RSD - Clan Interview - Guides - Zybez Runescape

RSD - Clan InterviewEdit This Entity

Credits: Kevin; Icedrop; Aragon; Bow

RSD Interview Banner
Special Thanks: Aragon (RSD Retired), Icedrop (Former RSD Leader), Bow (RSD Leader) for their time.

Quick Facts about RSD
- RSD was founded in early 2001
- RSD closed in 2004 and reopened in 2005
- RSD used to be both a skilling and PvP clan
- As a result of changes to the above, everyone was forced to reapply in December 2006
- RSD won the Combat category of the Jagex Cup two years in a row (2010 and 2011)

Q: Tell me how RSD started.

Icedrop: "RSD was solely created as a place for friends to gather, rather then a clan atmosphere back in January-Febuary of 2001. This was created by Dravenstormn, who then made Rem0xing co-leader. Since this group was created during the early stages of RuneScape, no one really knew what to expect. People would join just for a place to meet new people and hang out. As other clans would start having wars, RSD never played part in any wars. Instead it would just quietly grow larger and larger.After about 6 months Dravenstormn and Rem0xing decided to make RSD into a pking/skill based clan. Recruitment was done by invite only, meaning either you needed to be well known(which was rare during the early days) or friends of a leader/member.

When the wilderness was created in early 2002, RSD then started pking together and learned the tricks and trades of the wilderness. RSD often PK'd and usually killing anything in the way. With clans still roaming like the Wanderers,BDK and the Gladiators, RSD never fully received the respect it deserved.

Rem0xing decided to leave RuneScape, this then left a void in RSD. Which was quickly resolved by Dravenstormn appointing a new co-Leader(LivinLarge21). After a few months of the wilderness RSD finally started to deserve the respect it was entitled to." - from RSD's History

Bow: Some people that strive for perfection got together and decided to embark on a journey, unknowing the future that would behold them or the paths that would be sculpted.

Q: In its history, RSD closed once and reopened. How much of an impact did this have?

Icedrop: I assume you're talking about the 2004 closing and 2005 reopening. It was a big shock for RSD to close, we had been a top clan for a long time by that point at a time when clans were a big part of the game for high levels. The impact was huge, both for RSD and for the clan world.

For the clan world, it left DI with a lot of power, RSD and DI were light years ahead of the competition in terms of power and experience when we closed. It would take well over a year until late 2005, early 2006 for clans like DS and the reopened RSD to claw back DI's level advantage. I think it had a bad impact on P2P clanning too. During the 2004 DI/RSD rivalry a good proportion of the fights were P2P, when RSD closed, the clan world lost a big clan that didn't limit themselves to just F2P. Had RSD of remained open I feel our influence would have helped keep P2P going longer - by the time we reopened and got into full swing F2P fever had long taken over.

For RSD, its hard to say, if we were not to have closed, it could have come down to who Livin would have picked as Leader. He didn't feel there was a natural choice, so he closed the clan and reopened when he was ready to get going again. We were back in a year and came back strong and have done well ever since. So as things turned out, we've done amazing. But if we had stayed open I've got a feeling we'd have been even more successful.

Bow: I wasn't around but I see it as a reflection of the interest that develops in a lot of people that have experienced RSD. For people to come back to the clan like they did, it tells me that the clan was more then just a clan and much more than just a name. People wanted to be a part of it, and I think making the clan something people want to be a part of was founded at that point in time.

Q: Again, looking back at RSD's history, is there any particular moment that you have found particularly special?

Aragon: For me, it was beating VR when they started an uncapped PKRI with 170 people to our 100, it ended up being around 12 hours I believe. There have been other glorious moment such as the various Jagex Cup Championships/CJ Finals we've won. A special one would be the 2010 Jagex Cup finals against Corruption - they somehow pulled 100, making it 100 vs 100. It had been months since Corruption agreed to fight us, so that day was indeed a good one. We came out on top in the end, all in all it was a good fight and most certainly memorable.

