CombatEdit This Entity
This is guide is out of date with the release of the Evolution of Combat. Please bear with us as we try our hardest to get this re-done as soon as possible.
- 1.0 - Introduction
- 2.0 - The Basics
- 3.0 - Stat Boosting
- 4.0 - Combat Equipment
- 5.0 - Weapons
- 6.0 - Training your Melee Skills
- 7.0 - Quests for Experience
- 8.0 - Related Guides and Tips
Be aware that this guide mainly covers the three melee skills of Attack, Strength, and Defence. There are separate guides to cover Magic, Ranged, Prayer, and Summoning.
Imagine yourself walking around RuneScape. When you put your cursor over a character, you see a name and a number. This number defines much of your status in RuneScape, and it is what separates the civilians from the legends. This number is a combat level, and it shows how experienced that character is in the art of combat. Combat is essentially the largest part of RuneScape, with players being able to fight random monsters that roam the land, as well as other people that play the game (in specified areas only). The art of combat should be mastered by every RuneScape player, as there are many monsters that drop items that help other skills, and some that can also make you quite wealthy. The higher your combat level, the easier it becomes to fight low-level opponents, as well as high-level opponents.
In RuneScape, there are three styles that make up combat: Melee, Ranged, and Magic. Melee is the art of head-on combat, where you can fight by hand, or with a hand-held weapon and a shield. Ranged is used by attacking your opponent with long-range combat, through the use of bows, crossbows, or other throwing weapons. There is also Magic, another form of long-range combat. You can use this skill by casting magical spells from a magic book when you have the required runes. Other skills that affect your combat level are Prayer, Summoning, and Constitution. Prayer is the enhancer skill; when enabled, it can enhance the form of combat you are using, or prevent monsters from hitting you. Summoning allows you to call up familiars to fight by your side. Finally, there is Constitution. This skill will let you see how many life points you have while fighting your opponent. These skills make up those who call themselves warriors, rangers, and mages.
Besides the many NPCs to fight on RuneScape, you can use your combat skills in many minigames, and fight other players in PVP or Bounty Worlds. Combat is also the basis of the Slayer skill, which you can level in the Members version of the game.
Combat is fundamentally the art of using your offensive skills to best your opponent. Physical combat would pertain to three particular skills: Attack, Strength, and Defence, which are used together to determine a player's physical performance. In RuneScape, this is generally referred to as melee combat, and is what this guide will be focusing on. Long distance combat would encompass both the Ranging skill and the Magic skill. Ranged uses tangible weapons to attack a foe from a distance. Magic uses the power of spells to volley at your opponents. Finally, Summoning allows you to use familiars to your advantage. Depending on which familiar you choose to summon, they will attack in any of the above styles mentioned.
There are four skills that affect melee combat in RuneScape: Attack, Strength, Defence, and Constitution. A simple and commonly used training method is to train all of these skills roughly equally, making an all-rounded melee character. It is best, however, to fully understand the skills in detail for ideal training.
