Fairy RingsEdit This Entity
When a player has reached a certain stage of the Fairy Tale Part II quest, that player can use a new form of transportation; Fairy Rings. Fairy Rings are used via entering a certain three letter combination unique to a specific location in RuneScape. There are currently over 30 different combinations with the possibility of over 30 more to be added in the future.
To access the combination panel, you must first be wielding a dramen staff or lunar staff (on completion of Fairy Tale III - Orks Rift a staff will no longer be needed), then make your way into Zanaris (The Lost City) and access the Fairy Ring (the base ring) just south-west of the wheat field. This base ring is similar to the Tree Gnome Stronghold's glider, or the Spirit Tree in the Tree Gnome Village, in that you can go to any combination from here, but must return to go to another combination. Also, to arrive back at the base ring after visiting a combination, simply click the Fairy Ring to be teleported back. The combination panel is shown below:
These rings are a slightly faster way to craft nature runes by using the CKR ring. There's also a new Abyss location at ALR where there are some more abyssal demons for those with level 85 Slayer. If you dropped your magic whistle after the Holy Grail quest, you can now go back to the Fisher King's Realm to explore once more with the BJR combination; there are also several new realms to explore, some with creatures to attack such as Goraks (DIR) and Stags (BKQ).
| Picture | Code | Picture | Code |
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AIQ | ![]() |
AIR |
| Mudskipper Point, south of Port Sarim | Island south of Ardougne Port | ||
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AJQ | ![]() |
AJR |
| Dorgesh-Kaan South Dungeon | West of Slayer Dungeon in the Fremennik Province | ||
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AJS | ![]() |
AKQ |
| Island north of Miscellania | South-west of Piscatoris Fishing Colony | ||
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AKS | ![]() |
ALR |
| South of Gu'Tanoth | Alternate Abyss | ||
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ALS | ![]() |
BIP |
| McGrubor's Woods | Desert Island near the Nature Spirit altar | ||
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BIQ | ![]() |
BIS |
| Kharidian Desert by the Kalphite Dungeon | Unicorn cage in Ardougne Zoo | ||
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BJR | ![]() |
BKP |
| Realm of the Fisher King | South of Castle Wars | ||
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BKQ | ![]() |
BKR |
| Enchanted Valley | Island in the Mort Myre Swamp | ||
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BLP | ![]() |
BLQ |
| The TzHaar | Yu'biusk (after completion of Land of the Goblins quest). | ||
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BLR | ![]() |
CIP |
| Just outside the Legends' Guild | Miscellania | ||
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CIQ | ![]() |
CJR |
| South of the Tree Gnome Village | By the Sinclair Mansion | ||
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CKP | ![]() |
CKR |
| Starflower Dimension | West of Shilo Village | ||
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CKS | ![]() |
CLP |
| Gate to Mort Myre Swamp by Ulizius | Island north-west of Wizard Tower | ||
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CLS | ![]() |
DIR |
| Hazelmere's Island | Gorak Lair | ||
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DIS | ![]() |
DJP |
| South of the Wizard's Tower | West of Necromancer's house | ||
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DJR | ![]() |
DKP |
| Near Sinclair Mansion | North-east Karamja | ||
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DKR | ![]() |
DKS |
| South of Edgeville Canoe Station | East of entrance to Keldagrim | ||
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DLQ | ![]() |
DLR |
| Desert by Lizards | Poison Waste Island | ||
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DLS | ![]() |
ALQ |
| Myreque Dungeon Shortcut | Haunted Woods | ||
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BJQ | ![]() |
CLR |
| Ancient Cavern | Ape Atoll |









































