Fairy Rings - Guides - Zybez Runescape

Fairy RingsEdit This Entity

Credits: Myst; Hemlock; Fitchfalcon
Zybez RuneScape Help's Fairy Ring Image
Table of Contents
1.0 - Introduction

After a player reaches a certain point in Fairy Tale II - Cure A Queen and has been granted permission from the Fairy Godfather, the player unlocks a new form of transportation: Fairy Rings.

Upon entering a Fairy ring, be sure to wield a Dramen staff or Lunar staff. On completion of Fairy Tale III - Orks Rift, a staff will no longer be needed. The Fairy ring network can be accessed by entering any Fairy ring found around RuneScape. When entered, a player will be teleported to the "base ring" located in Zanaris (Lost City) just south-west of the wheat field. This base ring is similar to the Tree Gnome Stronghold's glider, or the Spirit Tree in the Tree Gnome Stronghold. From this base ring you can teleport to any other Fairy ring location by entering its unique three-letter combination. Do this by clicking each section of the dial to its matching letters. Also, to arrive back at the base ring after visiting a combination, simply click the Fairy ring to be teleported back. There are over 40 different combinations with the possibility of future ones to be added.

Zybez RuneScape Help's Combination Panel screenshot

Once you have travelled to a Fairy ring, it will be added to the Travel log, which lists the codes you have already travelled to. When you click on an entry, it will automatically adjust the Fairy ring dials for you. When the combination is adjusted to its desired destination, click the "Teleport to this location" button found at the bottom.

Zybez RuneScape Help's Fairy Ring Travel Log Image

These rings are a slightly faster way to craft Nature runes by using the CKR combination. There is also a new abyss location at ALR where there are some more Abyssal demons for those with level 85 Slayer. If you dropped your Magic whistle after the Holy Grail quest, you can now go back to the Realm of the Fisher King to explore once more with the BJR combination. There are also several new realms to explore, some with creatures to attack such as Goraks (DIR) and Stags (BKQ).

2.0 - "A" Combinations
Code Picture Location Requirements Points of Interest
AIQ Asgarnia: Mudskipper Point N/A Asgarnian Ice Dungeon
Port Sarim
Rimmington
AIR Islands: South of Witchaven N/A Treasure trail location
AJQ Dungeons: Dark cave south of Dorgesh-Kaan Completion of Death to the Dorgeshuun, Light source Dorgesh-Kaan Agility course
Dorgesh-Kaan goblin city
Lumbridge Caves
Shortcut to Kalphite Hive
AJR Kandarin: Slayer cave south-east of Rellekka N/A Fremennik Slayer Dungeon
Golden Apple Tree
AJS Islands: Penguins near Miscellania N/A Penguin location
AKQ Kandarin: Piscatoris Hunter area N/A Falconer
Hunter area south-east
Phoenix Lair Dungeon
Piscatoris Fishing Colony
Summoning Obelisk.
AKS Feldip Hills: Feldip Hunter area N/A Chompy Hunting
Hunter jungle area
Gnome Glider to the north-east (requires completion of One Small Favour)
Oo'glog
ALP Feldip Hills: Near Gu'Tanoth; cave south of Jiggig Pickaxe, Partial completion of Fairy Tale III - Orks Rift. During or after the quest you can mine a part of the north wall for a short cut to Gu'Tanoth If you search the mushrooms found in the south-east corner you can also get: 7 Grimy ranarrs
7 Grimy cadantines
7 Grimy dwarf weeds
2 Ranarr seeds
2 Dwarf weed seeds
and 3 Cadantine seeds (level 85 Herblore required)
Gu'Tanoth
Castle Wars
ALQ Morytania: Haunted Woods east of Canifis N/A Farming Patch
Ectofuntus
Port Phasmatys
Werewolf Agility Course
ALR Other Realms: Abyss N/A Abyssal leech
Abyssal guardian
Abyssal walker
Abyssal demon
ALS Kandarin: McGrubor's Wood N/A Coal Trucks
Fishing Guild
Seers' Village

