Player Killing Guide - Guides - Zybez Runescape

Player Killing GuideEdit This Entity

Credits: Avicenna and Yisliu
Table of Contents
Zybez RuneScape Help's Pk Guide Table of Contents Image
1.0 - Introduction

The Wilderness is a dangerous place, and gravestones do not appear. If you die in the Wilderness, you will lose your items, so only bring items you are willing to lose.

The Protect Item Prayer will also work except in 'High-risk PvP' worlds, so ensure you have not entered one by mistake if you did not intend to.

PKing in RuneScape is within the Wilderness. This dangerous area is located north of Edgeville and Varrock. Edgeville is the suggested bank to use if you are venturing into the wilderness.

Within the Wilderness, you are not free to attack anyone you please. There are different levels within the wilderness which increase the deeper in you go. You can attack players who are within the range of your combat level plus/minus the current level you are in the Wilderness. The level range is 1-48, and 1-56 in member worlds.

Even though PKing is the one of the most enjoyable experiences for many RuneScape players, it is regardless a great risk. It is recommended that you start with cheap gear and armour until you have full confidence in your PKing skills. The maximum you can keep upon death in the Wilderness is 4 (with no skull) and 1 (with skull), if you are using the protect item prayer which is not available in high-risk worlds. So beware.. but also have fun!

Player Killing (PKing) is the common name for player vs player combat. For many, it is the central aspect of the game; some players build their accounts with certain stats to optimize their PKing ability (known as pures). There are two main ways in which player vs player (PvP) combat can take place: 'safe' PvP, where no items are lost on death, and 'dangerous' PvP, where items are lost on death. Safe PvP options include Castle Wars, Player-Owned Houses, the Duel Arena, the Fight Pits and Clan Wars. The Wilderness is dangerous combat, where the winner receives a reward for their kill.

PKing has been around since the dawn of Runescape, where the winner of a fight receives all the possessions of the loser when they died. However, on December 10th 2007, the Wilderness that we have now was removed and underwent several major changes until it was reinstated on February 1st 2011.

To player kill successfully requires great skill and a lot of practice. This guide will give you tips to help you on your way to becoming a great PKer, however do not expect overnight success; Pking is a talent which requires a good amount of knowledge and quite a lot of skill, and is often very unpredictable.

2.0 - F2P PKing

F2P is where most beginners learn how to PK. The nature of F2P PKing is less risky because most people risk less than 250k in gear. Also, because there are no special attacks, high level bind spells, or ancients, it is much easier for both you and your opponent to run away. Because of this, it is much harder to kill someone in F2P PKing unless you are with a large group of people.

Most commonly there are 'no-armour' fights. This is where both fighters take off all their armour and fight until somebody runs. Some people have rules for no-armour fights; it can range from only 2h in inventory or all the way to full rune in inventory, and even to the death! This method of PKing results in large combos and usually results in more kills, as well as more deaths, and it is suggested for those interested in comfortable PKing.

2.1 - F2P PKing in Single Combat Area

2.1.1 - Melee in Single Combat Areas

Requirement: 70+ combat and 43+ prayer is strongly recommended. A good constitution and defence level is also strongly recommended.

Zybez RuneScape Help's Screenshot of F2P Melee Equipment and Inventory

Suggested Equipment:

  • » Rune Berserker Shield
  • Alternative: Rune kiteshield
  • » Rune full helmet
  • » Rune chestplate
  • » Rune platelegs
  • Alternative: Rune plateskirt
  • » Rune Scimitar
  • Alternative: Rune battleaxe, Rune Longsword
  • » Amulet of Power
  • Alternative: Amulet of Strength or Defence
  • » Cape
  • Alternative: Team cape
  • » Green d'hide vambraces
  • Alternative: Leather gloves
  • » Leather Boots
  • Alternative: Fighting boots, Fancy boots

Suggested Inventory:

  • » Strength potion (4)
  • » Swordfish
  • Alternative: Anchovy pizza, Lobsters, Tuna
  • » Green d'hide body
  • » Rune 2h sword
  • » Optional: Teleports

Melee is the predominant method of attack most people use. In a group, meleers are crucial as they can both hit very high and their armour is very strong. Because of these two characteristics, a beginner should start out meleeing, as it is the easiest to learn. In a group, meleers are helpful in helping the team locate their target as they have to stand next to the victim when they attack.