| Style | About |
| Attack | The higher your Attack level, the more accuracy you have when fighting another player or monster. Attack does not increase the damage inflicted, however. This is the default attack style for combat, and is a good starting point for training. To combat a strong attacker, a higher Defence is required. If fighting an enemy with a high Defence level, the chances of hitting are reduced. For every point of damage inflicted, four attack experience is gained. With roughly every three Attack levels gained, your combat level will go up one combat level. |
| Strength | Strength allows your character to hit higher damage. A high Strength level will increase your "max hit", meaning each blow struck has a chance of doing more damage than at lower levels. Your max hit is determined solely by the combined total of your Strength level and weapon's Strength bonus. The choice of weapons and enhancers can dramatically raise a maximum hit, and this should be taken into consideration when fighting. For every point inflicted, four Strength experience points is gained. With roughly every three Strength levels gained, your combat level will rise one level. |
| Defence | Defence is required to prevent your character from being wounded or dying. A high Defence level will lower the frequency of being hit. It also protects against Ranged attacks and partially against Magic attacks. Armour is normally used to further enhance your Defence, and the choice of armour is sometimes more important than the Defence level itself. For every point inflicted, four Defence experience is gained. With roughly every four Defence levels gained, your combat level will rise one level. |
| Ranged | Ranged is a skill that is useful for killing monsters, duelling, player killing, and getting good drops. Generally, you can last much longer at higher-levelled monsters when ranging than fighting with melee, since "safe spots" will block monsters' attacks and thus, you do not need food or much less is overall needed. |
| Prayer | Prayer is a skill that summons the powers of RuneScape's Gods to help you in combat. To train this skill, you must pay tribute to the gods by burying bones. The more bones you bury, the higher your Prayer level will become, allowing you to access more powerful prayers. A high Prayer level can be very useful in battles, especially in free-to-play, where players cannot access restorative potions. If you want to try to take on a high-level monster for better drops, Protect from Melee can save your life. Prayer is invaluable in any quest or areas where there are high-level monsters that need to be slain. Roughly eight Prayer levels will increase Combat by one level. |
| Magic | Magic plays an extremely important role in RuneScape; it has evolved to be one of the most dominant classes of combat. Similar to Ranged, which requires the use of arrows or bolts to aid the damage dealt, Magic uses runes to cast different types of spells. Magic is one of the only skills that allows you to utilize combat aspects, as well as profitability aspects. For instance, while the Fire Wave spell can inflict large amounts of damage to your enemy, the High Alchemy spell converts your items into gold pieces. Magic can be divided into modern magic, ancient magic, and lunar magic; each of these has their own subset of spell types. Magic spells allow you to attack other players and monsters, but also it allows you to teleport to many places or perform other useful actions. |
| Constitution | Each level in Constitution gives a player 10 life points. Life points are a character's health, and this lowers when damage is inflicted. The more life points available, the longer your character can survive in battle. When all life points have been lost, you will die and possibly lose some items. Food, a few potions, spells, and Summoning scrolls and familiars can be used to raise life points back to the original level. For every 10 damage points inflicted, 1.33 Constitution experience is gained. Defence will lower the chance of losing life points. With every four Constitution levels gained, your combat level will rise one level. |
| Summoning | Before you can start with the skill Summoning, you need to finish the quest Wolf Whistle. The first major step is to take the essence of a familiar, and infuse it into pouches. This part of the skill gives players the most experience; in other words, it is the hardest part of the skill. The second step is summoning the familiars. Each one unique in many different ways, with its own special abilities, whether it be aiding players in combat, assisting players with various skills, or holding onto certain items. The third and final step is using the Summoning scrolls, made out of pouches that have not been used to summon a familiar. These scrolls are essential if you want to make use of a monster's unique abilities. |
In RuneScape, each type of weapon has a style. For example daggers would have a stabbing style, and a sword a slashing style. Different creatures are weak to a certain style, some are weak to nothing however, so knowing your opponents weakness and choosing the correct style is invaluable.
| Style | About |
![]() Accurate |
The Accurate Style of combat allows you to hit your opponent more often, though there is a down side to this. You do not hit for as much damage as you would in the Aggressive Style, nor do you get any Defence bonus like you would in the Defensive Style of combat. While fighting in this style you get Attack experience. |
![]() Aggressive |
The Aggressive Style allows you to hit as hard as you can, but more often. However, your accuracy will suffer. You also do not gain the Defence bonus you would get if you were fighting in the Defensive Style. When fighting in this style you gain Strength experience. |
![]() Defensive |
The Defensive Style of combat allows you to protect yourself from your opponent's swings as you hit them with your own. This is a grand advantage, but you do not get an increase to your Attack or Strength while fighting in this style. While fighting in this combat style you gain Defence experience. |
![]() Controlled |
The Controlled Style of combat does not give any noticeable increases to any of the aspects of combat, but you gain experience in all of them at once. When fighting in the Controlled Style of combat you receive experience in Attack, Strength, Defence, and Constitution all at once. If you are thinking it is too good to be true, you are definitely right. The experience you obtain is split up equally between the four skills. |
As mentioned in the above section, combat experience can be allocated to any of your three melee skills, depending on which combat style you use. The amount of combat experience you gain is calculated based on your hit, and shown below. You receive Constitution experience every time you hit, regardless of which combat style you are using; however, this is calculated in a different way. Note that familiars who fight alongside you will also give experience in certain skills.
