RangedEdit This Entity
- 1.0 - Introduction
- 2.0 - The Basics
- 3.0 - Weapons
- 4.0 - Ammo
- 5.0 - Armour
- 6.0 - Non-member Training
- 7.0 - Member Training
- 8.0 - The Dwarven Cannon
- 9.0 - Quests for Experience
Using Ranging can make you some money if you train correctly. Ranged is a skill that lets you hit enemies far away using a bow as a weapon and arrows as ammunition, but there are also different types of Ranging. This guide will cover almost every aspect of it so you can use the skill to its full potential.
Ranging is a skill that is useful for killing monsters, duelling, Player Killing, and getting good drops. Generally, you can last much longer at higher-levelled monsters ranging than fighting with melee, since you do not need food. For example, if you plan to get a Dragon Medium Helmet from Fire Giants you are going to want to be ranging them, not fighting with melee. You can kill them more quickly while ranging and can also avoid being injured. Ranging is also good for Player Killing because it allows you to hit other players from a distance, while melee requires you to be right next to them to be able to attack. In addition, some Quests require you to have a certain Ranged level in order to complete or start them.
There are two kinds of bows: shortbows and longbows. Longbows cost more, and fire a greater distance than the shortbow. The shortbow is obviously cheaper than the longbow, but it's speed is faster than the longbow.
Each bow has three special sub-attacks. For all types, you will receive Constitution experience:
- Rapid - You will shoot faster than normal. You will break more arrows when using this type of attack style.
- Accurate - You will hit more often than normal.
- Longrange - You can fire from a greater distance. The experience you get is split between defence and range.
There are several different kinds of bows you can choose from, some better than others. To attain a bow you can buy one from a archery store, or if you are a member, you can fletch them if your fletching level is high enough. Each bow type is only strong enough to use up to and including a certain type of arrow as shown below.
| Picture | Name | Level Required | Range Attack Bonus | Members? | Arrows |
![]() |
Shortbow | 1 | +8 | No | Up to Iron |
![]() |
Longbow | 1 | +8 | No | Up to Iron |
![]() |
Oak Shortbow | 5 | +14 | No | Up to Steel |
![]() |
Oak Longbow | 5 | +14 | No | Up to Steel |
![]() |
Willow Shortbow | 20 | +20 | No | Up to Mithril |
![]() |
Willow Longbow | 20 | +20 | No | Up to Mithril |
![]() |
Willow Comp Bow | 20 | +22 | No | Up to Mithril |
![]() |
Maple Shortbow | 30 | +29 | No | Up to Adamant |
![]() |
Maple Longbow | 30 | +29 | No | Up to Adamant |
![]() |
Ogre Bow | 30 | +38 | Yes | Brutal arrows Up to Rune |
![]() |
Composite Ogre Bow | 30 | +38 | Yes | Brutal arrows Up to Rune |
![]() |
Yew Shortbow | 40 | +47 | Yes | Up to Rune |
![]() |
Yew Longbow | 40 | +47 | Yes | Up to Rune |
![]() |
Yew Comp Bow | 40 | +49 | Yes | Up to Rune |
![]() |
Sacred Clay Bow | 40 | +47 | Yes | Up to Rune |
![]() |
Magic Shortbow | 50 | +69 | Yes | Up to Rune |
![]() |
Magic Longbow | 50 | +69 | Yes | Up to Rune |
![]() |
Magic Comp Bow | 50 | +71 | Yes | Up to Rune |
![]() |
Seercull Bow | 50 | +69 | Yes | Up to Rune |
![]() |
Dark Bow | 60 | +95 | Yes | Up to Dragon |
![]() |
Crystal Bow | 70 | See below | Yes | None |
To attain the Crystal Bow, you must have finished the Roving Elves quest, which is a quest for members. Once you have done the quest, the next thing you need to equip the bow is level 70 range and 50 agility. To buy the bow you have to pay 900,000gp.
The Crystal Bow is like no other bow in RuneScape; it is a very powerful range weapon. One thing that is unique about the Crystal Bow is that it uses no arrows. So how does it do damage? Well, it has 2500 shots. Once the 2500 shots are used, the bow will revert to seed, and you must to recharge in Tirannwn. The bow also has ten phases that it goes through. As you go through more stages, your bow will get weaker and weaker. To check what phase your bow is in just put your mouse pointer over it and it will tell you.
| Phase | Range Attack Bonus |
| 10/10 | +100 |
| 9/10 | +96 |
| 8/10 | +92 |
| 7/10 | +88 |
| 6/10 | +84 |
| 5/10 | +80 |
| 4/10 | +76 |
| 3/10 | +72 |
| 2/10 | +68 |
| 1/10 | +64 |
To recharge your bow you will have to go to Ilfeen in Isafdar. Speak to the elf and pay a certain amount of money for it to be recharged. The seed can be recharged as either a bow or shield. At first, the price is outrageously high, but the price will go down the more you recharge it.
| Recharge Number | Cost |
| First recharge | 900,000gp |
| Second recharge | 720,000gp |
| Third recharge | 540,000gp |
| Fourth recharge | 360,000gp |
| Fifth recharge and onwards | 180,000gp |
There are twelve types of crossbows available in RuneScape, only two of which are available for free players (the normal crossbow and the phoenix crossbow). The phoenix crossbow is available from the Phoenix Gang's weapon stores, which you can get into using a key you obtained during the Shield of Arrav quest. The other is available in most ranged stores, such as Lowe's in Varrock. The advantage they have is that they are one-handed, unlike normal bows, and as such can be wielded with a shield. The Dorgeshuun crossbow is obtained upon completion of the Death to the Dorgeshuun quest.
| Picture | Name | Level | Ranged bonus | Bolt type |
![]() |
Crossbow | 1 | +6 | Bronze |
![]() |
Phoenix Crossbow | 1 | +6 | Bronze |
![]() |
Bronze crossbow | 1 | +18 | Bronze |
![]() |
Blurite crossbow | 16 | +30 | Up to blurite |
![]() |
Iron crossbow | 26 | +42 | Up to iron |
![]() |
Dorgeshuun Crossbow | 28 | +42 | Up to iron/bone |
![]() |
Steel crossbow | 31 | +54 | Up to steel |
![]() |
Black crossbow | 33 | +60 | Up to black |
![]() |
Mithril crossbow | 36 | +66 | Up to mithril or mithril grapple |
![]() |
Adamant crossbow | 46 | +78 | Up to adamant |
![]() |
Zanik's crossbow* | 48 | +78 | Up to adamant/bone |
![]() |
Hunter crossbow | 50 | +55 | Kebbit bolts |
![]() |
Runite crossbow | 61 | +90 | Up to rune |
![]() |
Karil's Crossbow | 70 | +84 | Bolt racks |
Note: Karil's crossbow is members only and uses 'bolt racks' as its ammo. You can find them within the barrows or buy them from Ak-Haranu in Port Phasmatys.
*Zanik's crossbow can only be obtained after completing the Chosen Commander, The quest.
There are six types of javelins, all of which are member items. There are Bronze, Iron, Steel, Mithril, Adamant, and Rune Javelins. These replace the RuneScape Classic Spear, which is now a close-range weapon. You can use weapon poison on it.
| Picture | Javelin Name | Level Required | Range Attack Bonus |
![]() |
Bronze Javelin | 1 | +5 |
![]() |
Iron Javelin | 1 | +8 |
![]() |
Steel Javelin | 5 | +12 |
![]() |
Mithril Javelin | 20 | +17 |
![]() |
Adamant Javelin | 30 | +24 |
![]() |
Rune Javelin | 40 | +38 |
These also are for members only; there are seven types of knives that you can throw at enemies with remarkable speed. Just like arrows, they are stackable. You can use weapon poison on them; in addition, you can equip a shield when using them.
