HunterEdit This Entity
- 1.0 - Introduction
- 2.0 - Hunter Equipment
- 3.0 - Hunter Locations
- 4.0 - Hunting Methods
- 5.0 - Training Strategies
- 6.0 - Equipment and Clothing
- 7.0 - Pets
- 8.0 - Frequently Asked Questions
- 9.0 - Related Tips
Hunter is a skill best described as "reliable." The training methods won't change because of some price swing in the Grand Exchange, and the money yielded is relatively high, provided you have the level. With the massive value of implings and the sought-after power of chinchompas, it has remained one of the steadiest moneymaking skills around. You can trap, snare, and squash animals on your way to Hunter mastery, and the riches that lie ahead. It's certainly a tough nut to crack, but the rewards are well-worth the effort.
Although Hunter equipment can be purchased from the Grand Exchange or other players, they can be found cheapest and most readily available at Aleck's Hunter Emporium, located in Yanille or Nardah. It is a good idea to stock up on extra traps in case you lose a few.
The following table describes all of the Hunter equipment you can purchase and use from Hunter stores:
|Bird snare||1||Catching hunter birds|
|Noose wand||1||Catching tracking creatures|
|Butterfly net||15||Catching hunter butterflies|
|Butterfly jar||15||Storing hunter butterflies|
|Rabbit snare||27||Catching rabbits (upon completion of Eagles' Peak)|
|Box trap||27||Catching box trap creatures|
|Teasing stick||31||Catching pitfall creatures|
|Torch||39||For smoking traps to remove your scent; it must be lit to smoke traps|
|Magic box||71||Catching imps.|
|Hunter crossbow||50 *||Your everyday ranging needs|
* The Hunter crossbow requires level 50 Ranged to use. It uses kebbit and long kebbit bolts which are made from Kebbit spikes and Long kebbit spikes, respectively.
Throughout RuneScape exists four primary Hunter areas, all containing a variety of animals. These locations are: Jungle, Woodland, Desert, and Snow. In addition to these, there are also seven special Hunter areas which usually require a quest to reach, or hold a specialized animal. These areas include Puro-Puro, Karajma, Isafdar, Oo'glog, swamp lands, iceberg, and lava. All Hunter areas are marked by the on the Mini-map.
The Jungle area is littered with creatures for nearly every Hunting style, and is home to the ever-so-valuable Carnivorous chinchompas, some of the best money makers in Hunter. It is also home to the fabled Hunter skillcape, held by the Hunter tutor. Larupia hunter gear is suitable camouflage for the Jungle.
Ways to get there:
- Teleport to Yanille (Watchtower teleport) or Castle Wars (Ring of duelling), and run south past the ogres of Gu'Tanoth.
- Teleport to Mobilising Armies (Magic level 10 or Ring of duelling) and run north.
- Use the Fairy Ring code AKS.
- Use the Gnome Glider (after completing One Small Favour) and walk south.
- Use a Spirit tree to teleport to Mobilising Armies and run north.
|Crimson swifts||Bird hunting||1||34||Bones, Raw bird meat, Red feathers|
|Feldip weasel||Tracking||7||48||Bones, Raw beast meat, Feldip weasel fur|
|Tropical wagtail||Bird hunting||19||95.2||Bones, Raw bird meat, Stripy feathers|
|Spined Larupias||Pitfall Trapping||31||180||Big bones, Tatty or Perfect larupia fur|
|Barbtailed kebbits||Deadfall trapping||33||168||Bones, Barb-tailed harpoon|
|Black warlock||Butterfly catching||45||54||Black warlock|
|Carnivorous chinchompa||Box trapping||63||265||Red chinchompa|
|Tropical wagtail||Stripy feathers||These are used to catch Rainbow fish, which heal 110 life points. You can fish these at level 38 Fishing with a Fly-fishing rod, and at level 38 Cooking you may cook them.|
|Red Chinchompa||Can be used as a Ranged weapon. They have short, medium, and long fuse that can be changed to give a greater chance at hitting a target. For example, a long fuse has a greater chance of hitting a target further away.|
The woodland is home to creatures of all types, as well as boasting the Falconry, which allows players to hunt kebbits for rare and useful furs. These furs can be used to make Spotted capes, Gloves of silence, and Spottier capes. It is also home to grey chinchompas, a step below their carnivorous relatives. Larupia hunter gear is suitable for this area.
Ways to get there:
- Teleport to the Barbarian Outpost (Games necklace)/Ardougne, run past the Tree Gnome Stronghold, then south-west until you reach a boat just east of the Eagles' Peak. Take it for 50 coins, or free if you have a Ring of charos(a).
- Summon a spirit kyatt and activate the teleport, then walk north.
