God Wars DungeonEdit This Entity
- 1.0 - Introduction and Objectives
- 2.0 - Requirements
- 3.0 - Armies of the Gods
- 4.0 - Rewards
- 5.0 - Frequently Asked Questions
You can use stat enhancers to access the dungeon, however you cannot use any other stat enhancing to access the different camps. (ie:// sara, zammy, etc)
During the third age of RuneScape before all players' time, the Gods fought one final war over the possession of a sword. You have probably heard in your travels that the scar of the war and the battles before it is the Wilderness. However, in a dungeon recently uncovered, the war wages on - and you and friends can attempt to plunder the weapon and much more!
The God Wars Dungeon is just north of Trollheim and west to the wilderness. The dungeon can either be reached by pushing a boulder out of the way with level 60 Strength (you can also use a stat enhancer to access the dungeon) when coming from Trollheim (teleport to Trollheim then run north, climbing down the mountain), or squeezing through a crevice next to the boulder with level 60 Agility. Around the Dungeon entrance (rope required) you will be feeling the full force of the mountains' icy wind, which does 1 damage often and lowers all stats.
Be careful of the Ice Wolves (level-132) close to the entrance, and on your first visit there speak to the Dying knight and then tie a rope to the rocks near the hole. The knight will give you a letter, if you bring it to Sir Tiffy Cashien you will be able to attain sword shards from the boss-monsters. Once you climb down into the dungeon your special attack energy and running energy will drain to zero.
Note: Inside the dungeon the winds no longer reduce any stats.
A map of the entire dungeon can be found here.
Players entering the God Wars Dungeon should have a combat level of at least 90 if they want to be successful. Going in with a team is the best move since the entire dungeon is a multicombat zone. Prayer potions, high healing food, super sets, and quick teleports out are vital. If you decide to try and take on any of the Boss-monsters you will need to be prepared and must be aware of their abilities before you attack them, see the Boss-Monsters section.
There are four sides to the battle, the gods: Saradomin, Zamorak, Armadyl and Bandos. Each god has their own base inside the dungeon, where they keep their stronger forces and their commanders reside. Lower level players may prefer to stay in the entrance where the battle is taking place between all four forces.
To enter each God's chambers in the dungeon you need to meet certain criteria:
- » You need at least 70 hitpoints to cross the river into the Zamorak Chamber, and once inside Prayer will drain and light will fade (lanterns do not help).
- » To enter Saradomin's Encampment you will need two ropes and level 70 Agility.
- » To enter Armadyl's Eyrie you will need a crossbow and a mithril grapple, as well as level 70 Ranged.
- » To enter Bandos' Stronghold you will need a hammer and level 70 Strength.
Furthermore, to reach the Boss-monster of each god you must kill at least 40 of their side to pass through the door from their base into their Boss Room. Leaving the dungeon will annul all points gained so don't leave.
Using any potion to raise your stats so that you can enter a specific base will not work.
If you wear any Zamorakian, Saradomin, Armadyl or Bandos items (for instance a Zamorak Cape or a Bandos chestplate. This also includes Zamorakian and Saradomin birds. ) whilst in the cave, their troops will not attack unless you engage them in combat. The items can be worn in conjunction - so if you wore one item of each god none should be aggressive to you. Remember though that they still do fight back when attacked by you.
Upon completion of As a First Resort you can take a dip in the Bandos pool on the western most side of the village of Oo'glog and this will provide the same effect as wielding a Bandos item, it will only last however for approximately 60 minutes.
Each God has their own set of warriors (many of which can be found around RuneScape - but these warriors are far stronger). The main objective of the dungeon is to reach the leaders of these armies and defeat them. Fighting in the dungeon gives good experience, and many creatures inside the bases can drop good items; one item being Dragon Boots dropped by Spiritual Mages (level-83 Slayer required).
The bosses and their body guards can drop Godsword shards (1 to 3), and will also drop their own God's hilt for the sword in addition to other miscellaneous items. The Godsword can be forged with level-80 Smithing (giving 200 XP) using all three shards. Once combined with a hilt (hilts can be taken on and off from the blade) it will give the sword a unique special attack depending on which god's hilt was used. The weapon requires 75 Attack to be wielded and all component drops are rare.
The bosses for Armadyl and Bandos also drop a special set of armour related to their respective bosses. Saradomin and Zamorak also drop a new specific weapon each, the Saradomin Sword and the Zamorak Spear.
