HerbloreEdit This Entity
- 1.0 - Introduction
- 2.0 - Basics of Herblore
- 3.0 - Herb Varieties
- 4.0 - Second Ingredients
- 5.0 - Potions
- 6.0 - Strategies
- 7.0 - Miscellaneous
- 8.0 - Quests for Experience
- 9.0 - Frequently Asked Questions
Herblore - an intricate art involving the use of plants, and plant extracts to produce brews, tonics and other useful concoctions.
For RuneScape members1, Herblore can see you on the way to a successful future. Making potions is not a necessity in being successful with the skill - simply collecting and selling herbs and second ingredients is a fantastic moneymaker. However, for those who wish to train Herblore at a high level, it can be quite costly. Conversely, it is possible to make a living off selling higher-level potions. The subsequent sections will assist you in every way possible, in enjoying your Herblore experience.
First, to begin Herblore, you must have completed the Druidic Ritual quest.
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This section outlines the process involved in making potions; where to obtain Herblore tools, herbs, and second ingredients; as well as what to do to avoid boredom.
Throughout your travels around RuneScape, you may come across grimy herbs. Without the correct Herblore level, or prior knowledge, you will not be able to clean the herbs to use them.
To clean a herb, simply left-click it and it will quickly change to the herb it represents.
There are many "second ingredients" that can be found throughout RuneScape, which you can add to your potions to complete them. All second ingredients are monster drops; they spawn at certain locations around RuneScape, or stores sell them.
You can find a complete set of the second ingredients available in the game here.
There are only two solid methods for obtaining water filled vials: buying them from stores or buying them from players. Shilo Village is the best location for purchasing water-filled vials from the general store because the bank is so close, or if you have not done the Shilo Village quest, Ardougne is the second best. The alternative is buying them from players, which is generally much more expensive, with each water filled vial costing around 150gp each or more.
The best place to fill up empty vials is at the fountain near the west Falador bank. You could also kill Water elementals (level-35) in the elemental workshop, as they drop water filled vials all the time. This isn't recommended though, as it does take a long time - the only plus is that they drop herbs as well.
A different procedure exists in the case of extra strong and super weapon poison and antipoison potions, in that the making of the potion requires a vial with coconut milk, these potions are 4 doses when completed.2.
Water-filled vials are the base-tool required to make most potions. Accordingly, most members face this major problem in training Herblore. The table below lists the most worthwhile locations where you can buy them.
| Picture | Location | Item | Cost | Stock | Nearest Bank |
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East Ardougne | Water-filled vial | 10gp | 300 | East Ardougne, north |
| Mort'ton | Water-filled vial | 10gp | 300 | Burgh de Rott | |
![]() |
Shilo Village | Water-filled vial | 10gp | 1000 | Shilo Village |
To make coconut milk, you must obtain a coconut.
These can be bought from players, or planted
with a palm tree seed, at level 68 Farming.
Crack the coconut with a hammer.
|
Greenman's Ale |
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There are three ways to obtain Greenman's ale:
This beverage temporarily raises your Herblore level by one, whilst reducing your attack, defence and strength by a percentage. |
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For a higher chance of getting a brew to mature, use 'The Stuff' which is a reward from the Trouble Brewing minigame
While Herblore is generally a difficult and expensive skill to raise; it is possible to raise your levels through Farming herbs. The only cost is that of buying the herb seeds; alternatively, stealing them from Master Farmer is free. When herbs are picked, they are grimy, with the exception of starflower. You can find more information regarding the farming of herbs in the Herbs section of our Farming guide.
Creating a potion is really quite simple.
All that is required, is a vial filled with water or milk, a second ingredient, and a primary ingredient, usually an herb.
Once you have the correct vial liquid, primary ingredient, and correct second ingredient, you will be able to make the potion.
Note that an update now makes potion making easier with a "Make X" option, so you don't have to click so many times.
| Water filled Vial | Primary Ingredient | Unfinished Potion | Second Ingredient | Completed Potion | ||||
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+ | ![]() |
= | ![]() |
+ | ![]() |
= | ![]() |
The NPC's listed below drop herbs. The bolded NPC's mean that they drop herbs commonly, and are therefore highly recommended.