Icedrop: Winning any big war or PKRI. Due to the difference in eras of RSD it's hard to compare things like beating DI in the 2004 official war, beating VR's 170 people, winning Jagex Cups, and winning various other 10+ hour fights. For me it's the 2004 official war win vs DI, it was an absolutely huge fight, with a massive build up and hype about it. Considering the size of the game back then it was probably the equivalent of a 1000 vs 1000 fight during later years when clanning became far less mainstream.

Bow: Honestly, being around the clan for over 6 years now it is hard to pick out a single moment that I find more special than the next. There are so many great moments to have been a part of from the 14 hour fight with DF, winning a jagex cup and then following it by winning again the next year, or any numerous numbers of PKRI's that have gone on, and then there are the dozens and dozens of mage bank memories I have too. They each have a meaning, but I would say the one thing I feel is special is that I do have memories from all over whether it was a community event, a pk trip, a pkri, a cwa fight, or any of the numerous tournament fights I've been in. To be able to do all of various activities and still remain in one single clan, to me that is something special.

Q: What has contributed the most to the longevity of your presence in the clan world?

Aragon: While many laugh at it, I would say our position on crashing fights. We are the last clan standing who doesn't crash other clans, otherwise known as honor. Even in the years when honor meant a little more than it does today, RSD was the place to be if you weren't interested in being no honor. That on top of the community, leadership, and overall friendly feel about the clan has allowed us to stay alive as long as we have.

Icedrop: Good leaders and ranked members. It has provided us with the stability to ensure we have upheld our values and qualities that have continued to attract the best members to RSD. We've been lucky to avoid too many large leadership changes which has allowed RSD to benefit from years of direction from the top.

Bow: The first thing that comes to my mind is the members as they are people of beauty. A lot of people want to contribute success to leaderships that clan's have, and I just don't feel it says enough of the real power of a clan. You can have the best leadership pulled together (granted RSD has extremely fortunate to have the great leaders that have come to exist) but if the members do not believe in their focus, their visions, then the potential will never be tapped into.

There are a lot of other things that go into a clan that can't be forgotten either. If you have a stable rank base you are going benefit, if you have something worth fighting for you will benefit, if you have a reputation that you believe in and people believe in you are going to benefit, if you have people willing to commit their time you will benefit, and you need a desire to continue on regardless of what comes about. I mean the list could go on and on, but the point I want to make is.. it isn't just one thing that has contributed to RSD's existence, it is a conglomerate of things which all are very important.

Q: What, in your opinion, makes you different from other clans?

Icedrop:

- Intelligent outlook. We work hard, we think about how we can improve our clan and we don't make rash decisions. The ranks work well together, thinking about where we want to be in 2 weeks time, 2 months time, etc.

- F2P and P2P focus. I've always seen it as being a unique part of RSD. Some of the great P2P action we've had over the years is something you wouldn't have got from most other clans.

- Push for perfection. We've always gone the extra mile. High combat average, the best gear, you name it. If there is something we can tangibly aim to improve, we will.

- Stability. While we've had some ups and downs, you know what you're getting with RSD - a top quality clanning experience that has passed the test of time.

Bow: I think what makes us difference in today's clan world is that we still continue to stand by the foundations and beliefs of what the clan world was able to prosper on. High focus on community, members activity, developing a common interest, and being as diverse as possible with events when we can be. There are some things a lot of clan's do and historically RSD has been a clan that does a lot of things, but most importantly we focus on doing them all well.

Q: RSD has had a presence in both the P2P and F2P aspects of clanning. Looking in the past at clans such as Damage Inc (DI) and Reign of Terror (RoT), do you feel that you compare to them in that aspect?

Aragon: RSD DI and RoT are all different in many aspects, if anything RSD is more similar to DI than RoT, whom I'd say we are almost opposites of. We're primarily a F2P clan with some P2P events here and there, RoT were exactly the opposite. They weren't always a F2P clan either, it's something they started to do later on in their lifetime. We're most comparable to DI in the sense of doing both F2P/P2P.