| Picture | Throwing Knife Name | Level Required | Range Attack Bonus |
![]() |
Bronze Throwing Knife | 1 | +4 |
![]() |
Iron Throwing Knife | 1 | +5 |
![]() |
Steel Throwing Knife | 5 | +8 |
![]() |
Black Throwing Knife | 10 | +8 |
![]() |
Mithril Throwing Knife | 20 | +11 |
![]() |
Adamant Throwing Knife | 30 | +15 |
![]() |
Rune Throwing Knife | 40 | +25 |
These are like Throwing Knives, except you cannot use weapon poison on it. They also give a range bonus when equipped and are for members only.
| Picture | Throwing Axe Name | Level Required | Range Attack Bonus |
![]() |
Bronze Throwing Axe | 1 | +4 |
![]() |
Iron Throwing Axe | 1 | +5 |
![]() |
Steel Throwing Axe | 5 | +8 |
![]() |
Mithril Throwing Axe | 20 | +12 |
![]() |
Adamant Throwing Axe | 30 | +17 |
![]() |
Rune Throwing Axe | 40 | +26 |
To be able to smith darts, you must have completed the The Tourist Trap quest - you are able to use them prior to doing the quest. They are similar to throwing knives; you can use weapon poison on it, and are for members only.
| Picture | Throwing Dart Name | Level Required | Range Attack Bonus |
![]() |
Bronze Throwing Dart | 1 | +3 |
![]() |
Iron Throwing Dart | 1 | +4 |
![]() |
Steel Throwing Dart | 5 | +5 |
![]() |
Black Throwing Dart | 10 | +7 |
![]() |
Mithril Throwing Dart | 20 | +8 |
![]() |
Adamant Throwing Dart | 30 | +11 |
![]() |
Rune Throwing Dart | 40 | +15 |
![]() |
Dragon Throwing Dart | 60 | +18 |
Chinchompas can be attained through Box Trapping, a form of Hunting. These are combustible and explode when they hit their target. They have short, medium and long fuses that can be changed to give a greater chance at hitting a target. For example, a long fuse has a greater chance of hitting a target further away.
Obsidian Rings are obtain in the TzHaar city. They can be bought from TzHaar-Hur-Tel. He sells the rings for 375 TokKul each.
Morrigan items are obtained in PvP worlds. They are randomly dropped by players. Corrupt items last for 15 minutes, where normal items last for an hour of full combat.
*Corrupt state requires level 20, while the normal state requires level 78.
The Hand Cannon is dropped by Chaos dwarf hand cannoneers upon completion of Forgiveness of a Chaos Dwarf. It has a special attack that drains 50% of your bar. There is a possibility that it will be destroyed while in use which is determined by your Firemaking level. The higher its level, the lesser the chance that it will be destroyed. It does require a Ranged level of 75 and Firemaking level of 61 to wield.
| Picture | Name | Level Required | Ranged Bonus |
![]() |
Chinchompa | 45 | +45 attack |
![]() |
Red Chinchompa | 55 | +70 attack |
![]() |
Toktz-Xil-Ul (Obsidian Ring) | 60 | +69 attack |
![]() |
Morrigan's Javelin | 20/78* | +105 attack |
![]() |
Morrigan's Throwing Axe | 20/78* | +93 attack |
![]() |
Hand Cannon | 75 | +90 attack |
You can range with many different kinds of weapons and ammo; there are plenty of options to choose.
There are seven types of arrows: bronze, iron, steel, mithril, adamant, rune, and dragon. Bronze through adamant arrows are for Free Players, and Members can use all types. Members can also poison their arrows by using weapon poison on the arrows. When you shoot arrows, you must have a bow of some sort equipped. Each arrow has a specific bow needed to be equipped. You cannot wield a Rune Arrows with an Oak Bow, for example.
In addition, a lot of the time, your arrows will break and you will not be able to use them. When your arrows break, they will just disappear while the ones that are already broken on the ground are nothing more than junk spawns. Your arrows will only break about 25% of the time, however if you use the rapid attack style, they will break more often.
| Picture | Arrow Name | Bow Required | Members? |
![]() |
Bronze Arrow | Any | No |
![]() |
Iron Arrow | Any | No |
![]() |
Steel Arrow | Oak Bow | No |
![]() |
Mithril Arrow | Willow Bow | No |
![]() |
Adamant Arrow | Maple Bow | No |
![]() |
Rune Arrow | Yew Bow | Yes |
![]() |
Dragon Arrow | Dark Bow | Yes |
![]() |
Ogre Arrow | Ogre Bow | Yes |
![]() |
Bronze Brutal Arrow | Composite ogre Bow | Yes |
![]() |
Iron Brutal Arrow | Composite ogre Bow | Yes |
![]() |
Black Brutal Arrow | Composite ogre Bow | Yes |
![]() |
Steel Brutal Arrow | Composite ogre Bow | Yes |
![]() |
Mithril Brutal Arrow | Composite ogre Bow | Yes |
![]() |
Adamant Brutal Arrow | Composite ogre Bow | Yes |
![]() |
Rune Brutal Arrow | Composite ogre Bow | Yes |
Members have a wide array of bolts available for them to use with their crossbows. Players have the choice to stick with regular metal bolts, or add gem tips to them. The regular metal bolts can be poisoned, whilst gem-tipped ones cannot be - they can however, be enchanted using some interesting spells that are available through the Enchant crossbow spell.
Broad-tipped bolts can be bought for 35 slayer points or made by players after they have purchased the knowledge of how to make them for 300 points from a slayer master. Requiring 50 ranged to use, Broad-tipped bolts are one of the five options available in killing Turoth and Kurask. Broad-tipped bolts can be made yourself, although you must have completed the Smoking Kills quest and have 55 Fletching.
For players who may wish to carry a number of bolts around with them, there are special bolt pouches which you are able to buy from a Keldagrim dwarf salesman. They are untradable, and will disintegrate if dropped, with your bolts appearing on the ground. The pouch has four slots with which you can fill up with 255 of four different types of bolts. To add bolts, simply use them with the pouch. Players are able to toggle between equipped and stored bolts from the crossbow bolt pouch menu.
Sometimes knowing what bolt to use can be tricky. It's important to find a cross between cost-efficiency and power in the bolt that you're using. For generally tough monsters, you'll find that mithril bolts are best. However, you can use steel for weaker monsters. Using anything less than steel doesn't have much point though, because they hit low and aren't very fast, making arrows a more viable option. Most players avoid using enchanted or gem tipped bolts on a regular basis because of their cost and difficulty to make.
| Picture | Bolt Type | Picture | Bolt Type |
![]() |
Bronze bolts | ![]() |
Opal bolts |
![]() |
Barbed bolts | ![]() |
Blurite bolts |
![]() |
Jade bolts | ![]() |
Iron bolts |
![]() |
Pearl bolts | ![]() |
Silver bolts |
![]() |
Bone bolts | ![]() |
Steel bolts |
![]() |
Red topaz bolts | ![]() |
Mithril bolts |
![]() |
Sapphire bolts | ![]() |
Emerald bolts |
![]() |
Mithril grapple* | ![]() |
Adamant bolts |
![]() |
Ruby bolts | ![]() |
Diamond bolts |
![]() |
Kebbit bolts | ![]() |
Long Kebbit bolts |
![]() |
Rune bolts | ![]() |
Dragonstone bolts |
![]() |
Onyx bolts | ![]() |
Broad-tipped bolts |