Man (level-2), Woman (level-2), Cave Bug (level-6), Dark Warrior (level-8), Warrior (level-9, 24), Thug (level-10), Chaos Druid (level-13), Rogue (level-15), Skeleton (level-13, 21, 22, 25, 45), Zombie (level-13, 18, 24, 25), Bandit (level-22), Cave Crawler (level-23), Flesh Crawler (level-28, 35, 41), Banshee (level-23), Hill Giant (level-28), Ghast (level-30, 139), White Knight (level-31), tribesman (level-32), Druid (level-33), Black Knight (level-33), Speedy Keith (level-34), Black Heather (level-34), Donny the Lad (level-34), Air, Earth, Fire, Water Elemental (level-35, 34), Hobgoblin (level-28, 42), Chaos Druid Warrior (level-37), Cockatrice (level-37), Moss Giant (level- 42), Shadow Warrior (level-48), Earth Warrior (level-51), Ice Warrior (level-57), Paladin (level-59), Basilisk (level-61), Salarin the Twisted (level-70)4, Bloodvelds (level-76), Lesser Demon (level-82), Turoth (level-83, 85, 87), Fire Giant (level-86), Aberrant Specters (level-96), Kurask (level-106), Ice Queen (level-111), Blue Dragon (level-111), Black Demon (level-172), Black Dragon (level-227).
By far, the best way of collecting herbs for those with 67+ agility.
There are many types of herbs in the game. Breaking tradition, Jagex brought nightshades and cactus spines into Herblore, used with the super and extra-strong antidote and weapon poison potions. Guam, Marrentill, Tarromin, and Harralander can be mixed in a mortar and pestle along with 15 swamp tar to be used as fuel for Swamp lizards and coloured salamanders in the Hunter skill. Additionally as an update, you make make the herb tars with a "Make X" option for faster training.
| Name | Picture | Level to Clean | Experience gained |
| Guam leaf | ![]() |
3 | 2.5 XP |
| Marrentill | ![]() |
5 | 3.80 XP |
| Tarromin | ![]() |
11 | 5 XP |
| Harralander | ![]() |
20 | 6.3 XP |
| Ranarr weed | ![]() |
25 | 7.5 XP |
| Toadflax5 | ![]() |
30 | 8 XP |
| Spirit Weed | ![]() |
35 | 7.8 XP |
| Irit leaf | ![]() |
40 | 8.8 XP |
| Wergali | ![]() |
41 | 9.5 XP |
| Avantoe | ![]() |
48 | 10 XP |
| Kwuarm | ![]() |
54 | 11.3 XP |
| Starflower | ![]() |
- | - |
| Snapdragon5 | ![]() |
59 | 11.8 XP |
| Cadantine | ![]() |
65 | 12.5 XP |
| Lantadyme | ![]() |
67 | 13.1 XP |
| Dwarf weed | ![]() |
70 | 13.8 XP |
| Torstol | ![]() |
75 | 15 XP |
| Cactus spine | ![]() |
- | - |
| Nightshade | ![]() |
- | - |
These herbs are grimy when bought from Pirate Jackie the Fruit at the Brimhaven Agility Arena,
and when farming them. You can receive grimy snapdragons or grimy toadflax as a reward for the Prison Pete random event,
grimy toadflax as a reward in the Temple Trekking minigame,
or trade 30 points for a herb pack containing grimy toadflax at the Void Knights' Outpost.
For every primary ingredient, there is a second ingredient to make a potion. The table below outlines which second ingredient belongs to which potion, and where you can find them.
