HunterEdit This Entity
- 1.0 - Introduction
- 2.0 - Equipment
- 3.0 - Hunter Training Areas
- 4.0 - Hunting
- 5.0 - Clothes
- 6.0 - Strategies
- 7.0 - Impetuous Impulses
- 8.0 - Pets
- 9.0 - Quests for Experience
- 10.0 - Frequently Asked Questions
The Hunter skill is unlike many other skills in-game, being based moreover on patience above training strategy or financial status. Players that have started this skill have experienced events such as tracking and catching numerous animals, most of which are newly introduced. The Hunter skill also introduced a new range of equipment, some of which includes tribal-like helms, capes, gloves, and even live animals! In order to start hunting you must buy hunting equipment from players or from hunting stores. Hunting stores are located in Yanille and Nardah (south-east of Pollnivneach).
Once you have your equipment, you're all set to hunt. The first animals you are able to hunt are Crimson Swifts and Polar Kebbits. The Crimson Swifts are located in the Jungle Hunting Area, and the Polar Kebbits are located in the Snow Hunting Area. For more details visit their respective sections.
There is a lot of hunter equipment that is available from hunter stores in certain places throughout RuneScape. These include traps, snares, and different tools used to trap or provoke the creatures of Runescape.
The following table describes all of the Hunter equipment you can purchase and use from Hunter stores:
| Picture | Name | Level | Used for |
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Bird Snare | 1 | Catching hunter birds. |
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Noose wand | 1 | Catching tracking creatures. |
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Butterfly net | 15 | Catching hunter butterflies. |
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Butterfly jar | 15 | Storing hunter butterflies. |
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Rabbit snare | 27 | Catching rabbits (upon completion of Eagles' Peak). |
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Box trap | 27 | Catching box trap creatures. |
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Teasing stick | 31 | Catching pitfall creatures. |
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Torch | 39 | For smoking traps to remove your scent. Must be lit to smoke traps. |
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Magic box | 71 | Catching imps. |
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Hunter Crossbow | 50 * | Your everyday ranging needs. |
* - The Hunter Crossbow requires level 50 ranged to use, and gives +55 range attack bonus. It uses kebbit bolts, which are akin to adamant arrows in power.
Scattered across RuneScape are 6 Hunting Areas. These 6 areas are the only areas in which you can train hunting on (Excluding Imps, which require 71 Hunter. These are located all around RuneScape). In these Hunting Areas players witness hunting animals. Not all hunting animals are located in the same area; hence there are 6 climates that suit each hunting animal. All hunting areas are marked by the
on the Mini-map. Information about each animal and their hunting area are located below.
The Woodland Hunting Area is located south of the Piscatoris Fishing Colony, and north of the Tree Gnome Stronghold. Here lies most of the kebbit race, along with a few other selections of animals. Below is a chart of the animals that are within the Piscatoris Hunting Area:
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Common Kebbit | Tracking | 3 | 36 | Bones, Raw Beast Meat, Common Kebbit Fur |
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Copper Longtails | Bird Hunting | 9 | 62 | Bones, Raw Bird Meat, Orange Feathers |
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Ruby Harvest | Butterfly Catching | 15 | 24 | Ruby Harvest |
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Wild Kebbit | Deadfall Trapping | 23 | 128 | Bones, Kebbit Claws |
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Rabbit | Snaring | 27 | 144 | Bones, Raw Rabbit Meat, Rabbit Foot |
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Ferret | Box Trapping | 27 | 115.2 | Ferret |
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Prickly Kebbit | Deadfall Trapping | 37 | 204 | Bones, Kebbit Spikes |
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Razor-backed Kebbit | Tracking | 49 | 348 | Bones, Raw Beast Meat, Old Boot, Long Kebbit Spikes ** |
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Chinchompa | Box Trapping | 53 | 198.5 | Chinchompa |
| From | Picture | Name | Notes |
| Wild kebbit | ![]() |
Kebbit claw | At level 32 crafting you can use Kebbit claws on leather or dragonhide vambraces to give them an added +2 strength bonus. |
| Rabbit | ![]() |
Rabbit's foot | Can be strung at level 37 crafting to make a rabbit-foot necklace, which greatly increases the chance of obtaining a bird's nest whilst woodcutting. |
| Prickly kebbit | ![]() |
Kebbit spikes | Can be fletched to make kebbit bolts used with the Hunter Crossbow, and are akin to adamant bolts in their power. Use a chisel on them to make into hunter bolts. |
| Razorback kebbit | ![]() |
Long Kebbit spikes | These are fletched to make long kebbit bolts. These are used with the Hunter Crossbow, and are akin to adamant bolts in their power. Use a chisel on them to make into long hunter bolts. |
| Chinchompa | ![]() |
Chinchompa | Can be used as a range weapon. They have short, medium and long fuses that can be changed to give a greater chance at hitting a target. For example a long fuse has a greater chance of hitting a target further away. |