The mithril grapple is a tool used for scaling tall obstacles such as walls, cliffs and even small river inlets. Rangers can smith a mithril grapple tip using a mithril bar, and attach it to a mithril bolt. Once you have the mithril grapple, simply add rope to it and then use it on whichever shortcut you want to bypass. Note that you must have a crossbow equipped to shoot the grapple. Also remember that there is a possibility that your grapple can break when being used, so keep a few on hand or in your bank if you intend to use these shortcuts a lot.
Enchanted Bolts
Bolts can be enchanted by clicking the Bolt Enchant icon on the magic list. This will bring up a display of the bolts you can enchant and the runes it requires:
| Picture | Bolt Type | Effect | Picture | Bolt Type | Effect |
![]() |
Opal bolts (e) | Lightning bolt causes extra damage | ![]() |
Jade bolts (e) | Knocks opponent to the ground |
![]() |
Pearl bolts (e) | Sea wave causes extra damage | ![]() |
Red Topaz bolts (e) | Lowers opponent's Magic level |
![]() |
Sapphire bolts (e) | Drains opponent's Prayer and add to your own | ![]() |
Emerald bolts (e) | Adds poison effect |
![]() |
Ruby bolts (e) | Sacrifices 10% of your hp and drains 20% of opponent's hp | ![]() |
Diamond bolts (e) | Ignores opponent's Defence against Ranged |
![]() |
Dragonstone bolts (e) | Inflicts a dragonbreath attack | ![]() |
Onyx bolts (e) | Inflicts extra damage and heals a small amount |
With the release of the Forgiveness of a Chaos Dwarf quest, Jagex released the Hand Cannon and its shot (If you haven't already read, read in the Miscellaneous section of this guide). The shot is only dropped by Chaos dwarf cannoneers in a quantity of 100. They are currently the highest set of ammo with the highest ranged strength bonus.
Use ranging amour to increase your ranged attack bonus so you will be more effective whilst ranging.
There are many different kinds of ranging armour you can use, obviously some better then others. The two major kinds of armour that you will see people wearing are Dragon Leather armour and Leather armour. Dragon Leather armour, is definitely better then Leather armour, but is harder to make. To make Dragon Leather armour, you must kill a Dragon, and take their hides, then craft it.
| Picture | Name | Attack Stats | Defence Stats | Level Required | Members? | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
![]() |
Vambraces | +0 | +0 | +0 | +0 | +4 | +2 | +2 | +1 | +0 | +0 | None | No |
![]() |
Cowl | +0 | +0 | +0 | +0 | +1 | +2 | +3 | +4 | +2 | +3 | None | No |
![]() |
Coif | +0 | +0 | +0 | -1 | +2 | +4 | +6 | +8 | +4 | +4 | 20 Ranged | No |
![]() |
Leather Body | +0 | +0 | +0 | -2 | +2 | +8 | +9 | +10 | +4 | +9 | None | No |
![]() |
Hard Leather Body | +0 | +0 | +0 | -4 | +8 | +12 | +15 | +18 | +6 | +15 | 10 Defence | No |
![]() |
Studded Leather Body | +0 | +0 | +0 | -4 | +8 | +18 | +25 | +22 | +8 | +25 | 20 Defence 20 Ranged |
No |
![]() |
Leather Chaps | +0 | +0 | +0 | +0 | +4 | +2 | +3 | +1 | +0 | +0 | None | No |
![]() |
Studded Leather Chaps | +0 | +0 | +0 | -5 | +6 | +15 | +16 | +17 | +6 | +16 | 20 Ranged | No |
![]() |
Yak-hide legs | +0 | +0 | +0 | -5 | +10 | +25 | +20 | +15 | -2 | +10 | 20 Defence | Yes |
![]() |
Frog Leather Body | +0 | +0 | +0 | -5 | +10 | +23 | +26 | +30 | +15 | +10 | 25 Defence 25 Ranged |
Yes |
![]() |
Frog Leather Chaps | +0 | +0 | +0 | -5 | +2 | +7 | +7 | +9 | +4 | +9 | 25 Defence 25 Ranged |
Yes |
![]() |
Frog Leather Boots | +0 | +0 | +0 | -8 | +2 | +1 | +1 | +1 | +0 | +1 | 25 Defence 25 Ranged |
Yes |
| Picture | Name | Attack Stats | Defence Stats | Level Required | Members? | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
![]() |
Green D'hide Coif | +0 | +0 | +0 | -1 | +4 | +4 | +6 | +8 | +4 | +5 | 40 Defence 40 Ranged |
No |
![]() |
Green Body | +0 | +0 | +0 | -15 | +15 | +40 | +32 | +45 | +20 | +40 | 40 Defence 40 Ranged |
No |
![]() |
Green Chaps | +0 | +0 | +0 | -10 | +8 | +22 | +16 | +24 | +8 | +22 | 40 Ranged | No |
![]() |
Green Vambraces | +0 | +0 | +0 | -10 | +8 | +3 | +2 | +4 | +2 | +0 | 40 Ranged | No |
![]() |
Blue D'hide Coif | +0 | +0 | +0 | -1 | +5 | +4 | +6 | +8 | +4 | +6 | 40 Defence 50 Ranged |
Yes |
![]() |
Blue Body | +0 | +0 | +0 | -15 | +20 | +45 | +37 | +50 | +30 | +45 | 40 Defence 50 Ranged |
Yes |
![]() |
Blue Chaps | +0 | +0 | +0 | -10 | +11 | +25 | +19 | +27 | +14 | +25 | 50 Ranged | Yes |
![]() |
Blue Vambraces | +0 | +0 | +0 | -10 | +9 | +4 | +3 | +5 | +4 | +0 | 50 Ranged | Yes |
![]() |
Red D'hide Coif | +0 | +0 | +0 | -1 | +6 | +4 | +6 | +9 | +4 | +6 | 40 Defence 60 Ranged |
Yes |
![]() |
Red Body | +0 | +0 | +0 | -15 | +25 | +50 | +42 | +55 | +40 | +50 | 40 Defence 60 Ranged |
Yes |
![]() |
Red Chaps | +0 | +0 | +0 | -10 | +14 | +28 | +22 | +30 | +20 | +28 | 60 Ranged | Yes |
![]() |
Red Vambraces | +0 | +0 | +0 | -10 | +10 | +5 | +4 | +6 | +6 | +0 | 60 Ranged | Yes |
![]() |
Black D'hide Coif | +0 | +0 | +0 | -1 | +7 | +4 | +7 | +9 | +4 | +7 | 40 Defence 70 Ranged |
Yes |
![]() |
Black Body | +0 | +0 | +0 | -15 | +30 | +55 | +47 | +60 | +50 | +55 | 40 Defence 70 Ranged |
Yes |
![]() |
Black Chaps | +0 | +0 | +0 | -10 | +17 | +31 | +25 | +33 | +26 | +31 | 70 Ranged | Yes |
![]() |
Black Vambraces | +0 | +0 | +0 | -10 | +11 | +6 | +5 | +7 | +8 | +0 | 70 Ranged | Yes |
![]() |
Blessed Coif | +0 | +0 | +0 | -1 | +7 | +4 | +7 | +10 | +4 | +8 | 40 Defence 70 Ranged |
Yes |
![]() |
Blessed Body | +0 | +0 | +0 | -15 | +30 | +55 | +47 | +60 | +50 | +55 | 40 Defence 70 Ranged |
Yes |
![]() |
Blessed Chaps | +0 | +0 | +0 | -10 | +17 | +31 | +25 | +33 | +26 | +31 | 40 Defence 70 Ranged |
Yes |
![]() |
Blessed Vambraces | +0 | +0 | +0 | -10 | +11 | +6 | +5 | +7 | +8 | +0 | 40 Defence 70 Ranged |
Yes |
Snake skins can be obtained through the Tai Bwo Wannai Cleanup Mini-Game. They can also be found on the island Mos Le'Harmless by killing the level 35 snakes outside the pirate camp. Then they can be tanned by any tanner and crafted into Snakeskin armour.
| Picture | Name | Attack Stats | Defence Stats | Level Required | Members? | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
![]() |
Snakeskin Boots | +0 | +0 | +0 | -10 | +3 | +1 | +1 | +2 | +1 | +0 | 30 Defence 30 Ranged |
Yes |
![]() |
Snakeskin Vambraces | +0 | +0 | +0 | -5 | +6 | +2 | +2 | +2 | +1 | +0 | 30 Defence 30 Ranged |
Yes |
![]() |
Snakeskin Bandana | +0 | +0 | +0 | -5 | +4 | +2 | +4 | +4 | +2 | +2 | 30 Defence 30 Ranged |
Yes |
![]() |
Snakeskin Chaps | +0 | +0 | +0 | -5 | +6 | +8 | +8 | +10 | +4 | +10 | 30 Defence 30 Ranged |
Yes |
![]() |
Snakeskin Body | +0 | +0 | +0 | -5 | +12 | +25 | +28 | +32 | +15 | +35 | 30 Defence 30 Ranged |
Yes |
The items required to make full spined armour are dropped by Dagannoths at Waterbirth island. Level 40 defence and 40 ranged is required to wear Spined armour. To make full spined armour you will need to take 1 circular hide, 1 stretched hide, 1 flattened hide, 6 dagannoth hides, and 22,500gp to Sigli the Hunter in Rellekka. Spined armour's stats are similar to that of green dragonhide.
| Spined Set | ||||||
![]() |
Picture | Name | Requirements | Item Stats | ||
![]() |
Spined Helm | Dagannoth hide (1), Circular hide, 5,000gp | Attack | Slash: -6; Crush: -6; Magic: -6; Ranged: +6 | ||
| Defence | Stab: +6; Slash: +6; Crush: +6; Magic: +6 | |||||
![]() |
