SummoningEdit This Entity
- 1.0 - Introduction
- 2.0 - The Basics
- 3.0 - Equipment
- 4.0 - Obelisks
- 5.0 - The Summons
- 6.0 - Special Abilities
- 7.0 - Pets
- 8.0 - Training Methods
- 9.0 - Quests for Experience
- 10.0 - Frequently Asked Questions
Summoning was released on January 15th, 2008, after nearly a month of anticipation, suspense, and speculation. Prior to the update, Jagex released four Development diaries outlining some of the basic concepts behind Summoning: the development, various aspects of the skill, and several hints hidden between the lines. The skill itself is somewhat complex; in fact, it is significantly more complex than the average skill.
The skill is much like Herblore; it requires the player to complete a quest in order to gain access to the skill. In order to start training Summoning, a player must complete the Wolf Whistle quest. Talk to Pikkupstix in Taverley to begin the Quest. This skill involves three distinct steps, unlike most other skills.
The first major step is to take the essence of a familiar, and infuse it into pouches. This part of the skill gives players the most experience; in other words, it is the hardest part of the skill. The second step is summoning the familiars, each one unique in many different ways, with its own special abilities, whether it be aiding players in combat, assisting players with various skills, or holding onto certain items. The third and final step is using the summoning scrolls, made out of pouches that have not been used to summon a familiar. These scrolls are essential if you want to make use of a monster's unique abilities.
To begin summoning, you must complete the Wolf Whistle quest. Completing the quest gives you 276 exp and brings you to level four summoning. From here you will be able to make dreadfowl pouches and scrolls, which is where your training begins. Having completed the quest you will have been introduced to the basics of summoning, but we will go over them once more to reinforce the knowledge.
Before you can summon a creature you need to create a pouch to summon it from. In order to create a summoning pouch you will need to collect some items, and infuse them into an empty pouch at a summoning obelisk. Clicking on an obelisk will bring up the pouch creation menu (Picture), from there you can select which pouch you would like to make.
You can increase the rate at which you get experience by making more than one pouch at the same time. To do this simply right click on the pouch you wish to create and click Infuse-All (Picture). You don't have to use the obelisk in Taverley, although it is recommended. There is more information on obelisks further on in the guide. Creating pouches is the most effective way of gaining Summoning experience. In fact, it is the only logical way, as you will see in a moment.
To summon a familiar, you will require a pouch for that familiar. If you have a pouch for a Spirit wolf, right click on it, and select Summon Spirit wolf. This will Summon a Spirit wolf that will then follow you around and aid you in any combat that takes place in a multi combat area. However, you can only summon a familiar for a certain amount of time. This time limit is displayed on the summoning tab on your side interface.
Each time you summon a familiar you will use a certain amount of summoning points (1-10). Renewing your familiar will cost you the same amount of points as it took you to summon the creature. When you have used up all your summoning points, you can recharge them by either drinking a summoning potion or right-clicking on a summoning obelisk, and selecting renew-points (Picture). You will not be able to bring your familiar too close to a Summoning obelisk. This means that you will have to dismiss your familiar before you can recharge your summoning points, unless you use a summoning potion. Summoning familiars gives very little experience by comparison to making the pouches themselves. You do get some experience, but it has virtually no effect. You cannot have more than one familiar out at the same time; you will have to dismiss your current familiar before you can summon another.
Each of your familiars has its own special move. Special moves are very similar to Magic spells: they are are activated when you click on a special move icon in the Summoning interface, but unless you have the appropriate special move scroll in your inventory, you will not be able to perform the special move. To create a special move scroll you will need to be next to a Summoning obelisk with some already made pouches of the creature that does the special move you want. To create a scroll, simply click on the obelisk with the pouch in your inventory, go to the scroll creation menu tab (Picture) and select which scroll you would like to create.
You can create any amount of scrolls at the same time by right clicking the corresponding icon and selecting Create X or Create All. Each pouch will create 10 special move scrolls. When you have summoned your familiar and are in combat, you can open up the summoning tab and select the Special Move icon to order your Familiar to use its special attack on a specific enemy. Each special move will use one Scroll. Again, making scrolls yields an insignificant amount of experience compared to the amount of experience you gain from making the pouches.
Not only can you summon new familiars to help you in combat, you can also get new pets that will follow you around RuneScape just as you could previously with cats.
The most basic summoning pet is the humble dog, but there are six variations of the puppy that you can buy from any pet shop for 500gp. Beyond this, however, you will need to raise your summoning level to access the other new pets. To get these pets, you will either need to hunt them, or be lucky enough to find an egg from bird nests. Some pets, such as Squirrels, need to be hunted before you can make it your pet.
More information on this can be found in the Pets section of this guide. Eggs, on the other hand, can be found all across RuneScape, from Bird's nests to Monster drops. When you have an egg, and you have the required Summoning level to have it as a pet, you can incubate the egg in any of the Pet shops found in RuneScape. After a given amount of time your egg will have hatched and you will have a new Pet follower to look after.
When you have your pet, you will need to feed it and protect it until it is an adult. Information on your pet can be found by clicking on the Summoning tab on your interface, shown by the picture to the right. This tab shows you how hungry your pet is, and how developed it is.
When your pet is hungry you will need to feed it; information on what food your pet needs can be found in the Pets section of this guide. The fact that the interface for both your pets and familiars is found on the same tab means that you can't have both a pet and a familiar at the same time. On top of that, you cannot have two pets out at the same time.
Since the amount of experience gained from actually using your familiar or its special attack is very low, it is strongly suggested that to train summoning you focus on making pouches. This means that you will require a lot of equipment. The equipment that you will use is very important, and getting some of it can be very difficult. More information on this can be found later in this section of the guide.
| Picture | Equipment | Use | Level to use | Obtained From |
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Pouch | Put all the other items in a Pouch to turn it into a Summoning Pouch | 1 | Sold in Pikkupstix's shop for 1gp |
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Spirit shard | Required as part of the creation process of a Summoning Pouch | 1 | Sold in Pikkupstix's shop for 25gp* |
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Spirit shard pack | A pack of 5,000 spirit shards | 1 | Sold in Pikkupstix's shop for 125,000gp |
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Gold Charm | Required as part of the creation process of certain Summoning Pouches | 1 | Killing monsters |
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Green Charm | Required as part of the creation process of certain Summoning Pouches | 18 | Killing monsters |
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Crimson Charm | Required as part of the creation process of certain Summoning Pouches | 19 | Killing monsters |
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Blue Charm | Required as part of the creation process of certain Summoning Pouches | 23 | Killing monsters |
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Abyssal Charm ** | Required alongside other Charms as part of the creation process of certain Summoning Pouches | 54 | Killing Abyssal monsters |
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Obsidian Charm ** | Required alongside other Charms as part of the creation process of certain Summoning Pouches | 22 | Killing TzHaar monsters |
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Ravager Charm ** | Required alongside other Charms as part of the creation process of certain Summoning Pouches | 34 | Exchange 2 Pest Control points for a charm |
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Spinner Charm ** | Required alongside other Charms as part of the creation process of certain Summoning Pouches | 34 | Exchange 2 Pest Control points for a charm |
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Shifter Charm ** | Required alongside other Charms as part of the creation process of certain Summoning Pouches | 34 | Exchange 2 Pest Control points for a charm |
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Torcher Charm ** | Required alongside other Charms as part of the creation process of certain Summoning Pouches | 34 | Exchange 2 Pest Control points for a charm |
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Talon beast Charm ** | Required alongside other Charms as part of the creation process of certain Summoning Pouches | 77 | Killing Nail beasts during the Temple Trekking mini-game |
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Antlers | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 40 Scrolls. | 10 | Sold in Pikkupstix's shop for 100gp |
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Adamant full helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 50 Scrolls. | 20 | Use the Adamant full helm with Pikkupstix. |
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Slayer Helmet (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 50 Scrolls. | 20 | Use the Slayer Helmet with Pikkupstix. |
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Snakeskin bandana (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 50 Scrolls. | 20 | Use the Snakeskin bandana with Pikkupstix. |
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Lizard skull | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 65 Scrolls. | 30 | Sold in Pikkupstix's shop for 200gp |
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Splitbark helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 50 Scrolls. | 30 | Use the Splitbark helm with Pikkupstix. |
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Rune full helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 60 Scrolls. | 30 | Use the Rune full helm with Pikkupstix. |
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Berserker helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 70 Scrolls. | 35 | Use the Berserker helm with Pikkupstix. |
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Warrior helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 70 Scrolls. | 35 | Use the Warrior helm with Pikkupstix. |
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Archer helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 70 Scrolls. | 35 | Use the Archer helm with Pikkupstix. |
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Farseer helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 70 Scrolls. | 35 | Use the Farseer helm with Pikkupstix. |
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Helm of Neitiznot (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 90 Scrolls. | 45 | Use the Helm of Neitiznot with Pikkupstix. |
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Feather headdress | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 150 Scrolls. | 50 | Sold in Pikkupstix's shop for Xgp or obtained through the crafting skill |
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Dragon med helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 110 Scrolls. | 50 | Use the Dragon med helm with Pikkupstix. |
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Lunar helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 110 Scrolls. | 55 | Use the Lunar helm with Pikkupstix. |
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Armadyl helm (e) | Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 120 Scrolls. | 60 | Use the Armadyl helm with Pikkupstix. |
* The prices of spirit shards were halved on 17th January. For any shards bought before the price change, you will receive an approximated amount of spirit shards used from Pikkupstix.