- Use the Fairy Ring code AKQ.
|Common kebbit||Tracking||3||36||Bones, Raw beast meat, Common kebbit fur|
|Copper longtails||Bird Hunting||9||62||Bones, Raw bird meat, Orange feathers|
|Ruby harvest||Butterfly catching||15||24||Ruby harvest|
|Wild kebbit||Deadfall trapping||23||128||Bones, Kebbit claws|
|Rabbit||Snaring||27||144||Bones, Raw rabbit meat, Rabbit foot|
|Prickly kebbit||Deadfall trapping||37||204||Bones, Kebbit spikes|
|Razor-backed kebbit||Tracking||49||348||Bones, Raw beast meat, Long kebbit spikes|
|Wild kebbit||Kebbit claw||At level 32 crafting you can use Kebbit claws on leather or dragonhide vambraces to give them an added +2 strength bonus.|
|Rabbit||Rabbit's foot||Can be strung at level 37 crafting to make a rabbit-foot necklace, which greatly increases the chance of obtaining a bird's nest whilst woodcutting.|
|Prickly kebbit||Kebbit spikes||Can be fletched to make kebbit bolts used with the Hunter Crossbow, and add +28 to Ranged Strength. Use a chisel on them to make into hunter bolts.|
|Razorback kebbit||Long kebbit spikes||These are fletched to make long kebbit bolts. These are used with the Hunter Crossbow, and add +38 to Ranged Strength. Use a chisel on them to make into long hunter bolts.|
|Chinchompa||Chinchompa||Can be used as a Ranged weapon. They have short, medium, and long fuses that can be changed to give a greater chance at hitting a target. For example a long fuse has a greater chance of hitting a target further away.|
The snow lands, located north-east of Rellekka, is home to one of the two level 1 Hunter creatures, the Polar kebbit, whose fur is also worth a considerable amount due to its use in the Arctic bear Summoning pouch. This place has an abundance of butterflies, so butterfly catching is ideal here. Kyatt hunter gear is suitable for this area.
Ways to get there:
- Teleport to Camelot and follow the road north-west, then north until you reach the bridge. Run alongside the east perimeter of Rellekka until you reach the beach, then run north-east to a snowy path.
- Use an Enchanted lyre to teleport to Rellekka. Run alongside the east perimeter of Rellekka until you reach the beach, then run north-east to a snowy path.
- Use the Fairy Ring code DKS, then head north.
|Polar kebbit||Tracking||1||30||Bones, Raw beast meat, Polar kebbit fur|
|Cerulean twitch||Bird hunting||11||64.6||Bones, Raw bird meat, Blue feathers|
|Sapphire glacialis||Butterfly catching||25||34||Sapphire glacialis|
|Snowy knight||Butterfly catching||35||44||Snowy knight|
|Sabre-toothed kebbit||Deadfall trapping||51||200||Bones, Kebbit teeth|
|Sabre-toothed kyatt||Pitfall Trapping||55||300||Big bones, Kyatt fur|
The desert is one of the less popular hunting grounds, mostly because Waterskins or an Enchanted water tiara is required to hunt there effectively. There are only three types of animals here, most of them good for low to mid-level training, but not ideal for long-term or late-levels, especially considering the alternatives. The Graahk hunter gear is used as camouflage in the desert.
Ways to get there:
- Teleport to Al Kharid (Amulet of glory or Broomstick) and go south through the Shantay Pass. Run south-east to the River Elid and cross the bridge, then head north.
- Teleport to Al Kharid and go south through the Shantay Pass. Use the flying carpet to go to the Ruins of Uzer, then head west. If you reach a river, you have gone too far - run back north.
- Use the Fairy Ring code DLQ, then run north.
|Golden warblers||Bird hunting||5||47.5||Bones, Raw bird meat, Orange feathers|
|Desert devils||Tracking||13||66||Bones, Raw beast meat, Desert devil fur|
|Orange salamander||Net trapping||47||224||Orange salamander|
Puro-Puro is a location that moves around a lot, the only reliable area being in Zanaris, which requires the completion of the Lost City quest. Alternatively, you can use crop circles which appear randomly in the wheat fields of RuneScape. If you enter Puro-Puro through a crop circle outside of Zanaris, you will recieve the Farmer's Affinity bonus, which grants 30 minutes of faster travel through the walls of wheat.
You can also catch implings barehanded, like butterflies. Even though an Agility level is not required to catch an impling using this method, a higher Agility level will help. You cannot keep the impling, but you will loot them before they escape. Keep in mind that you can only catch implings barehanded outside of Puro-Puro. You will gain a lot more experience if you catch them outside of Puro-Puro, since they are much harder to find.For more details, see our Impetuous Impulses guide.
|Picture||Name||Hunter level||XP in Puro-Puro||XP in RuneScape|
There is only one creature you can hunt on Karamja, which is surprising for all the wildlife. Karamja sports the horned graahk, which is caught using pitfall traps. Its fur is used to make graahk hunter equipment, and is also used in spirit graahk pouches, which are often used for nature Runecrafting. Camouflage is not needed.
Ways to get there:
- Go to Musa Point (either with an Amulet of glory or from Port Sarim for 30 gp) and run through Brimhaven. Head directly south past Tai Bwo Wannai village, stopping north-west of Shilo Village, or north-east of Carin Isle. Alternatively, if you have a house in Brimhaven, teleport there and continue south.
Note: if you have completed the Shilo Village quest, you can take the cart to Shilo Village, exit the village, then run west.
