Burgh de RottEdit This Entity
Burgh de Rott is a city that has been nearly drained of life from the Vampires of Morytania. Once you have completed the In Aid of the Myreque quest, the inhabitants of Burgh de Rott have a few helpers to keep the vampires at bay. This city does not have much of interest after the quest In Aid of the Myreque is completed, unless you are an avid big net or shark fisher, as there are many fishing spots available just south of the city.
The bank in Burgh de Rott is very useful for players who are starting a Barrows trip or are cremating shades with Mort'ton Funeral Pyres as this is the closest bank to Mort'ton. No more long walks through the swamp, or trips by boat. Just a nice short walk back and forth.
Burgh de Rott has many Fishing spots for big net and shark fishers, which are fairly close to a bank and perfect for the fisher who wants to be in a quiet shark or big net spot.
Once you have finished fixing the furnace, you have a furnace that is not too far from a bank. This furnace is not recommended for members, as there are others closer to a bank.
There is a spot in fence just west of the well that can be jumped over. This allows quick access to the Haunted Mine. You have to complete the Haunted Mine quest to access the area, but it is an excellent place for Adamantite and Mithril.
Upon completion of the quest, you will find a group of people that need to be escorted to the Temple on the Salve River. The city is the starting point for this mini game.
- Haunted Mine: Start by talking to the Saradomin Zealot.
- Darkness of Hallowvale: Start by talking to Veliaf Hurtz in the Myreque hideout.
- Branches of Darkmeyer: Start by talking to Veliaf Hurtz.
- Distant Land