| Melee formula | |
| (Hit / 10) x 4 | This formula is used to determine the XP given to attack, defence, or strength per hit. Please note, that the formula is similar to the Constitution formula if using a controlled style. |
| Example | (
/10) x 4 = 66.8 XP to attack, defence, or strength |
| Constitution formula | |
| (Hit / 10) x 1.33 | This formula is used to determine the XP given to Constitution per hit. |
| Example | ( / 10) x 1.33 = 22.211 XP to Constitution |
The Equipment Menu can be found to the right of the inventory icon. The stats can then be displayed by clicking the "Show Equipment Stats" button. This window, shown below, displays your armour, weapon, and any other items you are wearing, and it also displays the bonuses they give you. The bonuses added depend on how powerful your weapons/armour are.
The different bonuses and how they each affect your combat are listed in the table below.
| Attack Style/Bonus | About |
| Stab | Generally, the higher the attack bonus you have of a particular style, the more accurate you will be in combat. A high Stab attack bonus will mean you will hit more often with weapons such as Swords, Daggers, and Scimitars as long as you are set to a Stabbing style of attack. It is recommended to use Stab attacks against those in Chainbodies, Magic robes, or Dragonhide armour. |
| Slash | Slash is very similar to Stab in that many of the weapons that can Stab, can also Slash. Good weapons to use for Slashing include Godswords, Swords, 2-handed swords, Battleaxes, and possibly Daggers. Slash is recommended against Ranged armour, Magic armour, and most Platebodies. |
| Crush | The Crush style is very different from Stab and Slash; Crush relies on brute force rather than a sharp edge. Good Crushing weapons include Warhammers, Battleaxes, Maces, 2-handed swords, and Godswords. Crush is recommended against Magic robes and Platebody armour. |
| Magic | The Magic style deals with the accuracy of the spells you cast. It does NOT affect the accuracy of any weapon (including Staffs) using Melee. High Magic boosting equipment may include Magic robes, jewelry, and staffs. Magic is highly recommended against Melee armour, but be careful as your defence bonuses will most likely be very low. Magic is discouraged against Ranged armour. |
| Ranged | The Ranged style, like Magic, does not affect Melee accuracy in any way; rather, it affects your accuracy with various shortbows, longbows, and other ranging equipment. Equipment giving Ranged attack bonuses include Dragonhide, Leather armour, and bows. Ranged is recommended against Magic robes, Ranged armour, and most Melee armour (Platebody, Chainbody). |
| Defence Style/Bonus | About |
| Stab | Like Attack bonuses, Defence bonuses affect how often you are hit with a certain style. The higher your bonus, the less likely you are to be hit by that particular style. Armour giving high Stab bonuses include Platebodies and Dragonhide. Chainbodies are discouraged as they give significantly less Stab defence bonuses than Platebodies. |
| Slash | Slash is a commonly used Attack style, so high Slash defence bonuses are usually important in training Combat and when in PvP (Player vs. Player). Platebodies are strongly recommended for high Slash bonuses. Again, Chainbodies are discouraged as they offer less Slash bonus than Platebodies. |
| Crush | Although Crush is one of the less used Attack styles, a high Crush defence is still very important in Combat training. Chainbodies and Dragonhide are recommended for high Crush defence bonuses. Platebodies offer less Crush bonus that Chainbodies, but they usually have better overall stats. |
| Magic | The Magic defence bonus affects the accuracy of Magic spells. Magic robes give a decent amount of Magic defence, but it is recommended that you use Dragonhide (unless you are using a Magic attack, of course) for a high defence against Magic as Dragonhide also gives Melee and Ranged defences. Stay away from Melee armour for Magic defence as most Platebodies and Chainbodies have negative Magic defences. |
| Ranged | Ranged defence lowers the accuracy of all Ranged attacks. If you are up against a player or NPC that uses a Ranged attack, it is recommended that you use Platebodies, Chainbodies, or Dragonhide. Magic robes usually offer little to no Ranged defence bonuses, making Mages very vulnerable to Ranged attacks. |
| Summoning | The Summoning defence bonus is different from the other bonuses. Summoning defences affect the damage dealt to you by other players' familiars, no matter what style the familiars use. It is not recommended that you base your set-up off of Summoning defence, and most armours give a nice amount of Summoning defence anyway. |
Stat boosting can be very important in the aspects of training. Stat boosting gives you the advantage for training, killing higher level monsters, etc. There are two different kinds of stat boosts, visible and invisible. Potions are visible bonuses, as you can see your stat being raised above its base level on your stat list. Prayers and Summoning familiars provide an invisible boost. There are a few ways you can boost your stats. The first is Prayer. Prayer is a skill that summons the powers of the RuneScape gods to help you in combat. To train this skill you must pay tribute to the gods by burying bones.