3.0 - "B" Combinations
Code Picture Location Requirements Points of Interest
BIP Islands: South-west of Mort Myre N/A Polypore Dungeon
BIQ Kandarin Desert: Near Kalphite Hive N/A Kalphite Hive
Shantay Pass
Desert Mining Camp
BIR Other Realms: Sparse Plane Partial completion of Fairy Tale III - Orks Rift. This is where Fairy Very Wise is met. Only used for quest purpose
BIS Kandarin: Ardougne Zoo Unicorns N/A Used for the Ardougne Tasks
2 Unicorns
BJQ Dungeons: Ancient Cavern Only accessible after completing much of Barbarian Training, at least up to Pyre ships. Before the ring can be used, bittercap mushrooms must be used to repair the ring. To do this, have a Spade and 5 Mushrooms in your inventory. Use one of the Mushrooms on the 'Enchanted lands' spot near the centre of the ring. Kuradal
Kuradal's Dungeon
BJR Other Realms: Realm of the Fisher King Must complete Holy Grail to access this code None but quest purposes. Come back here to get the Magic whistle back if you lost it.
BKP Feldip Hills: South of Castle Wars N/A Castle Wars
Chompy Hunting area
BKQ Other Realms: Enchanted Valley N/A Wood Dryad (used in Fairy Tale III - Orks Rift: gives the Ape Atoll fairy ring code)
Also while Woodcutting, Fishing and Mining in this realm, past random events occur such as the Tree spirit, River troll and Rock golem.
BKR Morytania: Mort Myre, south of Canifis N/A Canifis
Nature Spirit Altar
Ghast
BLP Dungeons: TzHaar area N/A TzHaar Fight Cave
TzHaar Fight Pit
BLQ Other Realms: Yu'biusk Accessed by Land of the Goblins quest Once you have completed Chosen Commander, The quest you may open the strange box to enter the Bandos Throne Room from which you can then run to the portal and teleport to Dorgesh-Kaan
BLR Kandarin: Legends' Guild N/A Legends' Guild
Ardougne
Witchaven
Fishing Trawler minigame

4.0 - "C" Combinations
Code Picture Location Requirements Points of Interest
CIP Islands: Miscellania Must complete Fremennik Trials, The quest Kingdom Management
Bush farming patch
Spirit Tree farming Patch
CIQ Kandarin: North-west of Yanille N/A Tree Gnome Village
Fruit Tree farming patch
CJR Kandarin: Sinclair Mansion (east) N/A Maple Trees
Seers' Village
CKP Other Realms: Cosmic Entity's plane Used in Fairy Tale II - Cure A Queen quest
Cosmic being
CKR Karamja: South of Tai Bwo Wannai Village N/A Popularly used for Runecrafting Nature runes
Karambwanji fishing spot
Hunter Karamja area
Shilo Village
Tai Bwo Wannai
CKS Morytania: Canifis N/A Canifis
Mort Myre swamp
Mushroom patch
Temple Trekking starting point
Closest ring to the Morytania Slayer Tower
CLP Islands: South of Draynor Village N/A Scenery
CLR Islands: Ape Atoll At least partial completion of Fairy Tale III - Orks Rift. A Ninja monkey greegree to climb through the hollow log, after the log is made hollow. Ape Atoll Agility Course
CLS Islands: Jungle spiders near Yanille N/A Yanille
Hazelmere (if you haven't completed While Guthix Sleeps)

5.0 - "D" Combinations
Code Picture Location Requirements Points of Interest
DIP Islands: Mos Le'Harmless At least partial completion of Fairy Tale III - Orks Rift The bridges must be repaired. This can be done with 16 Nails, 8 Planks, and a Hammer. Trouble Brewing Minigame
Mos Le'harmless Dungeon
DIR Other Realms: Gorak's Plane N/A Goraks
DIS Misthalin: Wizards' Tower N/A Wizards' Tower
Runecrafting Guild
Draynor Village
Lumbridge Swamp
DJP Kandarin: Tower of Life N/A Tower of Life
Ardougne
Bush Patch
Port Khazard
Fishing Trawler
DJR Kandarin: Sinclair Mansion (west) N/A Seers' Village
Rellekka
DKP Karamja: South of Musa Point N/A Karambwan fishing spot
Gnome glider
DKR Misthalin: Varrock N/A Canoe system
Edgeville
Grand Exchange
Varrock
DKS Kandarin: Snowy Hunter area N/A Polar Hunter Area
Keldagrim
Rellekka
DLQ Kharidian Desert: North of Nardah N/A Hunter Desert Area
Ruins of Uzer
Shadow of the Storm quest start
Nardah
DLR Islands: Poison Waste south of Isafdar N/A Scenery
DLS Dungeons: Myreque hideout under The Hollows Must complete Priest in Peril and In Search of the Myreque quests. Find the cracks in the walls to enter the main tunnel under the Hair and Dog Pub in Canifis. Canifis
Mort'ton
Barrows

6.0 - "Multi" Combinations

During the Fairy Tale III - Orks Rift you must enter each code, returning after each one. Upon entering the final code, you will be teleported to the hideout. After the quest you can simply click the destination in your quick codes book and be teleported without entering each code individually.

Code Picture Location Requirements Points of Interest
AIR
DLR
DJQ
AJS
Fairy Queen's Hideout Must have Nuff's certificate in inventory until you have completed Fairy Tale III - Orks Rift. After completing the second Fairy Tale quest (and before the third one), Fairy Nuff can be found here. One Treasure Trail clue requires you to talk to her
BIR
DIP
CLR
ALP
Orks Rift Must complete Fairy Tale III - Orks Rift. After the quest you can fight level 108 Cursed Ivory Generals here
DIR
AKS
Map of the location for DIR-AKS Kethsi N/A Needed during the Ritual of the Mahjarrat quest

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