| Name | Picture | Used in... | Locations |
| Eye of newt | ![]() |
Attack potion, Super attack potion | Taverley: Jatix Herblore store. Port Sarim: Betty's magic emporium. Obtainable by killing monsters through the Creature Creation feature, after completing the Tower of Life. |
| Rogue's purse | ![]() |
Relicym's balm | Jogre dungeon cliff faces. [ Map ] |
| Snakeweed | ![]() |
Relicym's balm | Marshy swamp vines north of cairn isle; southern Karamja. |
| Unicorn horn dust | ![]() |
Antipoison, Super antipoison | Black unicorns: north-west of chaos altar; level 20 wild; east of Rellekka. Unicorns: Catherby (two, north of bank); Varrock (two, south-east mine); Edgeville (two, south of Edgeville), Lumbridge Swamp. Unicows; Creature Creation feature, after completing the Tower of Life. |
| Limpwurt root | ![]() |
Strength potion, Super strength potion | Hobgoblins, Hill giants and Chaos druids drop (Edgeville dungeon, Hobgoblin peninsula, Hobgoblin Mine in the wilderness). |
| Ashes | ![]() |
Serum 207 (Shades of Mort'ton) |
Extinguished fires. Commonly found at Seers' Village, or Draynor Village. Also dropped by many Slayer monsters. |
| Red spider's eggs | ![]() |
Restore potion, Super restore potion, Extra-strong Weapon poison | Varrock sewers near moss giants (2). Karamja Volcano near deadly red spiders (1). Obtainable by killing monsters through the Creature Creation feature, after completing the Tower of Life. Edgeville Dungeon; by deadly red spiders (6). Arandar pass near deadly red spiders (3). |
| Chocolate dust | ![]() |
Energy potion | Grand Tree: Second floor: east and west side: Hudo's store and Heckel Funch's store. Stocks up to 8 bars and dust (30 second spawn). Nardah: Rok's Chocs Box (bars - 30). Culinaromancer's Chest: Upto 50 depending on the number of Recipe for Disaster subquests you have finished. |
| Whiteberries | ![]() |
Defence potion, Super defence potion | Farming: Grow poison-ivy seeds at a bush patch. Red Dragon isle: 3-4 spawns (level 36-42 wilderness) Tirannwn: North of the Tracker; pass sticks (1).6 |
| Toads' legs | ![]() |
Agility potion | Tree Gnome Stronghold: North-east of Gnomeball field Taverley: South-east shore near the willow trees. |
| Ground Goat's Horn | ![]() |
Combat Potion | Dropped by Desert Goats found in the Kharidian Desert |
| Snape grass | ![]() |
Prayer potion, Fishing potion | South-west of Falador: Hobgoblin peninsula (3). Waterbirth island (6+) Uncommon drop by Chaos druids, Hobgoblins, and Chaos druid warriors. |
| Frog Spawn | ![]() |
Crafting Potion | Dropped by Frogs in Lumbridge Dungeon Can be fished for at the Lumbridge Dungeon with a small net (requires 33 Fishing) |
| Mort Myre fungi | ![]() |
Super energy potion | Mort Myre Swamp: Cast bloom spell near rotten logs. Must have completed up to step 3 and paragraph two of the Nature Spirit quest.7 |
| Kebbit teeth dust | ![]() |
Hunter Potion | Hunt down some Sabre-toothed kebbits and grind their teeth. |
| Yew roots | ![]() |
Extra-Strong antipoison | Farming: Grow a yew tree, chop it down, and dig up the roots. |
| Gorak Claw | ![]() |
Magic Essence potion | Fairy ring in Zanaris DIR - kill a Gorak (level 145) |
| Wimpy Feather | ![]() |
Fletching Potion | Dropped by Wimpy Birds when hunted |
| Dragon scale dust | ![]() |
Weapon poison, Anti-fire breath potion | Taverley dungeon by blue dragons (6). Dusty key or 70 agility required. |
| Nail beast nails | ![]() |
Sanfew Serum | Dropped by Nail Beasts during the Temple Trekking / Burgh de Rott Ramble minigame. |
| Wine of Zamorak | ![]() |
Ranging potion | Chaos Temple: North of a goblin village, north of Falador (telekinetic-grab the wine, or kill the Monks of Zamorak to attain it). |
| Potato cactus | ![]() |
Magic potion | Kalphite dungeon: Kalphite Queen's chamber (5). |
| Jangerberry | ![]() |
Zamorak brew | West of Yanille on a small island. Use a rope to get across the moat (level 30 Agility) or Cast telekinetic-grab. Farming: Grow jangerberries at level 48. |
| Magic tree roots | ![]() |
Super-strong antipoison | Farming: Grow a magic tree, chop it down and dig up the roots. |
| Crushed Bird's Nest | ![]() |
Saradomin brew | While woodcutting a bird's nest may fall from the tree. Alternatively, you can trade Moleskin and Mole Claws obtained from Giant mole killing to Wyson the gardener in Falador. Use a pestle and mortar to crush it. |
| Poison-ivy berries | ![]() |
Super-strong Weapon poison | Farming: Grow poison-ivy seeds at a bush patch. |
| Cockatrice egg (or other variations) |
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Summoning Potion | Dropped by Cockatrice or made from egg using a Spirit Cobra's special ability |
| Phoenix feather | ![]() |
Super antifire | Pick a feather from the Desert phoenix which can be found wandering around north-west of Uzer. |
| Papaya fruit | ![]() |
Recover special | Farming: Grow a Papaya tree in a fruit tree patch. |
| Ground mud rune | ![]() |
Extreme magic | Grind some Mud runes in a Pestle and mortar |
| Bonemeal (Made from Wyvern bones) |
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Super prayer | Obtain some Wyvern bones and grind them in the Bone grinder north of Port Phasmatys. |
Whiteberries spawn extremely fast; around four seconds.