- Summon a Spirit graahk and run west.
- Use the Fairy Ring code CKR.
- Teleport to Shilo Village with the Karamja gloves 3, exit the village, and run west.
|Horned graahk||Pitfall trapping||41||240||Big bones, Horned graahk fur|
Isafdar has only two Hunter animals, the Pawyas and Grenwalls. Pawyas are caught using Papaya fruits, and Pawya meat is used to catch Grenwalls. As such, you will need to trap the Pawyas before you take a stab at the grenwalls (although, for a hefty price, you can purchase Pawya meat at the Grand Exchange). Box traps are needed to catch these creatures. Ocassionally when collecting a Pawya, you might receive a Papaya seed. Due to the magic of the land, both Pawyas and Grenwalls are immune to camouflage, so it is best to boost your hunting abilities as much as possible when hunting them. Grenwalls will not only drop grenwall spikes (which are used in extreme ranging potions), but they will also drop a random herb, usually ranarr or higher. You will need to have started or completed the Regicide quest to hunt these.
Ways to get there:
- The only practical way of getting there is by using a teleport crystal, then venturing into the forest. Be careful for the many traps that lie throughout the trails.
- If you have no teleport crystals, you can use a charter ship (the easiest-to-access one being in Catherby with the Camelot teleport) for a fee to travel to the Tyras Camp, then traveling north-east.
|Pawya||Box trap||66||Papaya||400||Raw pawya meat, Bones|
|Grenwall||Box trap||77||Raw pawya meat||1100||Grenwall spikes, Bones, Grimy herbs|
Aside from sounding similar to the noise one would make after drinking a gallon of paint, Oo'glog is home to a group of ogres who, after completing As a First Resort..., run a spa business. The animals can be found to the west of the city once the quest is complete. To catch them, light the herb corresponding with the Hunter creature on fire to get a smoldering herb and lure it to its relevant trap.
Ways to get there:
- The most practical method of getting there is using the Mobilising Armies teleport, either in the spellbook or with the Ring of duelling. Then run east.
- Use the Fairy Ring code AKS, the Gnome Gliders (if you have finished One Small Favour), or a Spirit larupia, and head south.
|Wimpy bird||Bird snare||39||Tansymum||167||Bones, Raw bird meat, Wimpy feathers|
|Diseased kebbit||Deadfall||44||Fever grass||225||Bones, Diseased kebbit fur|
Swamp lizards are the only creatures that can be hunted in the swamp hunter area. It lies south-east of Canifis, just south of the Agility course. You will need equipment for net trapping. Swamp lizards are a viable method of money making, due to their use in making swamp titans. Though there is no specific camouflage for swamp lands, it is best to wear a set anyway.
Swamp lizards are a type of salamander, a wieldable, two-handed creature that can attack with either Melee, Ranged, or Magic, depending on the setting. They need to be fueled with Guam tar which is made with fifteen blobs of Swamp tar, a Clean guam, and a Pestle and mortar. They are stackable and can be wielded in the arrow slot.
Ways to get there:
- Using Ancient Magicks, teleport to Kharyrll, then run south-east. If you have a house, you can create a teleport portal to Kharyrll with Ancient Magicks.
- Teleport to the ectofuntus with the Ectophial (after Ghosts Ahoy) and run south-west to the Agility course (south-east of Canifis), then south.
- Use the Fairy Ring code ALQ.
|Swamp lizard||Net trapping||29||152||Swamp lizard|
The two lava Hunter spots can be found north of Castle Wars and east of Clan Wars in the Wilderness, which hold Red and black salamanders. Both are caught using net traps, so bring the proper equipment. Though there is no specific camouflage for lava, it is best to wear a full set anyway.
The Black salamander is the strongest salamander one can use, with the Red salamander being the second. The Black and Red salamanders require Harralander and Tarromin tar respectively. They are also wielded with two hands, and can attack with Melee, Ranged, and Magic. The tar is wielded in the arrow slot.
Ways to get there:
- For Red salamanders, teleport to Castle Wars with a Ring of duelling, then run north past the Observatory to the patch of lava, just outside the Ourania Runecrafting altar. Alternatively, you can use the Ourania Teleport from the Lunar spellbook.
- For Black salamanders, run north from Varrock.
|Red salamander||Net trapping||59||272||Red salamander|
|Black salamander||Net trapping||67||304||Black salamander|
The iceberg can only be accessed after completing Hunt for Red Raktuber, The, and is infested with penguins for you to catch. When a penguin is caught, you will receive either an ordinary penguin or a KGP Agent, a more intelligent penguin that can be traded to Jim (a PBJ Agent) for a whopping 2 extra experience. Penguins can be caught with a Deadfall, Box trap, Net trap, and Tracking.