The Jungle Hunting Area is located south of Feldip Hills, which is south of Yanille. This hunting area is home of the Crimson Swifts, which is one of the first animals you are required to hunt in order to bring your level higher. The jungle is also one of the most efficient training areas for hunters that have attained level 30-40 hunting. Below are the animals located in the Jungle Hunting Area:
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Crimson Swifts | Bird Hunting | 1 | 34 | Bones, Raw Bird Meat, Red Feathers |
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Feldip Weasel | Tracking | 7 | 48 | Bones, Raw Beast Meat, Feldip Weasel Fur |
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Tropical Wagtail | Bird Hunting | 19 | 95.2 | Bones, Raw Bird Meat, Stripy Feathers |
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Spined Larupias | Pitfall Trapping | 31 | 180 | Tatty or Perfect Larupia Fur, big bones |
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Barbtailed Kebbits | Deadfall Trapping | 33 | 168 | Bones, Barb-tailed Harpoon |
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Black Warlock | Butterfly Catching | 45 | 54 | Black Warlock |
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Carnivorous Chinchompa | Box Trapping | 63 | 265 | Red Chinchompa |
| From | Picture | Name | Notes |
| Tropical Wagtail | ![]() |
Stripy Feathers | These are used to catch Rainbow fish, which heal 11hp, at level 38 with a fly-fishing rod, and level 38 cooking to cook. |
| Carnivorous Chinchompa |
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Red Chinchompa | Can be used as a range weapon. They have short, medium and long fuses that can be changed to give a greater chance at hitting a target. For example a long fuse has a greater chance of hitting a target further away. |
The Desert Hunting Area is located south-east of Shantay Pass, just over the bridge lying east. This hunting area includes an abundance of Golden Warblers and Orange Salamanders, perfect for Hunters levelled 20-50. Due to the small range of animals, and a semi-large training area, hunters now have more space for animals to trap. To use the Orange salamander as a weapon, you must first give it fuel. You need to mix 15 swamp tar and one marrentill in a mortar and pestle and feed it to the lizard. Once fuelled up, it can be used as melee, range and mage weapons depending on the style you choose. Below is a list of animals located within the Desert training Area:
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Golden Warblers | Bird Hunting | 5 | 47.5 | Bones, Raw Bird Meat, Orange Feathers |
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Desert Devils | Tracking | 13 | 66 | Bones, Raw Beast Meat, Desert Devil Fur |
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Orange Salamander | Net Trapping | 47 | 224 | Orange Salamander |
The chilly frozen part of Hunting is located north-east of Rellekka. This hunting area contains many butterflies, so it is strongly recommended to come here for butterfly hunting between levels 30-40. The Snow Hunting area also contains Polar Kebbits, which are another beginning animal for hunters. Below is a list of animals located in the Snow Hunting Area:
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Polar Kebbits | Tracking | 1 | 30 | Bones, Raw Beast Meat, Polar Kebbit Fur |
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Cerulean Twitches | Bird Hunting | 11 | 64.6 | Bones, Raw Bird Meat, Blue Feathers |
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Sapphire Glacialis | Butterfly Catching | 25 | 34 | Sapphire Glacialis |
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Snowy Knight | Butterfly Catching | 35 | 44 | Snowy Knight |
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Sabre-Toothed Kebbit | Deadfall Trapping | 51 | 200 | Bones, Kebbit Teeth |
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Sabre-Toothed Kyatts | Pitfall Trapping | 55 | 300 | Big bones, (Tatty) Kyatt Fur |
Just north of Cairn Isle is the area where Horned Graahks can be found. Cairn Isle is located just off the west coast of Karamja. As the name suggests, the area only contains Horned Graahks, so don't come expecting to find a bounty of different creatures.
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Horned Graahk | Pitfall Trapping | 41 | 240 | Big bones, (tatty) Horned Graahk Fur |
The Swamp Hunting Area is located south-east of Canifis. This hunting area is only for players who wish to seek the Swamp Lizards. Not only are the swamp lizards difficult to reach by walking, it is required that you complete the Priest in Peril quest before reaching the hunting areas. Another good way to get close to it is by using the Kharyrll Teleport on the Ancient Magicks spell set after completion of the Desert Treasure quest. Below are details about the Swamp Lizard. To use this as a weapon, you must first give it fuel. You need to mix 15 swamp tar and a guam leaf in a mortar and pestle and feed it to the lizard. Once fuelled up, it can be used as melee, range and mage weapons depending on the style you choose.
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Swamp Lizard | Net Trapping | 29 | 152 | Swamp Lizard |
The Lava Hunting Areas are spread out throughout the map, each containing a type of salamander. The Hunting Area for Red Salamanders is located south-west of Ardougne. An easy way to get here is to teleport to Castle Wars with a Ring of Duelling, then walk north, or to use the spirit trees to the battlefield of Khazard and then walk west. The Hunting Area for Black Salamanders is located in level 20 Wilderness, in the far east by the Hill Giants. Below is a compiled list of information for these animals. To use these as weapons, you need to give them fuel. You need to mix 15 swamp tar in a mortar and pestle, using tarromin for the Red salamander and Harralander for the Black salamander. Once fuelled up, these can be used as melee, range and mage weapons depending on the style you choose.