Note: Those in red below are guarding each God's boss-monster in their chamber.
| Zamorak | |
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| Saradomin | |
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| Armadyl | |
| Armadyl's soldiers are all Aviansie, since they fly above the ground they can only be hit by Ranged and Magic attacks, melee is useless against them. | |
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| Bandos | |
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Below are tables showing in depth information about each Boss-Monster. To reach each of them you must kill 40 of their side (leaving the dungeon brings that number back to zero!), and then enter their own zone and go through a door to them. Each warlord has their own set of three underlings who protect their leader and are highly dangerous as well.
You can only pray at the altar in the Boss room once every 10 minutes. If you are wearing an item of the Boss whose room you are in (Ex. Bandos boots, Saradomin Cape) you will receive one extra prayer point.
When you enter a Boss-monster's room, you can only leave by right clicking "teleport" on the altar - you can't exit via the door you come in by, teleports using magic and any teleporting items will still function.
These monsters are extremely difficult to defeat, go in a team of around 10 or more with a minimum combat level of around 95. Don't take any items you don't want to risk losing.
- » Super attack potions
- » Super strength potions
- » Super defence potions
- » 2-5 Prayer potions
- » Teleport crystal/Teletab/Ectophial
- » 15-19 Sharks
- » Teleport to Trollheim
| K'ril Tsutsaroth | ||
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| Combat: | 650 | |
| Hitpoints: | 255 | |
| Max Hit: | 49 | |
| Race: | Demon | |
| Members: | Yes | |
| Quest: | No | |
| Nature: | Aggressive | |
| Attack Style: | Melee/Magic | |
| Examine: | A servant of the god Zamorak. | |
| Where Found: | North-East chamber (Zamorak's Fortress), in corresponding Boss Room. |
| Drops: | Ashes (100%), Coins (19935), Lantadyme seeds (3), Death rune (123), Grimy herbs (6/8/10), Super attack potion (3), Super strength (3), Super restore (2), Zamorak brew (2), Adamant platebody, Rune plate legs, Rune scimitar, rune sword, Adamant arrow(p++) (297-300), Rune arrow (40), Dragonstone, Adamant javelin (20), Dragon dagger (p++), Half of a key, Clue scroll (level-3). |
| Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Zamorak Hilt, Zamorakian Spear, Steam battlestaff. |
| Equipment: |
Range: One of the most effective ways is to kill the monster is with Ranged. Here is a list of items that are recommended, in you inventory you must also bring a Super antipoison or you will most likely die:
Melee: Here is a list of the most effective items to use. In your inventory you must bring a Super antipoison or you will have an extremely high chance of dying. The first ones in the list are the best ones you can use. Remember that, the more expensive items you bring with you, the larger your loss will be if you die.
Note: Using Verac might be the best option for any player who can afford it. The set effect can hit quite well against K'ril. |
| Tactic: |
To reach K'ril Tsutsaroth you must have 40 Zamorak kills. You must then enter the Zamorak Fortress (70 hitpoints required). Upon entering the Zamorak's Fortress your Prayer will be drained, so before you go through the door at the end of the chamber to K'ril Tsutsaroth, make sure you drink a prayer restore potion along with your super sets. Either Ranged or Melee would be the most effective way to kill K'ril. Using too much Prayer will make K'rill hit through your prayer with added strength, which can be up to 53 damage, if the hit is above 30 it will also remove an equal amount of prayer points. An antipoision is a must, as this monster can poision you with damage over 16. Kill Tsutsaroth first, then the mage bodyguard, and then the others. |
| Notes: | This is the highest combat level monster in God Wars. The monster is immune to poison and his poison can damage up to 16. The boss is guarded by Balfrug Kreeyath (level-151), Tstanon Karlak (level-145) and Zakl'n Gritch (level-142). Best way to reach 40 kill count is to kill werewolves, Icefiends, Pyrefiends or Spiritual mages with Prayer on. |
| Commander Zilyana | ||
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| Combat: | 596 | |
| Hitpoints: | 255 | |
| Max Hit: | 31 | |
| Race: | Icyene | |
| Members: | Yes | |
| Quest: | No | |
| Nature: | Aggressive | |
| Attack Style: | Melee/Magic | |
| Examine: | Commander of Saradomin's forces. | |
| Where Found: | South-East chamber (Saradomin's Encampment), in corresponding Boss Room. |
| Drops: | Super restore (3), Saradomin Brew (3), Half of a key, Prayer potion, Monkfish, Rune kiteshield, Rune plateskirt. |
| Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Saradomin Hilt, Saradomin Sword, Dragon Medium Helm. |
| Equipment: |
Melee: Players attempting to take on the Commander should have a combat level of 100+. They will also need level 70 Agility to reach her. To enter Saradomin's encampment a Player must also have two ropes to tie to a rock. It is best to do this in a separate trip before going to take her on as the two used up spaces in your inventory is unhelpful. You only need to tie the ropes once. Don't try and take on this boss without a good sized team, regardless of your level. To defeat this boss-monster, you will want to pack further prayer potions. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.
