Magic - Guides - Zybez Runescape

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This is guide is out of date with the release of the Evolution of Combat. Please bear with us as we try our hardest to get this re-done as soon as possible.

Zybez RuneScape Help's Screenshot of a Mage Casting Fire Wave
Table of Contents
1.0 - Introduction
Zybez RuneScape Help's Lumbridge Tele Home Spell

Magic is a unique skill used for teleporting, enchanting, and most importantly fighting. From preventing an opponent from moving, to converting items to gold, and even magically bake pies, Magic is a very diverse skill that comes in handy all the time.

Runes are small magical stones that are required to cast magical spells. Runes can be created using the Runecrafting skill or bought from magic shops and other players. Once a spell has been cast, the runes get used up and disappear.


2.0 - The Basics of Magic
Zybez RuneScape Help's Image of the Magic Interface

Magic is a fairly simple skill in that all of the spells are listed in the magic spellbook interface, located on the right hand side along with the other buttons.

There are many small icons in this interface that represent the spells. Any icon that is not lit up is a spell that you either do not have the required runes/staves for, or you do not have the required level to cast it. If a spell icon is lit up, you have both the required runes and the required level and thus can cast that spell.

When your cursor is hovered over a spell icon, the information on that spell will be displayed through a box on the bottom. The name of the spell and the Magic level requirement is shown, and just below it is a brief description. At the bottom are the rune/item requirements for the spell. The numbers below tell you how many runes/items you need to cast the spell.

If the number below a rune/item is green, the requirement for that rune has been fulfilled. However if a number is red, you will need more of that rune/item to cast the spell. When all of the numbers are green and the icon is lit, you have all of the rune and item requirements to cast the spell.

Casting a spell is also simple. Left-clicking a combat spell allows you to autocast that spell, meaning you will automatically keep casting that spell when you attack an enemy, while casting only once is done through right-clicking and selecting cast. For any other non-combat spell, autocasting is not possible.

Note that this is reversed for Ancient Magicks; left-clicking a combat spell icon on that spellbook will allow you to cast once, while the autocast option can be activated by right-clicking and selecting the option.

A button on the bottom with a shield icon allows defensive casting, meaning the experience gained for magic damage will be split between Magic and Defence experience, where for 1 damage dealt, 1 experience point will be given to Magic and Defence. There are also other buttons that let you toggle the visibility of combat, teleport, skill-based and miscellaneous spells, as well as the option to organise your spells based on combat, teleports or level in ascending order.

3.0 - The Runes

To cast any spell, you need the required runes in your inventory. The best way to obtain these runes is from the Grand Exchange, or by Runecrafting. Alternatively, you can buy them from any of the Rune Shops throughout the world. However, this will usually be more costly. These tables give details of all of the runes currently available.


Picture Name Main uses
Zybez RuneScape Help's Screenshot of a Air Rune Air rune Elemental rune - usually compliments other kinds of runes for different spells
Zybez RuneScape Help's Screenshot of a Water Rune Water rune Elemental rune - usually compliments other kinds of runes for different spells
Zybez RuneScape Help's Screenshot of a Earth Rune Earth rune Elemental rune - usually compliments other kinds of runes for different spells
Zybez RuneScape Help's Screenshot of a Fire Rune Fire rune Elemental rune - usually compliments other kinds of runes for different spells
Zybez RuneScape Help's Screenshot of Mind Rune Mind rune Strike spells, Magic Dart spell.
Zybez RuneScape Help's Screenshot of a Body Rune Body rune Weaken, Curse or Confuse spells
Zybez RuneScape Help's Screenshot of a Cosmic Rune Cosmic rune Enchanting spells
Zybez RuneScape Help's Screenshot of a Chaos Rune Chaos rune Bolt spells, Ancient Magicks Rush or Burst spells
Zybez RuneScape Help's Screenshot of an Astral Rune Astral rune[M] Lunar spells
Zybez RuneScape Help's Screenshot of a Nature Rune Nature rune High-alchemy, Superheat item, Bind, Snare or Entangle spells.
Zybez RuneScape Help's Screenshot of a Death Rune Death rune Blast or Surge spells, Vengeance, Ancient Magicks Rush, Burst, Blitz or Barrage spells.
Zybez RuneScape Help's Screenshot of a Law Rune Law rune Teleport spells, Teleport block
Zybez RuneScape Help's Screenshot of a Blood Rune Blood rune[M] Wave or Surge spells, Ancient Magicks Blitz, Barrage and Blood spells, God spells
Zybez RuneScape Help's Screenshot of a Soul Rune Soul rune[M] Vulnerability, Enfeeble and Stun spells, Ancient Magicks Shadow and Miasmic spells

3.1 - Combination runes

Combination runes are runes that take the place of two elemental runes, with each of the replacements shown below in the table for their respective combination runes. The only source of these kinds of runes are monster drops (in particular, Spiritual mages in the God Wars Dungeon drop most of them in very small quantities) or by using the Runecrafting skill to create them. They are mainly used for convenience because inventory space is saved. Most of them, however, are fairly expensive and the process of creating them can also be pricey.

If a spell uses up one elemental rune with a combination rune being used up for that, that combination rune is used up. For example, if Wind strike, requiring one Mind rune and Air rune, was cast with a Mist rune taking the place of the Air rune, the Mist rune will be used up. This will mean that the other elemental rune represented, in this case the Water rune, will be wasted. Because of this, beware when using combination runes since it is possible that you will be wasting them.


Picture Name Combination
Zybez RuneScape Help's Screenshot of a Mist Rune Mist rune[M] Air + Water
Zybez RuneScape Help's Screenshot of a Dust Rune Dust rune[M] Air + Earth
Zybez RuneScape Help's Screenshot of a Mud Rune Mud rune[M] Water + Earth
Zybez RuneScape Help's Screenshot of a Lava Rune Lava rune[M] Earth + Fire
Zybez RuneScape Help's Screenshot of a Smoke Rune Smoke rune[M] Air + Fire
Zybez RuneScape Help's Screenshot of a Steam Rune Steam rune[M] Fire + Water
3.2 - Runecrafting

Runecrafting is a skill that grants you the ability to create runes from Rune essence. To start Runecrafting, you need to have completed the Rune Mysteries quest. In order for you to make a certain rune, you will need to have Rune essence and a Talisman, Tiara or Talisman staff of the same type of the rune you are going to craft, to gain access to that altar which is located somewhere around the world.

The Altars are scattered around the world and are in the form of Mysterious ruins from the outside, which can be entered with your Talisman, Tiara or Talisman staff. The altar inside these ruins is the structure that helps you create your runes. Select the “Craft-rune” option of it, and all carried Rune essence will be transformed into your runes.

For a more detailed explanation regarding Runecrafting, please visit our Runecrafting skill guide.

4.0 - The Spells

Any spell, except for the Home teleport spell, requires Runes to cast. Typically, lower level spells will need less Runes to cast, while higher level spells usually require more runes, a more expensive rune, or sometimes both.

Every spell gives experience when you cast it, even if you fail it. Combat spells give extra magic experience as well as Constitution experience depending on the amount of damage you deal per spell. Non-combat spells (teleporting, alchemy, enchanting, charge, binding etc.) do not give any extra experience besides the base experience; you do not gain any Constitution experience when using such spells.

For combat spells, you receive:

  • 2 Magic XP per 10 damage you inflict on your opponent.
  • 1.33 Constitution XP per 10 damage you inflict on your opponent.

Tip: A player-owned house with directed portals can teleport you to some locations featured in the normal spellbook. This allows you to teleport to other locations when teleporting to your own house, and is especially useful for anyone who want to keep their Ancient or Lunar magick spellbook activated, but still want to teleport to such locations. These are made using the Construction skill, requiring at least level 50 Construction to purchase a Portal chamber for these portals.

Teleport tablets from that spellbook can also be made with the appropriate runes, regardless of the spellbook activated. This will help in saving you from needing to switch to the regular spellbook frequently. Alternatively, a stockpile of these tablets can be made beforehand. For more information about these tablets, see the POH tablets section of this guide.

Below are some informative tables which show the spells you can cast at every level, their corresponding potential damage if they are an offensive spell, the base experience gained when casting that particular spell, as well as other information you might need to know about these spells.

4.1 - The Regular Spells
Zybez Runescape Help's screenshot of a player casting Earth Wave.

The regular spellbook is the default spellbook which you will use. It is the one you start with upon creating a new character, but despite this, it contains some of the most useful spells. Some highlights include the High-level alchemy spell, which converts items into gold, and deadly combat spells like Fire surge or the three god spells: Saradomin strike, Flames of Zamorak and Claws of Guthix. The teleportation spells can take players to various towns, including Varrock to reach the Grand Exchange quickly, making the regular spellbook particularly useful when it comes to getting around. This table shows a list of every spell which you can cast.