A high Prayer level can be very useful in battles, especially in free-to-play, where players cannot access restorative potions. If you want to try to take on a high level monster for better drops, Protect from Melee can save your life. Prayer is invaluable in any quest or areas where there are high level monsters that need to be slain. Also, if you want to test out if you can kill a monster, but you want some kind of back-up, prayer is the answer. If you are having trouble killing it, prayer can act as your insurance by either helping you do more damage or protect you long enough for you to run away or teleport.
The second form of stat boosting is using items to help boost your stats. Take a look at our Stat Enhancers guide for a full list of items to boost your combat stats.
Throughout the land of RuneScape, you will almost inevitably end up fighting some sort of monster. With many of the tough monsters roaming throughout, it is almost compulsory that you gear up and prepare to fight it if you wish to do so. The equipment you use in combat could determine if your character thrives in the bloodshed of battle or perish in defeat. Having the correct armour and weaponry is crucial to be a successful warrior in Runescape. You always need to know what weapon to use, and at what time. The correct weapon will determine the amount of damage your character will do to NPC's and other players. The correct armour is just as crucial. If you wear weak armour, or no armour, your character will be much more vulnerable to attacks.
In RuneScape there are hundreds of weapons to use on monsters, foes, and players. Some weapons are better than others, and some weapons require a higher requirement such as quest, level requirements, etc. Some weaponry each give their own unique bonus to using them.
Alright, so you want to be unstoppable in the lands of RuneScape with the ability to kill anything you come across, right? Well, first you need to train your combat with each combat statistic mentioned in the guide. We've covered what each combat stat has to offer, but this guide is going to show you the most beneficial way of training for non-members and members.
To start off, you're going to need a scimitar for every type of metal possible, and possibly completing the quest Monkey Madness if you are a member for the ultimate Dragon Scimitar.
Training your combat skills in non-members is a bit harder than it is in members. You have very little access to different types of weapons, barely any quests that give combat experience, and you have very little combat training improvements. This section has narrowed it down to give you the best possible training for non-members all the way to level 113, which is maxed out combat, not including prayer.