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| Tactic: |
Melee: The best way to get your 40 Saradomin kills before entering the boss room is to kill any Saradomin monsters already in combat with another god's troops. That way you don't take any damage. Once your team is ready, drink your super set, and put on all the Prayers you want; make absolutely sure you have the Protect from Magic Prayer on just before you enter her room. Commander Zilyana will use a powerful lightning based Magic attack each turn of combat that will hit everyone fighting her. At the same time she will also use a melee attack that hits very high and rarely misses. Putting your sound on is very helpful as it will make a very distinct sound that will alert you of when you are being attacked by melee and can easily save your life. If you are struck by her melee attack, your task is to run around the room to have the boss chase after you while your teammates attack her (this is why it is so important for a good sized team). Eventually the boss will attack a different person with her melee, forcing them to run around in the same manner. Teamwork is important whilst she switches targets because, if two people are running she is not taking enough damage from a small team. Continue this process until the boss is dead and then kill the bodyguards. |
| Notes: | She is guarded by Starlight (level-149), Growler (level-139) and Bree (level-146). Watch out for her special attack as it is Magic based and strikes all players around her. The boss will sometimes drop prayer potions and the bodyguards sometimes drop three cooked monkfish or a summer pie that will help extend your trip. Don't forget to pray at the altar whenever possible (there is still a wait between each time this is possible). |
| Credits: | Megagamer056 |
| Kree'arra | ||
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| Combat: | 580 | |
| Hitpoints: | 255 | |
| Max Hit: | 78 | |
| Race: | Aviansie | |
| Members: | Yes | |
| Quest: | No | |
| Nature: | Aggressive | |
| Attack Style: | Melee/Ranged/Magic | |
| Examine: | Graceful avatar of Armadyl. | |
| Where Found: | South-West chamber (Armadyl's Eyrie), in corresponding Boss Room. |
| Drops: | Super defence potion (3), Ranging potion (3), Black D'hide Body, Grimy Herbs, Rune bolts (21), Rune Arrows (103), Rune crossbow, Rune sword, Rune longsword, Dragonstone Bolts (e) (7), Yew seed (1), Feathers (100-350), Rune 2h sword, Rune kiteshield, Rune battleaxe, Runite limbs, Coins, Death runes (40), Uncut gems, Half of a key, Crystal key, Steel arrows (100), Steel darts (99-100). |
| Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Armadyl hilt, Armadyl helm, Armadyl legs, Armadyl chestplate, Dragon med helm, Dragon Spear, Shield left half. |
| Equipment: |
Range: Players attempting to take on the Kree'arra should have a combat level of 100+, they also need level 70 Ranged to reach him. To enter Armadyl's eyrie you also need a rope (only ever used once) and a mithril grapple. To defeat this boss-monster you will also want to pack further prayer potions. The Armadyl pendant prevents the Aviansie from being aggressive when getting the 40 kill count, also killing any Aviansie already in combat saves health. Here is a list of what are the most effective items to use. The first ones in the list are the best ones you can use. Remember that the more expensive items you bring with you, the larger your loss will be if you die.