Picture Level Spell (Max Hit) Effects Runes Required Base Exp
Zybez RuneScape Help's Screenshot of Lumbridge Home Teleport Icon 0 Lumbridge Home Teleport Teleports to lumbridge - You cannot use this spell when in combat No Runes Needed 0
Zybez RuneScape Help's Screenshot of Wind Strike Icon 1 Wind Strike (20) A basic Air missile Zybez RuneScape Help's Screenshot of Wind Runes Required 5.5
Zybez RuneScape Help's Screenshot of Confuse Icon 3 Confuse Reduces your opponent's attack by 5% Zybez RuneScape Help's Screenshot of Runes Required 13
Zybez RuneScape Help's Screenshot of Water Strike Icon 5 Water Strike (40) A basic Water missile Zybez RuneScape Help's Screenshot of Runes Required 7.5
Zybez RuneScape Help's Screenshot of Enchant Level 1 Jewellery Icon 7 Enchant Level 1 Jewellery For use on Sapphire jewellery - turns Sapphire necklace into Games necklace, Sapphire ring into Ring of recoil, Sapphire bracelet into Bracelet of clay, and Sapphire amulet into Amulet of magic. Zybez RuneScape Help's Screenshot of Runes Required 17.5
Zybez RuneScape Help's Screenshot of Earth Strike Icon 9 Earth Strike (60) A basic Earth missile Zybez RuneScape Help's Screenshot of Runes Required 9.5
Zybez RuneScape Help's Screenshot of Mobilising Armies Teleport Icon 10 Mobilising Armies Teleport[M] Teleports you to the Mobilising Armies mini-game. Zybez RuneScape Help's Screenshot of Runes Required 19
Zybez RuneScape Help's Screenshot of Weaken Icon 11 Weaken Reduces your opponent's strength by 5% Zybez RuneScape Help's Screenshot of Runes Required 20.5
Zybez RuneScape Help's Screenshot of Fire Strike Icon 13 Fire Strike (80) A basic Fire missile Zybez RuneScape Help's Screenshot of Runes Required 11.5
Zybez RuneScape Help's Screenshot of Bones to Bananas Icon 15 Bones to Bananas Changes all held Bones into Bananas Zybez RuneScape Help's Screenshot of Runes Required 25
Zybez RuneScape Help's Screenshot of Wind Bolt Icon 17 Wind Bolt (90) A low level Air missile Zybez RuneScape Help's Screenshot of Runes Required 13.5
Zybez RuneScape Help's Screenshot of Curse Icon 19 Curse Reduces your opponent's defence by 5% Zybez RuneScape Help's Screenshot of Runes Required 29
Zybez RuneScape Help's Screenshot of Bind Icon 20 Bind Holds your opponent for 5 seconds Zybez RuneScape Help's Screenshot of Runes Required 30
Zybez RuneScape Help's Screenshot of Low Level Alchemy Icon 21 Low Level Alchemy Converts an item into gold Zybez RuneScape Help's Screenshot of Runes Required 31
Zybez RuneScape Help's Screenshot of Water Bolt Icon 23 Water Bolt (100) A low level Water missile Zybez RuneScape Help's Screenshot of Runes Required 16.5
Zybez RuneScape Help's Screenshot of Varrock Teleport Icon 25 Varrock Teleport Teleports you to Varrock Zybez RuneScape Help's Screenshot of Runes Required 35
Zybez RuneScape Help's Screenshot of Enchant Level 2 Jewellery Icon 27 Enchant Level 2 Jewellery For use on Emerald jewellery - turns Emerald necklace into Binding necklace, Emerald ring into Ring of duelling, Emerald bracelet into Castlewar brace, and Emerald amulet into Amulet of defence. Zybez RuneScape Help's Screenshot of Runes Required 37
Zybez RuneScape Help's Screenshot of Earth Bolt Icon 29 Earth Bolt (110) A low level Earth missile Zybez RuneScape Help's Screenshot of Runes Required 19.5
Zybez RuneScape Help's Screenshot of Lumbridge Teleport Icon 31 Lumbridge Teleport Teleports you to Lumbridge Zybez RuneScape Help's Screenshot of Runes Required 41
Zybez RuneScape Help's Screenshot of Telekinetic Grab Icon 33 Telekinetic Grab Take an item you can see but cannot reach Zybez RuneScape Help's Screenshot of Runes Required 43
Zybez RuneScape Help's Screenshot of Fire Bolt Icon 35 Fire Bolt (120) A low level Fire missile Zybez RuneScape Help's Screenshot of Runes Required 22.5
Zybez RuneScape Help's Screenshot of Falador Teleport Icon 37 Falador Teleport Teleports you to Falador Zybez RuneScape Help's Screenshot of Runes Required 48
Zybez RuneScape Help's Screenshot of Crumble Undead Icon 39 Crumble Undead (150) Hits Skeletons, Ghosts, Shades and Zombies hard Zybez RuneScape Help's Screenshot of Runes Required 24.5
Zybez RuneScape Help's Screenshot of House teleport Icon 40 House Teleport[M] Teleports you to your house Zybez RuneScape Help's Screenshot of Runes Required 30
Zybez RuneScape Help's Screenshot of Wind Blast Icon 41 Wind Blast (130) A medium level Air missile Zybez RuneScape Help's Screenshot of Runes Required 25.5
Zybez RuneScape Help's Screenshot of Superheat Icon 43 Superheat Item Smelt an ore without a furnace Zybez RuneScape Help's Screenshot of Runes Required 53
Zybez RuneScape Help's Screenshot of Camelot Teleport Icon 45 Camelot Teleport[M] Teleports you to Camelot Zybez RuneScape Help's Screenshot of Runes Required 55.5
Zybez RuneScape Help's Screenshot of Water Blast Icon 47 Water Blast (140) A medium level Water missile Zybez RuneScape Help's Screenshot of Runes Required 28.5
Zybez RuneScape Help's Screenshot of Enchant Level 3 Jewellery Icon 49 Enchant Level 3 Jewellery For use on Ruby jewellery - turns Ruby necklace into Digsite pendant (a Clean necklace must be found while cleaning items in Varrock museum to learn this), Ruby ring into Ring of forging, Ruby bracelet into Inoculation brace, and Ruby amulet into Amulet of strength. Zybez RuneScape Help's Screenshot of Runes Required 59
Zybez RuneScape Help's Screenshot of Iban Blast Icon 50 Iban Blast (250)[M] Summons the wrath of Iban. Requires an Iban's staff to cast. Zybez RuneScape Help's Screenshot of Runes Required 30
Zybez RuneScape Help's Screenshot of Snare Icon 50 Snare[M] Holds your opponent for 10 seconds Zybez RuneScape Help's Screenshot of Runes Required 60.5
Zybez RuneScape Help's Screenshot of Magic Dart Icon 50 Magic Dart (190)[M] A magic dart of slaying. Requires either a Slayer's staff or Staff of light to cast. Zybez RuneScape Help's Screenshot of Runes Required 30
Zybez RuneScape Help's Screenshot of Ardougne Teleport Icon 51 Ardougne Teleport[M] Teleports you to Ardougne. Requires completion of the Plague City quest. Zybez RuneScape Help's Screenshot of Runes Required 61
Zybez RuneScape Help's Screenshot of Earth Blast Icon 53 Earth Blast (150) A medium level Earth missile Zybez RuneScape Help's Screenshot of Runes Required 31.5
Zybez RuneScape Help's Screenshot of High Level Alchemy Icon 55 High Level Alchemy Converts an item into more gold Zybez RuneScape Help's Screenshot of Runes Required 65
Zybez RuneScape Help's Screenshot of Charge Water Orb Icon 56 Charge Water Orb[M] Needs to be cast on a Water Obelisk (get there through a ladder in Taverley Dungeon). Requires Unpowered orbs. Zybez RuneScape Help's Screenshot of Runes Required 56
Zybez RuneScape Help's Screenshot of Enchant Level 4 Jewellery Icon 57 Enchant Level 4 Jewellery For use on Diamond jewellery - turns Diamond necklace into Phoenix necklace, Diamond ring into Ring of life, Diamond bracelet into Forinthry bracelet, and Diamond amulet into Amulet of power. Zybez RuneScape Help's Screenshot of Runes Required 67
Zybez RuneScape Help's Screenshot of Watchtower Teleport Icon 58 Watchtower Teleport[M] Teleports you to the Watchtower (located just north of Yanille). Requires completion of the Watchtower quest. Zybez RuneScape Help's Screenshot of Runes Required 68
Zybez RuneScape Help's Screenshot of Fire Blast Icon 59 Fire Blast (160) A medium level Fire missile Zybez RuneScape Help's Screenshot of Runes Required 34.5
Zybez RuneScape Help's Screenshot of Bones to Peaches Icon 60 Bones to Peaches[M] Converts bones into Peaches. This spell must be learned at the Mage Training Arena. Zybez RuneScape Help's Screenshot of Runes Required 35.5
Zybez RuneScape Help's Screenshot of Saradomin Strike Icon 60 Saradomin Strike (200)[M] Summons the power of Saradomin. Requires a Saradomin staff to cast. Zybez RuneScape Help's Screenshot of Runes Required 61
Zybez RuneScape Help's Screenshot of Claws of Guthix Icon 60 Claws of Guthix (200)[M] Summons the power of Guthix. Requires a Guthix staff to cast. Zybez RuneScape Help's Screenshot of Runes Required 61
Zybez RuneScape Help's Screenshot of Flames of Zamorak Icon 60 Flames of Zamorak (200)[M] Summons the power of Zamorak. Requires a Zamorak staff to cast. Zybez RuneScape Help's Screenshot of Runes Required 61
Zybez RuneScape Help's Screenshot of Charge Earth Orb Icon 60 Charge Earth Orb[M] Needs to be cast on an Earth Obelisk (located in Edgeville Dungeon). Requires Unpowered orbs. Zybez RuneScape Help's Screenshot of Runes Required 70
Zybez RuneScape Help's Screenshot of Trollheim Teleport Icon 61 Trollheim Teleport[M] Teleports you to Trollheim. Requires completion of the Eadgar's Ruse quest. Zybez RuneScape Help's Screenshot of Runes Required 68
Zybez RuneScape Help's Screenshot of Wind Wave Icon 62 Wind Wave (170)[M] A high level Air missile Zybez RuneScape Help's Screenshot of Runes Required 36
Zybez RuneScape Help's Screenshot of Charge Fire Orb Icon 63 Charge Fire Orb[M] Needs to be cast on a Fire Obelisk (located in Taverley Dungeon). Requires Unpowered orbs. Zybez RuneScape Help's Screenshot of Runes Required 73
Zybez RuneScape Help's Screenshot of Ape Atoll Teleport Icon 64 Ape Atoll Teleport[M] Teleports you to Ape Atoll. Requires completion of King Awowogei's part of the Recipe for Disaster quest. Zybez RuneScape Help's Screenshot of Runes Required 74
Zybez RuneScape Help's Screenshot of Water Wave Icon 65 Water Wave (180)[M] A high level Water missile Zybez RuneScape Help's Screenshot of Runes Required 37.5
Zybez RuneScape Help's Screenshot of Charge Air Orb Icon 66 Charge Air Orb[M] Needs to be cast on an Air Obelisk (get there through a ladder in Edgeville Dungeon). Requires Unpowered orbs. Zybez RuneScape Help's Screenshot of Runes Required 76
Zybez RuneScape Help's Screenshot of Vulnerability Icon 66 Vulnerability[M] Reduces your opponent's defence by 10% Zybez RuneScape Help's Screenshot of Runes Required 76
Zybez RuneScape Help's Screenshot of Enchant Level 5 Jewellery Icon 68 Enchant Level 5 Jewellery[M] For use on Dragonstone jewellery - turns Dragon necklace into Skills necklace, Dragonstone ring into Ring of wealth, Dragon bracelet into Combat bracelet, and Dragonstone amulet into Amulet of glory. Zybez RuneScape Help's Screenshot of Runes Required 78
Zybez RuneScape Help's Screenshot of Earth Wave Icon 70 Earth Wave (190)[M] A high level Earth missile Zybez RuneScape Help's Screenshot of Runes Required 40
Zybez RuneScape Help's Screenshot of Enfeeble Icon 73 Enfeeble[M] Reduces your opponent's strength by 10% Zybez RuneScape Help's Screenshot of Runes Required 83
Zybez RuneScape Help's Screenshot of Teleother Lumbridge Icon 74 Teleother Lumbridge[M] Teleports target to Lumbridge Zybez RuneScape Help's Screenshot of Runes Required 84
Zybez RuneScape Help's Screenshot of Fire Wave Icon 75 Fire Wave (200)[M] A high level Fire missile Zybez RuneScape Help's Screenshot of Runes Required 42.5
Zybez RuneScape Help's Screenshot of Storm of Armadyl Icon 77 Storm of Armadyl[M] A high level spell. Zybez RuneScape Help's Screenshot of Runes Required 91
Zybez RuneScape Help's Screenshot of Entangle Icon 79 Entangle[M] Holds your opponent for 15 seconds Zybez RuneScape Help's Screenshot of Runes Required 91
Zybez RuneScape Help's Screenshot of Stun Icon 80 Stun[M] Reduces your opponent's attack by 10% Zybez RuneScape Help's Screenshot of Runes Required 90
Zybez RuneScape Help's Screenshot of Charge Icon 80 Charge[M] Temporarily increases the max hit of the three God Spells Zybez RuneScape Help's Screenshot of Runes Required 180
Zybez RuneScape Help's Screenshot of Wind Surge Icon 81 Wind Surge (220)[M] A very high level air missile Zybez RuneScape Help's Screenshot of Runes Required 75
Zybez RuneScape Help's Screenshot of Teleother Falador Icon 82 Teleother Falador[M] Teleports target to Falador Zybez RuneScape Help's Screenshot of Runes Required 92
Zybez RuneScape Help's Screenshot of the Teleblock Icon 85 Teleport Block Prevents targets from teleporting for five minutes. Zybez RuneScape Help's Screenshot of Runes Required 80
Zybez RuneScape Help's Screenshot of Water Surge Icon 85 Water Surge (240)[M] A very high level water missile Zybez RuneScape Help's Screenshot of Runes Required 80
Zybez RuneScape Help's Screenshot of Enchant Level 6 Jewellery Icon 87 Enchant Level 6 Jewellery[M] For use on Onyx jewellery - turns Onyx necklace into Berserker necklace, Onyx ring into Ring of stone, Onyx bracelet into Regen bracelet, and Onyx amulet into Amulet of fury. Zybez RuneScape Help's Screenshot of Runes Required 85
Zybez RuneScape Help's Screenshot of Earth Surge Icon 90 Earth Surge (260)[M] A very high-level earth missile Zybez RuneScape Help's Screenshot of Runes Required 85
Zybez RuneScape Help's Screenshot of Teleother Camelot Icon 90 Teleother Camelot[M] Teleports target to Camelot Zybez RuneScape Help's Screenshot of Runes Required 100
Zybez RuneScape Help's Screenshot of Fire Surge Icon 95 Fire Surge (280)[M] A very high level fire missile Zybez RuneScape Help's Screenshot of Runes Required 90

Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt

Gem-tipped bolts can be enchanted with spells to give them an extra effect when used in combat. These spells appear under a different menu in the form of a spell icon, which can be found in the spellbook near the top. This menu can only be accessed by members, so all bolt-enchanting spells are only available for them. One cast of a bolt-enchanting spell enchants 10 bolts at a time. Here is a list of the bolt-enchanting spells, the runes needed to cast them and the bolts which they can be used on.