The Tirannwn spawn is best if you have access to Lletya.
A Silver sickle (b) is required to cast the bloom spell.
This will drain your prayer; You can recharge at the nearby nature altar in the Nature Grotto.
The table below shows how to make each potion, the level required, experience gained, as well as the effect of the potion. Remember that when potions are made, they are in 3-doses. Using two potions together will combine their doses. A 3-dose potion and a 2-dose will give you one 4-dose and one 1-dose potion. A 3-dose and a 1-dose will make a 4-dose; two 2-doses will make a 4-dose, and so on. If all your potion goes into one vial, you will be left with the potion and the remaining vial. The herblore level to make the potion is not required to combine them.
| Name | Picture | Level | Primary ingredient | Second ingredient | XP | Effect |
| Attack potion | ![]() |
3 | Guam leaf | Eye of newt | 25 XP | + 10-15% to attack level. |
| Antipoison | ![]() |
5 | Marrentill | Unicorn horn dust | 37.5 XP | Cures poison. |
| Relicym's balm | ![]() |
8 | Rogue's purse | Snakeweed | 40 XP | Cures disease. |
| Strength potion | ![]() |
12 | Tarromin | Limpwurt root | 50 XP | + 10-15% to strength level. |
| Serum 207 | ![]() |
15 | Tarromin | Ashes | 50 XP | Heals the afflicted in Mort'ton. |
| Restore potion | ![]() |
22 | Harralander | Red spider eggs | 62.5 XP | Restores lowered combat stats (Excluding hit points and prayer). |
| Guthix balance | ![]() |
22 | Harralander | Garlic, Red spider eggs, silver dust | 62.5 XP | Heals, kills or enrages the vampires in Burgh de Rott. |
| Energy potion | ![]() |
26 | Harralander | Chocolate dust | 67.5 XP | Restores 20% energy. |
| Defence potion | ![]() |
30 | Ranarr weed | Whiteberries | 75 XP | + 10-15% to defence level. |
| Super Fishing Explosive | ![]() |
31 | Guam | Rubium | 55 XP | Lures mogres and causes 15 damage to them. |
| Agility potion | ![]() |
34 | Toadflax | Toad's legs | 80 XP | + 3 Agility levels. |
| Combat Potion | ![]() |
36 | Harralander | Ground Goat's Horn | 84 XP | + 3-12 Strength and Attack levels. |
| Prayer potion | ![]() |
38 | Ranarr weed | Snape grass | 87.5 XP | Restores 1/3 of overall Prayer level. |
| Summoning potion | ![]() |
40 | Spirit weed | Cockatrice egg (or other variations) |
92.0 XP | Restores 1/3 of overall Summoning level. |
| Crafting potion | ![]() |
42 | Wergali | Frog Spawn | 95 XP | +3 Crafting levels. |
| Super attack potion | ![]() |
45 | Irit leaf | Eye of newt | 100 XP | + 20% to attack level. |
| Super antipoison | ![]() |
48 | Irit leaf | Unicorn horn dust | 106.3 XP | Cures poison and gives temporary resistance to further poison. |
| Fishing potion | ![]() |
50 | Avantoe | Snape grass | 112.5 XP | + 3 Fishing levels. |
| Super energy potion | ![]() |
52 | Avantoe | Mort Myre fungi | 117.5 XP | Restores 40% energy. |
| Hunter Potion | ![]() |
53 | Avantoe | Kebbit teeth dust | 120 XP | + 3 Hunter levels. |
| Super Strength potion | ![]() |
55 | Kwuarm | Limpwurt root | 125 XP | + 20% to strength level. |
| Magic Essence potion | ![]() |
57 | Starflower | Gorak Claw | 130 XP | + 3 Magic levels. |
| Fletching potion | ![]() |
58 | Wergali | Wimpy Feather | 132 XP | +3 Fletching levels. |
| Weapon poison | ![]() |
60 | Kwuarm | Dragon scale dust | 137.5 XP | Poisons five arrows, 1 dagger, or 1 spear. |
| Super restore potion | ![]() |
63 | Snapdragon | Red spider eggs | 142.5 XP | Restores all lowered stats* by 33.8% (average). *excluding hit points |
| Sanfew serum | ![]() |