As with all other methods of PKing, the inventory and gear of a meleer is very important. In the combat triangle, melee's main weakness is from magic attacks. Therefore, many meleers choose to bring a green dragonhide body in their inventories to lessen the damage dealt from mages. People that take part in no armour fights often bring a set of monk robes to make their prayer last longer. As a meleer, you can easily deal the most damage, so its vital to use strength potions and prayers to maximize your strength bonus.

Meleers are very powerful in F2P PKing, as they are hard to hit with melee or ranged attacks. Although they can deal a lot of damage, and take many attacks, they require a mage to help them PK efficiently. When you are melee PKing, always keep a close eye on your constitution and prayer levels. Always try to stay at roughly 75% of your full hp when being attacked, and use protection prayers to half the damage you take. Both protect from magic and melee is very important, so you make sure you have 43+ prayer.

2.1.2 - Range in Single Combat Areas

Requirement: Level 85 range or higher, 90 strongly recommended. A good constitution and defence level is also recommended.

Zybez RuneScape Help's Screenshot of F2P Range Equipment and Inventory

Suggested Equipment:

  • » Maple Shortbow
  • » Adamant arrows
  • Alternative: Mithril arrows
  • » Rune Full Helm
  • Alternative: Coif
  • » Green d'hide body
  • » Green d'hide chaps
  • Alternative: Rune platelegs/plateskirt
  • » Amulet of Power
  • Alternative: Amulet of Strength or Defence
  • » Cape
  • Alternative: Team cape
  • » Green d'hide vambraces
  • » Leather Boots
  • Alternative: Fighting boots, Fancy boots

Suggested Inventory:

  • » Swordfish
  • Alternative: Anchovy pizza, Lobsters, Tuna
  • » Optional: Rune 2H Sword
  • » Optional: Teleports

Although F2P has no access to powerful ranged weapons such as crossbows and dark bows, it is nevertheless an extremely powerful combat style. Despite this, it is recommended that you choose range as your fighting style in single combat only if you have a high enough range level. Similar to rangers in member worlds, F2P rangers also require a considerably high (70+) defence level. This is due to the typical ranger armour (green d' hide) having a very low defence bonus which is why some people choose to use Rune platelegs rather than chaps to increase their defence.

2.2 - F2P PKing in Multi Combat Area
2.2.1 - Melee in Multi Combat Areas

Requirements: 100 combat or higher recommended. A good constitution and defence level is also recommended, as well as a high strength and attack level.

Note: The combat requiriment is only when going PKing with a small group of friends, yours may be a lot lower when you're PKing with a clan of say, 20 people.

Zybez RuneScape Help's Screenshot of F2P Melee Equipment and Inventory

Suggested Equipment:

  • » Rune Kiteshield
  • » Rune full helmet
  • » Rune chestplate
  • » Rune platelegs
  • » Rune Scimitar
  • Alternative: Rune battleaxe, Rune Longsword
  • » Amulet of Power
  • Alternative: Amulet of Strength or Defence
  • » Cape
  • Alternative: Team cape
  • » Green d'hide vambraces
  • Alternative: Leather gloves
  • » Leather Boots
  • Alternative: Fighting boots, Fancy boots

Suggested Inventory:

  • » Strength potion (4)
  • » Anchovy pizza
  • Alternative: Swordfish, Lobsters, Tuna
  • » Green d'hide body
  • » Any Magic staff
  • » Rune 2h sword
  • » Optional: Set of Monk Robes - for no armour fights
  • » Optional: Teleports

Melee in multi combat areas is easily the most popular fighting style. This is mainly due to its fast, powerful and accurate hits. Most Meleers in F2P use the Rune Scimitar as a primary weapon - with the R2H (Rune two-handed sword) as a KO weapon. However, many also use a Rune Battleaxe as their primary weapon. A defence level of at least 60, and a high constitution, attack, and strength is also strongly recommended. If you notice too many people attacking you, simply put on Protect from melee, Steel skin, Protect item and the Mystic might Prayers (using your quick prayer function comes in useful here) then put on your Rune armour and run around trying to get the enemies stuck on rocks and other objects around where you are, remember to watch your lifepoints and eat when you need to. It's also useful to switch prayers if the enemy switches their main attack style.