Icedrop: RSD DI and RoT are all different in many aspects, if anything RSD is more similar to DI than RoT, whom I'd say we are almost opposites of. We're primarily a F2P clan with some P2P events here and there, RoT were exactly the opposite. They weren't always a F2P clan either, it's something they started to do later on in their lifetime. We're most comparable to DI in the sense of doing both F2P/P2P.

Bow: Out of all of the clans that I've witnessed there has only been two clans who I've seen to be able to sustain themselves at the top level for longer periods of time in multiple areas of the game, RSD and DI. I would make the comparison to DI as the relevant one in terms of focusing and more significantly by having long term presence in both F2p and P2P. They were around for years, of which RSD was around for just as long (longer now) and always kept to trying to keep a balance and stay involved on all fronts. With how the game has progressed, with how clan's have progressed, the accomplishments the two accumulated are the types of things that will probably not ever happen again.

Q: RSD was one of the forerunners in regards to the use of Dungeoneering weapons in clan fights. Has dungeoneering had a positive or negative impact on clanning overall?

Aragon: Positive. It's helped bring people together within individual clans, but also between multiple clans. I know personally I used to Dungeoneer with Solace when I was a newbie

Icedrop: We've been forerunners with most updates. FOG gear, infinite run, ancient mace, you name it - we made use of it. It's the small things that add up and any clan over the years who have been serious about being the best have done the same. Dungeoneering specificially? I don't think it has had that much of an impact, other than to slightly change the dynamic of some fights. I personally like it, I think it adds something different. I like the way it is trained too, it encourages clan mates to play the game together rather than training independently.

Bow: It is hard to say. There are pros and cons to any change to how clans fight, just look at how FoG Gear, Corrupt Armours, Barrows in P2P, Ancient Magics, and the countless updates that have come out that have changed things. In the end, everything comes out as a positive addition to the game because it is something that is going to remain and you either learn it or you don't. We pushed DG like we pushed many previous updates.. we highly encourage people to get involved, familiarize themselves with it, and the we take the next step after that to make sure we optimize ourselves. I would say for us it definitely helped, and I guess I would say so for the clan world too.. it brought new excitement and interest to fights.

Q: The Evolution of Combat update has had a dramatic impact on PvP clanning. How much of an impact has it had on RSD and on the clan world overall?

Aragon: It's a good refresher overall, we needed something fresh to jump into. Clanning has more or less been the same for years, it's about time there was some change to spice things up again. Every clan's had a few members who no longer wish to play the game quit, generally those members have been looking for an excuse to leave for months regardless. As for RSD, it's opened a new chapter for us, which continues to remain unwritten.

Bow: I think the update itself is great. I think it brings a quick style of fighting that is the way of the future of gaming. We knew about the update for many months and we knew what was coming but it still comes down to people willing to try it. All you have to do is take a look around any clan and see the effects of the update. The craze over how it was going to destroy everything is slowly fading off, but that has happened with countless "devastating" updates to the game, Bounty Hunter, the complete removal of everything but clan wars, or even the transition from Classic to RS2. Everything has an impact and so we are forced to adapt, this update is no different. People will come to realize that sooner or later.

Q: Have the actions of clans themselves contributed to the decline? Or is it mostly the result of various updates throughout the years such as the Evolution of Combat, as previously stated, and the Wilderness/Free Trade removal of 2007? Which has had the biggest impact?

Icedrop: It's been a very gradual change in the game itself which has provided no real incentive for people to want to get into PKing and clans. It's all monster hunting, levels and skill capes to the modern high level scaper. The clan world hasn't helped itself though and that has driven away existing clanners while repelling new ones.

Bow: Well I do not believe that any one thing is the cause in the decline of clanning. Jagex has changed their game as they need to, clans themselves have dug themselves extra holes that didn't help, there are different generations of players with different interests, and then there are the decisions that have been made to forever change what it involves to be in a clan.

It was never and has never been one thing to cause everything that has gone on. It is numerous things derived from numerous culprits, and everyone has played their role in it at some point by involvement or there lack of.

Thank you for your time.

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