65 | Super restore potion | Ground unicorn horn, snake weed, and nail beast nails | 160 XP | Combines effects of super restore, anti poison and cure disease potions. Use as weapon against Nail beasts." |
| Super defence potion | ![]() |
66 | Cadantine | Whiteberries | 150 XP | + 20% to defence level. |
| Anti-fire breath potion | ![]() |
69 | Lantadyme | Dragon scale dust | 157.5 XP | Temporary resistance to fire breath (excl. King black dragon). |
| Ranging potion | ![]() |
72 | Dwarf weed | Wine of Zamorak | 165 XP | + 15% to Ranged level. |
| Magic potion | ![]() |
76 | Lantadyme | Potato Cactus | 172.5 XP | + 5 Magic levels. |
| Zamorak brew | ![]() |
78 | Torstol | Jangerberries | 175 XP | Lowers hit points and defence by 10%, while increasing strength, attack and Prayer by 15-20% |
| Saradomin brew | ![]() |
81 | Toadflax | Crushed Bird's Nest | 180 XP | Lowers attack, strength, Magic, and Ranged by 10%, while increasing defence and hit points by 15-20% |
| *Recover Special | ![]() |
84 | Super Energy Potion | Papaya fruit | 200 XP | Recovers one quarter of special attack bar |
| *Super Antifire | ![]() |
85 | Anti-firebreath potion | Phoenix feather | 210 XP | Provides complete protection from dragon fire (removing the need to wield an anti-dragonfire shield) |
| *Extreme Attack | ![]() |
88 | Super Attack Potion | Avantoe | 220 XP | 5-26 Attack levels |
| *Extreme Strength | ![]() |
89 | Super Strength Potion | Dwarf weed | 230 XP | 5-26 Strength levels |
| *Extreme Defence | ![]() |
90 | Super Defence Potion | Lantadyme | 240 XP | 5-26 Defence levels |
| *Extreme Magic | ![]() |
91 | Magic Potion | Ground Mud Runes | 250 XP | All offensive magic spells do 40% more damage |
| *Extreme Ranging | ![]() |
92 | Ranging Potion | 5 Grenwall Spikes | 260 XP | 4-23 Ranged levels |
| *Super Prayer | ![]() |
94 | Prayer Restore Potion | Wyvern Bonemeal | 270 XP | 7-41 Prayer points |
Coconut milk is used to make super, and extra strength antidotes and weapon poison potions. Please note that you use a vial of coconut milk in the place of a vial of water. Note that potions made with coconut milk will be 4-dose.
The process of cracking open a coconut shell to obtain the milk is in the below image:

The table below shows these potions:
| Name | Picture | Level | Herb | Second ingredient | XP | Effect |
| Extra-strong antipoison | ![]() |
68 | Toadflax | Yew roots, Coconut milk | 155 XP | Cures poison and gives longer immunity. |
| Extra-strong weapon poison | ![]() |
73 | Cactus Spine | Red spider's eggs, Coconut milk | 165 XP | Higher poison damage and effect lasts longer (p+). |
| Super-strong antipoison | ![]() |
79 | Irit Leaf | Magic tree roots, Coconut milk | 177 XP | Cures poison and gives the longest immunity out of all the antipoison potions. |
| Super-strong weapon poison | ![]() |
82 | Nightshade | Poison-ivy berries, Coconut milk | 190 XP | Very high poison damage and effect lasts longer then any other weapon poison (p++). |
The barbarians up at the barbarian outpost have developed a means by which they are able to enhance the effects of regular potions. The enhanced potions restore 3-6 hit points per dose drunk! To be able to make these potions, you must speak to Otto Godblessed, who will first instruct you in the art of fishing with a heavy rod.
The ingredients required to make enhanced potions are the same as normal, except once you have made a normal potion, you need to add roe or caviar to it. Roe and caviar can only be added to 2-dose potions. The effects given by these mixes is exactly the same as other potions, except it also gives the hit points boost.