Spined Platebody | Dagannoth hide (3), Flattened hide, 10,000gp | Attack | Magic: -15; Ranged: +15 | ||
| Defence | Stab: +40; Slash: +32; Crush: +45; Magic: +20; Ranged: +40 | |||||
![]() |
Spined Chaps | Dagannoth hide (2), Stretched hide, 7,500gp | Attack | Magic: -10; Ranged: +8 | ||
| Defence | Stab: +22; Slash: +16; Crush: +24; Magic: +8; Ranged: +22 | |||||
![]() |
Spined Gloves | Null; received as drop | Attack | - | ||
| Defence | Stab: +1; Slash: +2 | |||||
![]() |
Spined Boots | Null; received as drop | Attack | - | ||
| Defence | Stab: +1; Slash: +1 | |||||
You can find Karil the Tainted's armour in the Barrows, located east of Mort'ton. To get the armour you must kill Karil the Tainted himself, and then open the chest within the dungeon of the barrows. If you are lucky, you will get a piece if not a few pieces of this type of ranger armour.
One main advantage of this armour is the 'special effect'. If you wear all three pieces of the set along with Karil's crossbow, there is a chance the special effect will take place. The special effect will lower your opponent's agility.
| Picture | Name | Attack Stats | Defence Stats | Level Required | Members? | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
![]() |
Karil's coif | +0 | +0 | +0 | -1 | +3 | +6 | +9 | +12 | +6 | +10 | 70 Defence 70 Ranged |
Yes |
![]() |
Karil's leathertop | +0 | +0 | +0 | -15 | +30 | +47 | +42 | +50 | +65 | +57 | 70 Defence 70 Ranged |
Yes |
![]() |
Karil's leatherskirt | +0 | +0 | +0 | -10 | +17 | +26 | +20 | +28 | +35 | +33 | 70 Defence 70 Ranged |
Yes |
There are also six special pieces of miscellaneous range armour and several other sets of range based equipment. Players can also use a combination of Pest Control armour to boost their ranged skill.
| Picture | Name | How to get | Range Attack Bonus | Level Required | Members? |
![]() |
Amulet of Ranging | Drop from Aquanites | +15 | None | Yes |
![]() |
Ranger Boots | Level 2 Clues | +8 | 40 Ranged | Yes |
![]() |
Robin Hood Hat | Level 3 Clues | +8 | 40 Ranged | Yes |
![]() |
Archer Helm | Buy from Skulgrimen's Battle Gear in Rellekka | +6 | 45 Defence | Yes |
![]() |
Archer Ring | Drop from Dagannoth Kings | +4 | None | Yes |
![]() |
Ava's Attractor | Reward from Animal Magnetism | +4 | 30 Ranged | Yes |
![]() |
Ava's Accumulator | Reward from Animal Magnetism | +4 | 50 Ranged | Yes |
The Void Knight Range Armour can be obtained from the Pest Control mini-game. If you wear the full Ranger set, you will recieve a 10% range bonus. The full points needed for the full Ranger set is 850.
| Picture | Name | Attack Stats | Defence Stats | PC Points Required |
Level Required | Members? | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | |||||
![]() |
Void Knight Range Helm | +0 | +0 | +0 | +0 | +0 | +6 | +6 | +6 | +6 | +6 | 200 | 42 in Attack, Strength, Defence, Constitution, Ranged, Magic 22 Prayer |
Yes |
![]() |
Void Knight Top | +0 | +0 | +0 | +0 | +0 | +45 | +45 | +45 | +45 | +45 | 250 | 42 in Attack, Strength, Defence, Constitution, Ranged, Magic 22 Prayer |
Yes |
![]() |
Void Knight Robe | +0 | +0 | +0 | +0 | +0 | +28 | +28 | +28 | +28 | +28 | 250 | 42 in Attack, Strength, Defence, Constitution, Ranged, Magic 22 Prayer |
Yes |
![]() |
Void Knight Gloves | +0 | +0 | +0 | +0 | +0 | +4 | +4 | +4 | +4 | +4 | 150 | 42 in Attack, Strength, Defence, Constitution, Ranged, Magic 22 Prayer |
Yes |
Penance armour can be obtained by trading in points from the Barbarian Assault minigame. Both of the items shown can only be obtained once you've defeated the Penance Queen. All of the Penance armour is members only.
| Picture | Name | Attack Stats | Defence Stats | Points Required | Level Required | Members? | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | |||||
![]() |
Ranger Hat | -5 | -5 | -5 | -5 | +6 | +7 | +10 | +11 | +5 | +8 | 275 in each role | 45 Defence | Yes |
![]() |
Penance Skirt | +0 | +0 | +0 | -10 | +15 | +26 | +21 | +28 | +19 | +26 | 375 in each role | 40 Defence 60 Ranged |
Yes |
Third age ranger armour is a special type of armour, surfacing after remaining hidden for centuries. It is crafted from the finest White dragonhide, and is an extremely rare reward from Level 3 Treasure Trails. Receiving this armour as a reward is any Ranger's dream, and the set is members only.
| Picture | Name | Attack Stats | Defence Stats | Level Required | Members? | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
![]() |
Third Age range Coif | +0 | +0 | +0 | -2 | +9 | +4 | +7 | +10 | +9 | +8 | 45 Defence 65 Ranged |
Yes |
![]() |
Third Age range top | +0 | +0 | +0 | -15 | +30 | +55 | +47 | +60 | +60 | +55 | 45 Defence 65 Ranged |
Yes |
![]() |
Third age range legs | +0 | +0 | +0 | -10 | +17 | +31 | +25 | +33 | +30 | +31 | 45 Defence 65 Ranged |
Yes |
![]() |
Third age vambraces | +0 | +0 | +0 | -10 | +11 | +6 | +5 | +7 | +9 | +0 | 45 Defence 65 Ranged |
Yes |
The Armadyl armour set is obtained from the God Wars Dungeon and is members only. It provides both a good ranged attack bonus and good defence bonuses.
| Picture | Name | Attack Stats | Defence Stats | Other Stats | Level Required | Members? | |||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer | ||||
![]() |
Armadyl Helmet | -5 | -5 | -5 | -5 | +10 | +6 | +8 | +10 | +10 | +8 | +0 | +1 | 70 Defence 70 Ranged |
Yes |
![]() |
Armadyl Chestplate | -7 | -7 | -7 | -15 | +33 | +56 | +48 | +61 | +70 | +57 | +0 | +1 | 70 Defence 70 Ranged |
Yes |
![]() |
Armadyl Plateskirt | -6 | -6 | -6 | -10 | +20 | +32 | +26 | +34 | +40 | +33 | +0 | +1 | 70 Defence 70 Ranged |
Yes |
Sacred Clay Armour is a reward from the Stealing Creation minigame. For each piece of the armour you wear, the combat experience you receive is doubled.
| Picture | Name | Attack Stats | Defence Stats | Other Stats | Level Required | Members? | |||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer | ||||
![]() |
Sacred Clay Coif | +0 | +0 | +0 | -1 | +2 | +4 | +6 | +8 | +4 | +4 | +0 | +0 | 40 Defence 40 Ranged |
Yes |
![]() |
Sacred Clay Leather Top | +0 | +0 | +0 | -15 | +15 | +40 | +32 | +45 | +20 | +40 | +0 | +0 | 40 Defence 40 Ranged |
Yes |
![]() |
Sacred Clay Chaps | +0 | +0 | +0 | -10 | +8 | +22 | +16 | +24 | +8 | +22 | +0 | +0 | 40 Defence 40 Ranged |
Yes |
Ava's Attractor or Accumulator is obtained as a reward from the Animal Magnetism quest. When being equipped, and whilst holding no ammo in your ammo slot, Steel or Iron arrows will be made and equipped automatically. This, however, depends on your ranged level: under 50 you will receive iron, above 50 you will receive steel. You must be moving around for them to spawn, and whilst walking around RuneScape you may also find some random metal objects appearing in your inventory (med helms, ores etc). You get an Attractor, when you finish the quest with a ranged level between 30 and 49. You gain an Accumulator if you finish the quest with a ranged level of 50 or more.
Attractor's stats are: +2 Range attack, +2 Magic defence
Accumulator's stats are: +4 Range attack, +4 Magic defence, +2 Slash defence.
At the beginning of free-play, training it is quite basic:
Make your way out to the chicken pen. There are quite a few.