Ways to get there:
- Teleport (or walk) to Rellekka with a lyre or home teleport if you have a house there and walk north to the Rock crabs. Take Larry's boat to the iceberg. To reach the Hunter area, travel south-east and jump on the stepping stones near Jim the polar bear.
|Penguin||Net trap||50||Raw cod||250||Penguin|
|Penguin||Box trap||56||Raw cod||150||Penguin|
Like every skill, there are multiple ways of training Hunter. Not every method involves traps or snares, and some involve more concentration than others. As you progress, you will gain the ability to use more traps, as represented by the table below:Note: Keep in mind that you can only set up one deadfall trap at a time, regardless of your level.
|Level||Number of traps|
- Items required: Noose wand
Tracking is not a difficult concept to wrap your head around. Simply find a kebbit's burrow, inspect it, and follow the tracks, searching bushes, snowdrifts, and other parts of the terrain to find more tracks until you reach a place where the game suggests that you have found the kebbit. Make sure you have your Noose wand equipped, then right-click the kebbit's location and select "Attack." Upon collecting the animal, you will receive experience, Bones, Raw beast meat, and a third drop depending on the kebbit.
Tracking is not very popular simply because of how slow it can be, since it involves input from the player, rather than setting up a trap and waiting. However, it is also one of the few things that a player can do at level 1 Hunter, and the speed at which you track is not affected by your level. It will take the same amount of time to track down a polar kebbit at level 1 as it will at level 99.Profitable creatures:
- Polar kebbit (Polar kebbit fur)
- Razor-backed kebbit (Long kebbit spike)
- Items required: Bird snare
Bird snaring is the second method of Hunter training that begins at level 1. Birds do not fly quite as high as they used to, so a five-foot tall bird snare is enough to tempt the fowls to land. If successful, the snare will snag their feet and turn them upside-down for you to collect. If the snare fails, you will have to dismantle and reset it all over again, so pay attention to what comes and goes. If you catch a bird, you will loot Bones, Raw bird meat, and different types of feathers depending on the bird.
None of these are very profitable, although Bird meat is worth a modest sum, and the Tropical wagtail drops striped feathers which are required for catching Rainbow fish.
- Items required: Butterfly net; Butterfly jar
Butterflies are some of the few practical applications of Hunter to combat; if a player wishes to aid another player in a multicombat zone, he can use a butterfly on his friend to grant him a boost to his stats, depending on the butterfly. Butterflies cannot be used on the person who has them, so they can be used as a substitute for potions. Players can catch these butterflies with some steady mouse-work, stuffing them into jars, although you will have the option to release them. These are not very good for training on by themselves, since butterflies are small, and tend to flit around, making them difficult to catch. However, they are a perfect pastime while waiting for your traps to do their job. A small exception to this is the Snowy knight, whose habitat has few obstructions, and their numbers abound.
For those with a high Agility and Hunter level, butterflies can also be caught barehanded. You can not keep them, and there is no item reward, but you will be granted extremely fast Hunter experience, as well as some Agility experience on the side.
Listed below are the effects butterflies will have on another player, as well as the barehanded catching requirements.Profitable creatures:
- Ruby harvest
|Picture||Name||Level to capture||Experience given||Effect||Location|
|Ruby harvest||15||24||Boosts another player's Attack by 5%||Piscatoris Hunter area|
|Sapphire glacialis||25||34||Boosts another player's Defence by 5%||Rellekka Hunter area|
|Snowy knight||35||44||Boosts another player's Constitution by 5%||Rellekka Hunter area|
|Black warlock||45||54||Boosts another player's Strength by 5%||Feldip Hills Hunter area|
|Picture||Name||Hunter level||Agility level||Hunter XP||Agility XP||Location|
|Ruby harvest||80||75||300||50||Piscatoris Hunter area|
|Sapphire glacialis||85||80||400||70||Rellekka Hunter area|
|Snowy knight||90||85||500||100||Rellekka Hunter area|
|Black warlock||95||90||650||125||Feldip Hill Hunter area|
- Items required: Logs; Knife; Hatchet (not required, but recommended)
Deadfall trapping is used for trapping many animals. It requires a log and a knife in your inventory. Any log will do, but it is wiser to just use plain, normal Logs. Since Logs do not stack, you should probably bring along a hatchet of some kind to cut down trees, which are thoughtfully provided nearby. Clicking on an available boulder (the "Set-trap boulder" option) with these in your inventory will set the trap. These can be then smoked to remove your scent, and baited. Keep in mind that no matter what your Hunter level is, you can only set up one trap.
Note: You can also bring bird snares to supply yourself with Raw bird meat, which can be used to bait the kebbits.Profitable creatures:
- Prickly kebbit (kebbit spike)
- Items required: Box trap
Box trapping is used in a similar fashion as bird snaring; you lay a trap, something walks into it, leaving them trapped for you to collect their spoils. Keep in mind that leaving your box unattended, with or without a captured animal, will result in it collapsing, and your catch escaping. These can be both smoked and baited, although the bait used for chinchompas, the most profitable box trapping creature, is not stackable. Smoking the traps will also slow you down instead of speeding you up, so smoking traps is not recommended as well when catching creatures in bulk.