| Picture: | Name: | Cow | |
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Suggested Training Location(s): | Lumbridge Cow Pen; Field south of the Champions' Guild | |
| Suggested Level: | 3 | ||
| XP per hour: | Combat: | 9,600 | |
| Constitution: | 3,200 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Chicken | |
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Suggested Training Location(s): | Lumbridge | |
| Suggested Level: | 3 | ||
| XP per hour: | Combat: | 4,320 | |
| Constitution: | 1,400 | ||
| Drops Rating: | 1/5 | ||
| Picture: | Name: | Goblin | |
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Suggested Training Location(s): | Lumbridge; Goblin village north of Falador | |
| Suggested Level: | 5 | ||
| XP per hour: | Combat: | 7,200 | |
| Constitution: | 2,400 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Al-Kharid warrior | |
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Suggested Training Location(s): | Al Kharid palace | |
| Suggested Level: | 25 | ||
| XP per hour: | Combat: | 13,600 | |
| Constitution: | 4,500 | ||
| Drops Rating: | 3/5 | ||
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| Picture: | Name: | Deadly red spider | |
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Suggested Training Location(s): | Karamja Volcano | |
| Suggested Level: | 40 | ||
| XP per hour: | Combat: | 11,000 | |
| Constitution: | 3,500 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Flesh crawler | |
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Suggested Training Location(s): | Stronghold of Security, second level, Barbarian Village. | |
| Suggested Level: | 30/37/43 | ||
| XP per hour: | Combat: | 7,500 | |
| Constitution: | 5,600 | ||
| Drops Rating: | 3/5 | ||
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| Picture: | Name: | Moss Giant | |
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Suggested Training Location(s): | Varrock Sewers, Crandor | |
| Suggested Level: | 55 | ||
| XP per hour: | Combat: | 25,000 | |
| Constitution: | 8,600 | ||
| Drops Rating: | 4/5 | ||
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| Picture: | Name: | Giant Spider | |
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Suggested Training Location(s): | Stronghold of Security (level 3) | |
| Suggested level: | Levels 65+ and 50+ Attack, Strength, and/or Defence | ||
| XP per hour: | Combat: | 34,000 | |
| Constitution: | 10,500 | ||
| Drops rating: | 0/5 | ||
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| Picture: | Name: | Lesser demon | |
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Suggested Training Location(s): | Karamja Volcano | |
| Suggested Level: | 90 | ||
| XP per hour: | Combat: | 28,000 | |
| Constitution: | 9,000 | ||
| Drops Rating: | 4/5 | ||
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| Picture: | Name: | Ice warrior | |
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Suggested Training Location(s): | Ice caves, south of Port Sarim; Ice plateau, north-west corner of the wilderness | |
| Suggested Level: | 85 | ||
| XP per hour: | Combat: | 32,000 | |
| Constitution: | 9,900 | ||
| Drops Rating: | 4/5 | ||
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In a members world, you are given more access to monsters, new weapons, and new quests. It is much easier to train combat in members worlds, and many players consider it more fun as well. This section details the most recommended monsters for combat training.
| Picture: | Name: | Rock Crab | |
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Suggested Training Location(s): | Rellekka Beach, Waterbirth Island | |
| Suggested Level: | 10 | ||
| XP per hour: | Combat: | 25,000 | |
| Constitution: | 8400 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Gnome troop | |
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Suggested Training Location(s): | Tree Gnome Stronghold, Khazard Battlefield | |
| Suggested Level: | 5 | ||
| XP per hour: | Combat: | 5,800 | |
| Constitution: | 1,900 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Experiment | |
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Suggested Training Location(s): | Mausoleum Dungeon east of Fekenstrain's Castle in Canifis | |
| Suggested Level: | 50 | ||
| XP per hour: | Combat: | 18,000 | |
| Constitution: | 6,000 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Thug | |
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Suggested Training Location(s): | Edgeville Dungeon (level-1-3 wild). Wilderness north-east of Edgeville (level-8 wild) | |
| Suggested Level: | 40 | ||
| XP per hour: | Combat: | 12,900 | |
| Constitution: | 4,300 | ||
| Drops Rating: | 2/5 | ||
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| Picture: | Name: | Guard | |
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Suggested Training Location(s): | Falador center; Edgeville's Guard hut. | |
| Suggested Level: | 30 | ||