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Red Salamander | Net Trapping | 59 | 272 | Red Salamander |
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Black Salamander | Net Trapping | 67 | 304 | Black Salamander |
The Woodland area can be located west of the Tree Gnome Stronghold, and is accessed by walking from the Gnome gate and west along the south wall. The Falconry area is east of the main hunting area. No gloves, shields or weapons are allowed to be worn in this area, as equipment is provided for 500gp. You cannot take the falcons out of the falconry area. Below are the details of the animals that can be hunted using this method:
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Spotted Kebbit | Falconry | 43 | 104 | Spotted fur |
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Dark Kebbit | Falconry | 57 | 132 | Dark kebbit fur |
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Dashing Kebbit | Falconry | 69 | 156 | Dashing kebbit fur |
Worldwide, as the name suggests, means this creature can be found all over the world. It is the normal level 2 imp, and the main spots for these are Varrock, Falador, south of Ardougne, and Karamja volcano. There are many other locations, and a little exploration can find them if it is desired.
| Picture | Name | Type | Level Required | Experience | Drop(s) |
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Imp | Magic box trap | 71 | 450 | N/A - You obtain a Boxed Imp |
Pawyas and Grenwalls are the only Hunter creatures in the Isafdar forest. You must have completed, or at least have started, Regicide quest to access the area. These creatures are incredibly difficult to catch, as they have a high requirement and you must use bait to catch them.
| Picture | Name | Type | Level Required | Bait | Experience | Drop(s) |
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Pawya | Box trap | 66 | Papaya | 400 | Raw Pawya Meat, Bones |
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Grenwall | Box trap | 77 | Raw Pawya Meat | 1100 | Grenwall Spikes, Bones |
To catch creatures in the Ogre hunting areas you must have completed the As a First Resort... quest. These creatures you need to have a smouldering herb to be able to catch. If you have the wrong bait, the creature will attack you. To get a smouldering herb you use a tinderbox on the herb.
| Picture | Name | Type | Level Required | Bait | Experience | Drop(s) |
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Wimpy Bird | Bird Snare | 39 | Tansymum | 167 | Bones, Raw Bird Meat, Wimpy Feathers |
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Diseased Kebbit | Deadfall | 44 | Fever Grass | 225 | Bones, Diseased Kebbit Fur |
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Platypus | Box Trap | 48 | Lavender | 205 | Platypus |
To catch creatures in the Iceberg hunting areas you must have completed the The Hunt for Red Raktuber quest. If you've forgotten how to get to the Iceberg, teleport or walk to Rellekka (Fairy ring code DKS) and use Larry's boat by the rock crabs to travel to the Iceberg. Then to go to the hunting area, walk south-east, and jump on the stepping stones by Jim the polar bear. The Iceberg is full of penguins that can be caught using various hunting methods, including Box trapping, Net trapping, Deadfall trapping, and Tracking.
| Picture | Name | Type | Level Required | Bait | Experience | Drop(s) |
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Penguin | Tracking | 45 | None | 250 | Penguin |
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Penguin | Net trap | 50 | Raw cod | 250 | Penguin |
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Penguin | Deadfall | 51 | Raw cod | 210 | Penguin |
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Penguin | Box Trap | 56 | Raw cod | 150 | Penguin |
Not all hunting includes tracking down your enemies and capturing them. The hunter skill is separated into differing categories, each with different animals and differing styles of hunting. The compiled list of information below will explain in detail, what each hunting style is, and how it works.
At certain levels you gain the ability to set more traps. The table below shows the levels at which you gain these abilities.
Note: You can set a maximum of one fall trap no matter what your level is.
| Level | Number of Traps |
| 1 | 1 |
| 20 | 2 |
| 40 | 3 |
| 60 | 4 |
| 80 | 5 |
Tracking is rather self-explanatory - you track down your prey. Tracking involves searching for Kebbit prints leading out of Burrows, then following the tracks around by searching nearby plants, rocks and trees. You will probably have to find the rest of the trail about five times before it leads you to the Kebbit you are hunting. At this point it is vital you have your noose wand equipped. After finding the end of the tracks inspect a nearby bush, or something else the Kebbit may be hiding in, and inspect it. You'll hook yourself a Kebbit if you have the noose wand equipped.

Bird Hunting is a very basic and understandable concept. When bird hunting, always remember to bring at least 2 snares. If you are at a higher level (20-40) bring more snares, as you may set more than one trap. The reason you bring extra snares is because you can often fail to see that one has collapsed, or even lag out, thus losing your snares. As the areas where you catch birds are quite remote, it's a pain to trek back to a bank or a Hunting Store to get new ones.
In order to catch a bird, you must first set up your bird snare. Set it up using the 'Lay' option, in an area where birds of a level you can catch are flying around. When it is set up, you must wait for a bird to come by, and if successful the bird will be trapped, and you will have a new option; "Check Snare". Note that you will only get hunting experience by checking the snare. If you leave your snare for a limited amount of time, it will fall over, and you will have to reset your trap. There are times that your trap will be unsuccessful - when a bird lands on your snare, but flies away before it gets trapped - and you will need to dismantle your trap, before laying it again. Individual birds do have a certain respawn area, so it is wise to set-up your snare close to the respawn area.