Level Spell Picture Bolt Effect Runes Required Base Exp
4 Lucky Lightning Zybez RuneScape Help's Screenshot of an Opal Bolt Opal-tipped bronze Chance of a lightning bolt striking your opponent and causing extra damage Zybez RuneScape Help's Screenshot of Runes Required 14
7 Clear Mind Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Sapphire-tipped mithril Chance of lowering your opponents Prayer points and giving part of them to you Zybez RuneScape Help's Screenshot of Runes Required 17
14 Earth's Fury Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Jade-tipped blurite Chance of knocking your opponent to the ground - agile opponents may resist this Zybez RuneScape Help's Screenshot of Runes Required 24
24 Sea Curse Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Pearl-tipped iron Chance of a mighty bolt of water crashing down upon your opponent - This is negated by opponents wielding Water staves, but is increased against fiery opponents Zybez RuneScape Help's Screenshot of Runes Required 34
27 Magical Poison Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Emerald-tipped mithril Bolts count as having super poison with an increased chance of poisoning your opponent Zybez RuneScape Help's Screenshot of Runes Required 37
29 Down to Earth Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Red topaz-tipped steel Chance of lowering your opponent's Magic level Zybez RuneScape Help's Screenshot of Runes Required 39
49 Blood Forfeit Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Ruby-tipped adamant Chance of losing up to 10% of your life points to inflict up to 20% damage on your opponent - does not work if you can't spare the life points Zybez RuneScape Help's Screenshot of Runes Required 59
57 Armour Piercing Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Diamond-tipped adamant Chance of reducing your opponent's defence against Ranged attacks Zybez RuneScape Help's Screenshot of Runes Required 67
68 Dragon's breath Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Dragonstone-tipped rune Chance of inflicting a dragon's breath hit against your opponent - Will not work if they are wielding an anti-dragonbreath shield or are a dragon Zybez RuneScape Help's Screenshot of Runes Required 78
87 Life Leech Zybez RuneScape Help's Screenshot of Enchant Crossbow Bolt Onyx-tipped rune Chance of doing extra damage and healing a small amount - does not work on undead, as they have no life to leech Zybez RuneScape Help's Screenshot of Runes Required 97
4.2 - Ancient Magicks

Ancient Magicks are members only spells that are thought to have belonged to the god Zaros a long time ago. They are very powerful, being more combat-oriented, and have many advantages over the combat spells in the regular spellbook.

After completing the Desert Treasure quest, you will have the opportunity to buy the Ancient staff from Eblis for 80,000 coins (this is a one-off purchase; you will not be able to buy another one like this). In order to switch to this spellbook, you will have to pray at the altar in the pyramid where you finished the Desert Treasure quest. To revert to the regular spellbook, simply pray at the altar again. Beware that when you pray at the altar, your prayer points will be drained to 0.

Zybez RuneScape Help's screenshot of a player casting Shadow Blitz.
Special Effects

Ancient Magick spells have a number of advantages over the regular spells. The Burst and Barrage spells have the ability to hit multiple targets, up to 9 enemies in a 3-by-3 square, provided that you are in a multi-combat zone. This means that when you cast one of them on a target, it will also cause some damage to surrounding attackable targets.

Each type of spell will perform an added effect on the target. Below are the types of spells and their effects:

  • Smoke spells will contaminate your target. They will be poisoned.
  • Shadow spells will blind your target. Their Attack level will be lowered.
  • Blood spells will absorb the life of your target and add a quarter of it to your health (e.g. you hit a target for 100 damage, and you will be healed for 25 life points).
  • Ice spells will freeze your target. They will not be able to move for a certain amount of time.
  • Miasmic spells will slow your target's melee or ranged attack speed to half, making them take twice as long to attack. These spells can only be casted with either Zuriel's staff or Corrupt Zuriel's staff.

Please note that you do not have to have the Ancient Staff equipped in order to cast these spells. Here are the Ancient Magick spells you can cast:

Picture Level Spell (Max hit) Effects Runes Required Base Exp
Zybez RuneScape Help's Screenshot of Paddewwa Home Teleport Icon 1 Paddewwa Home Teleport Teleports to Paddewwa (Edgeville) - You cannot use this spell when in combat. No Runes Needed 0
Zybez RuneScape Help's Image of the Smoke Rush spell 50 Smoke Rush (130) A single target smoke attack. Zybez RuneScape Help's Image of the runes for the Smoke Rush spell 30
Zybez RuneScape Help's Image of the Shadow Rush spell 52 Shadow Rush (140) A single target shadow attack. Zybez RuneScape Help's Image of the runes for the Shadow Rush spell 31
Zybez RuneScape Help's Image of the Paddewwa spell 54 Paddewwa Teleport A teleportation spell to Edgeville Dungeon. Zybez RuneScape Help's Image of the runes for the Paddewwa spell 64
Zybez RuneScape Help's Image of the Blood Rush spell 56 Blood Rush (150) A single target blood attack. Zybez RuneScape Help's Image of the runes for the Blood Rush spell 33
Zybez RuneScape Help's Image of the Ice Rush spell 58 Ice Rush (160) A single target ice attack. Its freezing special effect lasts for 5 seconds. Zybez RuneScape Help's Image of the runes for the Ice Rush spell 36
Zybez RuneScape Help's Image of the Senntisten Teleport spell 60 Senntisten Teleport A teleportation spell to the Digsite. Zybez RuneScape Help's Image of the runes for the Senntisten Teleport spell 70
Zybez RuneScape Help's Image of the Miasmic Rush spell 61 Miasmic Rush (180) A single target miasmic attack. Its speed-reducing special effect lasts for 12 seconds. Zybez RuneScape Help's Image of the runes for the Miasmic Rush spell 36
Zybez RuneScape Help's Image of the Smoke Burst spell 62 Smoke Burst (170) A multi-target smoke attack. Zybez RuneScape Help's Image of the runes for the Smoke Burst spell 36
Zybez RuneScape Help's Image of the Shadow Burst spell 64 Shadow Burst (170) A multi-target shadow attack. Zybez RuneScape Help's Image of the runes for the Shadow Burst spell 37
Zybez RuneScape Help's Image of the Kharyrll Teleport spell 66 Kharyrll Teleport A teleportation spell to Canifis. Zybez RuneScape Help's Image of the runes for the Kharyrll Teleport spell 76
Zybez RuneScape Help's Image of the Blood Burst spell 68 Blood Burst (210) A multi-target blood attack. Zybez RuneScape Help's Image of the runes for the Blood Burst spell 39
Zybez RuneScape Help's Image of the Ice Burst spell 70 Ice Burst (220) A multi-target ice attack. Its freezing special effect lasts for 10 seconds. Zybez RuneScape Help's Image of the runes for the Ice Burst spell 40
Zybez RuneScape Help's Image of the Lassar Teleport spell 72 Lassar Teleport A teleportation spell to Ice Mountain. Zybez RuneScape Help's Image of the runes for the Lassar Teleport spell 82
Zybez RuneScape Help's Image of the Miasmic Burst spell 73 Miasmic Burst (240) A multi-target miasmic attack. Its speed-reducing special effect lasts for 24 seconds. Zybez RuneScape Help's Image of the runes for the Miasmic Burst spell 42
Zybez RuneScape Help's Image of the Smoke Blitz spell 74 Smoke Blitz (230) A single target strong smoke attack. Zybez RuneScape Help's Image of the runes for the Smoke Blitz spell 42
Zybez RuneScape Help's Image of the Shadow Blitz spell 76 Shadow Blitz (240) A single target strong shadow attack. Zybez RuneScape Help's Image of the runes for the Shadow Blitz spell 43
Zybez RuneScape Help's Image of the Dareeyak Teleport spell 78 Dareeyak Teleport A teleportation spell to the Ruins (Level 23 Wilderness). Zybez RuneScape Help's Image of the runes for the Dareeyak Teleport spell 77
Zybez RuneScape Help's Image of the Blood Blitz spell 80 Blood Blitz (250) A single target strong blood attack. Zybez RuneScape Help's Image of the runes for the Blood Blitz spell 45
Zybez RuneScape Help's Image of the Ice Blitz spell 82 Ice Blitz (260) A single target strong ice attack. Its freezing special effect lasts for 15 seconds. Zybez RuneScape Help's Image of the runes for the Ice Blitz spell 46
Zybez RuneScape Help's Image of the Carrallangar Teleport spell 84 Carrallangar Teleport A teleportation spell to the Wilderness Volcano. Zybez RuneScape Help's Image of the runes for the Carrallangar Teleport spell 94
Zybez RuneScape Help's Image of the Miasmic Blitz spell 85 Miasmic Blitz (280) A single target strong miasmic attack. Its speed-reducing special effect lasts for 36 seconds. Zybez RuneScape Help's Image of the runes for the Miasmic Burst spell 48
Zybez RuneScape Help's Image of the Smoke Barrage spell 86 Smoke Barrage (270) A multi-target strong smoke attack. Zybez RuneScape Help's Image of the runes for the Smoke Barrage spell 48
Zybez RuneScape Help's Image of the Shadow Barrage spell 88 Shadow Barrage (280) A multi-target strong shadow attack. Zybez RuneScape Help's Image of the runes for the Shadow Barrage spell 48
Zybez RuneScape Help's Image of the Annakarl Teleport spell 90 Annakarl Teleport A teleportation spell to the Demonic Ruins (Level 47 Wilderness). Zybez RuneScape Help's Image of the runes for the Annakarl Teleport spell 100
Zybez RuneScape Help's Image of the Blood Barrage spell 92 Blood Barrage (290) A multi-target strong blood attack. Zybez RuneScape Help's Image of the runes for the Blood Barrage spell 51
Zybez RuneScape Help's Image of the Ice Barrage spell 94 Ice Barrage (300) A multi-target strong ice attack. Its freezing special effect lasts for 20 seconds. Zybez RuneScape Help's Image of the runes for the Ice Barrage spell 52
Zybez RuneScape Help's Image of the Ghorrock Teleport spell 96 Ghorrock Teleport A teleportation spell to the Frozen Waste Plateau (Level 45 Wilderness). Zybez RuneScape Help's Image of the runes for the Ghorrock Teleport spell 106
Zybez RuneScape Help's Image of the Miasmic Barrage spell 97 Miasmic Barrage (320) A multi-target strong miasmic attack. Its speed-reducing special effect lasts for 48 seconds. Zybez RuneScape Help's Image of the runes for the Miasmic Barrage spell 54
4.3 - Lunar Spells
Zybez RuneScape Help's screenshot of a player casting Plank Make.

A brand new set of spells are available for those with a level of 65 Magic or higher upon completion of the Lunar Diplomacy quest. Lunar spells are a special form of magic crafted by the people of Moonclan island, who have been isolated from civilization for quite some time. Their Astral altar and Rune essence mine have aided their quest in refining such magic, culminating in not only new spells, but a new rune as well: the Astral rune. Astral runes are best crafted with the Runecrafting skill using the altar on Moonclan Island, but they can also be created randomly with the ZMI altar.

Not all Lunar spells are available upon completion of the Lunar Diplomacy quest. When you have finished Dream Mentor, you can cast more spells than before (look in the table below what spells you can cast after finishing Dream Mentor).

The spells in this spellbook are more skill-oriented and the majority of them are not used directly in combat. These spells are many and varied - from baking a pie, to making a glass without needing a furnace, and even healing and teleporting groups of people. Using any Teleport group spell teleports you and 8 other people around you to the location shown by the spell casted.

To toggle between the Lunar spellbook and the regular spellbook, simply head to Moonclan island and pray at the Astral Altar.

Note: Some spells that can be cast on other players (e.g. Energy transfer, any teleport group spell, Potion share etc.) cannot be cast in single combat areas; they can only be cast in multi-combat areas.

This table will outline the effects and requirements for every Lunar spell.