| XP per hour: | Combat: | 10,000 | |
| Constitution: | 3,500 | ||
| Drops Rating: | 3/5 | ||
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| Picture: | Name: | Khazard trooper | |
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Suggested Training Location(s): | Khazard battlefield, south-east of Ardougne. | |
| Suggested Level: | 30 | ||
| XP per hour: | Combat: | 10,000 | |
| Constitution: | 3,500 | ||
| Drops Rating: | 3/5 | ||
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| Picture: | Name: | Ghostly Warrior | |
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Suggested Training Location(s): | Through the Spirit Portal in the Axe Hut (Lvl 55 Wilderness) | |
| Suggested Level: | 60-80+ | ||
| XP per hour: | Combat: | 35,000 | |
| Constitution: | 11,500 | ||
| Drops Rating: | 4/5 | ||
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| Picture: | Name: | Loar shade | |
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Suggested Training Location(s): | The ruined temple in Mort'ton | |
| Suggested Level: | 70 | ||
| XP per hour: | Combat: | 9,000 | |
| Constitution: | 3,000 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Bandit | |
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Suggested Training Location(s): | Bandit Camp south of Bedabin Camp | |
| Suggested Level: | 85 | ||
| XP per hour: | Combat: | 50,000 | |
| Constitution: | 8,000 | ||
| Drops Rating: | 2/5 | ||
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| Picture: | Name: | Dagannoth | |
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Suggested Training Location(s): | Lighthouse basement. | |
| Suggested Level: | 90 | ||
| XP per hour: | Combat: | 40,000 | |
| Constitution: | 13,000 | ||
| Drops Rating: | 3/5 | ||
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| Picture: | Name: | Giant Skeleton | |
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Suggested Training Location(s): | Damis' Lair northwest of East Ardougne | |
| Suggested Level: | 100 | ||
| XP per hour: | Combat: | 65,000 | |
| Constitution: | 16,000 | ||
| Drops Rating: | 2/5 | ||
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| Picture: | Name: | Monkey Guard | |
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Suggested Training Location(s): | Ape Atoll | |
| Suggested Level: | 100 | ||
| XP per hour: | Combat: | 32,000 | |
| Constitution: | 8,000 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Armoured Zombie | |
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Suggested Training Location(s): | Zemouregal's HQ, accessed by speaking to Hartwin after completion of Defender of Varrock | |
| Suggested Level: | 80 | ||
| XP per hour: | Combat: | 100,000 | |
| Constitution: | 33,000 | ||
| Drops Rating: | 4/5 | ||
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| Picture: | Name: | Saradomin Spiritual Warrior | |
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Suggested Training Location(s): | Gods war dungeon, east of entrance. | |
| Suggested Level: | 115 | ||
| XP per hour: | Combat: | 53,000 | |
| Constitution: | 18,000 | ||
| Drops Rating: | 4/5 | ||
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| Picture: | Name: | Ork | |
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Suggested Training Location(s): | Bandos Stronghold, inside the God Wars Dungeon | |
| Suggested Level: | 115 | ||
| XP per hour: | Combat: | 80,000 | |
| Constitution: | 27,000 | ||
| Drops Rating: | 1/5 | ||
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| Picture: | Name: | Zamorak Spiritual Mage | |
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Suggested Training Location(s): | God wars dungeon: Zamorak's Fortress | |
| Suggested Level: | 120 | ||
| XP per hour: | Combat: | 72,000 | |
| Constitution: | 24,000 | ||
| Drops Rating: | 5/5 | ||
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| Picture: | Name: | Abyssal demon | |
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Suggested Training Location(s): | Canifis slayer tower; Alternate abyss (ALR) | |
| Suggested Level: | 120 | ||
| XP per hour: | Combat: | 50,000 | |
| Constitution: | 16,000 | ||
| Drops Rating: | 5/5 | ||
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| Quests for Experience | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Constitution | Quests with a choice Experience | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Armoured Zombies by Snooglebob
- Training at Monkey Madness Gorillas by 7eKno
- Killing and Burning Vyrewatches, Vyrelords, and Vyreladies by d4rkm4st3rz8
- Dark Beast Hunting by lazarus1966
- Bandit Camping by Kod Flame
- Training Your Account For PVM by Tee 3
- Ultimate P2P Combat Guide - Levels 1-99 by Lukeage
- Combat On Steroids | 290K Melee/Hr 230K Ranged/Hr by Milktea4me and BrotherVoid1
- 100K Combat XP Per Hour by Zeldy






/10) x 4 = 66.8 XP to attack, defence, or strength


