While butterfly catching requires concentration at all times, this is a very easy method for levelling up from levels 15 to 40. To catch butterflies, a butterfly net must be wielded, and at least one butterfly jar must be in your inventory. To catch a butterfly, locate one and click on it. You will attempt to catch the butterfly and this, depending on your level, could take many attempts. To speed up hunting butterflies, it is wise to have a lot of butterfly jars in your inventory. This saves time lost repeatedly releasing them. Another, more tricky method, is to find the butterflies respawn spot. Finding it speeds up hunting much faster as there is no need to find the butterfly.
"What do I do with these jarred butterflies?" you might ask. These jarred butterflies, when used on another player in a multi combat zone, can boost their attack, defence, constitution and strength. See the below table to know each butterfly's effect:
| Picture | Name | Level to Capture | Experience Given | Location caught | Effect |
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Ruby Harvest | 15 | 24 | Piscatoris Hunting Area | Boosts another player's attack by 5% |
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Sapphire Glacialis | 25 | 34 | Rellekka Hunter Area | Boosts another player's Defence by 5% |
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Snowy knight | 35 | 44 | Rellekka Hunting Location | Boosts another player's Constitution by 5% |
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Black Warlock | 45 | 54 | Feldip Hill Hunting Area | Boosts another player's strength by 5% |
Using the fall trapping option is a very good way to collect experience for the Hunter skill. The only downfall is that it can be very popular as well. To set up a fall, you first must have the required items: 1 Knife, Logs (A good amount, any type of log will do), Bait (Varies on the creature, not required but recommended), and proper clothing for the certain area you are in (Not required once again, but recommended). Once you have those items, head over to a spot that looks like this. Basically it looks like a bunch of boulders on the ground. First set up your fall by clicking on the boulder, this will automatically take out the logs from your bag and set it up. Next, this is recommended, click on your 'bait' (Once again varies on the animal, it might be raw meat to fish to even barley) and use it on the fall. Then sit there and wait, eventually the creature will get close and go under the trap. The boulder will then fall and fall on top of the creature. Click on the boulder again and collect the drops.
Using the fall method of training can also be very difficult. Using a fall is very popular, so it is recommended to train in a world with fewer users. The reason that using the fall method can be difficult is because there are a limited amount of spots, and if the area you are training in is too crowded, people will tend to very quickly take your spot. This happens very often as well due to the fact that you need to constantly refill your bag with logs and quickly returning to your spot. A good way to avoid others 'stealing' your spot is to always keep an eye on your spot. Before you start training, stock up on logs as said above and have a good amount. When you are starting to run low on logs, set up your fall and run to the nearest trees while still keeping and eye on your fall trap. If you see it has collapsed, quickly run back and re-set your trap. If you see your fall has captured the creature (Put your cursor over the trap, it if says 'Check' that means you have captured your creature) this will give a limited amount of time to get more logs without other players taking your fall. Be quick though because your trap can 'Collapse' again and if it does it is then open to other players to take. Doing this over and over can prove successful most of the time for keeping your spot.
Box trapping is used to capture Chinchompas in the woodland area, Red Chinchompas in the jungle, Pawyas and Grenwalls in Isafdar and - with the release of the quest Eagles' Peak - Ferrets. To trap an animal, simply set up a box trap (bought from any hunting store) and place it in the area where the hunted animal is. Then your trap can be baited (different animals like different baits):
| Animal | Bait Used |
| Ferret (Woodland) | Raw Meat |
| Chinchompa (Woodland) | Spicy Chopped Tomato |
| Red Chinchompa (Jungle) | Spicy Minced Meat |
| Pawya (Isafdar) | Papaya |
| Grenwall (Isafdar) | Raw pawya meat |
Your trap can also be smoked by using a lit torch; this will remove any scent you left behind which decreases the intervals at which they come to you. This, like any trap, has a chance of failing - if an animal walks up to it and pauses, it may spring the trap prematurely, startling it, but not catching it.
| Animal | Bait Used |
| Swamp Lizards (Swamp) | Guam Tar |
| Orange Salamanders (Desert) | Marrentill Tar |
| Red Salamanders (Lava) | Tarromin Tar |
| Black Salamanders (Lava) | Harralander Tar |
Net trapping is used to capture lizards and salamanders. This is commonly used as it provides fast experience for all medium to high levelled hunters. Another bonus is the fact that your trap is reusable, and cheap. To lay a net trap, a rope and a small fishing net is needed, and they should be attached to a special tree located in the hunting area. The trap can be smoked, and bait can be used. To make bait, use swamp tar and the herb that the lizard likes. You can make 15 bait per herb (1 herb + 15 swamp tar). The amount of traps you can lay is dependent on your level. Using anymore than 3 traps at a time for this is bad for two reasons. One being that three will have you running around constantly, and the second being that there aren't places where 4 trees are close enough to make it logical.
Pitfalls are used to trap big monsters - Larupias, Horned Graahks, and Kyatts. To create a pitfall trap, you will need a minimum level of 31, an axe, a knife, and a teasing stick. You'll need to chop some logs - any kind will do - then click on the pit with the logs and knife in your inventory. Then, with the teasing stick equipped, tease your chosen animal. This will anger the animal, making it chase you. Run to your trap, and click on it to jump over. The animal following you will then either jump over the trap following you, or fall into it. If the animal jumps over, you will need to jump over a second trap, as they will not jump over the same trap twice in a row. If the animal is trapped, you will need to click on the trap to check it to gain your experience and the rewards.