The ones under Falador and west of Draynor Village, also north of Port Sarim.
Not only do you get the ranging experience, they will die quickly and you can grab their bones for prayer experience and their feathers, which can sell for a good price after you get a couple thousand. There are also chickens north east of Lumbridge, but it is usually quite crowded there, at the location given above, south of Falador.
Can I pick up my arrows? Yes, if ranging behind the lake/fence after killing a few you can just grab your arrows.
After getting to level 10 from chickens, you may either continue to 20 on them, or make your way towards the cows, which will work great until around level 25. Another option to start off your training of Range, or to progress from 20, are monks which are a good training spot until level 40.

These are the ones west of Port Sarim and south-west of Falador (near the Crafting Guild).
Good experience and you get the bones if training prayer and their beef for cooking.
Can I pick up my arrows? Yes, kill them from behind the fence and when you kill a few, grab your arrows.

Monks are found west of Edgeville and north-west of Barbarian Village, just south of Edgeville.
Excellent experience for low level ranging, and you can heal on them if neccessary. You can also pick up their bones for prayer experience.
Can I pick up my arrows? Yes, shoot from under the roof and go out to pick up your arrows after killing a few monks.
At this level, you can make your way to the Barbarian Village, just south of Edgeville.

Here you will find: Level 15 archer Barbarians, Level 17 swordsman Barbarians and Level 17 greataxe Barbarians. Stand behind the tables in the bar and shoot them. This provides great experience until around level 30, at which point it will get pretty slow, but it can still be used to 40. In a recent update the Barbarians and the Barbarian Village were changed around. There are now Barbarians that can Range you over the tables, obviously making this training spot much less desirable than before.
Great experience for free-players and it works well for people that want to train Ranged quickly. It is right next to a bank if you want to go back to the bank or grab some more arrows.
Can I pick up my arrows? Yes.
Guards are fairly good training at this level. Head to Edgeville and range the guards to the north-east of the bank. The guards at Falador center, and on the west Varrock wall are also quite good.