When hunting creatures in bulk, the usual pattern is a square with one space between each trap, plus another one (if possible) in the center, creating an "X." This is the most efficient pattern, as it gives easy access to each trap without having to run. Box traps can be baited, with different bait required for different animals:
|Ferret (Woodland)||Raw meat|
|Chinchompa (Woodland)||Spicy chopped tomato|
|Red Chinchompa (Jungle)||Spicy minced meat|
|Grenwall (Isafdar)||Raw pawya meat|
Your trap can also be smoked by using a lit torch; this will remove any scent you left behind which decreases the intervals at which they come to you. This, like any trap, has a chance of failing; if an animal walks up to it and pauses, it may spring the trap prematurely, startling it, but not catching it.Profitable creatures:
- Carnivorous chincompa
- Grenwall (Grenwall spikes; Grimy herbs)
- Items required: Rabbit snare; Box trap; Ferret
Rabbit snaring can only be done after completing Eagles' Peak. In order to do it, you first need a ferret (which is caught with a box trap), and some rabbit snares set up between burrows. With the ferret in your inventory, select the "Flush" option on a rabbit hole, sending the ferret in the chase out the rabbit. With any luck, on its way to one of the other burrows the rabbit will land in your snare. To maximize your chances, place as many rabbit snares as your level allows. Keep in mind that the ferret will eventually run away, so you will have to catch some new ones.
- Items required: Rope; Small net
Net trapping involves specific areas rather than a spot of choice - you can only net trap on young trees, which will bend over for you to spread out your net to catch the hapless creatures who wander into them. Unlike other trapping methods, more is not necessarily better. If you tried to manage five different net traps at the same time, you would find the traps being activated faster than you can dismantle them. Due to this, maximum experience can be obtained with only three traps. Net trapping is used primarily for salamanders; squirrels are also fair game to keep as a pet with 60 Summoning. Bringing bait while hunting salamanders speeds up the process considerably if you can afford it, since the bait is stackable.
|Swamp lizard (Swamp)||Guam tar|
|Orange salamander (Desert)||Marrentill tar|
|Red salamander (Lava)||Tarromin tar|
|Black salamanders (Lava)||Harralander tar|
- Swamp lizard
- Items required: Logs; Knife; Teasing stick; Hatchet (not required, but recommended)
Pitfall trapping involves simply building a flimsy bridge over a pit, and luring animals onto it. A knife and any type of logs can be used, although regular logs are available at the hunting ground, so bringing a hatchet is recommended. Wield the teasing stick and "Tease" the animal, causing it to attack you. You CAN take damage from these creatures, so lower levelled players might want to bring some food. Run back to the trap you made and leap over it. With some luck, the animal will walk onto the bridge and fall into the pit. Be aware that it can leap over the trap instead of walking, so if you happen to be on the other end, you will be attacked. If this happens, you must make another trap since no animal will leap over the same trap twice.
Pitfall trapping yields furs, which can be sold or made into Hunter equipment. Tatty furs can be made into legs or bodies, and perfect furs are required for the headpieces, and it also suited for making legs or bodies. This equipment will make it more likely for you to catch creatures in their respective Hunter areas. For players who are worried about taking damage, bringing a Tinderbox, some Bird snares, and an Iron spit for roasting the raw bird meat can be used instead of bringing your own food. With the addition of Summoning, the price of the perfect furs have skyrocketed, although the larupia has not recieved nearly the rise in price as the other two creatures.Profitable creatures:
- Graahk (graahk fur)
- Kyatt (kyatt fur)
- Items required: 500gp; both weapon and glove slots are empty
Falconry can be started just south of the Piscatoris Fishing Colony, where the falcon expert Matthias will lend you his falcon and a Falconer's glove for the meager price of 500 coins. Once you have your falcon, you are ready to hunt. Just click on the desired kebbit, and the falcon will fly forth and catch it. During its flight, your character will be unable to move. Once the prey is caught, you need to retrieve the drops and the falcon in a short period of time; if you do not, it will head back to its master. If this happens, though, Matthias will kindly give you back the falcon for free. For maximum experience, try to locate the spawn points of one specific type of kebbit and stand near it, removing the need to run long distances after launching the falcon.
None of the kebbits yield anything of great worth, and thus are not a viable method of moneymaking.
- Items required: Magic box
Imps, while scattered all over RuneScape, are more frequently found around Varrock, Falador, and Edgeville. For those who have level 25 Dungeoneering, the Karamja Volcano resource dungeon contains several reliable Imp spawns. When you find an imp, place a Magic box near it. It is a good idea to bait it with a coloured bead, which is obtained from other players, or from killing Imps. Catching an imp will give you an Imp-in-a-box, which can be used to send two items to the bank in exchange for their freedom ("items" also includes stacks of any one item, such as a pile of coins). Occasionally, they will randomly refuse to take an item, and once they go beyond level 20 Wilderness they will flat-out refuse to do anything for you.
Invisible Charm sprites have been discovered south of the Tree Gnome Stronghold, and Yaktwee Swinmari Cianta has been watching over them. This new Hunter training spot allows you to blast these Charm sprites to convert them into slices of Summoning charms (or Charm slices). These slices can then be combined to form whole charms ready for use. This method is by no means an effective method of gathering Charms, but is an alternative for those who would like to train Hunter.
