Fairy RingsEdit This Entity
- 1.0 - Introduction
- 2.0 - "A" Combinations
- 3.0 - "B" Combinations
- 4.0 - "C" Combinations
- 5.0 - "D" Combinations
- 6.0 - "Multi" Combinations
After a player reaches a certain point in Fairy Tale II - Cure A Queen and has been granted permission from the Fairy Godfather, the player unlocks a new form of transportation: Fairy Rings.
Upon entering a Fairy ring, be sure to wield a Dramen staff or Lunar staff. On completion of Fairy Tale III - Orks Rift, a staff will no longer be needed. The Fairy ring network can be accessed by entering any Fairy ring found around RuneScape. When entered, a player will be teleported to the "base ring" located in Zanaris (Lost City) just south-west of the wheat field. This base ring is similar to the Tree Gnome Stronghold's glider, or the Spirit Tree in the Tree Gnome Stronghold. From this base ring you can teleport to any other Fairy ring location by entering its unique three-letter combination. Do this by clicking each section of the dial to its matching letters. Also, to arrive back at the base ring after visiting a combination, simply click the Fairy ring to be teleported back. There are over 40 different combinations with the possibility of future ones to be added.
Once you have travelled to a Fairy ring, it will be added to the Travel log, which lists the codes you have already travelled to. When you click on an entry, it will automatically adjust the Fairy ring dials for you. When the combination is adjusted to its desired destination, click the "Teleport to this location" button found at the bottom.
These rings are a slightly faster way to craft Nature runes by using the CKR combination. There is also a new abyss location at ALR where there are some more Abyssal demons for those with level 85 Slayer. If you dropped your Magic whistle after the Holy Grail quest, you can now go back to the Realm of the Fisher King to explore once more with the BJR combination. There are also several new realms to explore, some with creatures to attack such as Goraks (DIR) and Stags (BKQ).
| Code | Picture | Location | Requirements | Points of Interest |
| AIQ | ![]() |
Asgarnia: Mudskipper Point | N/A | Asgarnian Ice Dungeon Port Sarim Rimmington |
| AIR | ![]() |
Islands: South of Witchaven | N/A | Treasure trail location |
| AJQ | ![]() |
Dungeons: Dark cave south of Dorgesh-Kaan | Completion of Death to the Dorgeshuun, Light source | Dorgesh-Kaan Agility course Dorgesh-Kaan goblin city Lumbridge Caves Shortcut to Kalphite Hive |
| AJR | ![]() |
Kandarin: Slayer cave south-east of Rellekka | N/A | Fremennik Slayer Dungeon Golden Apple Tree |
| AJS | ![]() |
Islands: Penguins near Miscellania | N/A | Penguin location |
| AKQ | ![]() |
Kandarin: Piscatoris Hunter area | N/A | Falconer Hunter area south-east Phoenix Lair Dungeon Piscatoris Fishing Colony Summoning Obelisk. |
| AKS | ![]() |
Feldip Hills: Feldip Hunter area | N/A | Chompy Hunting Hunter jungle area Gnome Glider to the north-east (requires completion of One Small Favour) Oo'glog |
| ALP | ![]() |
Feldip Hills: Near Gu'Tanoth; cave south of Jiggig | Pickaxe, Partial completion of Fairy Tale III - Orks Rift. During or after the quest you can mine a part of the north wall for a short cut to Gu'Tanoth | If you search the mushrooms found in the south-east corner you can also get: 7 Grimy ranarrs 7 Grimy cadantines 7 Grimy dwarf weeds 2 Ranarr seeds 2 Dwarf weed seeds and 3 Cadantine seeds (level 85 Herblore required) Gu'Tanoth Castle Wars |
| ALQ | ![]() |
Morytania: Haunted Woods east of Canifis | N/A | Farming Patch Ectofuntus Port Phasmatys Werewolf Agility Course |
| ALR | ![]() |
Other Realms: Abyss | N/A | Abyssal leech Abyssal guardian Abyssal walker Abyssal demon |
| ALS | ![]() |
Kandarin: McGrubor's Wood | N/A | Coal Trucks Fishing Guild Seers' Village |
| Code | Picture | Location | Requirements | Points of Interest |
| BIP | ![]() |
Islands: South-west of Mort Myre | N/A | Polypore Dungeon |
| BIQ | ![]() |
Kandarin Desert: Near Kalphite Hive | N/A | Kalphite Hive Shantay Pass Desert Mining Camp |
| BIR | ![]() |
Other Realms: Sparse Plane | Partial completion of Fairy Tale III - Orks Rift. This is where Fairy Very Wise is met. | Only used for quest purpose |
| BIS | ![]() |
Kandarin: Ardougne Zoo Unicorns | N/A | Used for the Ardougne Tasks 2 Unicorns |
| BJQ | ![]() |
Dungeons: Ancient Cavern | Only accessible after completing much of Barbarian Training, at least up to Pyre ships. Before the ring can be used, bittercap mushrooms must be used to repair the ring. To do this, have a Spade and 5 Mushrooms in your inventory. Use one of the Mushrooms on the 'Enchanted lands' spot near the centre of the ring. | Kuradal Kuradal's Dungeon |
| BJR | ![]() |