Picture Level Spell Effects Runes Required Base Exp
Zybez RuneScape Help's Screenshot of Moonclan Island Home Teleport Icon 1 Moonclan Island Home Teleport Teleports to Moonclan Island - You cannot use this spell when in combat. No Runes Needed N/A
Zybez RuneScape Help's Image of the Bake Pie spell 65 Bake Pie Bake pies without a stove. Cooking experience is also earned depending on the pie baked. Zybez RuneScape Help's Image of the runes for the Bake Pie spell 60
Zybez RuneScape Help's Image of the Cure Plant spell 66 Cure Plant Cures disease on farming patch. Zybez RuneScape Help's Image of the runes for the Cure Plant spell 60
Zybez RuneScape Help's Image of the Monster Examine spell 66 Monster Examine Detect the combat stats of a monster.
Requires Completion of Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the Monster Examine spell 61
Zybez RuneScape Help's Image of the NPC Contact spell 67 NPC Contact Speak with Varied NPCs.
You will be able to talk to more NPCs after completing the Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the NPC Contact spell 63
Zybez RuneScape Help's Image of the Cure Other spell 68 Cure Other Cures another player of poison. Zybez RuneScape Help's Image of the runes for the Cure Other spell 65
Zybez RuneScape Help's Image of the Humidify spell 68 Humidify Fills certain vessels with water.
Requires Completion of Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the Humidify spell 65
Zybez RuneScape Help's Image of the Moonclan Teleport spell 69 Moonclan Teleport Teleports you to the Moonclan Island. Zybez RuneScape Help's Image of the runes for the Moonclan Teleport spell 66
Zybez RuneScape Help's Image of the Tele Group Moonclan spell 70 Tele Group Moonclan Teleports players to Moonclan Island. Zybez RuneScape Help's Image of the runes for the Tele Group Moonclan spell 67
Zybez RuneScape Help's Image of the Cure Me spell 71 Cure Me Cure poison. Zybez RuneScape Help's Image of the runes for the Cure Me spell 69
Zybez RuneScape Help's Image of the Ourania Teleport spell 71 Ourania Teleport Teleports you to the ZMI altar Zybez RuneScape Help's Image of the runes for the Ourania Teleport spell 69
Zybez RuneScape Help's Image of the Hunter Kit spell 71 Hunter Kit Create a Hunter kit.
Requires Completion of Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the Hunter Kit spell 70
Zybez RuneScape Help's Screenshot of Teleport to Sout Falador Icon 72 Teleport to South Falador Teleports you to the South Falador farming patch
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Teleport to South Falador spell 70
Zybez RuneScape Help's Image of the Waterbirth Teleport spell 72 Waterbirth Teleport Teleports you to Waterbirth Island. Zybez RuneScape Help's Image of the runes for the Waterbirth Teleport spell 71
Zybez RuneScape Help's Image of the Tele Group Waterbirth spell 73 Tele Group Waterbirth Teleports players to Waterbirth Island. Zybez RuneScape Help's Image of the runes for the Tele Group Waterbirth spell 72
Zybez RuneScape Help's Image of the Cure Group spell 74 Cure Group Cure poison on players. Zybez RuneScape Help's Image of the runes for the Cure Group spell 74
Zybez RuneScape Help's Image of the Barbarian Teleport spell 75 Barbarian Teleport Teleports you to the Barbarian Outpost. Zybez RuneScape Help's Image of the runes for the Barbarian Teleport spell 76
Zybez RuneScape Help's Image of the Stat Spy spell 75 Stat Spy Cast on another player to see their skill levels.
Requires Completion of Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the Stat Spy spell 76
Zybez RuneScape Help's Screenshot of Repair Rune Pouch Icon 75 Repair Rune Pouch Repairs a Rune pouch and increases the time it takes to degrade
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Teleport to North Ardougne spell 75
Zybez RuneScape Help's Image of the Tele Group Barbarian spell 76 Tele Group Barbarian Teleports players to the Barbarian Outpost. Zybez RuneScape Help's Image of the runes for the Tele Group Barbarian spell 77
Zybez RuneScape Help's Screenshot of Teleport to North Ardougne Icon 76 Teleport to North Ardougne Teleports you to the North Ardougne farming patch
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Teleport to North Ardougne spell 76
Zybez RuneScape Help's Image of the Superglass Make spell 77 Superglass Make Make glass without a furnace. 10 Crafting experience is earned per Molten glass made. This does not include any extra produced. Zybez RuneScape Help's Image of the runes for the Superglass Make spell 78
Zybez RuneScape Help's Image of the Khazard Teleport spell 78 Khazard Teleport Teleports you to Port Khazard. Zybez RuneScape Help's Image of the runes for the Khazard Teleport spell 80
Zybez RuneScape Help's Screenshot of Remote Farming Icon 78 Remote Farming Check the status of any farming patch and cure diseases remotely
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Remote Farming spell 79
Zybez RuneScape Help's Image of the Tele Group Khazard spell 79 Tele Group Khazard Teleports players to Port Khazard. Zybez RuneScape Help's Image of the runes for the Tele Group Khazard spell 81
Zybez RuneScape Help's Image of the Dream spell 79 Dream Take a rest and restore life points 5 times faster.
Requires Completion of Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the Dream spell 82
Zybez RuneScape Help's Image of the String Jewellery spell 80 String Jewellery String amulets without wool. 4 Crafting experience is earned per amulet strung. Zybez RuneScape Help's Image of the runes for the String Jewellery spell 83
Zybez RuneScape Help's Screenshot of Spiritualise Food Icon 80 Spiritualise Food 'Spiritualise' a piece of food in your inventory which can be fed to familiars to heal them, boost their combat stats and reset their timer
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Spiritualise Food spell 81
Zybez RuneScape Help's Image of the Stat Restore Pot Share spell 81 Stat Restore Pot Share Shares a potion with up to 4 nearby players. Zybez RuneScape Help's Image of the runes for the Stat Restore Pot Share spell 84
Zybez RuneScape Help's Image of the Magic Imbue spell 82 Magic Imbue Combine runes without a talisman. Zybez RuneScape Help's Image of the runes for the Magic Imbue spell 86
Zybez RuneScape Help's Image of the Fertile Soil spell 83 Fertile Soil Fertilise a farming patch with super compost. 18 Farming experience is also earned when cast. Zybez RuneScape Help's Image of the runes for the Fertile Soil spell 87
Zybez RuneScape Help's Screenshot of Make Leather Icon 83 Make Leather Tans 5 hides in your inventory
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Make Leather spell 87
Zybez RuneScape Help's Image of the Boost Potion Share spell 84 Boost Potion Share Shares a potion (attack, defence, strength, fishing, ranging, agility, or magic potions) with up to 4 nearby players. Zybez RuneScape Help's Image of the runes for the Boost Potion Share spell 88
Zybez RuneScape Help's Image of the Fishing Guild Teleport spell 85 Fishing Guild Teleport Teleports you to the Fishing Guild. Zybez RuneScape Help's Image of the runes for the Fishing Guild Teleport spell 89
Zybez RuneScape Help's Image of the Tele Group Fishing Guild spell 86 Tele Group Fishing Guild Teleports players to the Fishing Guild. Zybez RuneScape Help's Image of the runes for the Tele Group Fishing Guild spell 90
Zybez RuneScape Help's Image of the Plank Make spell 86 Plank Make Turn logs into planks. Coins must also be in the player's inventory, depending on the type of plank made.
Requires Completion of Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the Plank Make spell 90
Zybez RuneScape Help's Image of the Teleport Catherby spell 87 Teleport Catherby Teleports you to Catherby Zybez RuneScape Help's Image of the runes for the Teleport Catherby spell 92
Zybez RuneScape Help's Image of the Tele Group Catherby spell 88 Tele Group Catherby Teleports players to Catherby Zybez RuneScape Help's Image of the runes for the Tele Group Catherby spell 93
Zybez RuneScape Help's Image of the Ice Plateau Teleport spell 89 Ice Plateau Teleport Teleports you to Ice Plateau. Zybez RuneScape Help's Image of the runes for the Ice Plateau Teleport spell 96
Zybez RuneScape Help's Image of the Tele Group Ice Plateau spell 90 Tele Group Ice Plateau Teleports players to Ice Plateau. Zybez RuneScape Help's Image of the runes for the Tele Group Ice Plateau spell 99
Zybez RuneScape Help's Screenshot of Disruption Shield Icon 90 Disruption Shield Nullifies all damage from the next attack you receive from another player.
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Disruption Shield spell 97
Zybez RuneScape Help's Image of the Energy Transfer spell 91 Energy Transfer Lowers your life points and special attack energy, and gives special attack energy and run energy to your target. Zybez RuneScape Help's Image of the runes for the Energy Transfer spell 100
Zybez RuneScape Help's Image of the Heal Other spell 92 Heal Other Transfers up to 75% of your life points to your target. Zybez RuneScape Help's Image of the runes for the Heal Other spell 101
Zybez RuneScape Help's Screenshot of Group Teleport to Trollheim Icon 92 Teleport to Trollheim Teleports you to the farming patch in Trollheim.
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Teleport to Trollheim spell 101
Zybez RuneScape Help's Screenshot of Group Teleport to Trollheim Icon 93 Group Teleport to Trollheim Teleports the group nearest to you to the farming patch in Trollheim.
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Group Teleport to Trollheim spell 102
Zybez RuneScape Help's Image of the Vengeance Other spell 93 Vengeance Other Allows another player to rebound damage to an opponent. Zybez RuneScape Help's Image of the runes for the Vengeance Other spell 108
Zybez RuneScape Help's Image of the Vengeance spell 94 Vengeance Rebound approx. 75% of damage to an opponent. Zybez RuneScape Help's Image of the runes for the Vengeance spell 112
Zybez RuneScape Help's Screenshot of Vengeance Group Icon 95 Vengeance Group Rebounds damage to all opponents in the vicinity
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Vengeance Group spell 120
Zybez RuneScape Help's Image of the Heal Group spell 95 Heal Group Transfers up to 75% of your life points to a group surrounding you. Zybez RuneScape Help's Image of the runes for the Heal Group spell 124
Zybez RuneScape Help's Image of the Swap Spellbook spell 96 Spellbook Swap Change to another spellbook for 1 spell cast.
Requires Completion of Dream Mentor quest.
Zybez RuneScape Help's Image of the runes for the Spellbook Swap spell 130
Zybez RuneScape Help's Screenshot of Borrowed Power Icon 99 Borrowed Power Allows you to cast one of 7 spells from the standard spellbook. The spell is cast from an Arcane capacitor necklace gained from Livid Farm and can be cast up to 1000 times before having to recharge the necklace.
Must be unlocked from the Livid Farm activity.
Zybez RuneScape Help's Image of the runes for the Borrowed Power spell Same as the combat spell used
4.4 - POH tablets

POH (Player-Owned house) tablets were introduced to the game when Construction was released. They are made in the study room of a player's house using a lectern. POH tablets are stackable and take up only a single inventory space, making them really useful in many situations and also very easy and convenient to use. A POH tablet will break after you use it.

The only things that you need to make tablets are soft clay and the runes of the spell you wish to transform into a tablet. To make a Lumbridge teleport tablet, one piece of Soft clay and the runes needed to cast it will be needed. Note that certain tablets can only be made by specific types of lecterns (see the Construction guide for more information). Training by making POH tablets can give decent experience, and are a good source of cash if they are sold.

The Magic experience gained depends on how much experience the spell gives when casted, so if the Lumbridge teleport spell gives 41 experience, then making the tab will also give 41 experience.

The table below shows the spells that you can turn into a tablet.

Picture Spell Lectern Picture Spell Lectern
Zybez RuneScape Help's Screenshot of a Varrock teleport tablet Varrock Oak lectern Zybez RuneScape Help's Screenshot of an Enchant sapphire tablet Enchant sapphire Oak lectern
Zybez RuneScape Help's Screenshot of a Lumbridge teleport tablet Lumbridge Eagle lectern Zybez RuneScape Help's Screenshot of an Enchant emerald tablet Enchant emerald Demon lectern
Zybez RuneScape Help's Screenshot of a House teleport tablet House Mahogany eagle lectern Zybez RuneScape Help's Screenshot of an Enchant ruby tablet Enchant ruby Teak demon lectern
Zybez RuneScape Help's Screenshot of a Falador teleport tablet Falador Eagle lectern Zybez RuneScape Help's Screenshot of an Enchant diamond tablet Enchant diamond Teak demon lectern
Zybez RuneScape Help's Screenshot of a Camelot teleport tablet Camelot Teak eagle lectern Zybez RuneScape Help's Screenshot of an Enchant dragonstone tablet Enchant dragonstone Mahogany demon lectern
Zybez RuneScape Help's Screenshot an Ardougne teleport tablet Ardougne Teak eagle lectern Zybez RuneScape Help's Screenshot of an Enchant onyx tablet Enchant onyx Mahogany demon lectern
Zybez RuneScape Help's Screenshot of a Watchtower teleport tablet Watchtower Mahogany eagle lectern Zybez RuneScape Help's Screenshot of a Bones to bananas tablet Bones to bananas Demon lectern
Zybez RuneScape Help's Screenshotof a Bones to peaches tablet Bones to peaches Mahogany demon lectern
5.0 - Mage Training Arena

Just north of the Duel Arena is the Mage Training Arena. As suggested by the name of this place, the Mage Training Arena is a place for mages to train their Magic skill in an intensive manner. There are different areas within the arena, all of which have different scenarios and methods of training. Below describes each of these areas in detail.

  • Creature Graveyard - Pick up and convert piles of bones into bananas or peaches as you get consistently hit by falling rocks. Deposit your newly-made bananas into the chute for Graveyard points or recover your health by eating them.
  • Enchanting Chamber - Pick up different strange shapes around the area and enchant them with spells to convert them into spheres, and deposit them into the chute for Enchantment points.
  • Telekinetic Theatre - Put the thinking cap on as you pull a statue around a maze by telekinetic-grabbing it from different positions. Lead it into the portal to obtain Telekinetic points.
  • Alchemists' Playground - Pick up various miscellaneous items around the room and cast an alchemy spell on it to get a set amount of coins. Deposit your created cash into the hole in the room to receive Alchemist points.

Points are gathered and stored in an equippable talking hat, the Progress hat. Talking to it will allow you to check how many points you have earned so far. Be warned, as destroying this object will cause you to lose all of your stored points!