The guards right above the bank in Edgeville. You can attack them from behind the wilderness ditch, and they will give you great experience until level 55-60. This is the best place to train for free-players: it is usually not crowded, and it will be a great place for you to get up that ranged.
Awesome experience if you are 40 ranged and training on them, they should die quickly and give great, quick experience. In my opinion, this is one of the best free-play training spots.
Some other good places for f2p range from lvl 50-60 is in the security stronghold. The lvl 75 ankous and 27 Minotaur both can be ranged behind a pile of rocks or skeletons, or a fence. Each one also gives pretty good drops too - the Minotaurs drop piles of iron arrows very regularly, so you even stand to leave with more arrows than you began with.
Minotaurs are great experience as well, they drop loads of iron arrows and their defence level is fairly low, making this a great training place without losing arrows and getting fast experience. Moss Giants will also provide you with reasonably fast range experience. Moss Giants are located at the end of Varrock Sewers. There are various safe spots down there, so bringing food is not essential. It is a popular place to train however, so some worlds may be full to the top with other people.
Can I pick up my arrows? Yes.

After completing the Dragon Slayer quest, go to N. Karamja and down the pile of rubble on the volcano rim. Make your way to the east. You will soon find a dead end, and past it, you might see several level 82 Lesser Demons. Here you will click on the "Odd looking wall." Go past the Lesser Demons and level 45 Skeletons, as well as the level 22 skeletons guarding a rope. Go up it and you will be on Crandor Isle. Go north and you will find two Lesser Demon spawns.
Here you can sit forever and kill the Lesser Demons. Bring a fire staff and a few nature runes if you want to cast High Level Alchemy on some of the drops (Rune Medium Helmets and assorted Mithril items). You can also find some lessers inside the dungon but they might be a lot more dangerous to mess around with.
You will get great experience and great drops. This is the best high-level free-play training.
Can I pick up my arrows? Yes.
I would recommend you have at least 40 ranged, in order to maximize full advantage over training in members. If not, you could either train at the Gnome Troops South of Ardougne, or use the free-play spots.