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| Tactic: |
Range: Before entering the Boss room, turn on Protect from Range. Kree'arra attacks in a similar style to General Graardor with a magic-like Ranged attack, which can potentially do up to 60 Damage. If you are going as a group of 4-8, focus more on the three sergeants, while still getting a hit in with Kree'arra. At all costs, try to avoid a Magic attack from Wingman Skree by standing near the altar or in that general area of the room, trapping Skree behind the Kree'arra. Kree'arra attacks with a Ranged attack that has a stunning effect, knocking you back one step, however standing against the wall will prevent this happening to a certain degree. Depending on your bolts, it shouldn't take long until Kree'arra is down. Once he is dead quickly switch over to the sergeants. If you go as a group of 10 or more, split up the task evenly. Try to get at most 2 people on each sergeant while the rest focus on the boss. Using this method guarantees the boss and all three sergeants going down in less than 2 minutes. Watch out for high damage from the guards or the boss. Kree'arra does have a rare Magic attack that can cause quite a bit of damage; heal as necessary. Also watch your Prayer carefully. If possible, try to use the altar (time limit between usage) and drink a dose of Prayer restore potion only in the period between boss rounds. One dose can last about 2 boss rounds, but it is best to be safe. If for any reason your Prayer goes out, teleport out right away - the next hit you receive might be your last, don't waste time drinking a potion and turning Prayer back on. |
| Notes: | Kree'arra is one of the Aviansie and thus can fly, making melee attacks useless against it. Kree'arra is protected by Wingman Skree (level-143), Flockleader Geerin (level-149) and Flight Kilisa (level-159). |
| Credits: | Rashdan |
| General Graardor | ||
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| Combat: | 624 | |
| Hitpoints: | 255 | |
| Max Hit: | 68 | |
| Race: | Ourg | |
| Members: | Yes | |
| Quest: | No | |
| Nature: | Aggressive | |
| Attack Style: | Melee/Ranged | |
| Examine: | A huge war chief. | |
| Where Found: | North-West chamber (Bandos's Stronghold), in corresponding Boss Room. |
| Drops: | Coins, Grimy Herbs, Adamantite Ore (18-19), Coal (120), Nature Rune (10-65), Rune platebody, Rune pickaxe, Rune 2h sword, Rune longsword, Magic logs (16-33), Super restore potion (4), Eye Patch, Chili potato (2). |
| Top Drops: | Godsword shard 1, Godsword shard 2, Godsword shard 3, Bandos hilt, Bandos boots, Bandos tasset, Bandos chestplate, Dragon spear, Shield left half, Dragon Med Helm. |
| Equipment: |
Melee: Firstly you need a hammer to enter the Bandos Stronghold, so don't forget it. Barrows armour isn't recommended incase you die and also it means you can't wear any god items to lessen the number of aggressive monsters against you. Here is a list of what are the most effective items to use. The first ones in the list are the best equipment choices. Remember that the more expensive items you bring with you the more expensive your loss will be if you die.
Note: If you use a God Sword, you cannot use a shield. Choose wisely. |
| Tactic: | Melee: To reach General Graardor you need to have gathered 40 Bandos kills. The easiest method is to run to the northern wall in front of his dungeon inside the entrance, and once there kill the goblins nearby to quickly reach 40. Use your hammer on the Bandos door to enter, make sure you have Magic Protection Prayer on to defend yourself from the monsters inside the Bandos Stronghold. When you enter the room with General Graardor change your Prayer to Protect from Ranged Prayer, General Graardor will only use Ranged attacks, but when he strikes with his special attack put on Protect from Melee Prayer so he can do no damage. If Graardor attacks the first player to enter specifically they should use Melee Protection Prayer on instead. Kill the boss first (Graardor), then his guardians. |
| Notes: | The General can attack several players at once and is guarded by Sergeant Strongstack (level-141), Sergeant Steelwill (level-142) and Sergeant Grimspike (level-142). Keep in mind that Strongstack attacks with melee, Grimspike with Ranged and Steelwill with Magic. Do not use the Prayer altar that is in the lair until you are very low prayer! Once you use it, you have to wait an unknown time (estimated 10-15 minutes) before using it again. Use it only as necessary, and don't leave Prayer on for too long. |
| Credits: | Rokjordan0 |
This table contains the stat bonuses of each item attained from the dungeon.