Additionally, the estimated conversions from Runes to points for each chamber is as follows:
  • - Telekinetic Theatre: 30 Law runes = 16 points
  • - Alchemist Playground: 4 Nature runes = 1 point
  • - Creature Graveyard: 1 Bones to Bananas/Peaches spell = 1 point
  • - Enchantment Chamber: 1 Enchant spell = 1 Point (Dragonstones are the only exceptions, as they can give more points per spell)

For more information regarding the minigame, visit our Mage Training Arena guide.

5.1 - Rewards

When you gather Pizzazz points from the various sections in the arena, you can trade them in for different rewards, some of which are exclusive to the arena. Items that are available for purchase include almost every rune (only missing the elemental and Astral runes), parts of the Infinity robe set, Battlestaves, Wands, the Mage's book and the ability to cast the Bones to Peaches spell. For more information see the Mage Training Arena guide.



This exclusive equipment is very popular in player-versus-player environments since they give one of the best Magic attack bonuses in the game. This includes the much-coveted Master wand, being of very high value among players due to it being deadly in combat. Below shows their different bonuses.

Beginner wand

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Beginner wandAttackMagic: +545 Magic
DefenceMagic: +5
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 30 Telekinetic, 30 Alchemist, 300 Enchantment, and 30 Graveyard points.

Apprentice wand

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Apprentice wandAttackMagic: +1050 Magic
DefenceMagic: +10
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 60 Telekinetic, 60 Alchemist, 600 Enchantment, and 60 Graveyard points.

Teacher wand

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Teacher wandAttackMagic: +1555 Magic
DefenceMagic: +15
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 150 Telekinetic, 200 Alchemist, 1500 Enchantment, and 150 Graveyard points.

Master wand

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Master wandAttackMagic: +2060 Magic
DefenceMagic: +20
OtherMagic damage: +10%
NotesBought from the Rewards guardian in the Mage Training Arena for 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points.


Infinity hat

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Infinity hatAttackMagic: +650 Magic
25 Defence
DefenceMagic: +6
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 350 Telekinetic, 400 Alchemist, 3000 Enchantment, and 350 Graveyard points.

Infinity top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of an Infinity topAttackMagic: +2250 Magic
25 Defence
DefenceMagic: +22
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 400 Telekinetic, 450 Alchemist, 4000 Enchantment, and 400 Graveyard points.

Infinity robe

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Infinity robeAttackMagic: +1750 Magic
25 Defence
DefenceMagic: +17
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 450 Telekinetic, 500 Alchemist, 5000 Enchantment, and 450 Graveyard points.

Infinity gloves

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Infinity glovesAttackMagic: +550 Magic
25 Defence
DefenceMagic: +5
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 175 Telekinetic, 255 Alchemist, 1500 Enchantment, and 175 Graveyard points.

Infinity boots

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Infinity bootsAttackMagic: +550 Magic
25 Defence
DefenceMagic: +5
OtherNone
NotesBought from the Rewards guardian in the Mage Training Arena for 120 Telekinetic, 120 Alchemist, 1200 Enchantment, and 120 Graveyard points.


Mage's book

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Mage's Book AttackMagic: +15 60 Magic
DefenceMagic: +15, Summoning: +15
Other None
NotesBought from the Rewards guardian in the Mage Training Arena for 500 Telekinetic, 550 Alchemist, 6000 Enchantment, and 500 Graveyard points.

6.0 - Mage Gear

Mage gear plays an important role in enhancing a mage. There are different types of mage gear, most of which not only give attack bonuses, but also defence bonuses. Attack bonuses will help you when attacking with Magic. It is essential for an experienced mage to wear the best gear he/she can wear to maximize efficiency and potency in combat.

6.1 - Mage Armour

The following is a list of armour that can be used to give you bonuses in Magic attack. Their defence bonuses are also listed. These are organised by sets.



The Ghostly set is a reward after completing the Ghostly Gear mini-quest, although the pieces are obtained one step at a time. They are mainly used for looks since they don't have a very high Magic attack bonus, and they make the player transclucent when worn, something which other equipment cannot do.

Ghostly hood

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ghostly hoodAttackMagic: +3None
DefenceMagic: +3
OtherNone

Ghostly robe top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ghostly robe topAttackMagic: +5None
DefenceMagic: +5
OtherNone

Ghostly robe bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ghostly robe bottomAttackMagic: +4None
DefenceMagic: +4
OtherNone

Ghostly gloves

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ghostly glovesAttackMagic: +2None
DefenceMagic: +2
OtherNone

Ghostly boots

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ghostly bootsAttackMagic: +2None
DefenceMagic: +2
OtherNone

Ghostly cloak

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ghostly cloakAttackMagic: +5None
DefenceMagic: +5
OtherNone


Splitbark armour is made from the bark of Hollow trees found just east of Canifis, along with Fine cloth which is found in the Shades of Mort'ton mini-game. These materials, along with cash, can then be brought to the Wizard in the Wizard's Tower who wears Splitbark armour in order to allow him to craft the pieces.

Splitbark helmet

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Splitbark Helmet AttackMagic: +3, Range: -2 40 Magic
40 Defence
DefenceStab: +10, Slash: +9, Crush: +11, Magic: +3, Summoning: +7
Other None

Splitbark Body

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Splitbark Body AttackMagic: +10, Range: -10 40 Magic
40 Defence
DefenceStab: +36, Slash: +26, Crush: +42, Magic: +15, Summoning: +40
Other None

Splitbark Legs

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Splitbark Legs AttackMagic: +6, Range: -7 40 Magic
40 Defence
DefenceStab: +22, Slash: +20, Crush: +24, Magic: +10, Summoning: +7
Other None

Splitbark Gauntlets

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Splitbark Gauntlets AttackMagic: +1, Range: -1 40 Magic
40 Defence
DefenceStab: +3, Slash: +2, Crush: +4, Magic: +2, Summoning: +7
Other None

Splitbark Boots

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Splitbark Boots AttackMagic: +1, Range: -1 40 Magic
40 Defence
DefenceStab: +3, Slash: +2, Crush: +4, Magic: +2, Summoning: +7
Other None


Skeletal armour is made from the remains of Wallasalkis located in the dungeon of Waterbirth Island. It requires completion of the Fremennik Trials (Fremennik Trials, The) quest to wear.

Skeletal Helm

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Skeletal Helm AttackMagic: +2, Range: -2 40 Magic
40 Defence
DefenceStab: +10, Slash: +9, Crush: +11, Magic: +3, Summoning: +6
Other None

Skeletal Top

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Skeletal Top AttackMagic: +8, Range: -10 40 Magic
40 Defence
DefenceStab: +35, Slash: +25, Crush: +42, Magic: +15, Summoning: +30
Other None

Skeletal Bottoms

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Skeletal Bottoms AttackMagic: +6, Range: -7 40 Magic
40 Defence
DefenceStab: +22, Slash: +20, Crush: +24, Magic: +10, Summoning: +10
Other None

Skeletal Gloves

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Skeletal Gloves AttackNone None
DefenceStab: +3, Slash: +1, Crush: +2
Other None

Skeletal Boots

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Skeletal Boots AttackNone None
DefenceSlash: +1, Crush: +1, Summoning: +1
Other None


Mystic armour is bought from the Wizards' Guild for up to 200,000 gold, although the trade prices are a lot lower, so buying it from the Grand Exchange or from other players is recommended. It is ideal as budget armour since it provides fair Magic attack bonuses, and doesn't cost as much. Note that they provide no Defence bonuses whatsoever, other than Magic defence.

Mystic hat

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Mystic hatAttackMagic: +440 Magic
20 Defence
DefenceMagic: +4
OtherNone

Mystic robe top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Mystic robe topAttackMagic: +2040 Magic
20 Defence
DefenceMagic: +20
OtherNone

Mystic robe bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Mystic robe bottomAttackMagic: +1540 Magic
20 Defence
DefenceMagic: +15
OtherNone

Mystic gloves

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Mystic glovesAttackMagic: +340 Magic
20 Defence
DefenceMagic: +3
OtherNone

Mystic boots

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Mystic bootsAttackMagic: +340 Magic
20 Defence
DefenceMagic: +3
OtherNone


Pieces of the Enchanted armour set are possible rewards from completing level 3 Treasure Trails. These have exactly the same stats as Mystic armour, except they look completely different. As with Mystic armour, these are generally cheap to buy.

Enchanted hat

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Enchanted hatAttackMagic: +440 Magic
20 Defence
DefenceMagic: +4
OtherNone

Enchanted top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Enchanted topAttackMagic: +2040 Magic
20 Defence
DefenceMagic: +20
OtherNone

Enchanted robe

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Enchanted robeAttackMagic: +1540 Magic
20 Defence
DefenceMagic: +15
OtherNone


Dagon'hai armour is an alternative for choices of equipment, and are rare drops from Dagon'hai monks. A free set can be obtained while completing the While Guthix Sleeps quest.

Dagon'hai hat

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Dagon'hai hatAttackMagic: +420 Defence
40 Magic
DefenceMagic: +4, Summoning: +4
OtherNone

Dagon'hai robe top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Dagon'hai robe topAttackMagic: +2020 Defence
40 Magic
DefenceMagic: +20, Summoning: +20
OtherPrayer: +2

Dagon'hai robe bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Dagon'hai robe bottomAttackMagic: +1520 Defence
40 Magic
DefenceMagic: +15, Summoning: +15
OtherPrayer: +2


Lunar attire is made during the Lunar Diplomacy, and give decent Magic attack bonuses. They are mainly used for looks since their offensive bonuses are only average, and they will cost a fair amount of money should they be lost. The Lunar helm, for example, is popular for forum avatars since they make the wearer closely resemble a ninja!

Lunar helm

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar helmAttackMagic: +3, Ranged: -240 Magic
20 Defence
DefenceStab: +8, Slash: +7, Crush: +10, Magic: +2
OtherNone
NotesMade during the Lunar Diplomacy quest, and cannot be made after completion.

Lunar torso

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar torsoAttackMagic: +10, Ranged: -1065 Magic
40 Defence
DefenceStab: +34, Slash: +22, Crush: +40, Magic: +12
OtherNone
NotesMade during the Lunar Diplomacy quest, and cannot be made after completion.

Lunar legs

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar legsAttackMagic: +7, Ranged: -765 Magic
40 Defence
DefenceStab: +20, Slash: +19, Crush: +23, Magic: +9
OtherNone
NotesMade during the Lunar Diplomacy quest, and cannot be made after completion.

Lunar gloves

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar glovesAttackMagic: +4, Ranged: -165 Magic
40 Defence
DefenceStab: +2, Slash: +1, Crush: +1, Magic: +2
OtherNone
NotesMade during the Lunar Diplomacy quest, and cannot be made after completion.

Lunar boots

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar bootsAttackMagic: +2, Ranged: -165 Magic
40 Defence
DefenceStab: +1, Slash: +2, Crush: +2, Magic: +2
OtherNone
NotesMade during the Lunar Diplomacy quest, and cannot be made after completion.

Lunar cape

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar capeAttackNone65 Magic
40 Defence
DefenceSlash: +1, Crush: +1, Ranged: +2
OtherNone
NotesFound during the Lunar Diplomacy quest. After completion of the quest, a fee must be paid to the Oneiromancer if it is lost.

Lunar amulet

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar amuletAttackMagic: +1None
DefenceMagic: +1
OtherNone
NotesFound during the Lunar Diplomacy quest. After completion of the quest, a fee must be paid to the Oneiromancer if it is lost.

Lunar ring

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Lunar ringAttackMagic: +2None
DefenceMagic: +2
OtherNone
NotesFound during the Lunar Diplomacy quest. After completion of the quest, a fee must be paid to the Oneiromancer if it is lost.


Pieces of the 3rd age mage armour are an extremely rare reward from level 3 Treasure Trails, the chance of getting any one piece quoted to be a 1 in 10,000 chance. They are among the most powerful equipment for mages in the game, and is the best non-degradeable armour available. Their value, however, can easily reach upwards of tens of millions due to the fact that not many of them are in the game.

3rd age mage hat

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a 3rd Age Mage Hat AttackMagic: +8 65 Magic
30 Defence
DefenceMagic: +8
Other None

3rd age robe top

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a 3rd Age Mage Robe Top AttackMagic: +24 65 Magic
30 Defence
DefenceMagic: +24
Other None

3rd age robe bottom

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a 3rd Age Mage Robe Bottom AttackMagic: +19 65 Magic
30 Defence
DefenceMagic: +19
Other None

3rd age amulet

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a 3rd Age Amulet AttackMagic: +15 65 Magic
30 Defence
DefenceMagic: +10
Other None


Zuriel's armour is a set of PvP world equipment, and can only be obtained through a drop from killing other players on a PvP world. They are among the strongest of armour in the game, but are incredibly costly and only last for a limited time. Zuriel's staff is required to cast any Miasmic spell from the Ancient spellbook.