This spot requires the completion of the Fishing Contest quest, and it proves to be a great training spot to about level 50. In fact, this should go very quick, and it should not be too boring, because it provides fast levels.
Good experience and quick levels, but there is nothing special about it. You have to wait until 50 for that.
Can I pick up my arrows? Yes.
Another sweet spot would be Experiments. With 1000 life points, 400 XP per kill, and low defence, these monsters are quite the experience. However, they only drop bones, so if you wish to bury them, you can. Very fast experience at low levels of range.
Can I pick up my arrows? Yes.
You have two options here; one is slightly better than the other is, but you may not be able to get there.
Note: You could also try Fire Giants under the waterfall, if you have completed the Waterfall Quest.

This is the easier one to get to; north of West Ardougne, under the Chaos Druid Dungeon, are many ogres. You also need level 46 thieving.
Great experience and nice prayer experience, because of the Big Bones.
Tactic: Stand behind the rocks and range one ogre then collect the arrows and bones and go back behind the rock, as they cant reach you here.
Can I pick up my arrows? Yes.

On the RuneScape World Map, this location is named the Combat Training Camp and can be found North-West of Ardougne. You must have completed the Plague City and Biohazard quests to gain access to this area. Here you will find about nine fast-spawning ogres in a cage. Although a popular training spot, it is great experience even with three or four people there with you.
If you want to get to 70 ranged, and want to get some prayer levels in the mean time, this is the best spot. It is worth doing the quest just to gain access.
This training area also allows you to pick up your ammo, so there's almost no waste of money, and also great experience!
Great experience and great Prayer experience; in each sitting I get a Prayer level and a few Ranged levels.
Can I pick up my arrows? Yes, but since it is too much of a hassle going around the gate, it is not recommended.

If you want to get from 70-99 ranged, and get tons of prayer levels in the process, this is the spot you will be living at. Many high-leveled players get from 90 to 99 Ranged here, and there is no secret - it is an awesome spot.
If you are not collecting hides, you may want to bring a Fire Staff and some nature runes to cast High Level Alchemy on some of the drops (Rune Daggers and assorted Mithril stuff).
There are many spots to stand here to not be attacked, but you may still want to bring a shield, just in case you are leaving and do not want to get killed on the way out. You will also need a dusty key to enter the cavern.
If you are going to get to 99 Ranged, it will be here. It is better, quicker experience than Black Dragons, but with slightly worse drops. Still, stay at Blue Dragons, because Black Dragons will be time-consuming, and very slow to kill unless you have level 85+ ranged.
Awesome experience, awesome prayer experience, and good drops for quick cash.
Can I pick up my arrows? Yes

These Fire Giants are, in most rangers opinions, the best monster to train on at even as low as level 60 ranging, all the way to 99. Not only do they serve as good experience, but the drops are simply fantastic; including half keys, dragon med helms, shield left halves, rune items, fire battlestaffs, and much more!
As mentioned above, this place is great experience - one of the best for rangers/magers, not considering the drops. No money wasted here, the rune scimitars and half keys pay for it. Only thing to get started for this is the Waterfall quest, or the ability to access the Brimhaven Dungeon, as there are also plenty of fire giants there too.
Can I pick up my arrows? Yes

There are Greater Demons galore here. They can drop level three clue scrolls, which means you could get anything from a handful of runes to a Zamorak Platebody or Robin Hood Hat, or Rune Full Helmets and various other drops.
Awesome experience and INCREDIBLE loot make this spot more than worth doing. Do not forget to bring a load of telekinetic grab runes. Worthwhile grabs are: chaos runes, death runes, rune full helms, dragon items, clue scrolls, half keys, and gems. You need to have started and partially completed Watch Tower quest to gain access.
Can I pick up my arrows? No

There are about four Black Demons you can Range in Edgeville Dungeon, and approx. 20+ in Taverley Dungeon. There are many pillars you can hide behind while ranging so they cannot hit. When you come it might be a good idea to bring some food just incase, because Black Demons can hit in the 160s if you get too close too them.
Black Demons are not great experience, but they do have good drops, similar to Greater Demons, except they do not drop level 3 Clue Scrolls. They drop anything from Herbs to Dragon Left Half Shields; also, they drop Rune Mediums frequently and other Rune items too. Watch out for arrow stealers, as it takes a bit long to kill them unless you have like 85-90+ Ranged. Make sure you bring a Fire Staff and some Nature Runes with you for High Alchemy.
Not amazing Ranged exp, but good drops and a small chance of getting Dragon items, nothing except a Dusty Key is required to get to them.
Can I pick up my arrows? Yes

To be able to reach these, you must have started the Regicide Quest and gone through the The Underground Pass. There are two types of Elves, the Archers with bows (do not try to Range them as they will Range you back) and the Warriors with pikes. Since the Warrior's pikes are like a Halberd and can hit up to two spaces in front of them, you must stand behind something by at least one space when you Range them if you do not want them to hit you. Elves are good as they tend not to be too crowded, plus they drop level 3 Clue Scrolls and Half Keys.
Ok drops and good exp if you have a high enough Ranged level, you should bring some food because it takes awhile getting used to them and the traps might deal you some damage.
Can I pick up my arrows? Yes.

It helps if you have the Trollheim Teleport spell to get to these, as it is quite a long walk. You should definitely bring along some Natures and Fires because they drop many things good to High Alchemize, like Steel Plates, Adamant Kites, and almost every type of Warhammer. In addition, the odd Granite Shield makes them great for drops too. Ensure not to attack the one with the sword, as he hits hard and will quickly kill anyone in ranging armour.
Drops great items such as a Rune Warhammer, 16 Nature Runes, and a Granite Shield. They are more vulnerable to arrows then you would think, and thus give great Ranged experience, and Prayer experience since they drop Big Bones. Plus they respawn incredibly fast (like 30 seconds) so once you have picked up your arrows and buried the bones there is another one waiting to be killed.
Due to Jagex's recent updates, safespotting for the Troll Generals no longer works except for the first one. Hide behind the counter and range it.
Can I pick up my arrows? Yes.

