetsu Helm |
Class: Melee Armour: 1700 Life Boost: 1020 |
90 Smithing | 40 Plate |
Superior Tetsu Laminar |
Class: Melee AArmour: 1955 Life Boost: 2040 |
90 Smithing | 100 Plate |
Superior Tetsu Platelegs |
Class: Melee Armour: 1870 Life Boost: 1530 |
90 Smithing | 50 Plate |
| Name | Effect | Requirement (create) | Requirement (equip) |
Log-splitting scrimshaw |
15% chance to split a log as you chop it, gaining additional woodcutting experience and not collecting the log. Lasts 3 hours. | 85 Fletching | 70 Woodcutting |
Superior log-splitting scrimshaw |
20% chance to split a log as you chop it, gaining additional woodcutting experience and not collecting the log. Lasts 4 hours. | 85 Fletching | 70 Woodcutting |
Rock-crushing scrimshaw |
15% chance to crush ore as you mine it, earning additional Mining experience and not collecting the ore. Lasts 3 hours. | 85 Fletching | 70 Mining |
Superior rock-crushing scrimshaw |
20% chance to crush ore as you mine it, earning additional Mining experience and not collecting the ore. Lasts 4 hours. | 85 Fletching | 70 Mining |
Tree-shaking scrimshaw |
Increases the drop rate of bird nests by 300%. Lasts 3 hours. | 90 Fletching | 80 Woodcutting |
Superior tree-shaking scrimshaw |
Increases the drop rate of bird nests by 400%. Lasts 4 hours. | 90 Fletching | 80 Woodcutting |
Gem-finding scrimshaw |
Successful mining swings have a chance of finding diamond, dragonstone or onyx gems. Higher-level rocks provide better chances. Lasts 3 hours. | 90 Fletching | 80 Mining |
Superior gem-finding scrimshaw |
Successful mining swings have a chance of finding diamond, dragonstone or onyx gems. Higher-level rocks provide better chances. Lasts 4 hours. | 90 Fletching | 80 Mining |
Scrimshaw of vampyrism |
For every successful melee attack, this scrimshaw absorbs a small amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 3 hours. | 92 Fletching | 80 Strength |
Superior scrimshaw of vampyrism |
For every successful melee attack, this scrimshaw absorbs a moderate amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 4 hours. | 92 Fletching | 80 Strength |
Scrimshaw of the elements |
Every magic attack hits with a small amount of elemental damage. Lasts 3 hours. | 92 Fletching | 80 Magic |
Superior scrimshaw of the elements |
Every magic attack hits with a moderate amount of elemental damage. Lasts 4 hours. | 92 Fletching | 80 Magic |
Scrimshaw of cruelty |
Ranged attacks have a small chance to cause a bleed or poison effect on successful hits. Lasts 3 hours. | 92 Fletching | 80 Ranged |
Superior scrimshaw of cruelty |
Ranged attacks have a moderate chance to cause a bleed or poison effect on successful hits. Lasts 4 hours. | 92 Fletching | 80 Ranged |
Scrimshaw of strength |
Adds 2.5% to melee critical chance. Lasts 3 hours. | 95 Fletching | 85 Strength |
Superior scrimshaw of strength |
Adds 2.7% to melee critical chance. Lasts 4 hours. | 95 Fletching | 85 Strength |
Scrimshaw of magic |
Adds 2.5% to magic critical chance. Lasts 3 hours. | 95 Fletching | 85 Magic |
Superior scrimshaw of magic |
Adds 2.7% to magic critical chance. Lasts 4 hours. | 95 Fletching | 85 Magic |
Scrimshaw of ranging |
Adds 2.5% to ranged critical chance. Lasts 3 hours. | 95 Fletching | 85 Ranged |
Superior scrimshaw of ranging |
Adds 2.7% to ranged critical chance. Lasts 4 hours. | 95 Fletching | 85 Ranged |
A: Yes, there is a slight chance you can fail with a success rate of 100%. This may be a bug or a very rare happening.
Q: Can I sell something I purchased and get a refund in my port resources?A: No, you cannot. If you purchase or hire a crew member, it is a permanent sale.