Zuriel's hood

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Zuriel's hoodAttackMagic: +8, Ranged: -2(Corrupt/Regular) 20/78 Defence
20/78 Magic
DefenceStab: +20, Slash: +16, Crush: +22, Magic: +8, Summoning: +15
OtherNone
NotesThe corrupt version lasts for 15 minutes of equipping before crumbling to dust. The regular version lasts for 1 hour of combat before crumbling to dust, noting that simply wielding this item will not activate the timer.

Zuriel's robe top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Zuriel's robe topAttackMagic: +35, Ranged: -10(Corrupt/Regular) 20/78 Defence
20/78 Magic
DefenceStab: +63, Slash: +45, Crush: +74, Magic: +35, Summoning: +60
OtherNone
NotesThe corrupt version lasts for 15 minutes of equipping before crumbling to dust. The regular version lasts for 1 hour of combat before crumbling to dust, noting that simply wielding this item will not activate the timer.

Zuriel's robe bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Zuriel's robe bottomAttackMagic: +25, Ranged: -7(Corrupt/Regular) 20/78 Defence
20/78 Magic
DefenceStab: +38, Slash: +35, Crush: +44, Magic: +24, Summoning: +30
OtherNone
NotesThe corrupt version lasts for 15 minutes of equipping before crumbling to dust. The regular version lasts for 1 hour of combat before crumbling to dust, noting that simply wielding this item will not activate the timer.

Zuriel's staff

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Zuriel's staffAttackStab: +13, Slash: -1, Crush: +65, Magic: +18(Corrupt/Regular) 20/78 Attack
20/78 Magic
DefenceStab: +5, Slash: +7, Crush: +4, Magic: +18
OtherStrength: +72, Magic damage: +10%
NotesNeeded to cast any Miasmic spell from the Ancient spellbook.
The corrupt version lasts for 15 minutes of equipping before crumbling to dust. The regular version lasts for 1 hour of combat before crumbling to dust, noting that simply wielding this item will not activate the timer.


Some magic armour sets benefit you further aside from the attack and defence bonuses that are provided. Such sets are shown below, along with their respective special effects.

Ahrim the Blighted's mage armour set consists of the hood, robetop, robeskirt and staff. The armour is one of the best for mages in the game, but as with all Barrows armour, is degradeable and will need to be repaired when it breaks completely. When the entire set is worn, there is a chance of draining your opponent's Strength level temporarily.


Ahrim's hood

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ahrim's hoodAttackMagic: +6, Ranged: -270 Magic
70 Defence
DefenceStab: +15, Slash: +13, Crush: +16, Magic: +6
OtherNone
NotesWhen worn with Ahrim's robetop, Ahrim's robeskirt and Ahrim's staff, the set's special effect has a chance of lowering an opponent's Strength temporarily.

Ahrim's robetop

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ahrim's robetopAttackMagic: +30, Ranged: -1070 Magic
70 Defence
DefenceStab: +52, Slash: +37, Crush: +63, Magic: +30
OtherNone
NotesWhen worn with Ahrim's hood, Ahrim's robeskirt and Ahrim's staff, the set's special effect has a chance of lowering an opponent's Strength temporarily.

Ahrim's robeskirt

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Ahrim's robeskirtAttackMagic: +22, Ranged: -770 Magic
70 Defence
DefenceStab: +33, Slash: +30, Crush: +36, Magic: +22
OtherNone
NotesWhen worn with Ahrim's hood, Ahrim's robetop and Ahrim's staff, the set's special effect has a chance of lowering an opponent's Strength temporarily.


The Druidic mage armour set is available for free-players, and can be purchased at the Fist Of Guthix minigame. When the entire set is worn, they will provide a special effect which will make Bind, Snare and Entangle spells more effective than usual.


Druidic mage hood

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Druidic mage hoodAttackMagic: +320 Magic
10 Defence
DefenceMagic: +3, Summoning: +4
OtherNone
NotesWhen worn with a Druidic mage top (100) and Druidic mage bottom (100), the freezing effect of Bind, Snare and Entangle spells will last longer.

Druidic mage top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Druidic mage topAttackMagic: +720 Magic
10 Defence
DefenceMagic: +7, Summoning: +8
OtherNone
NotesWhen worn with a Druidic mage hood (100) and Druidic mage bottom (100), the freezing effect of Bind, Snare and Entangle spells will last longer.

Druidic mage bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Druidic mage bottomAttackMagic: +620 Magic
10 Defence
DefenceMagic: +6, Summoning: +7
OtherNone
NotesWhen worn with a Druidic mage hood (100) and Druidic mage top (100), the freezing effect of Bind, Snare and Entangle spells will last longer.


The Combat robe mage armour set is a reward from the Fist of Guthix mini-game, with each piece being purchased separately. When the entire set is worn, the special effect has a 5% chance of activating, being that any mind, chaos, death or blood runes will be provided when a spell is cast.

Combat hood

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Combat hoodAttackMagic: +320 Magic
10 Defence
DefenceStab: +1, Slash: +1, Crush: +1, Magic: +3, Summoning: +4
OtherNone
NotesWhen worn with a Combat robe top (100) and Combat robe bottom (100), the special effect has a 5% chance of activating, being that any mind, chaos, death or blood runes will be provided should a spell requiring them is cast.

Combat robe top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Combat robe topAttackMagic: +720 Magic
10 Defence
DefenceStab: +1, Slash: +1, Crush: +1, Magic: +7, Summoning: +8
OtherNone
NotesWhen worn with a Combat hood (100) and Combat robe bottom (100), the special effect has a 5% chance of activating, being that any mind, chaos, death or blood runes will be provided should a spell requiring them is cast.

Combat robe bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Combat robe bottomAttackMagic: +620 Magic
10 Defence
DefenceStab: +1, Slash: +1, Crush: +1, Magic: +6, Summoning: +7
OtherNone
NotesWhen worn with a Combat hood (100) and Combat robe top (100), the special effect has a 5% chance of activating, being that any mind, chaos, death or blood runes will be provided should a spell requiring them is cast.


Much alike the Combat Robe mage armour set, Battle Robes are also a reward from the Fist Of Guthix minigame. When the entire set is worn, the special effect has a 10% chance of activating, being that any mind, chaos, death or blood runes will be provided when a spell is cast. All pieces of this set are only available for members.


Battle hood

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Battle hoodAttackMagic: +560 Magic
50 Defence
DefenceStab: +7, Slash: +6, Crush: +8, Magic: +5, Summoning: +8
OtherNone
NotesWhen worn with a Battle robe top (100) and Battle robe bottom (100), the special effect has a 10% chance of activating, being that any mind, chaos, death or blood runes will be provided should a spell requiring them is cast.

Battle robe top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Battle robe topAttackMagic: +2660 Magic
50 Defence
DefenceStab: +17, Slash: +15, Crush: +20, Magic: +26, Summoning: +30
OtherNone
NotesWhen worn with a Battle hood (100) and Battle robe bottom (100), the special effect has a 10% chance of activating, being that any mind, chaos, death or blood runes will be provided should a spell requiring them is cast.

Battle robe bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Battle robe bottomAttackMagic: +2060 Magic
50 Defence
DefenceStab: +14, Slash: +11, Crush: +16, Magic: +20, Summoning: +23
OtherNone
NotesWhen worn with a Battle hood (100) and Battle robe top (100), the special effect has a 10% chance of activating, being that any mind, chaos, death or blood runes will be provided should a spell requiring them is cast.


Sacred clay mage armour is a purchasable reward from the Stealing Creation minigame. The individual parts of the set can also be transformed into melee and ranged armour set parts, e.g. the mage hat can be transformed into a melee helmet or ranging coif. Sacred clay armour and weapons provide a special effect in that any magic experience gained in combat is doubled, regardless of if it is a mage armour piece or not.

Only one part of the set needs to be equipped for this special effect to activate, although equipping more parts will make its bonus experience effect last longer. Note that the total experience received from the sacred clay parts remain constant; there is no difference in the extra experience earned when using 2 pieces one at a time, as opposed to using them both at the same time.


Sacred clay hat

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Sacred clay hatAttackMagic: +440 Magic
40 Defence
DefenceMagic: +4, Summoning: +4
OtherNone
NotesWhen worn, this provides double Magic experience when combat spells are cast, and are obtained from the Stealing Creation mini-game.

Sacred clay robe top

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Sacred clay robe topAttackMagic: +2040 Magic
40 Defence
DefenceMagic: +20, Summoning: +20
OtherNone
NotesWhen worn, this provides double Magic experience when combat spells are cast, and are obtained from the Stealing Creation mini-game.

Sacred clay robe bottom

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Sacred clay robe bottomAttackMagic: +1540 Magic
40 Defence
DefenceMagic: +15, Summoning: +15
OtherNone
NotesWhen worn, this provides double Magic experience when combat spells are cast, and are obtained from the Stealing Creation mini-game.


There is other equipment that aid your magic attack bonuses, and some also provide defence bonuses along with it. Shown here are numerous accessories and such that mages can use to enhance their magic attacks.


Wizard hat

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Wizard Hat AttackMagic: +2 1 Magic
DefenceMagic: +2
Other None

Wizard hat

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Wizard Hat AttackMagic: +2 1 Magic
DefenceMagic: +2
Other None

Gnome hat

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Gnome Hat AttackMagic: +3 1 Magic
DefenceMagic: +3
Other None

Farseer helm

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Farseer Helm AttackStab: -5, Slash: -5, Crush: -5, Magic: +6, Range: -5 45 Defence
DefenceStab: +8, Slash: +10, Crush: +12, Magic: +6
Other None


Wizard robe

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Wizard Robe AttackMagic: +3 1 Magic
DefenceMagic: +3
Other None

Zamorak robe top

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Zamorak Robe Top AttackMagic: +2 1 Magic
DefenceMagic: +3
Other Prayer: +3


Zamorak robe bottom

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Zamorak Robe Bottom AttackMagic: +2 1 Magic
DefenceMagic: +3
Other Prayer: +3


Wizard boots

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Wizard Boots AttackMagic: +4 1 Magic
DefenceMagic: +4
Other None


God cape

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a God Cape AttackMagic: +10 60 Magic
DefenceStab: +1, Slash: +1, Crush: +2, Magic: +10
Other None
NotesRequired to cast the Charge spell. Either Saradomin, Zamorak or Guthix god capes can be chosen.


Chaos gauntlets

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Chaos Gauntlets AttackStab: +2, Slash: +2, Crush: +2 1 Magic
DefenceStab: +8, Slash: +9, Crush: +7
Other None
NotesMax hit of Bolt spells increase by 30 when worn. Requires completion of the Family Crest quest to obtain.


Amulet of magic

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Amulet Of Magic AttackMagic: +10 1 Magic
DefenceNone
Other None

Amulet of glory

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Amulet Of Glory AttackStab: +10, Slash: +10, Crush: +10, Magic: +10, Ranged: +10 1 Magic
DefenceStab: +3, Slash: +3, Crush: +3, Magic: +3, Ranged: +3, Summoning: +3
Other Strength: +6, Prayer: +3
NotesWhen charged, this can be used to teleport to Edgeville, Al Kharid, Karamja or Draynor Village and allow a larger chance of obtaining gems while mining.

Amulet of fury

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Amulet Of Fury AttackStab: +10, Slash: +10, Crush: +10, Magic: +10, Ranged: +10 1 Magic
DefenceStab: +15, Slash: +15, Crush: +15, Magic: +15, Ranged: +15, Summoning: +15
Other Strength: +8, Prayer: +5




Seer's ring

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Seer's Ring AttackMagic: +4 1 Magic
DefenceMagic: +4
Other None

Seer's ring (i)

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Seer's Ring (i) AttackMagic: +8 1 Magic
DefenceMagic: +8
Other None
NotesObtained as a reward from the Mobilising Armies minigame. This is an upgraded version of the Seer's ring.

Beacon ring

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Beacon Ring AttackMagic: +2 1 Magic
DefenceMagic: +1
Other None
NotesObtained during the What Lies Below quest

Explorer's ring

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Explorer's Ring AttackMagic: +1 1 Magic
DefenceNone
OtherPrayer: +1
NotesObtained after completing one or more levels of the Lumbridge/Draynor Village achievement diary.


Book of balance

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Book Of Balance AttackStab: +4, Slash: +4, Crush: +4, Magic: +4, Ranged: +4 1 Magic
DefenceStab: +4, Slash: +4, Crush: +4, Magic: +4, Ranged: +4
Other Prayer: +5
NotesObtained as a reward from the Horror from the Deep quest.