| Name | Picture | Level | XP | Effect |
| Attack mix | ![]() |
4 | 8 XP | + 10-15% to attack level. |
| Anti-poison mix | ![]() |
6 | 12 XP | Cures poison and gives a small amount of immunity. |
| Relicym's balm mix | ![]() |
9 | 14 XP | Cures disease. |
| Strength mix | ![]() |
14 | 17 XP | + 10-15% to strength level. |
| Stat-restore mix | ![]() |
24 | 21 XP | Restores lowered combat stats (excl. hit points and prayer). |
| Energy mix | ![]() |
29 | 23 XP | Restores 10% energy. |
| Defence mix | ![]() |
33 | 25 XP | + 10-15% to defence level. |
| Agility mix | ![]() |
37 | 27 XP | + 3 Agility levels. |
| Combat mix | ![]() |
40 | 28 XP | + 3-12 Strength and Attack levels. |
| Restore prayer mix | ![]() |
42 | 29 XP | Restores 7-31 Prayer points (7-33 when carrying the Blessed Wrench) |
| Super attack mix | ![]() |
47 | 33 XP | + 20% to attack level. |
| Super anti-poison mix | ![]() |
51 | 35 XP | Cures poison and gives temporary resistance to further poison. |
| Fishing mix | ![]() |
53 | 38 XP | + 3 Fishing levels. |
| Super energy mix | ![]() |
56 | 39 XP | Restores 20% energy. |
| Hunter mix | ![]() |
58 | 40 XP | + 3 Hunter levels. |
| Super strength mix | ![]() |
59 | 42 XP | + 20% to strength level. |
| Magic Essence mix | ![]() |
61 | 43 XP | + 3 Magic levels. |
| Super restore mix | ![]() |
67 | 48 XP | Restores all lowered stats* by 33.8% (average). *excluding hit points |
| Super defence mix | ![]() |
71 | 50 XP | + 20% to defence level. |
| Extra strong anti-poison mix | ![]() |
74 | 52 XP | Cures poison and gives temporary resistance to further poison. |
| Anti fire-breath mix | ![]() |
75 | 53 XP | Temporary resistance to fire breath (excl. King black dragon). |
| Ranging mix | ![]() |
80 | 54 XP | + 15% to Ranged level. |
| Magic mix | ![]() |
83 | 57 XP | + 4 Magic levels. |
| Zamorak mix | ![]() |
85 | 58 XP | Lowers hit points and defence by 10%, while increasing strength, attack and Prayer by 15-20% |
There are many other items one can make with their Herblore skills.
| Name | Picture | Level | Primary ingredient | Second ingredient | XP | Effect |
| Guthix rest | ![]() |
18 | 2 Guam leaves | Marrentill and Harralander | 59 XP | Cures some poison, increases max hitpoints by +5 if already at max. |
| Guam tar | ![]() |
19 | Guam leaf | 15 Swamp tar | 30 XP | Ammo for Swamp lizard. |
| Marrentill tar | ![]() |
31 | Marrentill leaf | 15 Swamp tar | 42.5 XP | Ammo for Orange salamanders. |
| Tarromin tar | ![]() |
39 | Tarromin leaf | 15 Swamp tar | 55 XP | Ammo for Red salamanders. |
| Harralander tar | ![]() |
44 | Harralander leaf | 15 Swamp tar | 72.5 XP | Ammo for Black salamanders. |
This section outlines the money making, and leveling techniques involved with Herblore.
As a general rule whilst collecting herbs, keep ALL of the herbs you cannot clean. This will save you a LOT of time and money later on.
To begin with, you must complete the Druidic Ritual quest. This quest gives 250 XP (level 3), which is the foundation of your Herblore career. At level three, your choice is limited to attack potions, which require one guam leaf, one eye of newt and a water-filled vial.
To advance to level five, make eight attack potions. This is easy, higher-level players often drop guam leaves, and eyes of newt are easily obtainable from Betty in Port Sarim, or Jatix in Taverley. If you make your way to the Chaos druids in Taverley dungeon, you should be able to pick up a few quickly.
At this point, you can collect marrentill if you wish to make some antipoison potions; however, it is not recommended, as its second ingredient - unicorn horn dust - is tedious to collect. Therefore, continue collecting guam leaves, and eyes of newt. After making 47 more attack potions, you will be at level 12, at which point you can make strength potions.
From now on, the golden rule is to collect, collect, collect! To become successful, you will be spending hours collecting herbs and second ingredients. Now, you should be making strength and attack potions, then restore potions. Continue collecting herbs from Chaos druids. I suggest delving into the wilderness; Edgeville Dungeon members wilderness has a mass of Chaos druids, at around level 1 to 5 wilderness. Training here is recommended, as Edgeville bank is not too far off, and depending on your combat level, you should not be in too much danger.