You can kill these at the gold mine, just east of the bank. Shoot an arrow at a monster and trap it behind the rocks. The experience you get here isn't that good, but the drops (obsidian capes and shields) make up for that. When training in The TzHaar, always watch your health. The monsters are not aggressive, but they have a high level and they can hit hard. When ranging here, be sure to take some food, lobsters will do. Don't kill the TzHaar-Xils with obsidian rings, they can reach over the rocks and hit you.
Can I pick up my arrows? Yes
Yaks are a very popular training spot as they are not aggressive, have very low max hits, and have high life points. To access the Yak pens, you need to have started The Fremennik Isles quest. Ranging potions and some food are still recommended in case of emergencies.
Can I pick up my arrows? Yes
First of all, for this range training method you will need a large sum of money. Progressing from 85 to 99 ranged will cost you about 35-40Mil but only 50 hours of training. Training with red chinchompas properly can lead to 250k+ experience per hour.
The concept of training with red chinchompas is as follows: they do splash damage and can hit up to 170. This means that each chinchompa gives a huge amount of experience if used correctly. The best places to use these red firecrackers is in the Chaos Tunnels on Mummies, making the splash damage extremely effective.
Requirements and Recommendations:- 43 prayer: This is a must. Needed for protect from Melee Prayer 60+ Prayer is recommended to save money in prayer potions.
- 55 Ranged: Required to wield and use red chinchompas. Level 85+ Ranged is recommended for the best results in terms of experience to money.
- Access Notes: There are no requirements to enter the Chaos Tunnels.
Your equipment should look like this:
![]() |
Helm: Zamorak, Guthix or Saradomin Blessed dragonhide coif, Third age range coif, Robin Hood hat, Archer helm, or Karil's coif. Amulet: Holy/Unholy Symbol, Glory Amulet, Fury Amulet, Stole, or anything that adds a prayer bonus. Body: Black dragonhide body, Third age range body, or Karil's top. Legs: Black dragonhide chaps, Third age range legs, or Karil's skirt. Shield: Zamorak book, Guthix or Saradomin book. Gloves: Barrows gloves, Black dragonhide vambraces. Boots: Ranger boots, snakeskin boots, white boots (white knight armour - prayer bonus). Cape: Zamorak, Guthix or Saradomin cloak, Fire cape, Skill cape, Ava's accumulator. |
The Inventory
Your Inventory should look like this:
![]() |
Ranging Potion: Used to receive more Experience while training. Prayer Potions: Protect from Melee. Sharks: Used instead of prayer to get to the location, any food (Lobster+) can be used. Tele Tab: Teleport from the location, any tab can be used. |
Also a Shark can be replaced by a Holy Wrench to receive more Prayer while drinking a Prayer Potion.
Chaos Tunnels:
Once you arrive in the Mummy section of the Chaos Tunnels, activate your protect from melee prayer. One of this biggest benefits of using the Mummies over the Skeleton Monkeys is the drops, and you also don't need to worry about their bones for respawns. You may need to walk around a little bit to draw out all the Mummies - they have a tendency to get stuck on walls and bushes.
The Dwarf Cannon is one of the most powerful range weapons available. This weapon is also very heavy, so when using it, be sure to bring as few items as possible or you will run out of energy fast. To get this weapon, you have to complete the Dwarf Cannon quest. Once you complete it, you can buy it from Nulodion, for 750,000gp. It is cheaper to buy all the cannon parts from Nulodion, at once instead of buying each part separately. If you buy it separately, you will have to pay 800,000gp. To buy the entire cannon at once talk to Nulodion, instead of trading him and buying it from his shop. It is recommended to buy the cannon from other players, as players sell it for a lower price.
The cannon uses steel cannonballs that you must make, out of steel bars of course. One steel bar will provide you with four cannonballs. The cannon can hold 30 cannonballs at a time, once they run out, you will get a message, and you will have to put 30 more cannonballs in it. The cannon will also decay eventually, after you use it a lot. Do not worry if it decays, you can get another one from Nulodion free of charge. You can also prevent it from decaying by picking it up and setting it back up when you get a message saying it is about to decay. Also, the cannon is sometimes not as effective as a regular bow and arrow due to the fact that you only receive 2 exp per damage done rather than the 4 exp per damage normally rewarded.
High alching cannon parts will get you 112.500 gp.
You will not get hitpoint experience when using a cannon.
Warning! When carrying cannon parts and a whip, you will lose your whip when you die.
| Picture | Cannon Part | Price Separately |
![]() |
Cannon Base | 200,000gp |
![]() |
Cannon Furnace | 200,000gp |
![]() |
Cannon Stand | 200,000gp |
![]() |
Cannon Barrel | 200,000gp |
- Big Chompy Bird Hunting: 740 XP
- Death to the Dorgeshuun: 2,000 XP
- Heroes' Quest: 2,075 XP
- Horror From the Deep: 4,662 XP
- Recipe for Disaster: 1,500 XP
- Temple of Ikov: 10,500 XP
- Zogre Flesh Eaters: 2,000 XP
- Dream Mentor: 15,000 XP in either Ranged, Magic, Constitution, Strength or Defence.
- Meeting History: 2,500 XP in any skill of your choice over level 25.
- A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
- Great Brain Robbery, The: 5,000 XP for any skill of your choice over level 30.
- Legends' Quest: 7,650-30,600 XP (4 x 7,650 is given to 4 skills from a list of skills).
- One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- Recipe for Disaster: 20,000 XP for any skill of your choice over level 50.
- Darkness Of Hallowvale: 6,000 XP (3 x 2,000 lamps for any skill of your choice).
- Legacy of Seergaze: 7,500 XP (3 x 2,500 tomes for any skill of your choice).
- Troll Stronghold: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- A Tail Of Two Cats: 2,500-5,000 XP (2 x 2,500 lamps for any skill of your choice over level 30).
- While Guthix Sleeps: 100,000-400,000 XP (4 x 100,000 lamps for any skill of your choice over level 65).
- The Temple At Senntisten: 20,000-40,000 XP (2 x 20,000 lamps in any combat skill of your choice over level 50, excluding Prayer).
- Blood Runs Deep: 150,000 - 450,000 XP (3 x 150,000 lamps for any combat skill over level 75, excluding Summoning).
- Contact!: 7,000-14,000 XP (2 x 7,000 lamps in any combat skill of your choice over level 30).





















































































































































