Unholy book

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Unholy Book AttackStab: +8, Slash: +8, Crush: +8, Magic: +8, Ranged: +8 1 Magic
DefenceNone
Other Prayer: +5
NotesObtained as a reward from the Horror from the Deep quest.

Arcane spirit shield

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Arcane Spirit Shield AttackMagic: +20 65 Magic
70 Prayer
75 Defence
DefenceStab: +53, Slash: +55, Crush: +73, Magic: +2, Range: +52, Summoning: +65
Other None

6.2 - Staves

The following table is a list of staves that can be used to benefit you while using Magic. Some of them have notable special properties.



Staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Staff AttackSlash: -1, Crush: +7, Magic: +4 1 Attack
1 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +4
Other Strength: +3


Magic staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Magic Staff AttackStab: +2, Slash: -1, Crush: +10, Magic: +10 1 Attack
1 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +7


White magic staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a White Magic Staff AttackStab: +2, Slash: -1, Crush: +10, Magic: +10 10 Attack
1 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +7, Prayer: +1


Elemental staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot Animation of Elemental Staves AttackStab: +2, Slash: -1, Crush: +7, Magic: +10 1 Attack
1 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +3
NotesUnlimited runes of an element are given when the staff of the respective element is wielded


Battlestaff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Battlestaff AttackStab: +2, Slash: -1, Crush: +25, Magic: +10 30 Attack
30 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +25
Other Strength: +32


Elemental battlestaff

Image Stats Requirements
Zybez RuneScape Help's Screenshot Animation of Elemental Battlestaves AttackStab: +7, Slash: -1, Crush: +28, Magic: +10 30 Attack
30 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +35
NotesUnlimited runes of an element are given when the staff of the respective element is wielded


Mystic elemental battlestaff

Image Stats Requirements
Zybez RuneScape Help's Screenshot Animation of Mystic Elemental Battlestaves AttackStab: +7, Slash: -1, Crush: +28, Magic: +10 40 Attack
40 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +50
NotesUnlimited runes of an element are given when the staff of the respective element is wielded


Lava battlestaff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Lava Battlestaff AttackStab: +7, Slash: -1, Crush: +28, Magic: +10 30 Attack
30 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +35
NotesUnlimited fire and earth runes when wielded


Steam battlestaff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Steam Battlestaff AttackStab: +7, Slash: -1, Crush: +28, Magic: +10 30 Attack
30 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +35
NotesUnlimited fire and water runes when wielded


Mud battlestaff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Mud Battlestaff AttackStab: +7, Slash: -1, Crush: +28, Magic: +10 30 Attack
30 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +35
NotesUnlimited water and earth runes when wielded


Staff of guthix

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Staff Of Guthix AttackStab: -1, Slash: -1, Crush: +6, Magic: +6 60 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +6
Other Strength: +2
NotesNeeded to cast the Claws of Guthix spell. Requires completion of the Mage Arena minigame to obtain.

Staff of saradomin

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Staff Of Saradomin AttackStab: -1, Slash: -1, Crush: +6, Magic: +6 60 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +6
Other Strength: +2
NotesNeeded to cast the Saradomin Strike spell. Requires completion of the Mage Arena minigame to obtain.

Staff of zamorak

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Staff Of Zamorak AttackStab: -1, Slash: -1, Crush: +6, Magic: +6 60 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +6
Other Strength: +2
NotesNeeded to cast the Flames of Zamorak spell. Requires completion of the Mage Arena minigame to obtain.


Iban's staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Iban Staff AttackStab: +10, Slash: -1, Crush: +40, Magic: +10 50 Attack
50 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +50
NotesNeeded to cast the Iban Blast spell. Requires completion of the Underground Pass quest to obtain.


Slayer's staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Slayer's Staff AttackStab: +7, Slash: -1, Crush: +25, Magic: +12 50 Magic
55 Slayer
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +10
Other Strength: +35
NotesNeeded to cast the Magic Dart spell


Ancient staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of an Ancient Staff AttackStab: +10, Slash: -1, Crush: +40, Magic: +15 50 Attack
50 Magic
DefenceStab: +2, Slash: +3, Crush: +1, Magic: +15
Other Strength: +50, Prayer: -1, Magic damage: +10%


Toktz-mej-tal

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Toktz-Mej-Tal AttackStab: +15, Slash: -1, Crush: +55, Magic: +15 60 Attack
60 Magic
DefenceStab: +10, Slash: +15, Crush: +5, Magic: +15
Other Strength: +55, Prayer: +5


Lunar staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of a Lunar Staff AttackStab: +3, Slash: +2, Crush: +16, Magic: +13 65 Magic
DefenceStab: +2, Slash: +3, Crush: +2, Magic: +13, Range: +2
Other Strength: +15, Prayer: +3
NotesMade during the Lunar Diplomacy quest. A fee must be paid to the Oneiromancer should the staff be lost.


Ahrim's staff

Image Stats Requirements
Zybez RuneScape Help's Screenshot of Ahrim's Staff AttackStab: +12, Slash: -1, Crush: +65, Magic: +15 70 Attack
70 Magic
DefenceStab: +3, Slash: +5, Crush: +2, Magic: +15
Other Strength: +68, Magic damage: +10%
NotesWhen wielded with Ahrim's hood, robetop and robeskirt, the set's special effect will activate, which has a chance of lowering an opponent's Strength.


Staff of light

ImageStatsRequirements
Zybez RuneScape Help's Screenshot of a Staff of lightAttackStab: +55, Slash: +70, Magic: +1775 Attack
75 Magic
DefenceSlash: +3, Crush: +2, Magic: +17
OtherStrength: +72, Magic damage: +15%
NotesThis staff has a 1/8 chance of saving your runes when casting any combat spell, and can be used to cast Slayer dart. Its special attack reduces melee attacks by 50% for 1 minute. Unequipping the staff cancels this effect.

7.0 - Training Methods

This section outlines the various training methods available to you. It will also tell you the level ranges at which you can use them to train Magic effectively. For the sake of simplicity, low-level training will have a section of its own, as the only spellbook you will have access to at those levels is the regular spellbook, and furthermore, the training methods are quite similar at lower levels. High level training will contain more in-depth information for both free-players and members alike.

Low Level Training

This section will give you the best possible options for gathering experience in the Magic skill. There are many crossovers from Free-to-Play and Pay-to-Play training methods, which is why it is in a section of its own. The higher level methods will be available to you once you have reached high levels of Magic, preferably 55 and above, and can be found in the next section.

Level 1 - 17

As an amateur mage, starting with the basics at only level 1 Magic, you will notice that the only spell you will be able to cast is Wind strike. It requires 1 Air and 1 Mind rune to cast and will always give at least 6.5 experience per cast. It will therefore not take very long until you reach higher levels, so buying around 200 mind runes will give a good head start to your first few levels. A Staff of air at this point will definitely be a worthy investment since it will supply you with an unlimited amount of air runes provided you have the staff equipped. Using this, the only thing you will be paying for will be the Mind runes which are relatively cheap.

A good location to train at, using Wind strike, would be chickens in the chicken coop located either north of Lumbridge castle, or west of the cabbage field by Port Sarim. The chickens are weak, both in terms of offence and defence. Since Feathers are stackable, collecting them is a good way to make some small amounts of money to pay for the runes required for future training. They also always drop Bones, making them a good way to gain some Prayer levels if wanted.

As soon as you attain level 5 Magic, which is required for the Water strike spell, you may want to move on to start training with it. Although it will be considerably more expensive than training with Wind strike, you will be getting experience faster and will also deal more damage. Either way, continue using either methods to up your desired level.

Level 17 - 39

As you hit level 17, you will be open to more options. Training with the Strike spells will be the best way to go if you have little money. Using Wind bolt at this stage will be the most efficient in terms of time spent. It is, however, ill-advised as Bolt spells cost significantly more than Strike spells, and it is not recommended that you train with either Wind or Water bolt. Moreover, Earth and Fire bolt would be better options if you are to invest in Chaos runes for training.

Zybez RuneScape Help's Screenshot of Boraxx casting Curse

Another method to use, which is incredibly cheap and is capable of providing great amounts of experience, is to train with the Curse spell. It gives a bulky base experience of 29, a big jump from the usual experience earned with low-level spells. Since no damage is dealt with this spell, no Constitution experience is gained from doing this, so only use it if Constitution is not your priority or if you desire Magic experience on a low budget.

To train using this method, your goal is to intentionally wear armour that will greatly reduce your Magic attack bonus (e.g. metal armour) and cast it on any harmless opponent. This will cause the spell to constantly fail, providing only the wanted base experience. Provided that your opponent is not hit with any other attacks, he will not die.

It is advisable to go to the Port Sarim Jail and train with any combat spells on the Black knight there. Since he is wearing Black armour, he is susceptible to Magic attacks, and he will not be able to retaliate. Another option would be to train on the Lesser Demon, who is caged in the top floor of the Wizard's Tower. Due to this area being a multi-combat area, it is possible for it to be crowded with other players, but this shouldn’t be an issue since by training here, you will only be gaining experience.

Level 39 - 55

This is where the fast levels start flowing in. At level 39, Crumble undead will be available. This spell gives some of the highest experience rates at this stage, and is absolutely beneficial to anyone training Magic, both economically and time-wise. It hits substantially higher than Fire bolt and costs more or less the same to cast. One disadvantage of this spell is that it can only be cast on undead opponents, e.g. skeletons, ghasts or zombies. This shouldn’t be a major issue since there are plenty of training locations containing these monsters.

Some very good spots for casting Crumble Undead without engaging in close battles would be in Varrock Sewers. There is a group of Zombies as well as Skeletons, which are located north of the sewer. There is a small river separating you and the Zombies/Skeletons while you cast Crumble Undead on them. To prevent engaging them in combat, stand on the opposite side of the river as the creature you are attacking.

Zybez RuneScape Help's Map of Varrock Sewers

For members, the best spot to cast Crumble Undead is at Shilo Village where the Undead Ones are located. From the gate nearest to the Shilo Village bank, you can train on the Undead Ones that are located in the fenced area.
If you can, you may want to get the Void Knight's mace which only requires level 42 Magic to wield, and moreover it gives a bonus in Magic damage of +10%. It is obtained by playing the Pest Control mini-game. As well as level 42 Magic, you must also have level 42 in the following skills: Attack, Strength, Defence, Range, Magic and Constitution, along with 22 Prayer to wield the mace. This is the only weapon at this point that will give you a +15% increase in Magic damage, so if you plan to use it in the long term, this is a good investment.
High Level Training

In this section, you will find more in-depth methods for training Magic. This section will not be divided up into level ranges. Instead, it will list all of the possible methods, the requirements to use these methods, any associated costs or profit, and the pros and cons with each method. It is up to your better judgement to choose the method you want to train with.

Method 1 - High Level Alchemy
Requirements:
  1. Level 55 Magic

At any level, training using High level alchemy is the best option to go with. Depending on what item you choose to cast the spell on, you can either make money or lose minor amounts. The most popular use of High level alchemy is to combine it with Fletching. In order to make profit, you must obtain one of the 3 items (Yew logs, Nature runes, Bow string) by yourself. The profit depends entirely on which item you choose, and the most profit comes from chopping your own Yew logs. This includes the Woodcutting skill which can be trained quite well by chopping the Yew logs needed for Fletching.

Runecrafting Nature runes and spinning Bow strings will make some profit, but not as much profit as chopping your own Yew logs. In fact, making your own Nature runes is faster, provided you have access to Spirit graahks or Nature tablets (for more information, see the Runecrafting guide). This method isn't ideal for players looking to train magic extremely quickly, but is ideal if you are the type of player who likes training a variety of skills, and make a profit from it.

If you're only interested in quick experience, there are several items that can be bought from the Grand Exchange to alchemise. Using this method always loses money, as it involves buying the item and the Nature runes. If you are able to make your own Nature runes, by all means do so. You may actually profit from this method simply by buying items and casting High level alchemy on it. These items can be anything, ranging from dragonhide bodies to other miscellaneous items.