Note: Keep in mind these large animals do attack you as they chase you, and they inflict damage. Lower levelled characters should be cautious around them.
To begin using Falconry, you must first travel to Piscatoris hunting grounds with a minimum level of 43 Hunter. Find and talk to Matthias, and for 500gp he will lend you a Falcon and grant you access to his Falconry training grounds.
Note: Remember no Gloves, Shields, or Weapons can be wielded in this area.
Once you have found an appropriate spot, hold the bird, and head south of where Matthias is to the kebbits. Click on one of the kebbits and your Falcon will lunge forward, and swoop down on the selected kebbit. Drops from these animals, as explained below, include furs that can be made into lightweight clothing, used to greatly increase success of other skills.
The rewards for hunting animals come in the form of useful dress wear. Some items help with the hunting skill, while others are useful for other skills. To make the clothes, take the required fur and money to the Fancy Clothes Store, located just South-East of Varrock's East Bank, through the wooden gate.
There are three categories of clothes; camouflage, animal camouflage, and falconry fur accessories. The bonus these clothes give is that you have a greater chance of trapping a creature as they provide greater camouflage. Details on how to obtain them are as follows:
| Picture | Animal hunted | Item | Level Required | Cost per piece | Effect |
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Common Kebbit | Wood camo top | 1 | Two furs and 20gp | Bonus in Woodland areas |
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Common Kebbit | Wood camo bottom | 1 | Two furs and 20gp | Bonus in Woodland areas |
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Polar Kebbit | Polar camo top | 1 | Two furs and 20gp | Bonus in Snow areas |
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Polar Kebbit | Polar camo bottom | 1 | Two furs and 20gp | Bonus in Snow areas |
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Feldip weasel | Jungle camo top | 4 | Two furs and 20gp | Bonus in Jungle areas |
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Feldip weasel | Jungle camo bottom | 4 | Two furs and 20gp | Bonus in Jungle areas |
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Desert devil | Desert camo top | 10 | Two furs and 20gp | Bonus in Desert areas |
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Desert devil | Desert camo bottom | 10 | Two furs and 20gp | Bonus in Desert areas |
| Hat | Top | Legs | Animal hunted | Item | Level Required | Cost per set (3 items) | Effect |
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Spined Larupia | Larupia set | 28 | Three furs (at least 1 good) and 700gp | Bonus in Jungle/Woodland areas |
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Horned Graahk | Graahk set | 38 | Three furs (at least 1 good) and 1,050gp | Bonus in Desert areas |
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Sabretooth Kyatt | Kyatt set | 52 | Three furs (at least 1 good) and 1,400gp | Bonus in Snow areas |
| Picture | Animal hunted | Item | Level Required | Cost per piece | Effect |
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Barbtailed kebbit | Barb-tail harpoon | - | - | Can be wielded to free up one extra space in your inventory while fishing. |
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Spotted Kebbit | Spotted cape | 40 | Two furs and 400 coins | Reduces weight by 2kg |
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Dark Kebbit | Gloves of silence | 54 | Two furs and 600 coins | Greatly increases pickpocketing success, but degrades over time. |
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Dashing Kebbit | Spottier cape | 66 | Two furs and 800 coins | Reduces weight by 5kg |
I'm going to be brutally honest right off the bat, you shouldn't plan on training hunting if you expect to gain a quick profit or benefit in any significant way, however it is still a skill that many players choose to train simply because they enjoy playing the game. The act of hunting itself usually relies on trapping or fooling animals in order to capture them and their contents. In this guide I will explain the most efficient method of training hunting that I've found from my own experiences.
Please keep in mind that this is a strategy guide, not a skill guide. Therefore I will skip most of the hunting methods simply because I've found them to be inefficient. I'm sure that some other players have found methods other than what I've listed in certain level categories that suit them better and I am in no way saying that this guide shows THE best way to train hunting, but the best way I found to train hunting. And trust me, I've tried many ways.
Items:
- Bird snare - Yanille Hunting Shop
- Jungle camo top (Optional [Level 10 Hunter required]) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Jungle camo bottom (Optional [Level 10 Hunter required]) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the southeastern section of Varrock past the gate.
- Dramen or Lunar Staff - If you wish to use Fairy Rings to get to this spot
Note that wearing camo or fur clothes will drive away some of the suspiciousness from the animals which you are trying to capture. See next section for more info.

By far the fastest way to the Feldip Hills hunting area is by using Fairy Rings and heading south. The code for the fairy ring spot north of the Jungle Hunting Ground is AKS. Another possible way to reach this hunting area is to use Gnome Gliders and run south. You can also use the Spirit Tree near the Mobilising Armies Command Centre or a duelling ring to teleport to the Centre and run north.Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings. Also, to use Gnome Glider to Feldip Hills completion of One Small Favour and The Grand Tree quests.
