Fairy Rings - Guides - Zybez Runescape

Fairy RingsEdit This Entity

Credits: Myst, Hemlock
Zybez RuneScape Help's Fairy Ring Image
Table of Contents
1.0 - Introduction

When a player has reached a certain stage of the Fairy Tale Part II quest, that player can use a new form of transportation; Fairy Rings. Fairy Rings are used via entering a certain three letter combination unique to a specific location in RuneScape. There are currently over 30 different combinations with the possibility of over 30 more to be added in the future.

To access the combination panel, you must first be wielding a dramen staff or lunar staff (on completion of Fairy Tale III - Orks Rift a staff will no longer be needed), then make your way into Zanaris (The Lost City) and access the Fairy Ring (the base ring) just south-west of the wheat field. This base ring is similar to the Tree Gnome Stronghold's glider, or the Spirit Tree in the Tree Gnome Village, in that you can go to any combination from here, but must return to go to another combination. Also, to arrive back at the base ring after visiting a combination, simply click the Fairy Ring to be teleported back. The combination panel is shown below:

Zybez RuneScape Help's Combination Panel screenshot

These rings are a slightly faster way to craft nature runes by using the CKR ring. There's also a new Abyss location at ALR where there are some more abyssal demons for those with level 85 Slayer. If you dropped your magic whistle after the Holy Grail quest, you can now go back to the Fisher King's Realm to explore once more with the BJR combination; there are also several new realms to explore, some with creatures to attack such as Goraks (DIR) and Stags (BKQ).

2.0 - Combinations
Picture Code Picture Code
AIQ AIR
Mudskipper Point, south of Port Sarim Island south of Ardougne Port
AJQ AJR
Dorgesh-Kaan South Dungeon West of Slayer Dungeon in the Fremennik Province
AJS AKQ
Island north of Miscellania South-west of Piscatoris Fishing Colony
AKS ALR
South of Gu'Tanoth Alternate Abyss
ALS BIP
McGrubor's Woods Desert Island near the Nature Spirit altar
BIQ BIS
Kharidian Desert by the Kalphite Dungeon Unicorn cage in Ardougne Zoo
BJR BKP
Realm of the Fisher King South of Castle Wars
BKQ BKR
Enchanted Valley Island in the Mort Myre Swamp
BLP BLQ
The TzHaar Yu'biusk (after completion of Land of the Goblins quest).
BLR CIP
Just outside the Legends' Guild Miscellania
CIQ CJR
South of the Tree Gnome Village By the Sinclair Mansion
CKP CKR
Starflower Dimension West of Shilo Village
CKS CLP
Gate to Mort Myre Swamp by Ulizius Island north-west of Wizard Tower
CLS DIR
Hazelmere's Island Gorak Lair
DIS DJP
South of the Wizard's Tower West of Necromancer's house
DJR DKP
Near Sinclair Mansion North-east Karamja
DKR DKS
South of Edgeville Canoe Station East of entrance to Keldagrim
DLQ DLR
Desert by Lizards Poison Waste Island
DLS ALQ
Myreque Dungeon Shortcut Haunted Woods
BJQ CLR
Ancient Cavern Ape Atoll

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