** These are secondary charms, and must be used in conjunction with the gold, blue, green and crimson charms.
| Charm | Common Drop Monster |
| Gold | Ice giant, Ice warrior, Ice spider, Fire giant, Rock crab, White wolf, Infernal Mages, Dagannoth, Black demon, Giant bats, Red dragon, Jogre, Ogre, Aberrant Spectre, Green dragon, Mutated bloodveld, Black knights, Jellies, Hellhound. |
| Green | Mithril Dragon(4), Red dragon, Bloodvelds, Jellies, Poison Spiders, Wild Dogs, Iron(2)/Steel(3) Dragons, Wolf, Nechryael, Green Dragon, Black knights, Aberrant Spectre |
| Crimson | Nechryael, Abyssal demon, White wolf, Dust devils, Greater demon, Metal dragons, Red dragon, Gargoyle, Bloodveld, Wolf, Shadow warriors, Waterfiend, Green Dragon, Black knights, Black demon, Aberrant Spectre, Cockroach soldier |
| Blue | All monsters that drop charms drop blue charms at varying rates, so the best monster to kill for blue charms is a monster that you can kill fast. This would include: Ice warriors, Fire giants, Dust devils, Gargoyles. Alternatively, you could kill a monster that drops blue charms more regularly than others, such as Tormented Wraiths and Aberrant Spectres. |
| Abyssal | Monsters found in The Abyss (this does include abyssal demons). |
| Obsidian | Tzhaar Xil, Tzhaar Ket(2) |
| All | Fire Giants, Basilisks, Bloodvelds, All Dragons, Ogres, Jogres, Ice giants, Giant Rock Crabs, Hellhounds, Shadow warrior, Ice warrior, Dagannoths, King Black Dragon (4), bloodworm, Cockatrice |
When you complete the Wolf Whistle quest, Pikkupstix will give you 275 gold charms. These can be used to get you your first few summoning levels. To train summoning further and to create new familiars, however, you will need to collect more charms. There are 6 different varieties of charms: Gold, Green, Crimson, Blue, Abyssal and Obsidian. The first 4 charms are required to summon many familiars, while the other two are specifically used alongside another charm to get other familiars. Currently the only way to get Charms is from monster drops.
It is believed that the best monster to kill in order to get charms is the humble Fire giant. Monsters like Bloodvelds, Hellhounds, Basilisks, Greater demons, Earth Warriors, Dragons and many more are the most frequent droppers for charms. However there are hundreds of more monsters that will drop charms. An alternate way of obtaining charms is by the Soul Wars minigame - by trading your zeal points for charms. A note to keep in mind is that neither the Obsidian Charm nor the Abyssal Charms are stackable, like the other ones. The following table outlines the monsters that have a more common droprate than other monsters.
Both Pouches and Spirit shards can be bought from Pikkupstix, Pouches cost 1gp and Spirit shards cost 25gp each, Spirit shards can also be bought from the Grand exchange. You will always use 1 Pouch when creating a summoning pouch, but the number of Spirit shards varies.
There is no other way to obtain either of these items than to buy them from the shop. This means that there will be a high, and unavoidable cost associated with Summoning, and getting 99 summoning will be very expensive because of this. The overall cost goes hand-in-hand with the Construction skill.
Whilst chopping at trees when Woodcutting, players have a chance of a Random Event occurring that will drop a bird's nest on the ground nearby. Nests can alternatively be received from Kingdom managing, which is a bit faster method. If you search any nest, you have a chance of receiving one of the eggs below, an item of jewellery, or seeds. These eggs can be incubated in a pet shop to grow some of the new Pets that are available. The Dragon egg is a rare drop from Dragons, with a very low drop rate.
| Picture | Egg Type | Level Required | Hatched Summon |
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Cockatrice Egg | 43 | Spirit Cockatrice |
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Penguin Egg | 30 | Penguin |
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Raven Egg | 50 | Raven |
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Red Egg | 70 | Zamorak hawk |
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Blue Egg | 70 | Saradomin owl |
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Green Egg | 70 | Guthix raptor |
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Vulture Egg | 85 | Vulture |
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Chameleon Egg | 90 | Chameleon |
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Dragon Egg | 99 | Dragon |
The following eggs are obtained by using the Spirit cobra's special ability known as Ophidian Incubation, which allows players to turn a regular egg from the table below, into a different cockatrice egg. These cockatrice eggs can then be used as the final ingredient to create pouches to summon the Cockatrice variations.
| Picture | Egg Type | Egg required | Hatched Summon |
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Cockatrice Egg | Chicken Egg | Spirit Cockatrice |
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Zamatrice Egg | Red egg | Spirit Zamatrice |
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Saratrice Egg | Blue egg | Spirit Saratrice |
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Guthatrice Egg | Green egg | Spirit Guthatrice |
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Pengatrice Egg | Penguin egg | Spirit Pengatrice |
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Vulatrice Egg | Vulture egg | Spirit Vulatrice |
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Coraxatrice Egg | Raven egg | Spirit Coraxatrice |
Summoning Obelisks are very important, where you make your pouches, and ultimately, where you get your experience. It is important to find an obelisk that is very close to bank in order for you to get the fastest experience. Obelisks are also where you have to go to recharge your summoning points. There are 5 Obelisk locations in RuneScape, the most popular is in Taverley, as it is not only close to Falador, but close to a House location and a Hot air Balloon.
This means that you can access it easily, unlike the majority of the other locations. Brimhaven will be an alternative route, via Brimhaven house portal. You can also use Karamja gloves 3 to teleport to Shilo Village and then take a cart to Brimhaven.
| Map | Map |
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![]() | Taverley | West of Brimhaven |
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![]() | Gu'Tanoth | North of Menaphos |
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![]() | South of the Piscatoris Fishing Colony | Mort Myre Swamp, Nature Spirit Grotto |
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![]() | Underground Pass | Taverley pet shop |
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| Yanille pet shop |
Mini Obelisks allow players to restore their summoning points only, they cannot be used to infuse pouches. Mini Obelisks are found all over RuneScape in large number and will always be nearby. For example players can find some of them on Karamja Volcano (southern side), inside Shilo Village, just west of the Duel Arena, at the Shantay Pass, just north of Pollnivneach, east of Sophanem, and near the moss giants in Varrock Sewers.
You can also build a Mini Obelisk in your Player Owned House in the Menagerie room. 41 Construction is required. See our Construction guide for more information.
| Map | Map | Map | Map |
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| South of Draynor Village | Duel Arena | Edgeville, north-west of the Grand Exchange | Etceteria |
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| Feldip Hills | Fishing Guild | Rellekka in the Fremennik Province | Tree Gnome Stronghold |
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| Jatizso | Karamja Volcano | Lletya near Tirannwn | Lunar Isle |
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| Mos Le'harmless | Nature Altar ruins | Neitiznot | Oo'glog |
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| Port Khazard | Port Phasmatys | Port Sarim | Rogue's Castle |
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| Shantay Pass | Shilo Village | East of Sophanem | Combat Training Camp north of West Ardougne |
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| Trollheim | Tyras Camp | Varrock Sewers | Pollnivneach |
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| South of West Ardougne, north of the Battlefield. | Near the Black Demons in Brimhaven Dungeon | Keldagrim | TzHaar |
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| Zanaris | Near Rune Rocks in Heroes' Guild | Giant Mole Den | King Black Dragon Lair |
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| Slayer Dungeon entrance. | Gu'Tanoth Dungeon west wall. | Catherby | Waterbirth Island dungeon |
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| Barbarian Assault | Stronghold of Security | In the Aberrant Spectre section of the Desert Slayer Dungeon |
The following tables outline the various types of Familiars available. In order to make the pouches, you must have the required items, and be at an Obelisk to make pouches.