The StrategyStarting off hunting will not be very easy or fun. Your traps will fail most of the time and reaching level 2 might seem to take forever. A good amount of patience is required if you plan to get good at this skill. Head to the area south of Feldip Hills until you see Crimson Swift birds flying in the air. Go ahead and set your trap on the ground. Since you are just beginning to hunt, it's a good idea to step away from the trap slightly (7 - 9 squares away is fine) to help attract birds onto your snare. If a bird lands on your snare but does not get caught, you will need to dismantle it and reset it, otherwise no bird will attempt your trap. If your trap has stood for too long, it will fall over and appear as a typical item on the ground.
A trap can fall if:- No creature has attempted it for too long.
- A creature attempted it but was not caught, and the player who set the trap did not dismantle it.
- A creature has been caught but the player who set the trap did not check and dismantle it.
You will receive bones and feathers which are associated with the bird you've caught. Or in this case, red feathers. The only special purpose of the feathers is the ability to make feather headdresses, other than the likes of regular chicken feathers such as feathering arrows and such. Keep catching crimson swifts until you are level 5, then you are ready to hunt a more challenging creature.
Items:
- Bird snare - Yanille Hunting Shop
- Waterskins - Shantay Pass
- Desert camo top (Optional) - Exchange for 2 Desert devil furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Desert camo bottom (Optional) - Exchange for 2 Desert devil furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Shanty Pass - Needed to get within the desert
- 200 Gold pieces - Needed if you wish to use Magic Carpets
- Dramen or Lunar Staff - If you wish to use Fairy Rings to get to this spot

How to get there
The fastest way to the Desert Hunting Area would be to use Magic Carpets. With the completion of The Golem quest, you can use the magic carpet to fly from Shanty Pass to the Ruins of Uzer. From there, head west until you reach the Hunting Area. If you have not done the Golem quest, it is suggested you use the Fairy Ring code DLQ and then head north to the Desert Hunting Area.
The StrategyYou will now be hunting in the desert, so be sure bring waterskins to help maintain yourself. Make your way past Shantay's Pass and stop at about halfway to Uzer. Go ahead and continue setting your traps as before until you reach level 9. There isn't much difference between hunting warblars and the crimson swifts.
Items:
- Bird snare - Yanille Hunting Shop
- Wood camo top (Optional) - Exchange for 2 Common kebbit furs and 20gp at the Fancy Clothes Store in the southeastern section of Varrock past the gate.
- Wood camo bottom (Optional) - Exchange for 2 Common kebbit furs and 20gp at the Fancy Clothes Store in the southeastern section of Varrock past the gate.
- Dramen or Lunar Staff - If you wish to use Fairy Rings to get to this spot

How to get there
The Woodland spot is one of the easiest training spots to reach. The code for the fairy ring spot north of the Woodland Hunting Ground is AKQ. From there, just head south until you see Copper Longtails. If you don't have access to the fairy rings then you can go to the Gnome Stronghold and go west to take a boat there. Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings.
The StrategyTo hunt copper longtails, you will need to make a long trip to the Piscatoris woods area if you do not have access to Fairy Rings. The longtails are a lot smarter than the swifts or warblars, therefore you will need a lot of patience to achieve level 19, which is when you will move on to the next creature.
Items:
- Bird snare - Yanille Hunting Shop
- Jungle camo top (Optional) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Jungle camo bottom (Optional) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Dramen or Lunar Staff - If you wish to use Fairy Rings Guide to get to this spot

As with the Crimson Swifts. Fairy Rings are an excellent way to reach the Jungle Hunting Area. The code for the Fairy Rings spot north of the Jungle Hunting Area is AKS. Another option would be to use Gnome Gliders and run south to the Hunting Area. You can also use the Spirit Tree near the Mobilising Armies Command Centre or a duelling ring to teleport to the Centre and run north. To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings. Also, to use Gnome Glider to Feldip Hills completion of One Small Favour and The Grand Tree quests is required.
The StrategyThis is the last type of bird you will hunt. You'll be hunting slightly west of where you were hunting crimson swifts (levels 1 - 5). It would definitely be within your interest to bring another bird snare with you because you will be able to set up two traps at the same time upon reaching level 20.
Masking is a part of hunting which determines your success of convincing animals into your traps.
- Smoking traps - This is usually a waste of time.
- Baiting Traps - Again, no. Waste of inventory space and hardly helps save time.
- Camouflaging - This is a definite must. For this you will need to wear fur clothes that match the area in which you hunt. This will decrease the amount of time that passes from the moment you set the trap until a creature will attempt it.
- Polar - Northern/colder areas including the land which geographically resembles North America Rellekka. Wear Sabretooth or polar camo.
- Wood - Piscatoris woods area and other forest-like environments. Wear Spined larupia or woodland camo.
- Jungle - South of Feldip Hills and other jungle-like environments. Wear Spined larupia or jungle camo.
- Desert - Southern/sandy areas including the hunting area between Uzer and Shantay Pass. Wear Horned graahk or desert camo.
- Stepping away - Believe it or not, this does help decrease the amount of time it takes for a creature to attempt your trap. I myself haven't tried it so much after level 40 because by the time your level is high enough to set multiple traps at the same time, you're going to be spending more time running around and resetting your traps than running away and waiting for something to attempt it.
