TzHaar Training and RewardsEdit This Entity
- 1.0 - Introduction
- 2.0 - Skills and Equipment
- 3.0 - The TzHaar Monsters
- 4.0 - Strategy
- 5.0 - TzHaar Items
- 6.0 - Frequently Asked Questions
Fighting the monsters in The TzHaar city can be a very expensive process, as the monsters hit hard and prayer potions are very expensive. The two main drops that all TzHaar slayers want are Obsidian Shields and Obsidian capes. Obsidian Mauls, Maces, Swords, Knives and Throwing Rings are also among the many drops that can be obtained. The final item are Obsidian Staves, which are trickier to get than all the other items. This guide will show you how to fight in the caves effectively and efficiently, regardless of your combat style.
There are a number of ways to get to the TzHaar City. The first and foremost would be on foot. The TzHaar City's entrance is located within the Karamja Volcano. Another common method to reach the TzHaar City is to use Fairy Rings and the code B-L-P.
The following are recommendations only. They are only guidelines to improve training and ensure survival at the TzHaars.
Armour with a high crush defence is a very good idea, with your ideal combat level being around 75 onwards. However, if you are going to only slay the TzHaar-Xil, then Crush defence isn't a high priority.
The best way to slay TzHaars is with melee, there are mage/range/halberd spots but they are often crowded.
Barrows are most likely the best option to train on TzHaars. The ideal Barrows armours to use on them are Torags, Guthans and Dharoks. Dharoks will do the job, but it is possible even for level 100+ players to die against TzHaars due to lack of caution. Remember the max hit for TzHaars is in the range of 14-16. If you use Dharoks make sure to use protect against melee earlier on than against other monsters, due to the risk.
Using Initiate or Proselyte armour saves the most money out of all equipment sets because of the Prayer bonus, reducing your Prayer drain-rate when using the protect from melee prayer. This means that you save money from buying prayer potions. This method may not be the best option for training, but the armours are fairly cheap for Players who cannot afford Barrows armour; it is also ideal for Players with a lower defence level than what is required for Barrows armour.
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Requirements:
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Recommendations:
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| Head: Proselyte sallet, or Initiate helm Cape: Legends cape or Obsidian Cape Amulet: Unholy Symbol, Holy Symbol, or Amulet of Glory Chest: Proselyte hauberk, or Initiate platemail Gloves: Barrows Gloves, Klank's Gauntlets, Family Crest Gauntlets, or White (Knight) Gloves Shield: Any prayer book will do, but it's recommended to use the Unholy Book (Zamorak) Legs: Proselyte cuisse/tasset, or Initiate platelegs Boots: White (Knight) Boots, Rune Boots or Climbing Boots Note: Don't bring a ring of life because it can be a nuisance and a ring of wealth is advised. |
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By far, the best armour to train at TzHaars is Barrows. Guthans and Dharoks are good choices, but because of its high crush defence, Torags is the best Barrows armour suited for TzHaar training. Guthans allows players to heal using less food but it slows down training.
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Requirements:
Head: Torag's Helm |
Recommendations:
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For those who can't afford barrows, but still want a strong armour, rune armour is the best. Rune does not cost as much as barrows, but it also has no effect to your prayer. If you do plan on wearing rune armour, expect to be hit hard and pack food.
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Requirements:
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Recommendations:
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| Head: Rune Full Helmet Cape: Legends Cape, Fire cape, Obsidian Cape Amulet: Amulet of Glory, Amulet of Strength, Amulet of Power, Amulet of Fury Chest: Rune platebody or Rune chainbody Gloves: Barrow Gloves, Dragon gloves Shield: Rune kiteshield, obsidian shield, rune defender Legs: Rune platelegs Boots: Rune boots Note: A ring of recoil may help, ring of wealth is advised. |
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If you do range, it is a good idea to use a similar layout to this and it is likely that the enchanted pearl bolt effect has increased effect on them since they are "fiery." Any bolts that have a good effect against monsters will do the job. Furthermore having 80+ range will allow you to kill far, far more and much faster too.
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Requirements:
Head: Ranger Helm or Robin Hat. Cape: Obsidian cape Amulet: Amulet of Ranging (preferred), Amulet of Glory Chest: The best dragonhide body you can equip Gloves: The best dragonhide vambraces you can equip Shield: A God book is helpful if using a crossbow. Legs: The best dragonhide chaps you can equip Boots: Ranger Boots Note: An archer ring can help, but a ring of wealth is advised. |
Recommendations:
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There are four specific Tzhaar creatures you can train on.
Tzhaar City
- Go the fight caves; make sure your prayer is fully charged.