| Picture | Summon | Level Required | XP Given | XP for Summoning | Duration (Minutes) | Equipment Needed | |||
| Pouch | Charm | Shards | Final | ||||||
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Spirit wolf pouch | 1 | 4.8 | 0.1 | 6 | 1 | Gold | 7 | 1 Wolf bones |
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Dreadfowl pouch | 4 | 9.3 | 0.1 | 4 | 1 | Gold | 8 | 1 Raw chicken |
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Spirit spider pouch | 10 | 12.6 | 0.2 | 15 | 1 | Gold | 8 | 1 Spider carcass |
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Thorny snail pouch | 13 | 12.6 | 0.2 | 16 | 1 | Gold | 9 | 1 Thin snail |
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Granite crab pouch | 16 | 21.6 | 0.2 | 18 | 1 | Gold | 7 | 1 Iron ore |
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Spirit mosquito pouch | 17 | 46.5 | 0.2 | 12 | 1 | Gold | 1 | 1 Proboscis |
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Desert wyrm pouch | 18 | 31.2 | 0.4 | 19 | 1 | Green | 45 | 1 Bucket of sand |
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Spirit scorpion pouch | 19 | 83.2 | 0.9 | 17 | 1 | Crimson | 57 | 1 Bronze claw |
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Spirit Tz-Kih pouch | 22 | 96.8 | 0.9 | 18 | 1 | Crimson | 64 | 1 Obsidian charm |
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Albino rat pouch | 23 | 202.4 | 2.3 | 22 | 1 | Blue | 75 | 1 Raw rat meat |
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Spirit kalphite pouch | 25 | 220 | 2.5 | 22 | 1 | Blue | 51 | 1 Potato cactus |
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Compost mound pouch | 28 | 49.8 | 0.6 | 24 | 1 | Green | 47 | 1 Bucket of compost |
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Giant chinchompa pouch | 29 | 255.2 | 0.6 | 31 | 1 | Blue | 84 | 1 Chinchompa |
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Vampire Bat pouch | 31 | 136 | 1.5 | 33 | 1 | Crimson | 81 | 1 Vampire dust |
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Honey badger pouch | 32 | 140.8 | 1.6 | 25 | 1 | Crimson | 84 | 1 Honeycomb |
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Beaver pouch | 33 | 57.6 | 0.7 | 27 | 1 | Green | 72 | 1 Willow log |
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Bull ant pouch | 40 | 52.8 | 0.6 | 30 | 1 | Gold | 11 | 1 Bunch of marigolds |
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Macaw pouch | 41 | 72.4 | 0.8 | 31 | 1 | Green | 78 | 1 Guam |
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Evil turnip | 42 | 184.8 | 2.1 | 30 | 1 | Crimson | 104 | 1 Turnip |
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Pyrelord pouch | 46 | 202.4 | 0.9 | 32 | 1 | Crimson | 111 | 1 Tinderbox |
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Magpie pouch | 47 | 83.2 | 0.9 | 34 | 1 | Green | 88 | 1 Gold ring |
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Bloated leech pouch | 49 | 215.2 | 2.4 | 34 | 1 | Crimson | 117 | 1 Raw beef |
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Spirit terrorbird pouch | 52 | 68.4 | 0.8 | 36 | 1 | Gold | 12 | 1 Raw bird meat |
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Abyssal parasite pouch | 54 | 94.8 | 1.1 | 30 | 1 | Green | 106 | 1 Abyssal charm |
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Spirit jelly pouch | 55 | 484 | 5.5 | 43 | 1 | Blue | 151 | 1 Jug of water |
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Ibis pouch | 56 | 98.8 | 1.1 | 38 | 1 | Green | 109 | 1 Harpoon |
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Spirit kyatt pouch | 57 | 501.6 | 5.7 | 49 | 1 | Blue | 153 | 1 Kyatt fur |
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Spirit graahk pouch | 57 | 501.6 | 5.7 | 49 | 1 | Blue | 154 | 1 Graahk fur |
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Spirit larupia pouch | 57 | 501.6 | 5.7 | 49 | 1 | Blue | 155 | 1 Larupia fur |
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Karamthulhu overlord pouch | 58 | 510.4 | 5.8 | 44 | 1 | Blue | 144 | 1 Fish bowl |
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Smoke devil pouch | 61 | 268 | 3 | 48 | 1 | Crimson | 141 | 1 Goat's horn dust |
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Abyssal lurker pouch | 62 | 109.6 | 1.9 | 41 | 1 | Green | 119 | 1 Abyssal charm |
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Spirit cobra pouch | 63 | 276.8 | 3.1 | 56 | 1 | Crimson | 116 | 1 Snake hide |
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Stranger plant pouch | 64 | 281.6 | 3.2 | 49 | 1 | Crimson | 128 | 1 Bagged plant |
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Barker toad pouch | 66 | 87 | 1 | 8 | 1 | Gold | 11 | 1 Toad |
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War tortoise pouch | 67 | 58.6 | 0.7 | 43 | 1 | Gold | 1 | 1 Tortoise shell |
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Bunyip pouch | 68 | 119.2 | 1.4 | 44 | 1 | Green | 110 | 1 Raw shark |
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Fruit bat pouch | 69 | 121.2 | 1.4 | 45 | 1 | Green | 130 | 1 Banana |
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Ravenous locust pouch | 70 | 132 | 1.4 | 24 | 1 | Crimson | 79 | 1 Pot of flour |
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Arctic bear pouch | 71 | 93.2 | 1.1 | 28 | 1 | Gold | 14 | 1 Polar Kebbit fur |
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Phoenix pouch | 72 | 301.8 | 7 | 30 | 1 | Crimson | 165 | 1 Phoenix quill |
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Obsidian golem pouch | 73 | 642.4 | 3.7 | 55 | 1 | Blue | 195 | 1 Obsidian charm |
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Granite lobster pouch | 74 | 325.6 | 3.7 | 47 | 1 | Crimson | 166 | 1 granite (any size) |
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Praying mantis pouch | 75 | 329.6 | 3.6 | 69 | 1 | Crimson | 168 | 1 Flowers |
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Forge regent pouch | 76 | 134 | 1.6 | 45 | 1 | Green | 141 | 1 Ruby harvest |
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Talon beast pouch | 77 | 1015.2 | 1.6 | 49 | 1 | Crimson | 174 | 1 Talon beast charm |
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Giant ent pouch | 78 | 136.8 | 1.6 | 49 | 1 | Green | 124 | 1 Willow branch |
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Hydra pouch | 80 | 140.8 | 1.6 | 49 | 1 | Green | 128 | 1 Water orb |
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Spirit Dagannoth pouch | 83 | 364.8 | 4.1 | 57 | 1 | Crimson | 1 | 1 Dagannoth hide |
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Unicorn stallion pouch | 88 | 154.4 | 1.8 | 54 | 1 | Green | 140 | 1 Unicorn horn |
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Wolpertinger pouch | 92 | 404.8 | 4.6 | 62 | 1 | Crimson | 203 | 1 Wolf bone 1 Raw rabbit |
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Pack yak pouch | 96 | 422.4 | 4.8 | 58 | 1 | Crimson | 211 | 1 Yak hide |
| Screenshot | Picture | Summon | Level Required | XP Given | XP for Summoning | Duration (Minutes) | Equipment Needed | |||
| Pouch | Charm | Shards | Final | |||||||
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Spirit cockatrice pouch | 43 | 75.2 | 0.9 | 36 | 1 | Green | 88 | 1 Cockatrice egg |
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Spirit guthatrice pouch | 43 | 75.2 | 0.9 | 36 | 1 | Green | 88 | 1 Guthatrice egg | |
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Spirit saratrice pouch | 43 | 75.2 | 0.9 | 36 | 1 | Green | 88 | 1 Saratrice egg | |
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Spirit zamakatrice pouch | 43 | 75.2 | 0.9 | 36 | 1 | Green | 88 | 1 Zamatrice egg | |
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Spirit pengatrice pouch | 43 | 75.2 | 0.9 | 36 | 1 | Green | 88 | 1 Pengatrice egg | |
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Spirit coraxatrice pouch | 43 | 75.2 | 0.9 | 36 | 1 | Green | 88 | 1 Coraxatrice egg | |
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Spirit vulatrice pouch | 43 | 75.2 | 0.9 | 36 | 1 | Green | 88 | 1 Vulatrice egg | |
| Picture | Summon | Level Required | XP Given | XP for Summoning | Duration (Minutes) | Equipment Needed | |||
| Pouch | Charm | Shards | Final | ||||||
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Bronze minotaur pouch | 36 | 316.8 | 3.6 | 30 | 1 | Blue | 102 | 1 Bronze bar |
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Iron minotaur pouch | 46 | 404.8 | 4.6 | 37 | 1 | Blue | 125 | 1 Iron bar |
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Steel minotaur pouch | 56 | 492.8 | 5.6 | 46 | 1 | Blue | 141 | 1 Steel bar |
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Mithril minotaur pouch | 66 | 580.8 | 6.6 | 55 | 1 | Blue | 152 | 1 Mithril bar |
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Adamant minotaur pouch | 76 | 668.8 | 7.6 | 66 | 1 | Blue | 144 | 1 Adamant bar |
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Rune minotaur pouch | 86 | 756.8 | 8.6 | 151 | 1 | Blue | 1 | 1 Rune bar |
| Picture | Summon | Level Required | XP Given | XP for Summoning | Duration (Minutes) | Equipment Needed | |||
| Pouch | Charm | Shards | Final | ||||||
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Fire titan pouch | 79 | 695.2 | 3.6 | 62 | 1 | Blue | 198 | 1 Fire talisman |
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Ice titan pouch | 79 | 695.2 | 4.6 | 64 | 1 | Blue | 198 | 1 Air talisman 1 Water talisman |
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Moss titan pouch | 79 | 695.2 | 5.6 | 58 | 1 | Blue | 202 | 1 Earth talisman |
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Lava titan pouch | 83 | 730.4 | 6.6 | 61 | 1 | Blue | 219 | 1 Obsidian charm |
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Swamp titan pouch | 85 | 373.6 | 7.6 | 56 | 1 | Crimson | 150 | 1 Swamp lizard |
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Geyser titan pouch | 89 | 783.2 | 8.6 | 69 | 1 | Blue | 222 | 1 Water talisman |
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Abyssal titan pouch | 93 | 163.2 | 8.6 | 32 | 1 | Green | 113 | 1 Abyssal charm |
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Iron titan pouch | 95 | 417.6 | 8.6 | 60 | 1 | Crimson | 198 | 1 Iron platebody |
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Steel titan pouch | 99 | 435.2 | 8.6 | 64 | 1 | Crimson | 178 | 1 Steel platebody |
| Picture | Summon | Level Required | XP Given | XP for Summoning | Duration (Minutes) | Equipment Needed | |||
| Pouch | Charm | Shards | Final | ||||||
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Void ravager pouch | 34 | 59.6 | 0.7 | 27 | 1 | Green | 74 | 1 Ravager charm |
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Void shifter pouch | 34 | 59.6 | 0.7 | 94 | 1 | Blue | 74 | 1 Shifter charm |
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Void spinner pouch | 34 | 59.6 | 0.7 | 27 | 1 | Blue | 74 | 1 Spinner charm |
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Void torcher pouch | 34 | 59.6 | 0.7 | 94 | 1 | Blue | 74 | 1 Torcher charm |
The following table outlines all of the Special abilities that familiars can do. To make a Scroll, a player must go to an Obelisk with the appropriate Pouch, and open up the Scroll menu. This allows Players to convert 1 Pouch into 10 Scrolls. These scrolls are essential if you find the need to use the Familiars' Special abilties during Combat. The Special Move points refer to the amount of points you will need in order to be able to perform the Special Ability. The points regenerate over time.