As a Melee, your biggest threat is from magicians, and thus it is recommended to be have green d' hide on you and a Magic staff if your running away - to lower hits from enemy magicians.

2.2.2 - Magic in Multi Combat Areas

Requirement: Level 20 magic or higher, 85 strongly recommended. A good constitution and defence level is also recommended.

Zybez RuneScape Help's Screenshot of F2P Mage Equipment and Inventory

Suggested Equipment:

  • » Staff of fire
  • Alternative: Staff of air
  • » Wizard's hat
  • » Wizard's robetop
  • » Monk robes bottom
  • Alternative: Leather chaps
  • » Anti-dragon shield
  • » Amulet of Magic
  • Alternative: Amulet of power
  • » Cape
  • Alternative: Team cape
  • » Leather gloves
  • » Leather boots

Suggested Inventory:

  • » Air runes 500X
  • Alternative: Fire runes (if you chose to bring an air staff)
  • » Chaos Runes 200X
  • » Death Runes 200X
  • » Law Runes 30X
  • » Anchovy Pizza
  • Alternative: Swordfish, Lobsters, Tuna
  • » Rune full helmet
  • » Green d'hide body
  • » Rune platelegs
  • » Rune kiteshield
  • » Anchovy Pizza
  • » Optional: Teleports

Magic in F2P is not very effective unless done properly and only then it can only help to get a kill as not much damage can be done with the options available in F2P. Therefore it's strongly recommended to have people who can melee or range alongside you. The most helpful spell a mage can use in F2P is bind (level 20) , and teleport block (level 85). These two spells are crucial for teams, because they will ensure that your opponent can not get away by running or teleporting. Alongside Bind and Teleport block, you could also bring a spell such as fire blast for damage. Never forget though, that your most important job as a mage is to keep the opponent from getting away. Their strongest asset is one of support for meleers and rangers.

As a magician, you will be the top target for meleers and especially rangers. Unfortunately this is because of the damage they can potentially deal on you, mainly because of your armour which is why it's best to also take Rune armour in your inventory. This makes it even more crucial for magicians to have a respectable defence & constitution level. If you notice too many rangers and meleers attacking you, simply put on Protect from melee, Steel skin, Protect item and the Mystic might Prayers (using your quick prayer function comes in useful here) then put on your Rune armour and green d'hide body and run around trying to get the enemies stuck on rocks and other objects around where you are, remember to watch your lifepoints and eat when you need to. It's also useful to switch prayers if the enemy switches their main attack style.

2.2.3 - Range in Multi Combat Areas

Requirement: Level 60 range or higher, 65 strongly recommended. A good constitution and defence level is also recommended.

Zybez RuneScape Help's Screenshot of F2P Range Equipment and Inventory

Suggested Equipment:

  • » Maple shortbow
  • » Adamant arrows
  • Alternative: Mithril arrows.
  • » Coif
  • » Green d'hide body
  • » Green d'hide chaps
  • Alternative: Rune platelegs or plateskirt
  • » Amulet of Power
  • Alternative: Amulet of Strength or Defence
  • » Cape
  • Alternative: Team cape
  • » Green d'hide vambraces
  • » Leather Boots
  • Alternative: Fighting boots, Fancy boots

Suggested Inventory:

  • » Anchovy Pizzas
  • Alternative: Swordfish, Lobsters, Tuna
  • » Any Magic staff
  • » Rune kiteshield
  • » Rune platelegs or plateskirt
  • Only if you decided to wear chaps
  • » Optional: Teleports
  • » Optional: Rune Scimitar

You may notice that the requirements for range in multi combat areas is much more lower than the requirements for single combat areas. Although you still require a rather high defence and constitution level, you do not need as high of a range level as when you're fighting someone on your own. Always keep in mind to enter a multi combat zone with a team of five or more, as you stand slim to none chances of surviving on your own. If you notice too many people attacking you, simply put on Protect from melee, Steel skin, Protect item and the Mystic might Prayers (using your quick prayer function comes in useful here) then put on your Rune armour and run around trying to get the enemies stuck on rocks and other objects around where you are, remember to watch your lifepoints and eat when you need to. It's also useful to switch prayers if the enemy switches their main attack style.