It is advisable that you research the Grand Exchange prices, and look up the High-level alchemy value for the item that you wish to train with. Also, keep in mind that some items have a buying limit in the Grand Exchange, so it is recommended that you train on several different items. As long as you have enough different items to train on, you can continue buying and alchemising every 4 hours (which is the buying time limit within the Grand Exchange).
Some popular commodities to cast this spell on include: Yew longbows, Green d'hide bodys, Gold necklaces, Steel platebodys, Mithril platebodys and many more.
Method 2 - Air Orbs
Requirements:
  1. Level 66 Magic
  2. Level 46 Crafting (Optional)
  3. Level 59 Runecrafting (Optional)

This method can be done in several different ways, and each one makes anywhere between a small amount of profit to nearly 100% profit. The easiest method is to buy Unpowered orbs and 3 Cosmic runes per orb. Starting from Edgeville, walk/run to the Air obelisk and enchant the orbs. Head back to Edgeville, bank the orbs, and repeat. It may seem tedious, but it is easy to enchant as many as 5000 orbs per day if you played long enough. For the most part, 3000 orbs per day is a great average. You can also speed up each run by providing teleports to Edgeville. If you have plenty of Amulets of glory, you may use it to teleport to Edgeville. If you have an Amulet of Glory trophy in your Player Owned House, you may use a House teleport tab instead, but bear in mind that it takes an inventory spot.

If you want to maximize your profit and gain Crafting experience along with Runecrafting experience, you may wish to make your own orbs and Cosmic runes. This can be accomplished by collecting the ingredients for Molten glass: Seaweed (Shilo Village, Piscatoris Fishing Colony) and buckets of sand (Zanaris, Yanille), and is made through Crafting.

Next is the Runecrafting. Mine your own Pure essence or buy them, then craft them into Cosmic runes (Level 59 Runecrafting gives a guaranteed rate of 2 Cosmic runes per essence). You may speed up Runecrafting either by using the Abyss or using Cosmic tabs from the Great Orb Project(Great Orb Project, The) minigame. This method takes the longest time, but yields the most profit.

If you prefer fast experience, simply buy the orbs and Cosmic runes, enchant them, then sell the Air orbs at the Grand Exchange. Usually, they sell almost instantly.

Another option would be to attach Air orbs to battlestaves, then alchemise them. This makes some more profit, either by buying the battlestaves from the Grand Exchange or from Zaff. Both have limits of 10 (every 4 hours) and 64 (every day) respectively. It would be faster to sell the Air orbs instead, and make the little profit you can get from them.
Method 3 - Crumble Undead
Requirements:
  1. Level 39 Magic

As previously stated, Crumble undead is a great spell to train with. You do have more locations to train on though, such as the Undead ones outside of Shilo Village, or the Zombies underneath the Wizards' Guild (Level 66 Magic required). However, be aware that this method may not be the best option once you hit into the really high levels, such as 75+ Magic, at which point, you will have access to a wide range of other spells, which are faster for training but more expensive.

Method 4 - Fire Bolt/Blast/Wave/Surge
Requirements:
  1. Level 35/59/75/95 Magic

This is the standard method for training Magic. However, be warned that it can get expensive, especially when you start using the Blast/Wave spells, as Death and Blood runes aren't cheap. It is recommended you use an Air staff as the Air runes usually cost a bit more than the Fire runes.


There are a vast range of training locations available for both free-players and members alike. For the higher level spells, you can choose to train on any one of the following:
  • Black demon - can be found in the Taverley Dungeon or Edgeville Dungeon.Note that if you do choose Edgeville Dungeon, it is in the wilderness and you can be attacked by other players.
  • Blue dragon - can also be found in Taverley dungeon, and have quite a few safe spots to cast your spells from without taking any damage. These have fair Magic defence, so be prepared to allow some of your spells to fail.
  • Greater demon - the caged Greater demons in Gu'Tanoth dungeon are also ideal, and it is recommended you take Law runes and Air runes to use Telekinetic grab on any good drops you might receive
  • Fire giant - weak against Water spells; instead of using Fire bolt, use Water bolt instead. The Waterfall Dungeon is the perfect place to train on Fire giants, as it is easy to avoid getting attacked by the giants.
Zybez RuneScape Help's Screenshot of Magically attacking a Black Demon

A safespot for killing Black demons in Taverley Dungeon is shown here. Take care when trying to train on these, or be prepared to take some hefty damage!
Method 5 - Ice burst/barrage
Requirements:
  1. Level 70/94 Magic
  2. Level 43 Prayer (recommended)
  3. Completion of Desert Treasure
  4. Ancient Staff (optional)
  5. Prayer potions

This method is not for players with a short supply of money. The runes are very costly, and so are the Prayer potions. The idea is to pick a multi-combat area where monsters will be aggressive most, if not all, of the time. Such locations include: Monkey skeletons in Ape Atoll dungeon, Bandits in the Bandit Camp (desert), Giant Rock Crab in the Chaos Tunnels, or Rock lobsters in the Waterbirth Island.

The most popular spot would be Monkey skeletons on Ape Atoll. Due to the fact that they only drop Bones, you will not be making any money from training on these. A good thing is that these are easy to lure to one spot, and have a lot of life points, allowing for more experience with little effort. You must be part-way through the Monkey Madness quest to gain access to this spot.

Desert bandits have the added bonus of being aggressive the whole time while you're there, provided you have a Saradomin or Zamorak-related item on you (e.g. a Holy symbol). The best place would be the bar, where there are level 70+ Bandits, and large numbers of them too.

Giant Rock Crabs are also a great location, as they drop Charms in large amounts, and are known to give a fair amount of Blue charms. If you need plenty of charms to train Summoning, and are willing to spend lots of money to train Magic quickly, it is recommended that you choose this location. You will be using Protect from melee while you lure the monsters. Be wary of your Prayer points, and make sure you drink a dose of Prayer potion every time it drops down. If your prayer turns off unexpectedly, you can take large amounts of damage. It is also recommended to keep some amounts of food just in case you take unnecessary damage, and need to heal quickly. Rock lobsters follow the same ideas and techniques, but require at least two people to enter the area (see our Waterbirth Island guide for more details).

Ice barrage is completely optional, and in fact, it is recommended you do not use it. It hits more damage per cast, but costs a lot more than Ice burst. It also requires a magic level of 94, so it's definitely an option for the higher leveled Mages. If you do have lots of money to use then, by all means, use this method.
Method 6 - Bake Pie
Requirements:
  1. Level 65 Magic
  2. Completion of Lunar Diplomacy
  3. Uncooked pie of your choosing
  4. The Cooking level to bake the chosen pie

This method gives a fairly reasonable amount of experience, but costs some money, and involves a fair bit of preparation. Firstly, a key thing to know about the spell is that it bakes pies one at a time, in other words, one spell per pie. You must also have the Cooking level required to bake the pie you choose. When you have the levels, you can either collect or buy the ingredients. Some good options would be Admiral pies or Wild pies, which are used by fishers and slayers respectively.

Once you have all of the uncooked pies ready, you can begin casting Bake pie until all of the pies are cooked, gaining the Cooking experience as well. Since the pies do not burn, you will always get Cooking experience along with the Magic experience.

You may consider this method slow, but it's a great way to train multiple skills simultaneously; in this case, two skills. If you do not wish to make the uncooked pies yourself, you may buy Raw wild pies and cook them, gaining a fair bit of profit per pie. It may be a bit difficult to buy Raw wild pies, however, so it's still worthwhile if you can make the pies yourself instead of buying the uncooked pie. You can buy all of the required ingredients for Wild pies, although at a finite stock, from Chargurr in Oo'glog.
Method 7 - Humidify
Requirements:
  1. Level 68 Magic
  2. Completion of Lunar Diplomacy and Dream Mentor
  3. Empty vials (up to 50,000) or a fishbowl

This method requires a fair amount of empty vials, but is very profitable if you cast Humidify on a whole inventory. Take out the runes required for Humidify, and fill the rest of your inventory with empty vials. Cast Humidify, and bank them, then repeat the process. Once you have filled as many vials as you desire, you may sell the water-filled vials on the Grand Exchange, as they are a popular item among people training Herblore.


Another method which also uses the Humidify spell as a form of training is to carry one empty fishbowl and constantly refill it with the spell. Since the left-click option is to empty it, one can empty and cast repeatedly for incredibly rapid experience gains. No money is made through this method, but is a notable mention for anyone whose priority is experience.

You can reduce some of the costs involved in this method by using a Steam battlestaff, to supply the water and fire runes needed for the spell. It is a worthy investment should you wish to use this method to train Magic in the long term.

Method 8 - String Jewellery
Requirements:
  1. Level 80 Magic
  2. Completion of Lunar Diplomacy
  3. Unstrung amulets
Players with at least level 80 Magic have access to the String jewellery spell which strings any amulet without wool. To use this spell as a training method, have the runes needed to cast this spell ready and wield any staff that would be necessary (Mud battlestaff would be recommended, while Earth or Water staves would be good alternatives), along with the unstrung amulets (preferably Gold amulets). The spell need only be cast once before you will proceed to string all of the amulets. Only one will be strung at a time, and since this spell gives a fairly large base experience, this means fast experience without much effort. It is very costly however, so this method is only recommended for those who have both a high Magic level and have money to spare. If your necklaces do not sell back on the Grand Exchange after stringing them, you can sell them to the Rogue near Aubury in Varrock (after Summer's End).
8.0 - Tips
High Alchemy

When using the High Alchemy spell on a massive bulk of items, always draw them out as notes. Depending on the way you arrange your spell book, place these notes right where your High-level alchemy icon is positioned in your inventory, then click on your spell list and select the High-Alchemy spell. Once you click on it, it will automatically bring you to your inventory. Provided you have positioned your notes correctly, you will not need to move your mouse anymore as you keep casting it.

Super-heating

An uncommon way of training magic, which many users argue does not turn a profit, is to use the Superheat Item spell (43 Magic). On most bars which cost less then 2,000gp, it is possible to lose money. However, it is popular to Superheat Adamantite bars to gain a fair bit of profit per bar, although any other bar will also work.

This method merges the training of Magic with Smithing. If you have level 43 magic, and level 35 Smithing, after the Dwarf Cannon quest, members can smith Cannonballs. You can buy all the materials and still make a profit. Simply buy your Coal, Iron ores, and the Nature runes, and begin Super-heating by a bank. Afterwards, travel to Edgeville while wearing any level of Varrock armour (see our Varrock Achievement Diary guide for more details), and smith the Cannonballs in the Furnace house. You can sell the Cannonballs for a profit, and do it as many time as you wish to level and get money at the same time. Cannonballs are generally slow to make, although you can make a nice profit off them.

There are some downsides to this method. Most players consider only being able to make only 3 bars before banking to be a waste of time. Also, it may take some time to buy certain items such as Coal, Adamantite ore, and Nature runes at mid-range price due to their radical changes. Other than these two drawbacks, this is one of the only methods that allow one to make money from training Magic.

Additionally, for 4 thousand Dungeoneering tokens you can purchase a Coal Bag, from which the Superheat spell will draw on for Coal before using those in your inventory. It holds 27 pieces of Coal. This allows for slightly faster training, especially if you're mining your own ore.
Fist of Guthix

Fist of Guthix is a mini-game which is available to both members and non members. Each game consists of 2 rounds, where a single player is matched up against another. One player is the hunter, while the other is the hunted. At the end of the first round, the roles are switched and the battle continues. At the start of each game, you are given four items, two of which are stacks of runes.

Image Item Effect
Zybez RuneScape Help's Image Catalytic runes (300) Replaces all Non-Elemental runes (Mind, Chaos, Death, Blood, etc)
Zybez RuneScape Help's Image Elemental runes (1000) Replaces all Elemental runes (Air, Water, Earth, Fire)

The minigame is safe, so you don't lose any items. However, the items you are given at the start cannot be taken out of the game. During your role as the hunter, if you use Magic, which uses the runes that were given to you at the start to kill your opponent, you will get free experience. Using only Magic in a game will not guarantee you a win, but you will get the experience regardless of if you win or lose.

9.0 - Frequently Asked Questions
Q: Back in RS-C, my Santa Hat used to add some Magic bonus, and now it does not. Why?

Answer: Jagex have removed the Santa hat's magic bonus now; it is now a normal holiday drop without any stats.

Q: How come I cannot get all the God capes?

Answer: You can only have one (1) God cape at a time. If you want a different God cape, drop your current cape and pray at a different statue.

Q: How come I cannot wear a Saradomin cape and wield a Guthix staff?

Answer: You can only wield one at a time unless they are the corresponding cape and staff. You will get a message saying something like "The conflicting powers of the cape and the staff drive them apart". The only exception to this rule are void knight clothes and mace from the Pest Control minigame that can be worn in conjunction with opposing god items.

Q: If my Smithing is level 1, can I Superheat Runite ores and Coal to make Runite bars?

Answer: No, you still need the appropriate Smithing level when using superheat item spell. Although using the Assistance system, it's possible if you are being assisted by a player who has a smithing level 85 or higher.

Q: How much money do I lose when I alchemise Yew longbows?

Answer: On average, you will be losing approximately 100 to 200 gp per alch, however this can vary depending on how much you buy the supplies for.

10.0 - Related Guides and Tips
Related Guides
Related Tips

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