Lair of Tarn RazorlorEdit This Entity
Deep under the treacherous mines of the Haunted Mine is a new, even more dangerous cavern for experienced players to explore. At the very heart of the cavern is a monster that when killed will drop a special reward for those skilled enough to reach and kill him.
To reach the heart of the cavern, you will need to navigate the maze of the cavern successfully. There is a bank near the beginning of the route to Tarn for those who might wish to fight the monsters down there. The banker's name is Odovacar and he will charge you 100gp each time you choose to bank. Beware your Prayer will be drained at a faster rate while in the room where you fight Tarn than it would normally drain.
The equipment you should wear includes decent melee defence bonus and a Prayer bonus. This should prevent you from wasting too much food from the monsters in the dungeon as most are melee based. You may wish to replace the Rune armour with Proselyte or Initiate to slow the Prayer drain rate.
For the best inventory to get to Tarn to kill him, a fair amount of decent healing food is recommended (sharks or tuna potatoes) as well as a few prayer potions. The food is mainly in case you trigger a trap. A super set can also be brought for lower combat levels. You can replace one piece of food with a teleport source such as a teleport tablet or ectophial if you feel you might need it.
For those who wish to kill terror dogs after completing this mini quest, the inventory suggested should work as well.
|40 Slayer||75+ Combat|
|Haunted Mine||In Aid of the Myreque|
Entering Tarn's Lair
Head the to Haunted Mine.
Climb over the carts.
Inside the mine, walk east to the crossroads, then north.
Go down nearby staircase.
Head east and climb up stairwell.
Enter Burgh de Rott and head to the bank to equip yourself for the upcoming journey if you have completed In Aid of the Myreque. If not, in Canifis equip yourself at the bank and travel south through Mort Myre until you reach the mine, taking the boat behind the Myreque hideout in Canifis can shorten the journey and lose less food to ghasts. Once you're ready, head to the Haunted Mine. You do not need to pickpocket the Zealot for the key to enter.
Head south, climb over cart then crawl down the cart tunnel. Once you are inside the haunted mine, walk west to the crossroad then head north.
This is the northern section of the first floor of the Haunted Mine (Picture). Just down this staircase is the entrance to Tarn's Lair. Before heading inside, make certain that you have sufficient Prayer level to evoke Protection against Melee, prayer potions to recharge when it gets low and decent armour to protect you in case your prayer protection wears off. Before entering, turn on Protection against Melee.
Once you enter the lair you will be attacked by high level undead. Make your way to the east until you reach this point and go down the stairwell directly to the north (Picture). Watch out for floor traps as you make your way to this position.
Deactivate log trap and then cross pillars.
Go up northern staircase.
Go up most western staircase on western wall.
Take staircase on wall with leaking gutter.
Take western staircase.
Go up staircase on northern passage.
Turn off prayers in this room. In this room, there is a swinging log trap which will knock you off the platforms over the drop. Just to the west of where you appear, there is a section of flooring which can be clicked (Picture). Search that floor and you will temporarily deactivate the log trap. Once you do this, right-click each pillar to jump across to the other side. Once you reach the northern side of the pit, go up the staircase on the northern side of the room. Remember to turn Protection against Melee back on before continuing.
You will appear on the southern side of this small room. Walk carefully to the northern side, evading floor traps and undead and go down the staircase (Picture).
You will now find yourself in a long slender hallway with several staircases on the northern, eastern and western walls. Head to the westernmost section of the hallway and click the stairwell on the western side on the west wall (Picture).
Again, you will appear in a small room. Head to the staircase with the flowing water on the northern wall and enter there (Picture). You will arrive in a room with a few undead and more floor traps. Click the staircase on the western wall (Picture).
You will appear on the eastern side of a T-shaped hallway. Head to the north and click the staircase on the western side of the hallway (Picture).
Travel to the western side of pit, deactivate the log trap, head east.
Pass through traps in hallway.
Avoid moving wall traps.
Take staircase on eastern wall.
Turn on Protect from Magic, jump pillars.
Take staircase down.
Prepare, door leads to Tarn Razorlor.
Turn off prayers in this portion of the room. This is the second and final log-trap room. You will appear on the eastern side of the pit (Picture). Right-click the pillars in the middle of the room and head all the way across to the western side of the room. Directly to the west is another section of floor which can be searched (Picture). When you search the floor, the log trap will be temporarily deactivated. Quickly right-click the pillars to jump two spaces to the east and then straight north across the log trap (Picture).
Turn Protection against Melee back on. After getting across the log trap, you will see a narrow hallway leading to the east. There are several wall traps on the southern and northern side of the hallway along with a single skeleton. Right-click the walls to disarm the traps and make your way to the east. Once you bypass the wall traps, you will need to travel to the east past several moving wall traps (Picture). Simply turn on run and run past each wall trap one at a time. Don't try to run past both of them at once or you will find yourself pushed over the edge and damaged. Once you reach the end of the hallway, click the staircase on the eastern wall (Picture).
You will find yourself in another room in which you must leap from pillar to pillar (Picture). Make your way across the pit but remember to change your Prayer to Protection from Magic since you will get attacked by Skeleton mages. Make your way across the pillars and quickly go down the stairwell in the middle of the room. Remember to watch for floor traps.
This is the final room before entering Tarn's Lair (Picture). There are no enemies in this room nor are there floor traps. Take this time to restore your health and Prayer before entering the Lair.
Now you need to fight Tarn. Tarn has 2 forms you need to defeat; both forms are level 69, but the first form is a mutant like being (Picture) and the second form is of a ghost (Picture). Tarn will summon two Terror Dogs (level 110) to fight alongside him and if you approach the suits of armour on the floor in the battle they will transform into Animated steel armour (level 53). You should use protect from melee prayer to defend yourself from the Terror Dog attacks, Tarn's spells are weak enough to not worry players. There should be little difficulty in killing him. Just be careful to watch your Prayer points as they are drained quickly during the battle. If you are a lower combat level you may find it easier to draw the enemies into one another so they attack one at a time (Picture).
Once you have killed Tarn you will gain 5,000 Slayer experience. (Please note he will not respawn so you cannot kill him multiple times for mass Slayer experience) Head to the chamber to the north which contains The Diary of Tarn Razalor and pick it up (Picture). Using this diary on a salve amulet turns it into a Salve amulet(e) which raises your attack and strength by 20% when fighting the undead.
Now you can choose to teleport out of the dungeon or make your way back out backtracking along your route. In the room Tarn was in will now be 9 Terror dogs (level 100 and 110) which can be assigned as a Slayer task. Terror dogs have a chance of dropping a granite helm.
A :No, you can only kill him once.
A: The diary can be found in the bookcase of your player owned house.
A: No, its stats are nearly the same as a rune full helm.
A: No, there are no poisonous traps or monsters in the dungeon.
A: Yes, you can use this instead of traveling through his lair.