As you are now competent at Herblore, you may wish to tackle some of RuneScape's quests that give Herblore experience: Jungle Potion, Recruitment Drive, Digsite Quest, or Zogre Flesh Eaters. Together, these quests give a total 5,775 Herblore XP, which will get you to approximately level 25; advancing you to the next level-barrier.
Alternatively, continue making strength potions; if you currently have ~2,000 Herblore XP, making 50 strength potions will get you to level 20. From level 22, making 50 restore potions (harralander and red spider eggs), will get you to level 25. At level 25 Herblore, you are now eligible to do the Heroes Quest!
If you have 15 herblore, and have completed the Shades of Mort'ton quest, you can make the Serum 207 potion, which has a much easier to obtain second ingredient (ashes),while giving the same experience as a strength potion.
Level 26 means you have around 8,800 Herblore XP, can clean up to ranarr weed, and can make up to energy potions. The best potion to make at this level is regular energy potions, as they are very useful in quests where you have to run around a lot.
To advance as quickly as possible, try out some of the more difficult quests; One Small Favour, Shades of Mort'ton, Eadgar's Ruse, or Heroes Quest. The first two quests can advance you to level 38, from 26. Alternatively, make around 330 energy potions, using harralander and chocolate dust.
Although at level 30, you have the ability to make defence potions, it's recommend to not do so. Making these will simply waste the Ranarr weed, which you could use to make prayer restore potions (which you can make at level 38), as they are much more profitable.
At level 38, you are now able to make prayer restore potions, clean irit with a greenman's ale, and are soon able to make super attack potions. Prayer restore potions are overall, the best experience maker for an herbalist. Not only do they sell for a lot, but also their second ingredient is easy to obtain. Killing higher-level monsters gives you an increased chance of obtaining ranarr, or higher-level herbs as drops. The best place to collect snape grass for these potions is on Waterbirth Island by Rellekka. Take the boat to Miscellania and Etceteria to bank the grass. You can also bank with Peer the Seer if you are wearing Fremennik Boots.
If you have not already, now would be a good time to finish up some of the Herblore-XP-giving quests, as these will greatly assist you in getting to the level requirement for the Legends Quest.
From level 50, Herblore becomes much more expensive and time consuming. At level 52, super energy potions are a great way to level, although mort myre fungi and avantoe cost together a lot more, than the potion itself. At level 55, you can make super strength potions, which are fast experience and they can be sold easily. Sell them using the Grand Exchange. From level 63 you can start making super restore potions. Although snapdragons can't be gained from monster drops, many people farm them and they can be bought fast. They are good experience and they can be sold easily, as they boost your prayer by one more point than a prayer potion.
Ultimately, the best way to gain Herblore levels from now on is by fighting Salarin the Twisted, for Sinister keys.
It is suggested to farm your own herbs and collect the second ingredients while your herbs are growing. This makes Herblore and Farming a very profitable skill. Every herb seed you plant, will guarantee a profit, as you can get 4 to 18 herbs from one patch. It's suggested to plant herb seeds from ranarr to dwarf weed, as they give the best profit you can get.
Money making for Herbalists is near impossible now. With the advent of the Grand Exchange, every potion sells for less than the cost of ingredients. Herbalists are willing to sell many of their potions quite cheaply making herblore one of the most expensive skills in the game. Nearly all potions now sell for at least 1,000 gp cheaper than the cost of the ingredients. Even by gathering the second ingredients oneself, profit is rarely attained.
Another reason why making a profit is near impossible is because of the change to unidentified herbs. In the past people could make money by buying unidentified herbs. However, they have all been changed to grimy herbs. Because of this, each grimy herb has its own price. The ability to differentiate takes the guessing game out of Herblore.
Although, there are still a few ways for people to make money through Herblore. One way is simply through the Farming skill. If you have a very high level, you can plant herb seeds, and in which they grow and you can simply gain experience and profit; by either selling the herbs, or making them into potions, and then selling. That is probably the best to level Herblore and achieve money through Herblore. One way through what's said above, is to buy a Ranarr seed, plant it, and get the Snape grass yourself. When the Ranarr seed is ready to be picked, wield a Magic secateurs (because of the extra 10% more crops), and pick the herbs. You then simply make Prayer potions. You then can either sell in the Grand Exchange, or to random players. An easier, but less profitable way, would that people sometimes make around a 100gp profit when they put a clean herb into a waterfilled flask. However, this results in no experience gained in any skill. One of the most popular ways of doing this is by making waterfilled vials of tarromin.
As the prices in the Grand Exchange go up and down, players can find ways to buy all of their supplies while making profit.