Items:
- 1-3 Ropes - General Stores.
- 1-3 Small Fishing Nets - Fishing Stores in Piscatoris Fishing Colony, Lumbridge, Port Sarim or Catherby
- Dramen or Lunar Staff - If you wish to use Fairy Rings Guide to get to this spot

There are a number of ways to reach the Swamp Lizards quickly. The quickest way is to use the Fairy Rings. Use the code ALQ to get there quickly. Once you arrive at the ring, run southwest until you see an agility arena. Then continue west and then go south once you hit the point where you can't continue west anymore. Finally, head east from there and you'll see the pawprint symbol on your mini-map. Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings
The StrategyIn order to catch Swamp Lizards, you must use the net trapping technique. It's slightly different from setting up snares for catching birds. To set up your net trap, use your rope on one of the young trees nearby. Now just wait until one of the swamp lizards goes into the net. Like any technique, theres always a chance that it can fail. If you fail to catch the swamp lizards, the rope and net will fall on to the ground and you will need to pick it back up again. You can either keep the lizards when you catch them or let them go. They can be used as weapons when you load them up with a specific tar. For the sake of leveling, you should drop them to gain experience quicker.
Items:
- Rope - General Stores or Shantay's Pass.
- Small Fishing Net - Fishing Stores in Piscatoris Fishing Colony, Port Sarim or Catherby
- Enchanted Water Tiara - Completion of Dealing with Scabaras
- Waterskin (4) - Bought from Shantay at Shantay's Pass
- Knife - Bought from Shantay at Shantay's Pass
- Desert Robes - Bought from Shantay at Shantay's Pass
- Shantay Pass - Bought from Shantay at Shantay's Pass
- 200 gp (Bring an extra 200 gp if you wish to return to the Shantay's Pass by using the carpet ride)
How to get there
To reach the desert area quickly, take a carpet ride to Uzer from Shantay's Pass. Then run directly west from there and you'll come to an area that has young trees and orange salamanders.
The StrategyUse the same strategy here as you did with swamp lizards by using your rope on the trees. Make sure that you wear your desert robes and either bring your waterskins or enchanted tiara so that you can stay there longer. Once again, you should release the lizards for the sake of experience. If you are using the waterskin method, bring around 15 waterskin(4) and a knife. When you run out of water in the first few use your knife on a Kharidian cactus located all around you. Once your ready to go back, either use the Lumbridge Home Teleport or take the carpet ride back.
- 3 or more small fishing nets - Can be bought from Fishing Stores in Piscatoris Fishing Colony, Port Sarim or Catherby
- 3 or more ropes - Shantay's Pass or Ardougne Adventurer's Shop.
- Any camo headgear (Recommended)
- Any camo top (Recommended)
- Any camo bottom (Recommended)

This spot is a little more tricky than all the other hunting areas. To reach this hunting ground, the fastest way would probably be to use an Ardougne Teleport Spell (Level 51 Magic required and 2 Law and Water Runes) for regular magic users, or the Ourania Teleport spell (Level 71 Magic required and 2 Astral, 1 Law and 6 Earth Runes) for lunar magic users. Another option would be to use the Watchtower teleport (Level 58 Magic required and 2 Law and Earth Runes). Even another option would be to use the Ring of Duelling to teleport to Castle Wars, and then walk a short distance north to the hunting area. Using the Ring of Duelling does not require a set magic level (good for skillers or others who do not wish to gain magic experience). Using the Watchtower teleport spell also requires completion of the Watch Tower quest). If you use the Ardougne Teleport, head south-west, through the battlefield and you're there. If you plan on using the Watchtower Teleport spell, head north to the battlefield, cross the bridge, head west and you're there. Another way of doing it is using the spirit trees to teleport you to the Battlefield and walking south from there. The Tree Gnome Village quest must be completed in order to be able to use the spirit trees.
The StrategyDifferent camo suits don't have any significant effect on lava/wilderness hunting areas, but not wearing any camo clothing at all is a disadvantage. Head south-west of Ardougne until you find an altar with lava around it. Similar to the falls (33 - 53), each trap here can only be used by one person at a time, so prepare to defend your position (or change worlds). In this particular case, I would recommend using 3 of the 4 traps on the south-western side of this hunting area because the traps are closer to each other, therefore not as much moving around is needed. You can keep releasing the salamanders as you catch them because you will not need them unless you plan on preparing them into weapons.
Items:
- 5 or more box traps - Yanille Hunting Shop
- Spined larupia hat (Recommended) - Exchange for 1 perfect laruipa fur and 500gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Spined larupia top (Recommended) - Exchange for 1 tatty or perfect larupia fur and 100gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Spined larupia legs (Recommended) - Exchange for 1 tatty or perfect larupia fur and 100gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.
- Completed One Small Favour with access to Gliders - You can take a glider very close to here from the Grand Tree.