Other Realms: Realm of the Fisher King | Must complete Holy Grail to access this code | None but quest purposes. Come back here to get the Magic whistle back if you lost it. |
| BKP | ![]() |
Feldip Hills: South of Castle Wars | N/A | Castle Wars Chompy Hunting area |
| BKQ | ![]() |
Other Realms: Enchanted Valley | N/A | Wood Dryad (used in Fairy Tale III - Orks Rift: gives the Ape Atoll fairy ring code) Also while Woodcutting, Fishing and Mining in this realm, past random events occur such as the Tree spirit, River troll and Rock golem. |
| BKR | ![]() |
Morytania: Mort Myre, south of Canifis | N/A | Canifis Nature Spirit Altar Ghast |
| BLP | ![]() |
Dungeons: TzHaar area | N/A | TzHaar Fight Cave TzHaar Fight Pit |
| BLQ | ![]() |
Other Realms: Yu'biusk | Accessed by Land of the Goblins quest | Once you have completed Chosen Commander, The quest you may open the strange box to enter the Bandos Throne Room from which you can then run to the portal and teleport to Dorgesh-Kaan |
| BLR | ![]() |
Kandarin: Legends' Guild | N/A | Legends' Guild Ardougne Witchaven Fishing Trawler minigame |
| Code | Picture | Location | Requirements | Points of Interest |
| CIP | ![]() |
Islands: Miscellania | Must complete Fremennik Trials, The quest | Kingdom Management Bush farming patch Spirit Tree farming Patch |
| CIQ | ![]() |
Kandarin: North-west of Yanille | N/A | Tree Gnome Village Fruit Tree farming patch |
| CJR | ![]() |
Kandarin: Sinclair Mansion (east) | N/A | Maple Trees Seers' Village |
| CKP | ![]() |
Other Realms: Cosmic Entity's plane | Used in Fairy Tale II - Cure A Queen quest | Cosmic being |
| CKR | ![]() |
Karamja: South of Tai Bwo Wannai Village | N/A | Popularly used for Runecrafting Nature runes Karambwanji fishing spot Hunter Karamja area Shilo Village Tai Bwo Wannai |
| CKS | ![]() |
Morytania: Canifis | N/A | Canifis Mort Myre swamp Mushroom patch Temple Trekking starting point Closest ring to the Morytania Slayer Tower |
| CLP | ![]() |
Islands: South of Draynor Village | N/A | Scenery |
| CLR | ![]() |
Islands: Ape Atoll | At least partial completion of Fairy Tale III - Orks Rift. A Ninja monkey greegree to climb through the hollow log, after the log is made hollow. | Ape Atoll Agility Course |
| CLS | ![]() |
Islands: Jungle spiders near Yanille | N/A | Yanille Hazelmere (if you haven't completed While Guthix Sleeps) |
| Code | Picture | Location | Requirements | Points of Interest |
| DIP | ![]() |
Islands: Mos Le'Harmless | At least partial completion of Fairy Tale III - Orks Rift The bridges must be repaired. This can be done with 16 Nails, 8 Planks, and a Hammer. | Trouble Brewing Minigame Mos Le'harmless Dungeon |
| DIR | ![]() |
Other Realms: Gorak's Plane | N/A | Goraks |
| DIS | ![]() |
Misthalin: Wizards' Tower | N/A | Wizards' Tower Runecrafting Guild Draynor Village Lumbridge Swamp |
| DJP | ![]() |
Kandarin: Tower of Life | N/A | Tower of Life Ardougne Bush Patch Port Khazard Fishing Trawler |
| DJR | ![]() |
Kandarin: Sinclair Mansion (west) | N/A | Seers' Village Rellekka |
| DKP | ![]() |
Karamja: South of Musa Point | N/A | Karambwan fishing spot Gnome glider |
| DKR | ![]() |
Misthalin: Varrock | N/A | Canoe system Edgeville Grand Exchange Varrock |
| DKS | ![]() |
Kandarin: Snowy Hunter area | N/A | Polar Hunter Area Keldagrim Rellekka |
| DLQ | ![]() |
Kharidian Desert: North of Nardah | N/A | Hunter Desert Area Ruins of Uzer Shadow of the Storm quest start Nardah |
| DLR | ![]() |
Islands: Poison Waste south of Isafdar | N/A | Scenery |
| DLS | ![]() |
Dungeons: Myreque hideout under The Hollows | Must complete Priest in Peril and In Search of the Myreque quests. Find the cracks in the walls to enter the main tunnel under the Hair and Dog Pub in Canifis. | Canifis Mort'ton Barrows |
During the Fairy Tale III - Orks Rift you must enter each code, returning after each one. Upon entering the final code, you will be teleported to the hideout. After the quest you can simply click the destination in your quick codes book and be teleported without entering each code individually.
| Code | Picture | Location | Requirements | Points of Interest |
| AIR DLR DJQ AJS |
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Fairy Queen's Hideout | Must have Nuff's certificate in inventory until you have completed Fairy Tale III - Orks Rift. | After completing the second Fairy Tale quest (and before the third one), Fairy Nuff can be found here. One Treasure Trail clue requires you to talk to her |
| BIR DIP CLR ALP |
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Orks Rift | Must complete Fairy Tale III - Orks Rift. | After the quest you can fight level 108 Cursed Ivory Generals here |
| DIR AKS |
Kethsi | N/A | Needed during the Ritual of the Mahjarrat quest |














