| Picture | Scroll | Pouch Required | Level Required | Special Move Points | Effect | XP for Transforming/Casting |
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Howl | Spirit Wolf pouch | 1 | 3 | Causes NPC foes to flee | 0.1 |
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Dreadfowl Strike | Dreadfowl pouch | 4 | 3 | Magical attack causing up to 3 damage | 0.1 |
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Egg Spawn | Spirit Spider pouch | 10 | 6 | Generates a random number of red spider eggs on the ground | 0.2 |
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Slime Spray | Thorny Snail pouch | 13 | 3 | Inflicts up to 8 damage | 0.2 |
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Stony Shell | Granite Crab pouch | 16 | 12 | Gives you a +4 Defence boost | 0.2 |
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Pester | Spirit mosquito pouch | 17 | 3 | Attacks a specified target | 0.5 |
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Electric Lash | Desert Wyrm pouch | 18 | 6 | Magical attack, inflicting up to 5 damage and stuns your opponent | 0.4 |
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Venom shot | Spirit Scorpion pouch | 19 | 6 | The next Range attack you inflict will be poisoned, if the ammunition can be poisoned | 1 |
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Fireball Assault | Spirit Tz-Kih | 22 | 6 | Hits up to 2 targets for up to 7 damage each | 1.1 |
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Cheese Feast | Albino Rat pouch | 23 | 6 | Puts 4 cheese into the rat's inventory | 2.3 |
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Sandstorm | Spirit Kalphite pouch | 25 | 6 | Inflicts up to 2 damage on up to 5 opponents | 2.5 |
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Generate Compost | Compost Mound pouch | 28 | 12 | Fills a nearby compost bin with compost or supercompost | 0.6 |
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Explode | Giant chinchompa pouch | 29 | 3 | Explodes the chinchompa causing damage to nearby enemies | 2.9 |
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Vampire Touch | Vampire Bat pouch | 31 | 4 | Inflicts up to 12 damage on your opponent, with a chance of healing 2 Hitpoints | 1.6 |
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Insane Ferocity | Honey Badger pouch | 32 | 12 | Reduces its Defence to increase its Attack and Strength | 1.6 |
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Multichop | Beaver pouch | 33 | 3 | Cuts up to 3 logs from a nearby tree | 0.7 |
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Call to Arms | Void ravager, shifter, spinner or torcher pouch | 34 | 3 | Teleports you to the Pest Control landers | 0.7 |
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Bronze Bull Rush | Bronze Minotaur pouch | 36 | 6 | Magical attack dealing up to 4 damage, with a chance of stunning your opponent | 3.6 |
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Unburden | Bull Ant pouch | 40 | 12 | Restores run energy, depending on your Agility level | 0.6 |
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Herbcall | Macaw pouch | 41 | 12 | A chance of creating herbs | 0.8 |
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Evil Flames | Evil Turnip pouch | 42 | 6 | Magical attack that drains the opponents Ranged level | 2.1 |
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Petrifying Gaze | Spirit Cockatrice pouch (variants) | 43 | 3 | Deals up to 10 damage against an opponent, as well as reducing a combat skill by up to 3 (varies by type of cockatrice) | 0.9 |
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Iron Bull Rush | Iron Minotaur pouch | 46 | 6 | Magical attack, inflicting up to 6 damage and a chance of stunning your opponent | 4.6 |
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Immense Heat | Pyrelord pouch | 46 | 6 | Smelts gold bars into jewellery without the use of a furnace | 2.3 |
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Thieving Fingers | Magpie pouch | 47 | 12 | Gives a Thieving boost of +2 | 0.9 |
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Blood Drain | Bloated Leech pouch | 49 | 6 | You lose Hitpoints to restore stats, heal poison and disease | 2.5 |
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Tireless Run | Spirit Terrorbird pouch | 52 | 8 | Restores energy based on your Agility level, and gives a +2 Agility boost | 0.8 |
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Abyssal Drain | Abyssal Parasite pouch | 54 | 6 | Magical attack that drains opponent's Prayer | 1.1 |
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Dissolve | Spirit Jelly pouch | 55 | 6 | A magical attack, inflicts up to 12 damage, and drains the opponent's Attack | 5.5 |
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Steel Bull Rush | Steel Minotaur pouch | 56 | 6 | Magical attack that does up to 9 damage and might stun your opponent | 5.6 |
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Fish Rain | Ibis pouch | 56 | 12 | Produces fish up to bass | 1.1 |
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Goad | Spirit graahk pouch | 57 | 3 | Attacks a selected enemy | 5.7 |
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Ambush | Spirit kyatt pouch | 57 | 3 | Makes your kyatt attack an enemy instantly with a chance of high damage | 5.7 |
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Rending | Spirit larupia pouch | 57 | 3 | Magical attack that drains your enemies' Strength | 5.7 |
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Doomsphere Device | Karamthulhu Overlord pouch | 58 | 3 | Inflicts up to 16 damage on your opponent | 5.8 |
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Dust Cloud | Smoke Devil pouch | 61 | 6 | Deals up to 8 damage on up to 6 opponent's | 3.1 |
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Abyssal Stealth | Abyssal Lurker pouch | 62 | 20 | +4 to Agility and Thieving | 1.9 |
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Ophidian Incubation | Spirit Cobra pouch | 63 | 3 | Turns an egg into a Cockatrice egg | 3.2 |
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Poisonous Blast | Stranger Plant pouch | 64 | 6 | Inflicts 2 damage, with a 50% chance of poisoning | 3.2 |
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Mithril Bull Rush | Mithril Minotaur pouch | 66 | 6 | Magical attack that inflicts 12 damage while possibly stunning your opponent | 6.6 |
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Toad Bark | Barker Toad pouch | 66 | 6 | Inflicts up to 18 damage on your target | 1 |
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Testudo | War Tortoise pouch | 67 | 20 | Gives a +8 Defence boost | 0.7 |
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Swallow Whole | Bunyip pouch | 68 | 3 | Allows you to eat an uncooked fish, if you have the requirement to cook it | 1.4 |
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Fruitfall | Fruit Bat pouch | 69 | 6 | Produces random fruit | 1.4 |
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Famine | Ravenous locust pouch | 70 | 12 | Destroys a target player's food | 1.5 |
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Arctic Blast | Arctic Bear pouch | 71 | 6 | Magical attack that inflicts up to 15 damage, with a chance of stunning your opponent | 1.1 |
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Rise from the Ashes | Phoenix pouch | 72 | 12 | Rebirths the phoenix with full HP and it attacks anyone in a 3x3 area | 5 |
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Volcanic Strength | Obsidian golem pouch | 73 | 12 | Increases your strength by +9 | 7.3 |
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Crushing Claw | Granite Lobster pouch | 74 | 6 | Inflicts up to 14 damage, while draining up to 5 from opponent's Defence | 3.7 |
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Mantis Strike | Praying Mantis pouch | 75 | 6 | Binds, inflicts Magic-based damage, and drains opponent's Prayer | 3.8 |
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Adamant Bull Rush | Adamant Minotaur pouch | 76 | 6 | Magical attack that inflicts up to 16 damage, with a chance of stunning your opponent | 7.6 |
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Inferno | Forge regent pouch | 76 | 6 | Magical attack that disarm your enemies weapon or shield | 1.5 |
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Deadly Claw | Talon beast pouch | 77 | 6 | Three magic attacks | 11.7 |
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Acorn Missle | Giant Ent pouch | 78 | 6 | Inflicts up to 17 damage on up to 3 targets. May drop acorns on the ground | 1.6 |
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Titan's Constitution | Fire, Ice, or Moss titan pouch | 79 | 20 | 12.5% boost to defence and hitpoints | 7.9 |
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Regrowth | Hydra pouch | 80 | 6 | Use on a Farming tree stump to instantly regrow the tree | 1.6 |
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Spike Shot | Spirit Dagannoth pouch | 83 | 6 | Ranged attack that inflicts up to 18 damage and stuns opponent | 4.2 |
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Ebon Thunder | Lava titan pouch | 83 | 4 | Magical attack that drains your enemies' Special Attack | 8.3 |
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Swamp Plague | Swamp titan pouch | 85 | 6 | Magical attack that attacks multiple targets and can cause poison | 4.3 |
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Rune Bull Rush | Rune Minotaur pouch | 86 | 6 | Magic-based attack that inflicts up to 19 damage with a chance of stunning your opponent | 8.6 |
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Healing Aura | Unicorn Stallion pouch | 88 | 20 | Heals up to 15% of your Hitpoints | 1.8 |
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Boil | Geyser titan pouch | 89 | 6 | Damages a target, doing more damage depending upon their armour | 8.9 |
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Magic Focus | Wolpertinger pouch | 92 | 20 | Gives you a +7 Magic boost. | 4.6 |
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Essence Shipment | Abyssal titan pouch | 93 | 6 | Transports all the pure essence from your inventory and your titan's to your bank | 1.9 |
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Iron Within | Iron titan pouch | 95 | 12 | Three powerful melee attacks | 4.8 |
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Winter Storage | Pack Yak pouch | 96 | 12 | Use special move on an item in your inventory to send it to your bank | 4.8 |
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Steel of Legends | Steel titan pouch | 99 | 12 | Four powerful range attacks | 5 |
The following tables list the other abilties that a familiar may have. These abilties include a variety, for example, Light enhancer, allowing your light source to be even brighter than usual. Remote view allows Players to see through the eyes of their Familiar, increasing their vision range. Some of the familiars have hidden Skill boost that is always active when they have been summoned, while some have a visible Skill boost. Others have a Right-click ability. Some of them are Foragers and Beast of Burden. Familiars indicated with a for either means that they are not a Forager or Beast of Burden. If they are, the number indicated is the maximum number of items they can carry, whether they forage for it, or whether a Player decides to store items on them. Note that, in order to save space, the Scroll effect is excluded from the "Other Abilities" colum; details on those can be viewed above.