This section gives a brief overview of Salarin the Twisted, Herblore gloves, and the many quests that give Herblore XP.

Confined to a small room, Salarin the Twisted is an evil druid who is in the Yanille Agility Dungeon. Only the bold adventurer with level 67 Agility may gain access to his hideout. Salarin is immune to all forms of attack - melee, ranged, most magic - except strike spells. Remember those weak little spells that you used to train with on chickens a long time ago? Yes, those strike spells. Salarin is found amongst four or five Chaos druids, who are also good for collecting herbs while waiting for him to spawn.
Every now and then, Salarin will drop a sinister key, which opens the chest in the room just past the entrance with the balancing ledge. Whenever you open the chest, you will receive: 1 torstol, 2 harralander, 3 ranarr weed, 1 kwuarm, 1 irit leaf, and 1 avantoe, a total of 933.5 XP in herbs (or 758.5 XP excluding torstol) this does not include cleaning the herbs. Take note that in the process of opening the sinister chest, you will be poisoned, unless protected by the effect of an antipoison potion. If you have a number of keys to open the chest with, it is best to use a ring of duelling and a super anti-poison potion. Take three sinister keys, two earth and two law runes, the ring of duelling and a slash weapon (battleaxe, scimitar, dagger etc). Teleport to the Watchtower, slash the web, go down the ladder, slide along the wall, then go through the pipe on the western wall. Open the chest with the key, then teleport to the Castle Wars bank. Take a sip of an anti poison potion and then repeat the process as fast as possible.
Herblore gloves, when worn, increase the drop rate of the specific herb your glove represents by 50% when fighting a monster that drops multiple types of herbs. These gloves can be obtained as a reward from Fist of Guthix and will crumble to dust after 100 such drops.
| Picture | Name | Requirements |
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Irit gloves (m) | 50 Herblore |
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Avantoe gloves (m) | 60 Herblore |
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Kwuarm gloves (m) | 70 Herblore |
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Cadantine gloves (m) | 80 Herblore |
Below is a list of all the quest that give Herblore XP:
- Fairy Tale Part II, A: 3,500 XP
- Dig Site, The: 2,000 XP
- Druidic Ritual: 250 XP
- Eadgar's Ruse: 11,000 XP
- Grim Tales: 5,000 XP
- Jungle Potion: 775 XP
- Land of the Goblins: 3,000 XP
- My Arm's Big Adventure: 10,000 XP
- Recruitment Drive: 1,000 XP
- Shades of Mort'ton: 2,000 XP
Note: Additional 335 XP for using the diary used in the quest on the Apothecary in Varrock. - Zogre Flesh Eaters: 2,000 Herblore XP
- Meeting History: 2,500 XP in any skill of your choice over level 25.
- Fairy Tale Part II, A: 2,500 XP in any skill of your choice over level 30.
- Great Brain Robbery, The: 5,000 XP for any skill of your choice over level 30.
- Legends' Quest: 7,650-30,600 XP (4 x 7,650 is given to 4 skills from a list of skills).
- One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- Recipe for Disaster: 20,000 XP for any skill of your choice over level 50.
- Darkness Of Hallowvale: 6,000 XP (3 x 2,000 lamps for any skill of your choice).
- Legacy of Seergaze: 7,500 XP (3 x 2,500 tomes for any skill of your choice).
- Troll Stronghold: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- Tail Of Two Cats, A: 2,500-5,000 XP (2 x 2,500 lamps for any skill of your choice over level 30).
- While Guthix Sleeps: 100,000-400,000 XP (4 x 100,000 lamps for any skill of your choice over level 65).
- The Temple At Senntisten: 23,000 XP for any skill of your choice over level 50.
A: You can either sell them, or hold onto them until you get a higher Herblore level, at which point you may be able to use them. Another option, is that you can take them to the herbalist in Nardah, who will clean any herbs you have on you, for a small fee of 200gp each. You do not get any Herblore XP for doing so however.
A: Depending upon your level, the best way to level is to use harralander (energy potion), ranarr weed (prayer potion), avantoe (super energy) or kwuarm (super strength potion).






































































































