- Dramen Staff - If you wish to use Fairy Rings to get to this spot

As with the Crimson Swifts and Tropical Wagtails, the Fairy Rings are an excellent way to reach the Jungle Hunting Area. The code for the fairy ring spot north of the Jungle Hunting Area is AKS. Once there, head south until you reach the Hunting grounds. Another option would be to use Gnome Gliders and run south to the Hunting Area. You can also use the Spirit Tree near the Mobilising Armies Command Centre or a duelling ring to teleport to the Centre and run north. Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings. Also, to use Gnome Glider to Feldip Hills completion of One Small Favour and Grand Tree, The quests.
The StrategyIf you think that hunting Red Chinchompas from this point to 99 is a joke, think again. At this point there is no more efficient method which required least effort and takes the least amount of time to gain experience than Red Chinchompas. This will be pretty much the same as catching Regular Chinchompas except that they'll be harder to catch.
Impetuous Impulses is a minigame where your goal is to try and net some implings running around RuneScape and in their home plane of Puro-Puro. Finding an impling outside of Puro-Puro is harder so the xp is higher. See our Impetuous Impulses minigame guide for more information on these pesky creatures.
| Picture | Name | Hunter Level | Xp in Puro-Puro | Xp in RuneScape |
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Baby | 17 | 20 | 25 |
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Young | 22 | 48 | 65 |
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Gourmet | 28 | 82 | 113 |
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Earth | 36 | 126 | 177 |
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Essence | 42 | 160 | 225 |
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Eclectic | 50 | 205 | 289 |
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Spirit | 54 | 227 | 321 |
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Nature | 58 | 250 | 353 |
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Magpie | 65 | 289 | 409 |
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Ninja | 74 | 339 | 481 |
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Pirate | 76 | 350 | 497 |
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Dragon | 83 | 390 | 553 |
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Zombie | 87 | 412 | 585 |
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Kingly | 91 | 414 | 617 |
The following pets can be obtained via the Hunting skill. You must bait the trap in order for it to be successful.
| Picture | Name | Type | Level Required | Experience | Bait |
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Baby gecko | Box trap | 27 | 100 | None |
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Baby squirrel | Net trap | 29 | 152 | Nuts |
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Baby raccoon | Box trap | 27 | 100 | None |
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Baby monkey | Box trap | 27 | 100 | Banana |
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Baby platypus | Box trap | 48 | 205 | Lavendar |
- As a First Resort...: 15,000 XP
- Eagles' Peak: 2,500 XP
- Forgiveness of a Chaos Dwarf: 30,000 XP
- Perils of Ice Mountain: 500 XP
- Summer's End: 5,000 XP
- Defender Of Varrock: 15,000 XP
- Varrock Museum Basement Mini-Quest: 1,000 XP
- Meeting History: 2,500 XP in any skill of your choice over level 25.
- A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
- Great Brain Robbery, The: 5,000 XP for any skill of your choice over level 30.
- Legends' Quest: 7,650-30,600 XP (4 x 7,650 is given to 4 skills from a list of skills).
- One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- Recipe for Disaster: 20,000 XP for any skill of your choice over level 50.
- Darkness Of Hallowvale: 6,000 XP (3 x 2,000 lamps for any skill of your choice).
- Legacy of Seergaze: 7,500 XP (3 x 2,500 tomes for any skill of your choice).
- Troll Stronghold: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- A Tail Of Two Cats: 2,500-5,000 XP (2 x 2,500 lamps for any skill of your choice over level 30).
- While Guthix Sleeps: 100,000-400,000 XP (4 x 100,000 lamps for any skill of your choice over level 65).
- The Temple At Senntisten: 23,000 XP for any skill of your choice over level 50.
A: Yes. The hunter potion temporarily boosts your hunter level by 3.
A: Yes. After completion of As a First Resort..., you are able to use the mud pool, this will give you a bonus relevent to your current hunter level. Also at level 57 Summoning, you're able to create the Spirit Larupia, Spirit Kyatt or Spirit Graahk pouches. These Familiars give you an invisible bonus of +5 Hunting.
A: This is probably because a creature has attempted your trap before. Simply dismantle and reset the trap.
A: Your hunting level isn't high enough to catch whatever you're trying to catch.
A: Yes, most players have no other choice for fast experience other than possibly salamanders.
A: Yes you can, but remember you can only use the stripy feathers, to catch the rainbow fish.
A: These feathers can be used for fletching arrows, so I'd recommend you keep them since they only occupy one inventory slot. Especially keep the stripy feathers if you want to fish Rainbow fish.
A: There are two places, one is the Mort Myre swamp and the other is Lumbridge swamp. It's rather better to collect them from the Lumbridge swamp, as Mort Myre swamps have Ghasts who can damage you. Swamp tar can also be easily obtained by killing certain monsters, like Cave Slime, down in the Lumbridge Swamp caves. You may also go to the ship from Lunar Diplomacy, below the deck there are three barrels full of tar that respawn, and contain between around 2 to 9 tar.
A: Yes, as long as the Impling is in the jar, you keep it if you teleport out.
A: Yes, however you can only do this in Runescape and not in Puro-Puro. You must have a net and an impling jar to catch implings in Puro-Puro.



































































