| Summon | Level Required | Fights (Combat level) | Skill Focus | Other abilities |
| Spirit wolf | 1 | Attack | ||
| Dreadfowl | 4 | Magic | Farming Boost (+1) | |
| Spirit spider | 10 | Controlled | Forager - Red spiders' eggs | |
| Thorny snail | 13 | Ranged | Beast of Burden (3) | |
| Granite crab | 16 | Defence | Forager - Produces fish while summoner is Fishing Invisible Fishing boost (+1) | |
| Mosquito | 17 | Attack | ||
| Desert wyrm | 18 | Strength | Forager - right-click to obtain ores Invisible mining boost (+1) Burrow - mines ore up to and including Iron | |
| Spirit scorpion | 19 | Controlled | ||
| Spirit Tz-Kih | 22 | Magic | Right click - Despair, drains opponent's Prayer while in Combat | |
| Albino rat | 23 | Attack | Forager - stores cheese after scroll use | |
| Spirit kalphite | 25 | Defence | Beast of Burden (6) | |
| Compost mound | 28 | Strength | Forager - compost and seeds Farming boost (1 + 2% of your Farming Level) Use a bucket on your compost mound to get compost. Deals 2 damage to your familiar. | |
| Giant Chinchompa | 29 | Ranged | Explode - randomly explodes during combat, dealing damage to nearby targets | |
| Vampire Bat | 31 | Controlled | Can heal itself when it inflicts damage on an opponent Light Enhancer | |
| Honey badger | 32 | Strength | Ferocious - chance of attacking again without delay | |
| Beaver | 33 | None | Forager - logs and planks Invisible Woodcutting boost (+2) Counts as a knife for Fletching | |
| Void ravager | 34 | Strength | Forager - Ores Invisible mining boost (+1) | |
| Void spinner | 34 | Defence | Healer - heals summoner 1 Hitpoint regularly | |
| Void shifter | 34 | Attack | Teleporter - teleports you to the Void Knight outpost when your Hitpoints fall below 10% of your total Hitpoints | |
| Void torcher | 34 | Magic | Right click - Strike, inflicts one extra damage with this attack | |
| Bronze minotaur | 36 | Defence | ||
| Bull ant | 40 | Controlled | Beast of Burden (9) | |
| Macaw | 41 | None | Forager - herbs Remote view Improved chance of Herb drops | |
| Evil turnip | 42 | Ranged | Forager - Evil turnip slices Can heal itself when using Ranged attacks | |
| Spirit Cockatrice (variants) | 43 | Magic | Forager - cockatrice eggs Right click - Drain, inflicts damage on and drains a combat stat of your opponent, dependent on Cockatrice variant | |
| Iron minotaur | 46 | Defence | ||
| Pyrelord | 46 | Strength | Invisible firemaking boost (+3) Counts as a tinderbox while Firemaking with 10 EXP bonus | |
| Magpie | 47 | None | Forager - jewellery | |
| Bloated leech | 49 | Attack | ||
| Spirit terrorbird | 52 | Controlled | Beast of burden (12) | |
| Abyssal parasite | 54 | Magic | Beast of Burden (7) - unnoted rune/pure essence Prevents abyssal Prayer drain. | |
| Spirit jelly | 55 | Strength | ||
| Steel minotaur | 56 | Defence | ||
| Ibis | 56 | None | Forager - Fish while summoner is fishing Counts as a harpoon when fishing Tuna and Swordfish Gives invisible Fishing boost (+3) | |
| Spirit graahk | 57 | Strength | Invisible hunter boost (+5) Teleports to horned Graahk area Trample - if Graahk has to move to get into combat, it strikes twice | |
| Spirit kyatt | 57 | Attack | Invisible hunter boost (+5) Teleports to Piscatoris hunter area Pounce - when summoned directly into combat, the first attack hits upto three times the normal damage | |
| Spirit larupia | 57 | Controlled | Invisible hunter boost (+5) Teleports to Feldip hunter area | |
| Karamthulhu overlord | 58 | Ranged | Right click - Drown, attacks opponent with a Water spell | |
| Smoke devil | 61 | Magic | Right click - Flames, attacks opponent with a Fire spell | |
| Abyssal lurker | 62 | Controlled | Beast of Burden (7) - unnoted rune/pure essence | |
| Spirit cobra | 63 | Attack | ||
| Stranger plant | 64 | Controlled | Forager - strange fruit Farming boost (1 + 4% of Farming level) | |
| Mithril minotaur | 66 | Defence | ||
| Barker toad | 66 | Strength | Right click - Cannon, load a Cannonball in order to fire | |
| War tortoise | 67 | Defence | Beast of Burden (18) | |
| Bunyip | 68 | Attack | Healer - heals summoner 2 Hitpoints regularly Turns raw fish into Water runes | |
| Fruit bat | 69 | None | Forager - Fruit and seeds Light Enhancer Fly - Gathers fruit when walking through Karamja | |
| Ravenous locust | 70 | Attack | Remote view Can eat your opponent's food | |
| Arctic bear | 71 | Controlled | Invisible hunter boost (+7) Counts as 2 pieces of Arctic Camoflouge Teleports you to the Trollweiss and Rellekka Hunter area | |
| Obsidian Golem | 73 | Strength | Invisible mining boost (+7) | |
| Granite lobster | 74 | Defence | Forager - gathers fish while summoner is fishing (including Sharks, even if summoner doesn't have 76 Fishing) Invisible fishing boost (+4) | |
| Praying mantis | 75 | Attack | ||
| Adamant minotaur | 76 | Defence | ||
| Forge regent | 76 | Ranged | Right click - Fireball, attack that hits up to 6 targets for up to 5 damage each Counts as a tinderbox with 10 EXP bonus | |
| Talon beast | 77 | Strength | ||
| Giant ent | 78 | Controlled | Forager - Oak logs Nature Link - turns pure essence into Nature or Earth runes Increased yield when harvesting fruit trees, belladonna and cacti Collects whiteberries at random | |
| Fire titan | 79 | Magic | ||
| Ice titan | 79 | Attack | ||
| Moss titan | 79 | Strength | ||
| Hydra | 80 | Ranged | ||
| Spirit Dagannoth | 83 | Controlled | Ferocious - Chance of attacking right after the previous attack, with no delay | |
| Lava titan | 83 | Strength | Chance of inflicting 5 extra damage with every attack Invisible firemaking boost (+10) Invisble mining boost (+10) Teleports you to the Lava maze | |
| Swamp titan | 85 | Attack | ||
| Rune minotaur | 86 | Defence | ||
| Unicorn stallion | 88 | Controlled | Healer - use scrolls to heal Right click - Cure, cures poison and disease | |
| Geyser titan | 89 | Ranged | Ranged boost (1 + 3% of your level) Use bowls on Geyser titan to obtain bowls of hot water Recharges Amulets of Glory | |
| Wolpertinger | 92 | Magic | Invisible Hunter boost (+5) 5% Defence boost against Magic attacks Doubled yield and experience when harvesting berries | |
| Abyssal titan | 93 | Attack | Beast of Burden (7) - unnoted rune/pure essence | |
| Iron titan | 95 | Defence | Invisible Defence boost (+10% to stab, slash and crush Defence) | |
| Pack yak | 96 | Strength | Beast of burden (30) | |
| Steel titan | 99 | Ranged | Invisible Defence boost (+15% to stab, slash and crush Defence) |
Pets are the second part of summoning. Training your summoning level allows you to have new pet followers, the difference between your pets and your summoned familiars is that pets do not have a time limit, and they don't aid you in combat. The benefits of having pets beyond having a follower are unknown. Pets require feeding after some time, even after your pet has become an adult. Pets grow to adult size when they have reached 100% growth.
All puppies are available at the pet shops in Taverley or Yanille, they can all be purchased at level 4 summoning for 500gp, upon completion of Wolf Whistle Quest. You will need to feed them with bones or raw meat. Note that they eat ONLY raw meat and bones, nothing else. Feeding bones to your puppy will not reduce its hunger level.
| Bulldog | Dalmation | Greyhound | Labrador | Sheepdog | Terrier |
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The other pets that are available can't be bought from stores. You will need to catch them or grow them yourselves using Hunter or an incubator respectively. As with puppies and kittens, these pets require feeding before growing to an adult and even after they've become a fully grown animal.
| Picture | Name | Level required | How to get | Eats |
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Abyssal minion | 4 | Reward from the Soul Wars mini game | Ashes |
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Baby basilisk | 4 | Reward from the Soul Wars mini game | Eye of Newts |
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Baby kurask | 4 | Reward from the Soul Wars mini game | Bones |
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Creeping hand | 4 | Reward from the Soul Wars mini game | Leather gloves |
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Minitrice | 4 | Reward from the Soul Wars mini game | Limpwurt roots |
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Gecko | 10 | Hunt them south of Brimhaven or in north-east Karamja with a box trap | Flies and beetle bits |
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Platypus | 10 | Hunt them in Oo'glog with a box trap. You must have completed As a First Resort... in order to be able to keep them as a pet. | Raw fish and ground fishing bait (baby) Raw fish and fishing bait (adult) | ![]() |
Broav | 23 | Hunt them near the Feldip Hills, a little bit east of the Hunting expert by using a pitfall trap. You must have completed While Guthix Sleeps to hunt them. | Mort Myre Fungus |
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Penguin | 30 | Grow from a Penguin egg using the incubator in the Pet shop. The egg can be obtained from the Penguin Keeper at Ardounge Zoo. Note that you need to have 30 summoning. | Raw fish |
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Giant Crab | 40 | Kill Mogres at the Mudskipper Point - after helping Skippy - to obtain a Crunchy Claw Token. Talk to Nung underwater to receive a pet Giant Crab. | Raw fish |
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Raven | 50 | Use a raven egg in incubator at the pet shop | Ground fishing bait (chick) Fishing bait (adult) |
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Squirrel | 60 | Hunt them using a Net trap with nuts placed in it as bait | Nuts |
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Saradomin owl | 70 | Use a blue egg in incubator at the pet shop | Ground fishing bait (chick) Fishing bait (older) |
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Zamorak hawk | 70 | Use a red egg in incubator at the pet shop | Ground fishing bait (chick) Fishing bait (older) |
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Guthix raptor | 70 | Use a green egg in incubator at the pet shop | Ground fishing bait (chick) Fishing bait (older) |
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Ex-Ex-Parrot | 71 | After completing Rocking Out you must use an Ex-Parrot on a magical cage. By doing so you will obtain an Dead Parrot in a Cage. You must then use the cage on the black rock that is used to feed the Parrot. The magical cage is available by talking to Bill Teach, but only after the quest has been completed. | Dark energy- Obtained from the black rock near the entrance of the Mos Le'Harmless dungeon |
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Phoenix | 72 | After completing In Pyre Need, you can return to the Phoenix lair once a day. As you leave the lair, you may find yourself lost and you will come across a Phoenix Egg. The egg can be hatched by either clapping at it or kicking it. If you clap at it a cute Phoenix Hatchling will come out of the egg. If you kick it a mean Phoenix Hatchling will come out. Each of these birds have their own very different personalities. | Ashes |
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Raccoon | 80 | Hunt using a box trap | Raw meat and fish |
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Vulture | 85 | Grow from a Vulture egg using the incubator in the pet shop | Ground fishing bait (chick) Fishing bait (adult) |
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Chameleon | 90 | Use a chameleon egg from Cairn isle on an incubator. | Flies |
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Monkey | 95 | Hunt using a box trap with a banana placed in the works | Bananas |
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Dragon | 99 | When killing dragons you have a rare chance of receiving a dragon egg as a drop. Once you have an egg, give it to the pet shop owner to hatch it into a baby dragon. | Vast variety of raw meat, fish or chicken |
Before beginning to train summoning, it is advised that you obtain amounts in the hundreds of: iron ore, bronze claws, raw chickens, marigolds, raw beef and guams.