In order to begin Charm sprite blasting, at least level 72 Hunter is required. You will need 4,000 coins to buy a Yaktwee stick and Sprite lure, which will be provided by Yaktwee, and around 9 inventory spaces.
The Charm sprites cannot be seen around the Hunter area; they are invisible and can only be blasted once they are turned visible. There are many bushes and plants in the area, and when any of them begin to shake, this means Charm sprites are hiding among them. The basic process is to fire a Sprite lure at a shaking bush by clicking on it ("target" the bush), explode the lure ("target" it by clicking on it) that has been planted, and finally blast the visible Charm sprites by clicking on them.
Up to three sprites can appear at once, but most of the time only one will appear. There are three types of sprites: Gleaelg, Tranart, and Slithtils. Gleaelgs appear on their own, Tranarts only appear with Gleaelgs, and Slithtils only appear with Gleaelgs and Tranarts. Always be alert as it is easy to let some sprites loose when several begin to appear. When a Charm sprite is blasted, they will turn into either a gold, green, crimson, or blue Charm slice, but sometimes they will yield no slices at all. 10 Charm slices can be combined to give one Summoning charm. To combine them, simply click on a stack of them and they will all be converted into charms.
Keep in mind that Hunter is unlike many other skills. In a sense, it is a lot like the resource-gathering skills (Mining, Fishing, and Woodcutting). For every instance in which you gain experience, you will click at least once. Concentration is required, and this will make training Hunter a lot more tedious. That being said, reaching level 99 is not so much about method as it is about patience, and your patience will be tried. With that in mind, a lot of the methods of training Hunter can (and will) be debated, and there are certainly different methods of going about it. Some of them may be better. However, every single hunter will agree that the only step that really matters is the last step, which also happens to be the longest.
Before even beginning your journey to greatness, take some time to prepare yourself for any emergencies that may come about. The biggest thing that I can stress is to carry extra traps. If you can use five traps, bring ten; if you can use three, bring seven. Too many times people are called away from the computer in the middle of Hunter to return staring at the log-in page, logging back in to find that their traps have disappeared. With Hunter areas being such a long distance from the bank, the extra traps will come in handy.
When you have reached higher levels, always bring a few Impling jars and a Butterfly net. You never know when a valuable impling will just fly by.
- Jungle: Feldip Hills
- Can also be found in the Hunter tutorial area of Taverly
- Experience each: 34
- Items required: Bird snare
The first few levels are going to rush by quickly, so do not expect to stay in one spot for too long. There are several routs to Feldip Hills, some of the quickest being with the Fairy Ring code AKS (with partial completion of Fairy Tale II - Cure A Queen), or the gnome glider if you have completed One Small Favour.
Run south-east along the beach to find the Crimson swifts and set up your snare. Stand about five squares away from it, as your presence will reduce the effectiveness of your trap, and at such a low level, you will want all the help you can get. You will need to catch 29 of these to reach level 9.
- Woodland: Piscatoris Hunter area
- Experience Each: 61
- Items required: Bird snare
Use the Fairy Ring code AKQ, otherwise you can walk there from the Tree Gnome Stronghold, taking the boat to the outside of Piscatoris Fishing Colony; just do not forget 50gp or a Ring of charos (a) for the fare. Alternatively, with 57 Summoning, you can use a Spirit kyatt's teleport. You will be doing the same thing here as you were with Crimson swifts. 51 of these need to be caught to reach the desired level.
- Jungle: Feldip Hills
- Experience: 95.2
- Items required: Bird snares (two)
Head back to Feldip Hills, this time with two snares in hand. After catching six Tropical wagtails, you can use both of them to your advantage, speeding up your training. These birds are dotted all over the southern and western areas of Feldip Hills, so you have plenty of options for catching these things. Do not forget to move away from the traps when you lay them, since you are still sensitive to failed trap attempts at your low level. Be sure to pack some sandwiches, because you are going to be here a bit longer, and Tropical wagtails can give some trouble in earlier levels. 86 dead birds later, you will be ready to move on.
- Swamp: Morytania
- Experience: 152
- Items required: Ropes (two); Small nets (two); Guam tar (optional, but recommended)
Be aware that the Priest in Peril quest is required to catch these, so if you have not done it, continue with Tropical wagtails. If you have, head to Canifis and go south-east of the bar to the Hunter spot, near the Agility area. You can use an Ectophial, Fairy Ring code ALQ, or you can use Ancient Magicks to teleport to Kharyrll. Do not forget to bring Ropes, Small nets, and about 200 Guam tar (it is not necessary, but it will speed up the training by a significant margin).
Now, I like to bank these lizards since they are so valuable, so I would not suggest bringing anything extra to fill your inventory here. The lizards are used in the Swamp titan Summoning pouches, and are worth around 1000gp, so make a few quick runs to the bank to make an easy 100k by the end of the trip. You will need to catch 102 of these little suckers to reach your goal, but you can always go for longer for greater profit. Bringing a Summoning familiar to hold onto your catches will make things go faster for banking.
