Ape AtollEdit This Entity
Crash Isle and the Ape Atoll are extremely dangerous for the unprepared. Powerful monkeys inhabit this atoll, which are ready to fight and send you to jail. To reach the Ape Atoll, you must have started the Monkey Madness quest. The Ape Atoll is a monkey utopia, which has many good training spots. One such training spot is in the temple, where you can stand with protect from melee on attacking a monkey, and recharge at the altar every few minutes, without leaving the vicinity. Everything with the exception of the monkeys can poison you. All monsters are aggressive.
This dungeon is extremely hard to get to the end of. It takes about five minutes to walk/run through it. The walls are constantly caving in, and there are many high-level Monkey zombies and skeletons that will attack you. In addition, many traps can poison you in this dungeon. At the end of the dungeon, you will find Zooknock and two members of the 10th squad.
This is where the monkey guard, priests, and high priest reside. There are two monkey altars in here, where you can recharge your prayer. Several highly poisonous spiders spawn in the temple in a second, so be sure to bring an anti-poison potion or two.
This course is just south of the city of Marim, and it requires an Agility level of 48 to use. It also requires a Ninja monkey greegree, as humans and other types of monkeys are not agile enough to use the course. The entire course gives you 580 Agility experience for each lap completed. At 75 Agility, there is a 0% failure rate, and training becomes much easier here.
- Anywhere - Western Marim half of island, Bamboo Gate and North
- Find My Way - Zooknock's Tunnel/Dungeon
- Island Life - Lumdo's boat at Ape Atoll
- Marooned - Crash Isle
- Monkey Madness - Marim
- Suspicious - G.L.O. Caranock and Foreman / Waydar Cut scenes
- Temple - Underground Temple and Underground Magic Shop