To get the most out of the 275 charms that you were given for completing the quest, you will need to get some items. Since the fastest way to obtain summoning levels is by creating pouches, you will get more out of your charms if you make highest level pouch you can. To begin you should go to a summoning shop and buy 275 pouches, and a large amount of Spirit shards (you will need these later anyway so it's best to get the investment out of the way first. For your first 10 levels you will also need 95 raw chickens, these can be purchased at the meat store in Canifis or the food store in Port Sarim for 60gp each. When you have those you can go to Hazelmere's house slightly East of Yanille and kill 54 Jungle spiders to collect their carcasses. If you haven't completed the In Aid of the Myreque quest then you will need to gather 127 spider carcasses.
If you have completed the In Aid of the Myreque quest then you will be able to go to Burgh de Rott, and buy 74 snails from Aurel for 60gp each. They do only provide the same experience, but it is much faster to buy from a store than to kill monsters. Essentially the choice here is yours but it would be recommend buying snails. Having gathered these items would mean that you would have used 222 of your gold charms and already be at level 16. The only thing you need to gather after this is enough Iron ores to use up the rest of your gold charms. These can be bought for 190gp each from other players, or mined using the Mining skill.
If you have completed the Hunt for Surok Sub-Quest then you'll know about Bork, who can be killed once a day, and drops 5 blue, 7 crimson and 2 green Charms.
Now that you have all the items you need, you can chose one of the training methods detailed in the next section. Simply take your 275 pouches and charms, all your shards and anything else you need for the method you chose, alongside as many of the other ingredients as you can. Your 95 chickens will get you level 10, from there you can use your spider carcasses and thin snails to get to level 16. Once you have level 16 you have the most cost effective training method so far, simply use the rest of your gold charms creating Granite crabs.
Upon reaching level 16, you can create Granite crab pouches; and since you used all your remaining Charms creating them already you will need to obtain more if you want to continue training your summoning. To get charms, you have to kill various monsters and receive the charms as a monster drop. The most common place to kill monsters for charms is the chaos tunnel, which is north of Edgeville near the Zamorak mage for abyssal Runecrafting . Most monsters only drop 1 charm at a time, however, a few drop more than one, and the giant rock crab (137 combat) drops 3 at a time. After you have received a decent amount of charms, let's say 500 to 1,000 gold ones minimum, you should perform the same process of leveling as you did from levels 4 to 16, except instead of bringing raw chickens and making Dreadfowl pouches, you should bring iron ore and make Granite crabs. br> Another training method to gain the fastest experience from level 16 to 40 would be mining iron ore south of Taverly and returning to the Obelisk changing any Granite Crab pouches into scrolls so that they stack and you can repeat this process until you run out of charms or reach level 40.
You also may have noticed that you are receiving different coloured charms as well: crimson, blue and green. It is advised that you hold off using the blue ones until you are at least level 36 summoning and can summon Bronze minotaurs. For the greens and crimson though, the most efficient use of them would be Compost mounds at 28 or Beavers at 33 for the green charms, and Spirit scorpions at level 19 for the crimson. Unless you have heaps of vampire dust or honeycombs laying around, it is best to stick with the Spirit scorpions for the use of the crimson charms for now. Incidentally, if you do decide to move on to honey bagders, honeycombs can be found in the Seers' Village beehives, next to the flax field. Simply have an insect repellent in your inventory and then right click to take the honeycomb.
From levels 41 to 52, you are not going to be using gold charms at all, this doesn't mean stop collecting them though. The main charms your going to use are green and crimson, and maybe blue if you have collected any at this point. Start by using your green charms to make Macaws by using clean guams. As well as Macaws, make Honey badger pouches, refer to the above section on how to make these. Once you reach level 46, use any blues that you have and make Iron minotaurs, remember that you have to scroll down on the list ingame to see the minotaur section. At level 49, you can make Bloated leeches, these need raw beef and a crimson charm. Like the raw chickens, raw beef can be bought from the food shop in Canifis. Continue using your green and crimson charms until you reach level 52.
Charms can also be received from hundreds of other creatures around RuneScape, although there are several monsters that are better to kill for them. Ice Warriors and Ice Giants in the blurite cave nearly always drop gold charms and players with high enough slayer levels will find that Basilisks often drop charms, especially green.
At level 52, you are now able to make Spirit Terrorbird pouches. This is an extremely handy familiar, because of its Scroll ability: Tireless run. On top of that, the ingredients are very easy to obtain. Gold charms are a common drop from most of the Charm-dropping monsters; Raw bird meat is available for sale in Oo'glog city. If you're interested in using Green charms, Ibis pouches at level 56 are a great way to go.
Even though you should definitely make Spirit Terrorbirds whenever you can, it's also highly suggested that you keep on hunting for Crimson Charms. These Crimson charms should then be used on Bloated Leeches. Yes, those are the Familiars you have been creating since level 49 but they're still the best experience at this level. You should be making these until you attain level 63.
If you happen to have any Blue charms to spare, it is highly recommended that you make Steel minotaur pouches. The final ingredient is fairly easy to obtain, either purchasing it via the Grand Exchange, or making Steel bars yourself. Steel minotaurs are available upon reaching a Summoning level of 56, and they provide a high 492.8 exp per pouch. If you don't have the money or skills to make steel bars, you can make Spirit jelly pouch with the final ingredient of a jug of water, which is easy to afford. Alternatively, once you reach 58 Summoning, you may choose to make a few Karamthulhu overlord pouches, which are slightly cheaper than Steel minotaurs, and give more experience. Karamthulhu overlord pouches do require Fish bowls as the final ingredient; these can be purchased or made with the use of the Crafting skill.
At level 63 Summoning, you are now able to make Spirit cobra pouches. It is one of the most convenient pouches to make, for several reasons: Crimson charms are fairly easy to obtain if you kill the right monsters, and snake hides are also fairly easy to obtain. The best monsters to kill for Crimson charms would be Waterfiends (for High leveled players), and Shadow warriors (for medium to high level players). Both monsters have a great Crimson charm drop-rate. The final ingredients are snake hides; you might be thinking that they're fairly hard to obtain, but on the contrary, there is one location with a fair number of snakes, with a Bank deposit box a few map views away. The location is on Mos Le'harmless, near the entrance to Trouble Brewing minigame. The Bank deposit box works like any other; you can place items in them and have them taken to your bank, but you cannot withraw items. To make up for that, there is a Bank in the city of Mos Le'harmless itself, if you need to restock on food. Beware, Snakes do poison, so it is advisable to use Antiposion or Super Antipoison potions. Spirit cobra pouches are perfect until Level 75+, but you may switch a different method in between.
At level 66 Summoning, you have the ability to create Barker toad pouches. These provide a decent amount of experience per shard, and are fairly cheap to make; however, it can be time-consuming. The good news is, they require Gold charms, which are commonly dropped by most charm dropping monsters. The final ingredient is a Toad, which spawn in the Gnome Stronghold, relatively close to a bank. However, you may choose to buy the final ingredient, to save the time of having to collect Toads. At Level 67 Summoning, you can make War tortoise pouches. This familiar is very handy in a variety of situations, due to their handy Defence boost. These also require gold charms, and a rather tricky final ingredient, which is an uncommon drop from Level 79 Tortoises and Level 96 Warped Tortoises. However, they also require only ONE shard per pouch.
At Levels 68 and 69, you can make Bunyip and Fruit bat pouches, respectively. Both require Green charms, which are slightly less common than Gold charms. Bunyip require raw sharks, which can be bought for a fair price, or fished if you have 76 Fishing . Fruit bats require bananas, which can be bought or collected in a variety of locations. Both familiars are very useful for their special abilities: Bunyip is a healer, and it's special ability allows players to eat Raw food, provided they have the Cooking level to cook it; Fruit bats are foragers of random fruit, as well as spawn fruit upon their scroll use, making them useful for long term camping at monsters.
Beyond level 75, Summoning gets expensive and time-consuming whichever way you looked at it. However, there are a few decent pouches you can make for a good chunk of experience. Particularly, at Level 74, you can make Granite lobster pouches. They require Crimson charms and 1 Slab of granite as the main two ingredients, on top of shards. Granite can be mined in the Quarry in the Kharidian desert, then banked in the Shantay pass Bank chest. These are probably your best bet if you want cheap experience.
Upon reaching level 78 Summoning, you may make Giant ent pouches. These require Green charms, which are fairly easy to obtain, and the final ingredient is a Willow branch, which can be obtained from a willow tree that you have planted, by using a pair of secateurs on them.
If you happen to have a few Blue charms lying around, you may make Moss Titan pouches at Level 79 Summoning. They are fairly expensive, requiring 202 shards, and Earth talismans are difficult to obtain by yourself unless you buy them yourself. However, the experience gained is fairly high, requiring you to make fewer pouches to get to 85 Summoning.
Being the level 85 Summoner that you are, it is time you really get into some of the Titans. At level 85 you will be able to make Swamp Titan pouches. These require crimson charms (collect them at Waterfiends, Shadow Warriors, Rock Lobsters, ... and Swamp Lizards). These Lizards can be obtained when training the Hunter Skill. However, you can also obtain them through the Grand Exchange, if you are willing to invest some time. It's suggested that you switch between catching a few yourself and trying to buy large quantities through the Grand Exchange. The cost of these Swamp Titans is relatively low, which is 150 shards. You should be making these until level 88.