- Woodland: Piscatoris Hunter area
- Experience: 204
- Items required: Logs; Hatchet; Torch; Tinderbox (to light the Torch); Chisel; Larupia gear; Knife
Head to the deadfall traps with Logs, a Hatchet, Torch, and a Chisel in your inventory. You are going to need the Hatchet to cut down nearby trees for the Logs required to make a deadfall trap, and the Chisel is going to be useful for cutting up the kebbit spikes they drop for some easy money and Fletching experience. And do not forget that you now have the Hunter level to wear camouflage! Purchase some before coming, as it will be a big help.
Remember that you can only set up one deadfall at a time, regardless of your level. Since you do only have one trap to work with, bring the torch to smoke your traps at level 39 (after 31 kebbits). This will speed things up for practically no hassle. After pancaking 113 kebbits, you will reach level 43.
- Falconry area
- Experience each: 104
- Items required: Nothing in weapon slots or gloves; 500gp+
Teleport or run to the Piscatoris Hunter Area, then going north-east will land you in the Falconry area, where a wealth of kebbits can be caught for a small price, so bring some coins. You may also want to wear some light gear such as a spotted cape or boots of lightness, since you will be doing some running. The experience here is fun, and faster than you might think. The falcon hardly ever misses unless its prey is too far away, and all you have to do is collect the animal's corpse, so do not be disheartened by the meager 104 experience per kill.
Keep in mind that you cannot wield a weapon, shield, or wear any gloves while using the bird, so leave mostly everything in the bank. There are few alternatives between here and level 47, so you will be here for 239 kebbits. The sooner you reach level 47, the better.
- Desert: Uzer Hunter area
- Experience: 224
- Items required: Ropes (three); small nets (three); marrentill tar (not required, but recommended)
To get there, head to Shantay Pass and take the carpet to the Ruins of Uzer, then run west. You have gone too far if you run into a river. If you do not want to pay the fare, just run east until you reach a bridge across the River Elid, and then head slightly north-west. 772 salamanders will take you to level 59.
Net trapping is by far some of the fastest experience at this level, and it is fairly fun. You want these levels to go by as quick as possible, so wear Graahk hunter gear and bring some bait. Also, since you will be in the desert, bring Waterskins or an Enchanted water tiara. If you want, you can wear Desert robes instead of the hunter gear, but it all depends on how many trips you are willing to make. You will not be banking these, as it is both impractical and not profitable.
- Experience: 272
- Items required: Ropes (three, bring an extra); Small nets (three, bring extras); Tarromin tar (not required, but recommended); any hunter gear
This is where you will be spending a great deal of time, so get ready to camp here. Just outside the Ourania Cave, you will find lots of little Red salamanders near a lot of young trees, perfect for the trapping. Though you will be tempted to bring enough Rope and Small nets for four traps, settle with three. There are three trap areas very close to each other already, so the fourth will just slow you down, and you will be plenty busy with the three you have. If you have the money, it is strongly suggested to bring Tarromin tar as bait. This will speed things up considerably, since the bait is stackable. As well, you can bring a level 57 Summoning familiar to boost your level, and any type of camouflage. While there is no camouflage specifically for lava areas, some camouflage is better than none. If you can, bring some lightening equipment, such as a spotted cape, boots of lightness, and penance gloves, as you will spend most of your time running.
If you want, you can bank these lizards in the Ourania Cave, although you will need to pay twenty of any rune to do so. In this case, bringing cheap runes such as Mind or Fire runes will work best. Keep in mind, though, that red salamanders are not worth nearly as much as the swamp lizards. Alternatively, you can simply release them as you catch them, which is a perfectly acceptable and practical method. The experience will go quicker, and there will be less running around. Keep in mind that training will be a bit slow at the beginning, so ALWAYS bring bait and a bit of patience. It speeds up very quickly, though.
You will notice that you have the option to stop at level 63, or anywhere above that. It all depends on how you want to do things. At level 63, you can catch the Carnivorous chinchompas, the last thing you are probably going to train on, but at the minimum level, they catch pretty slowly compared to Red salamanders. At level 80, Carnivorous chinchompas will go much faster. It all depends on whether or not you want to make money or get experience. Personally, I stopped hunting red salamanders at level 73 and went straight to carnivorous chinchompas. Level 80 was noticeably faster than level 73, mostly because I was using five traps instead of four, so the choice is yours as to how long you wish to train. To level 63, you will need to catch 444 Red salamanders, while a whopping 6,391 are required for level 80.
- Jungle: Feldip Hills
- Experience: 265
- Items required: Box traps (five, but bring extras); Larupia hunter gear; Butterfly net; Impling jars
This is it. If you want to come out with cash, you will spend every last second of your future Hunter experience right here in Feldip Hills, so get used to it. This is the home of the fastest and most profitable Hunter experience you can get, leaving you with 41,692 Carnivorous chinchompas from level 80 to 99, yielding a ridiculous profit for a job well done. There is no secret to this last step besides patience. I prefer the area right next to the small pond, while others will go further north to the area in the picture. Place your boxes in an "X" pattern, with all the corners touching the center box. This is the most efficient method of placing boxes, since the running you do is minimal, and the boxes are only a space away. Whichever space you chose, the spots will likely be crowded with hunters, so be prepared to either hop or fight for the spots. As always, if possible, use familiars and camouflage for maximum speed.