- Put on Protect from Melee and attack a monster if you are using the initiate layout. It's a good idea to kill TzHaar-Ket or TzHaar-Xil, as they have better drops and use melee attacks. Watch out for the TzHaar-Xil holding ranging rings. Either keep killing monsters until you run out of prayer or switch to using prayer when you run out of food. A good spot for fighting the monsters is in the area just south of the bank.
- Once your prayer runs out, let a monster get you to around 20 HP. Once your HP is low run inside the fight caves.
- Once inside of the fight caves take all of your armour off and make sure that only your weapon is equipped. Attack the monsters until they kill you (don't worry; you won't lose any items). Once you die you will appear outside; you will be given some Tokkul and you will have HP and Prayer fully restored!
There are several safe-spots available to players that wish to range, mage or use halberds. These spots are relatively safe and using them can save money due to less food required. Many of the safe-spots are near the gold mine (Picture), but there are many sulphur vents that can be used around the cave. Experience is considerably slower but if the spots are used effectively players can reap the rewards of the TzHaar using a lower level account. Safespots are particularly busy within the TzHaar city.
Each TzHaar Monster drops Tokkul, which can be used to purchase the elusive Obsidian Items. The following table shows each item, its price and its bonuses. Some of the items are made from the Onyx gem that can be bought from the city. It is also important to note that when buying TzHaar items, wearing Karamja gloves attained from the Karamja Achievement diary can lower prices.
| Picture | Name | Requirements | Attack Bonus | Defence Bonus | Other Bonuses | Price | |||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer | ||||
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Toktz-Xil-Ak Short sword |
60 Attack | +47 | +38 | -2 | +0 | +0 | +2 | +3 | +0 | +0 | +0 | +49 | +0 | 60,000 Tokkul |
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Toktz-Ket-Xil Shield |
60 Defence | +0 | +0 | +0 | -12 | -8 | +40 | +42 | +38 | +0 | +65 | +5 | +0 | 67,500 Tokkul |
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Toktz-Xil-Ul Throwing Ring |
60 Range | +0 | +0 | +0 | +0 | +69 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | 375 Tokkul Each |
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Toktz-Xil-Ek Knife |
60 Attack | +16 | +48 | +0 | +0 | +0 | +1 | +2 | +0 | +0 | +0 | +39 | +0 | 37,500 Tokkul |
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Toktz-Mej-Tal Staff |
60 Magic, 60 Attack | +15 | -1 | +55 | +15 | +0 | +10 | +15 | +5 | +15 | +0 | +55 | +5 | 52,500 Tokkul |
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Tzhaar-Ket-Om Maul |
60 Strength | +0 | +0 | +80 | -4 | +0 | +0 | +0 | +0 | +0 | +0 | +85 | +0 | 75,000 Tokkul |
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Tzhaar-Ket-Em Mace |
60 Attack | -4 | -4 | +60 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +56 | +0 | 45,000 Tokkul |
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Uncut Onyx Stone | - | - | - | - | - | - | - | - | - | - | - | - | - | 2,700,000 Tokkul |
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Obsidian Cape | - | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | 90,000 Tokkul |
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Onyx Ring Ring of Stone |
- | - | - | - | - | - | - | - | - | - | - | - | - | - |
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Onyx Bracelet Bracelet of regeneration |
- | +8 | +8 | +8 | +3 | +7 | +6 | +6 | +6 | +3 | +6 | +5 | +7 | - |
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Onyx Necklace Berserker Necklace |
- | -10 | -10 | -10 | +0 | +0 | -20 | -20 | -20 | -20 | -20 | +7 | +0 | - |
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Onyx Amulet Amulet of Fury |
- | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +8 | +5 | - |
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Fire Cape | Defeat TzTok-Jad and the Fight Caves | +1 | +1 | +1 | +1 | +1 | +11 | +11 | +11 | +11 | +11 | +4 | +2 | Can't buy. Capes can be sold to TzHaar-Mej-Jal for 8000 tokKul. |
| Picture | Name | Requirements | Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer | Price |
| Attack Bonus | Defence Bonus | Other Bonuses | |||||||||||||
A: It is mildly good combat experience; however, if you used food or prayer potions it would be faster (and more expensive).
A: Proselyte Armour is an upgrade of the original Initiate Armour. In order to obtain the Proselyte Armour, you must first complete Slug Menace.
A: Yes, you can attack TzHaars while other players are attacking them, the same with TzHaars attacking you. This can be useful for training since you can kill them in groups.
A: No, if you receive an obsidian drop then it will not be shared between a group.



