If you are wealthy enough and have level 86 Summoning, you could think about making Rune Minotaur pouches. These require only 1 shard, 1 Blue Charm and 1 Runite Bar. Obviously these Runite Bars are expensive, however you could also be able to mine/smith them yourself. This is, of course, only accessible by the privileged few. For those amongst you with medium wealth and abilities, read on.
As a sidenote: At this stage you should definitely be killing Waterfiends or Rock Lobsters for their Crimson Charms. You will be needing lots and lots of Crimson, as well as Green charms. Waterfiends and Rock Lobsters have an extremely high yield of crimson-drops.
At level 88 you will be making Unicorn Stallion pouches. They require Green Charms, 140 shards and Unicorn Horns. These give half of the experience you were getting with Swamp Titans, but these Unicorn Horns should be easier to obtain due to the fact that it is widely used in the Herblore Skill. As these pouches have less experience to offer, you could also just stick to Swamp Titans, which require Crimson Charms and offer you double the amount of experience. You will be making these two pouches until level 90, unless you've got a few Blue Charms to spend. In that case, read on.
When you reach level 89, be it through Swamp Titans or Unicorn Stallions, you could consider making a few Geyser Titans if you've got the Blue Charms to spare. This Titan-kind requires 1 Blue Charm, 1 Water Talisman and 222 Shards. As you probably have noticed, this is quite expensive (222 shards) and it needs a rather uncommon second "ingredient": Water Talismans. These are dropped by a whole range of creatures, but it can be quite bothersome to hunt them down. However, if you've got a few of these lying around in your bank, or if you happen to be able to buy them from the Grand Exchange, you should definitely look into making a few of those. The experience is huge (783 exp) and will allow you to traverse 89-90 as quickly as possible.
There is little change to your training-methods, at first. It is still advised to keep on making Swamp Titans and Unicorn Stallions. You may find collecting Swamp Lizards a tad boring at this stage, as you will have been making these since level 85, so you could focus on Unicorn Stallions for a while. Either way, you keep on making these two pouches all the way until level 95. This may sound long, and it probably is, but there is hardly a Familiar worth the trouble in between 88 and 95.
When you get to 95, things should get a lot easier, but also a lot more expensive. This is because you will then be able to make Iron Titan pouches. These pouches require 1 Crimson Charm, 1 Iron Platebody and 198 shards. These Iron Platebodies are easily purchased from the Grand Exchange, or you could smith them yourself if you are looking for a cheaper expenditure. But it doesn't really matter that much, as you'll only be making these until level 96.
Attaining level 96 allows you to create the infamous Pack Yak pouch. These pouches are a excellent way to train your Summoning until level 99, if you are not that rich and are not afraid of some tedious killing. Why? You will have to go kill the Yaks yourself, as you will have a hard time finding them in the Grand Exchange. Alternatively, you could find a world with players killing yaks and pick up the hides that they don't bother picking up. If you are going with Yaks, you'll have to create 7931 Pack Yak pouches, from 96 to 99. As you can see, that is a lot of Yaks to kill.
This means that the most logical, but also more expensive, way to get to 99 is to keep on making both Iron Titan pouches and Pack Yaks. You could, for example, create 500 Iron Titans, then kill 500 yaks and use their hides to make 500 Pack Yaks. If you are a wealthy player and you are not afraid of spending some money on your Summoning Cape, you can stick to making Iron Titans. They are great experience, require Crimsons (which you should easily get from Waterfiends and the likes of Rock Lobsters) and Iron Platebodies.
To summarize this last bit: Create Iron Titans if you've got the money for it. Create both Iron Titans and Pack Yaks if you've got enough money, but not enough to go Iron Titans all the way. Create Pack Yaks if you're not that wealthy and you're not afraid to kill 8,000 Yaks for their hides. It is entirely up to you.
The following section will outline some of the fastest, or best possible routes that a player may take to maximize their training potential. Keep in mind that some of the requirements below aren't suited for everyone. Some of the routes require the completion of fairly high level quests, while others may take quite a lot of effort on the Player's side. Either way, the following routes should aid you in your training.
- Completed Enlightened Journey Quest
- Ring of duelling (Optional)
- Unlocked Castle Wars route
- Logs
- Willow logs or Ring of duelling
- Recommended: Ring of duelling
This route requires that you complete Enlightened Journey quest, which unlocks Hot Air Balloons. Upon completion of the quest, you are able to travel between Taverley and Entrana. You can then unlock other locations by completing a puzzle. Make sure you have the Castle Wars location unlocked.
The strategy, as you might have guessed already, involves using the Hot air balloons to travel between Castle Wars and Taverley. Both balloon locations are very close to your main destinations: the Bank in Castle Wars, and the obelisk in Taverley. Withdraw your charms, pouches, shards, final ingredients and some logs from the Castle Wars bank. Run to the hot air balloon and hitch a ride to Taverley. Once you have made the pouches you have a choice of two routes back. You can take the balloon back to Castle Wars, which will require some willow logs, and use more energy. Alternatively, you can use a Ring of duelling to teleport back to Castle Wars, this will save time, energy and reduce your weight limit.
This route is definitely one of the fastest routes, however when you use the hot air balloons there is a weight limit of 40kg. So if you are making Granite crabs, snails or anything else that puts your weight over 40kg you will not be able to use this route effectively. Despite this, if you find yourself training by making pouches and you aren't over 40kg (i.e Dreadfowls) then this is probably the fastest route.
- Completed Swan Song
The strategy involved with this route is quite simple. Upon completion of Swan Song, you have access to the bank in the Piscatoris Fishing Colony. The time spent in walking is fairly minimal. Start at the bank, and walk south, out of the main doors. Just west of the tunnel entrance is a ladder; climb down the ladder to get to the obelisk. Once there, infuse the pouches, and make your way to the Bank again. If you don't have any iron ores, this is also a good route to mine iron ores on the way to the obelisk.
- 57 Summoning
- Spirit kyatt
- Ring of Duelling
For this method, you will start in the Castle Wars lobby. Withdraw your pouches, charms, shards and secondary ingredients from the bank. Interact your spirit kyatt and click the teleport option. This will get you very close to the piscatoris obelisk (Picture). Go down the ladder and infuse your pouches. Use your ring of duelling in order to get back to the Castle Wars lobby to repeat the process.
- A Player Owned House in either Brimhaven or Taverley
- Kharyll/Canifis portal
- Amulet of Glory trophy
- House Teleport Tabs
- Recommended: Butler or Demon Butler
This method is relatively slow, as the obelisk is quite a walk from the POH portal. Nevertheless, it is a fairly fast method of training. You will need plenty of House teleport tabs, which you can either buy or make yourself. The steps involve banking in either Canifis or Edgeville. Banking in Canifis requires a Canifis/Kharyll Portal, while banking in Edgeville requires an Amulet of Glory trophy. Whichever bank you use, you will be using the obelisk in Brimhaven. Gather your supplies, then use your House teleport tab to go to Brimhaven. Once there, head North west of the House portal till you arrive at the obelisk. Make your pouches, then use your House teleport again. Once inside your POH, take the Canifis portal to go to Canifis, or Amulet of Glory trophy to go to Edgeville.
An alternative to banking in Canifis, you may carry the final ingredients in noted form. The rest of the items are stackable, so you can carry as much as you want. Once you teleport to your POH, use the noted items on your Butler. He will automatically ask if you want the items unnoted. Say yes, and less than a minute later, he should be back with the items unnoted. The benefit of using your butler is that you spend less time banking; the downside is that you spend more money paying your servant. Regardless, if you use your butler, particularly a Demon butler, you spend way less time banking, thus speeding up this particular training route.
TaverleyHaving a house portal in Taverley works slightly differently. For this method, you will not need Teleport tabs, although you may use them for the sake of using it. Using a teletab is recommended if you want the fastest possible training route. The steps involved are as follows:
Start at the house portal in Taverley, then walk to the obelisk. Once there, make the pouches, and either walk back to your POH, or use a House Teleport tab. When you're inside, you may wish to use your Amulet of Glory trophy, or Canifis portal. Or, like the above route, you may use your Butler. Using your butler would be a good idea, as you spend less time banking. If you do bank in Canifis or Edgeville, you will need House Teleport tabs, in order to get back to Taverley.
- Completed Shilo Village Quest
- Money, 10gp each trip
- Recommended: Karamja gloves (3)
For this method you will need to start in Shilo Village bank. Withdraw all the equipment you need and have plenty of money out (multiply how many trips you plan on doing by 10gp, or 20gp). Simply run to Vigroy the cart pusher, and pay him 10gp to take you to Brimhaven. From here you will be very close to the obelisk, when you have infused your pouches you can either get the cart back to Shilo Village or use your Karamja gloves to teleport nearer to Shilo Village. This route is much quicker than Hot air balloons as you have no weight limit, it is also much cheaper than the house teleport routes as you do not need teletabs.
- Completed Holy Grail Quest
- Whistle
- Able to use Fairy Rings
For this method, you will be required to have completed Holy Grail, and have the Whistle obtained during the quest. Start by going to the main Fairy ring in Zanaris. From there, use the Fairy Ring code B-J-R to go to the Fisher King realm. By blowing on the whistle, leave the Fisher King realm and head southwest to the Obelisk. Once you have made your pouches, return to the circle of Gold rocks and blow the whistle again, taking you back to the Fisher King realm. Once there, use the Fairy Ring to return to Zanaris.
This is a chart analyzing the amount of experience you earn per shard, as well as what you are really paying per shard for experience.
Item costs and pouches are not factored in. Some items, where indicated, are an uncommon drop making a dud for training seem like a bargain.