| Picture | Name | Requirements | Attack Bonus | Defence Bonus | Other Bonuses | |||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer | |||
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Bandos Boots | 65 Defence | +0 | +0 | +0 | -5 | -3 | +17 | +18 | +19 | +0 | +0 | +0 | +1 |
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Bandos Tassets | 65 Defence | +0 | +0 | +0 | -21 | -7 | +71 | +63 | +66 | -4 | +93 | +2 | +1 |
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Bandos Chestplate | 65 Defence | +0 | +0 | +0 | -15 | -10 | +98 | +93 | +105 | -6 | +133 | +4 | +1 |
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Armadyl Chestplate | 70 Defence and Range | -7 | -7 | -7 | -15 | +33 | +46 | +58 | +61 | +70 | +57 | +0 | +1 |
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Armadyl Legs | 70 Defence and Range | -6 | -6 | -6 | -10 | +20 | +32 | +36 | +34 | +40 | +33 | +0 | +1 |
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Armadyl Helm | 70 Defence and Range | -5 | -5 | -5 | -5 | +10 | +6 | +8 | +10 | +10 | +8 | +0 | +1 |
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Dragon Boots | 60 Defence | +0 | +0 | +0 | -3 | -1 | +16 | +17 | +18 | +0 | +0 | +4 | +0 |
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Godsword (any) | 75 Attack | +0 | +132 | +80 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +132 | +8 |
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Saradomin Sword | 70 Attack | +0 | +82 | +60 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +82 | +2 |
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Zamorakian Spear | 70 Attack | +85 | +65 | +65 | +0 | +0 | +13 | +13 | +12 | +0 | +13 | +75 | +2 |
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Steam Battlestaff | 30 Attack and Magic | +7 | -1 | +28 | +10 | +0 | +2 | +3 | +1 | +10 | +0 | +35 | +0 |
| Picture | Name | Requirements | Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Strength | Prayer |
| Attack Bonus | Defence Bonus | Other Bonuses | ||||||||||||
As mentioned earlier, the Godsword is capable of four different special attacks depending on the hilt attached to the blade - the hilts do not affect the swords' stat bonuses. Animations of these special attacks can be found in our Special Attacks guide.
The Zamorak Godsword is capable of the special attack, Ice Cleave, which freezes opponents for 20 seconds. The Zamorak Spear can use the special, Shove (identical to the Dragon Spear special attack) stunning your opponent for some time.
The Saradomin Godsword can perform the move, Healing Blade which restores half of your hit damage to your hitpoints and a quarter to your prayer, receiving a minimum of 10 Hitpoints and 5 Prayer points. Another item, the Saradomin sword can perform a special attack called Saradomin's Lightning - a magic based attack capable of 5-16 extra magic-based melee damage to the standard melee attack.
The Armadyl Godsword can carry out The Judgment special attack, inflicting 25% more damage on an opponent.
Finally, the Bandos Godsword's special attack is Warstrike, doing 10% more damage and draining the opponents combat stats to 0 in this order: Defence, Strength, Prayer, Attack, Magic, Ranged (drain amount depending on damage).
A: Yes, but you CAN NOT use stat enhancers to gain access to any of the God encampments.
A: No, you only have to use the rope once with the rock at the edge of the hole into the dungeon. You do have to speak to the dying knight to do so first however.
A: Yes, here.
A:
For Armadyl you will be protected by: The Armadyl helmet, Armadyl legs, Armadyl chestplate, Armadyl godsword, and the Armadyl pendant from Temple of Ikov quest.
For Bandos: Bandos boots, Bandos tassets, Bandos chestplate, Bandos godsword, and the Ancient mace from Another Slice of H.A.M. quest. Granite mace from The Chosen Commander quest.
For Saradomin: Saradomin Cape, Holy Symbol, Holy Book, Saradomin Armour, Saradomin Robes, Blessed Saradomin Dragonhide, Saradomin Crozier, Saradomin Cloak, Saradomin mitre, Saradomin Staff, Saradomin Stole, Saradomin mjolnir, Saradomin Sword, Saradomin godsword, and a Saradomin Owl.
For Zamorak: Zamorak Cape, Unholy Symbol, Unholy Book, Zamorak Armour, Zamorak Robes, Zamorak Top and Bottom, Blessed Zamorak Dragonhide, Zamorak Crozier, Zamorak Cloak, Zamorak mitre, Zamorak Staff, Zamorak Stole, Zamorak mjolnir, Zamorakian Spear, Zamorak godsword, and a Zamorak Hawk.
Castle wars items do not affect the aggression for Saradomin or Zamorak. If you wear one item from each of the four Gods, none of the NPCs in the Dungeon will attack you.
A: No, as explained by JaGex the monsters have faded from existence so they are not technically dead.
A: After going into the Bandos Pool you are granted the Favour of Bandos, which serves as if you are wielding a Bandos item. However, the effect only lasts a little over an hour.
A: No, to attach a hilt to an already-smithed godsword blade does not have any level requirements. However, to smith the godsword blade out of godsword shards 1, 2, and 3, you do need level 80 Smithing. By doing so, you will earn 200 smithing experience.




