And while it is not required, I strongly recommended to bring along some extra Box traps, Impling jars, and a Butterfly net. You will never know when a valuable impling will hover by, and it certainly has for me. Magpie, Zombie, Dragon, and Kingly implings are the best ones to catch.
If you want faster experience than Carnivorous chinchompas, and are willing to sacrifice the massive profit gained, you can catch butterflies barehanded. Keep in mind that a fairly steep Agility level is required to catch these, the lowest being level 75 for Ruby Harvests, the highest being level 90 for Black Warlocks. Barehanded butterfly catching does not yield you any items, just Hunter and Agility experience. This is for pure power-training, so if you are willing to sacrifice profit for a higher level, this is the way to go.
Read the graphs for the barehanded butterfly catching here.
Certain pieces of clothing will assist in your Hunter experience, making you blend into the scenery and causing the animals to momentarily forget that you are walking on two legs instead of four. There are basic camouflage outfits for lower levels and more advanced ones for higher levels, each requiring the fur of a different animal and a certain amount of coins. Take the fur and coins to the Fancy Clothes Shop in Varrock, south-east of Varrock's east bank to have them made.
As well, furs from Falconry give bonuses outside of Hunter, such as weight-reducing equipment, and Thieving equipment.
|Picture||Animal||Item||Level required||Cost per piece||Effect|
|Common kebbit||Wood camo top||1||Two furs and 20gp||Bonus in Woodland areas|
|Common kebbit||Wood camo bottom||1||Two furs and 20gp||Bonus in Woodland areas|
|Polar kebbit||Polar camo top||1||Two furs and 20gp||Bonus in Snow areas|
|Polar kebbit||Polar camo bottom||1||Two furs and 20gp||Bonus in Snow areas|
|Feldip weasel||Jungle camo top||4||Two furs and 20gp||Bonus in Jungle areas|
|Feldip weasel||Jungle camo bottom||4||Two furs and 20gp||Bonus in Jungle areas|
|Desert devil||Desert camo top||10||Two furs and 20gp||Bonus in Desert areas|
|Desert devil||Desert camo bottom||10||Two furs and 20gp||Bonus in Desert areas|
|Hat||Top||Legs||Animal||Item||Level required||Cost per set (3 items)||Effect|
|Spined larupia||Larupia set||28||Three furs (at least 1 good) and 700gp||Bonus in Jungle/Woodland areas|
|Horned graahk||Graahk set||38||Three furs (at least 1 good) and 1,050gp||Bonus in Desert areas|
|Sabretooth kyatt||Kyatt set||52||Three furs (at least 1 good) and 1,400gp||Bonus in Snow areas|
|Picture||Animal||Item||Level required||Cost per piece||Effect|
|Barbtailed kebbit||Barb-tail harpoon||-||-||Can be wielded to free up one extra space in your inventory while fishing.|
|Spotted kebbit||Spotted cape||40||Two furs and 400gp||Reduces weight by 2kg|
|Dark kebbit||Gloves of silence||54||Two furs and 600gp||Greatly increases pickpocketing success, but degrades over time.|
|Dashing kebbit||Spottier cape||66||Two furs and 800gp||Reduces weight by 5kg|
With the appropriate Summoning and Hunter level, you can have a little creature following you around to show off your levels. They require constant feeding, so if you leave them out, be sure to have some food on hand, as they will run away if they reach 100% hunger. For those that can be baited, you must bait to trap in order to catch them.
|Baby gecko||Box trap||27||100||None|
|Baby squirrel||Net trap||29||152||Nuts|
|Baby raccoon||Box trap||27||100||None|
|Baby monkey||Box trap||27||100||Banana|
|Baby platypus||Box trap||48||205||Lavendar|
A: Yes. The Hunter potion temporarily boosts your Hunter level by 3. Also, after completion of As a First Resort..., you are able to use the mud pool; this will give you a bonus relevent to your current Hunter level. Also at level 57 Summoning, you're able to create the Spirit larupia, Spirit kyatt or Spirit graahk pouches. These familiars give you an invisible bonus of +5 Hunter.
A: This is probably because a creature has attempted your trap before. Simply dismantle and reset the trap.
A: These feathers can be used for fletching arrows, so I'd recommend you keep them since they only occupy one inventory slot. Especially keep the Stripy feathers if you want to fish Rainbow fish.
A: There are two places, one is the Mort Myre swamp and the other is Lumbridge Swamp. It's rather better to collect them from the Lumbridge Swamp, as Mort Myre swamps have Ghasts who can damage you. Swamp tar can also be easily obtained by killing certain monsters, like Cave slime, down in the Lumbridge caves. You may also go to the ship from Lunar Diplomacy, below the deck there are three barrels full of tar that respawn, and contain between around 2 to 9 tar.
A: Yes, as long as the Impling is in the jar, you keep it if you teleport out.
A: Yes, however you can only do this in Runescape and not in Puro-Puro. You must have a net and an impling jar to catch implings in Puro-Puro.
- Hunting Penguins by Tact