Blue charms are an uncommon drop (approx 1-10 in 100 charm drops) and should not be considered for direct training. Draw whatever conclusions needed from this table.
| Pouch | Charm | Items | Shards | Experience | XP Per Shard | Shard cost per XP |
|---|---|---|---|---|---|---|
![]() Spirit wolf Level 1 |
![]() |
![]() |
7 | 4.8 | 0.6 | 36.4 gp |
![]() Dreadfowl Level 4 |
![]() |
![]() |
8 | 9.3 | 1.1 | 21.5 |
![]() Spirit spider Level 10 |
![]() |
![]() |
8 | 12.6 | 1.5 | 15.8 |
![]() Thorny snail Level 13 |
![]() |
![]() |
9 | 12.6 | 1.4 | 17.8 |
![]() Granite crab Level 16 |
![]() |
![]() |
7 | 21.6 | 3 | 8.1 |
![]() Spirit mosquito Level 17 |
![]() |
![]() |
1 | 46.5 | 46.5 | 0.5 |
![]() Desert wyrm Level 18 |
![]() |
![]() |
45 | 31.2 | 0.6 | 36 |
![]() Spirit scorpion Level 19 |
![]() |
![]() |
57 | 83.2 | 1.4 | 17.1 |
![]() Albino rat Level 23 |
![]() |
![]() |
75 | 202.4 | 2.6 | 9.2 |
| Pouch | Charm | Items | Shards | Experience | XP Per Shard | Shard cost per XP |
![]() Spirit kalphite Level 25 |
![]() |
![]() |
51 | 220 | 4.3 | 5.7 |
![]() Compost mound Level 28 |
![]() |
![]() |
47 | 49.8 | 1 | 23.5 |
![]() Vampire Bat Level 31 |
![]() |
![]() |
81 | 136 | 1.6 | 14.8 |
![]() Honey badger Level 32 |
![]() |
![]() |
84 | 140.8 | 1.6 | 14.9 |
![]() Beaver Level 33 |
![]() |
![]() |
72 | 57.6 | 0.8 | 31.2 |
![]() Bronze minotaur Level 36 |
![]() |
![]() |
102 | 316.8 | 3.1 | 8 |
![]() Bull ant Level 40 |
![]() |
![]() |
11 | 52.8 | 4.8 | 5.2 |
![]() Macaw Level 41 |
![]() |
![]() |
78 | 72.4 | 0.9 | 26.9 |
| Pouch | Charm | Items | Shards | Experience | XP Per Shard | Shard cost per XP |
![]() Evil turnip Level 42 |
![]() |
![]() |
104 | 184.8 | 1.7 | 14 |
![]() Iron minotaur Level 46 |
![]() |
![]() |
125 | 404.8 | 3.2 | 7.7 |
![]() Pyrelord Level 46 |
![]() |
![]() |
111 | 202.4 | 1.8 | 13.7 |
![]() Magpie Level 47 |
![]() |
![]() |
88 | 83.2 | 0.9 | 26.4 |
![]() Bloated leech Level 49 |
![]() |
![]() |
117 | 215.2 | 1.8 | 13.5 |
![]() Spirit terrorbird Level 52 |
![]() |
![]() |
12 | 68.4 | 5.7 | 4.3 |
![]() Abyssal parasite Level 54 |
![]() |
![]() |
106 | 94.8 | 0.8 | 27.9 |
![]() Spirit jelly Level 55 |
![]() |
![]() |
151 | 484 | 3.2 | 7.7 |
![]() Ibis Level 56 |
![]() |
![]() |
109 | 98.8 | 0.9 | 27.5 |
| Pouch | Charm | Items | Shards | Experience | XP Per Shard | Shard cost per XP |
![]() Spirit Kyatt Level 57 |
![]() |
![]() |
153 | 501.6 | 3.2 | 7.6 |
![]() Spirit Graahk Level 57 |
![]() |
![]() |
154 | 501.6 | 3.2 | 7.6 |
![]() Spirit Larupia Level 57 |
![]() |
![]() |
155 | 501.6 | 3.2 | 7.7 |
![]() Steel minotaur Level 56 |
![]() |
![]() |
141 | 492.8 | 3.4 | 7.1 |
![]() Karamthulhu overlord Level 58 |
![]() |
![]() |
144 | 510.4 | 3.5 | 7 |
![]() Smoke devil Level 61 |
![]() |
![]() |
141 | 268 | 1.9 | 13.1 |
![]() Abyssal lurker Level 62 |
![]() |
![]() |
119 | 109.6 | 1.3 | 18.2 |
![]() Spirit cobra Level 63 |
![]() |
![]() |
116 | 276.8 | 2.3 | 10.4 |
![]() Stranger plant Level 64 |
![]() |
![]() |
128 | 281.6 | 2.2 | 11.3 |
![]() Barker toad Level 66 |
![]() |
![]() |
11 | 87 | 7.9 | 3.1 |
![]() Mithril minotaur Level 66 |
![]() |
![]() |
152 | 580.8 | 3.8 | 6.5 |
| Pouch | Charm | Items | Shards | Experience | XP Per Shard | Shard cost per XP |
![]() War tortoise Level 67 |
![]() |
![]() |
1 | 58.6 | 58.6 | 0.4* |
![]() Bunyip Level 68 |
![]() |
![]() |
110 | 119.2 | 1 | 23 |
![]() Fruit bat Level 69 |
![]() |
![]() |
130 | 121.2 | 0.9 | 26.8 |
![]() Ravenous Locust Level 70 |
![]() |
![]() |
79 | 132 | 1.6 | 14.9 |
![]() Arctic bear Level 71 |
![]() |
![]() |
14 | 93.2 | 6.6 | 3.7 |
![]() Phoenix Level 72 |
![]() |
![]() |
165 | 301.8 | 1.8 | 13.6 |
![]() Obsidian Golem Level 73 |
![]() |
![]() |
195 | 642.4 | 3.2 | 7.5 |
![]() Granite lobster Level 74 |
![]() |
![]() |
166 | 325.6 | 1.9 | 12.7 |
![]() Praying mantis Level 75 |
![]() |
![]() |
168 | 329.6 | 1.9 | 12.7 |
![]() Adamant minotaur Level 76 |
![]() |
![]() |
144 | 668.8 | 4.6 | 5.3 |
![]() Forge Regent Level 76 |
![]() |
![]() |
141 | 134 | 0.9 | 26.3 |
![]() Talon Beast Level 77 |
![]() |
![]() |
174 | 1015.2 | 5.8 | 4.2 |
![]() Giant ent Level 78 |
![]() |
![]() |
124 | 136.8 | 1.1 | 22.6 |
![]() Hydra Level 80 |
![]() |
![]() |
128 | 140.8 | 1.1 | 22.7 |
![]() Spirit Dagannoth Level 83 |
![]() |
![]() |
1 | 364.8 | 364.8 | 0* |
![]() Rune minotaur Level 86 |
![]() |
![]() |
1 | 756.8 | 756.8 | 0 |
![]() Unicorn stallion Level 88 |
![]() |
![]() |
140 | 154.4 | 1.1 | 22.6 |
![]() Wolpertinger Level 92 |
![]() |
![]() ![]() |
203 | 404.8 | 1.9 | 12.5 |
![]() Pack yak Level 96 |
![]() |
![]() |
211 | 422.4 | 2 | 12.4 |
| Pouch | Charm | Items | Shards | Experience | XP Per Shard | Shard cost per XP |
*: Note: Relies on an uncommon drop.
- Wolf Whistle: 276 XP
- Spirit of Summer: 1,000 XP
- Summer's End: 1,500 XP
- Curse of Arrav, The: 4,000 XP
- Meeting History: 2,500 XP in any skill of your choice over level 25.
- A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
- Great Brain Robbery, The: 5,000 XP for any skill of your choice over level 30.
- One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- Recipe for Disaster: 20,000 XP for any skill of your choice over level 50.
- Darkness Of Hallowvale: 6,000 XP (3 x 2,000 lamps for any skill of your choice).
- Legacy of Seergaze: 7,500 XP (3 x 2,500 tomes for any skill of your choice).
- Troll Stronghold: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30).
- A Tail Of Two Cats: 2,500-5,000 XP (2 x 2,500 lamps for any skill of your choice over level 30).
- While Guthix Sleeps: 100,000-400,000 XP (4 x 100,000 lamps for any skill of your choice over level 65).
- The Temple At Senntisten: 20,000-40,000 XP (2 x 20,000 lamps in any combat skill of your choice over level 50, excluding Prayer).
A: No, there are certain areas that do not allow you summon or enter if you have a combat familiar out. These include areas such as: The Grand Exchange, The Barrows, and The Mage Training Arena.
Unlike the familiars, your pets can be taken anywhere except the following locations: Bounty Hunter, Clan Wars, Fight Pits, Fight Caves, Fishing Trawler, Agility Arena, Pest Control, in a duel in the Duel Arena, Vinesweeper, Temple Trekking or Soul Wars.
A: Yes, you are not allowed to take familiars on Hot air Balloons, Canoes or Magic Carpets. You are not allowed to take familiars into the whirlpool to access the Ancient Cavern. You also cannot take pets or familiars into the Ape Atoll agility arena. You also won't be able to enter building mode in your house with a Pet or familiar.
A: Yes, there is a Potion for Summoning. It requires a Herblore level of 40 to make. The required ingredients are Spirit Weed, and Cockatrice eggs, including any of the six other variations. When drunk, it restores between 7 to 31 Summoning points, depending on your Summoning level.
A: You can talk to Bogrog at the Summoning Obelisk south of Yanille (in Gu'tanoth) to swap your pouches and scrolls. Right-click Bogrog, select Swap, and then right-click the pouches or scrolls in your inventory and select the number you want to swap. Note that in order to swap a pouch or scroll for shards, you must be at least a few summoning levels above the level required to make that pouch. You will get a refund of 70% of the shards needed to make either that pouch or scroll. Pouches and scrolls over level 11 requires 10 levels, over level 21 requires 8 levels higher, over level 31 requires 7 levels higher until a pouch over 81 requires only 2 levels higher and a pouch over level 91 requires 1 level higher.
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