3.0 - P2P PKing

This requires a lot more practice and higher levels, so it is strongly suggested to practice several of the techniques explained in the arena, or the Fight Pits cave. Both places allow you to fight other players from all levels, without losing anything. P2P PKers are generally very dangerous because the lower levels might be stronger than you could tell by their combat levels. These are often referred to as 'pures' - characters who train one or two combat skills only to keep their combat level at a minimum. The high-level PKers are often very experienced and know every trick there is to take you down.

P2P PKing is also a lot more expensive, but obviously, this means you can gain more from it as well. You need to be extra cautious at all times when you do not have much cash lying around, however.

This guide will cover some of the most-used techniques, but P2P PKing is truly unique for everyone so it is up to you to experiment. The following information will give you a good head start, but you that you will encounter many more types of PKers that are not documented here.

One tip that is recommended for any P2P strategy is to bring an antipoison as many people will pk with poisoned weapons and healing the poison right away could be the difference between dying and getting to safety.

When first starting to PK in P2P, it is strongly recommended to keep the protect from melee prayer on when in danger zones. Although this will not entirely protect you from all dangers, it will protect you from getting rushed (attacked randomly) and dieing instantly. A downside to this is the prayer potions that you would have to use to keep your prayer on, which could potentially make PKing very expensive.

3.1 - P2P PKing in Multi Combat Area
3.1.1 - Melee

Requirement: Combat level of 100 with 75+ defence and 52+ Prayer is strongly recommended.

Zybez RuneScape Help's Screenshot of F2P Melee Equipment and Inventory

Suggested Equipment:

  • » Dragon defender
  • Alternative: Rune defender, Rune kiteshield
  • » Helm of Neitiznot
  • Alternative: Berserker helm, Rune full helm, any Barrows helm
  • » Fighter Torso
  • Alternative: Any Barrows torso, Rune platebody
  • » Torag Platelegs
  • Alternative: Any Barrows legs, Rune platelegs
  • » Abyssal Whip
  • Alternative: Saradomin Sword, Any Godsword, Dragon scimitar
  • » Amulet of Fury
  • Alternative: Amulet of Glory or Strength
  • » Fire Cape
  • Alternative: Obsidian cape, God cape, Team cape
  • » Barrows Gloves
  • Alternative: Black dragonhide vambraces
  • » Dragon Boots
  • Alternative: Climbing boots
  • » Ring of Life
  • Alternative: Ring of recoil

Suggested Inventory:

  • » Super strength potion (4)
  • » Super attack potion (4)
  • » Super defence potion (4)
  • » Super anti-poison potion (4)
  • » Super restore potions (4)
  • » Saradomin brews (4)
  • » Tuna potatoes
  • Alternative: Shark, Monkfish
  • » Dragon Dagger(p++)
  • Alternative: Godsword
  • » Rings of recoil
  • » Optional: Black dragonhide body
  • » Optional: Teleport tab

* Please note that some of the items suggested are not shown in the picture. In every case, the best possible gear is suggested. However, the best possible gear is also usually extremely expensive. As such, it is advised that you become confident in your PKing skills before taking expensive gear.

Similar to F2P, Melee is the most predominant method of attack which people use. As you might guess, this is largely due to its power and accuracy and this advantage only strengthens exponentially in P2P - thanks to weapons such as the Abyssal Whip, Godswords, and Dragon Claws.

Nonetheless, deadly as Melee can be, it does not come without its weaknesses. Threats to Melees are mostly from enemy magicians, but rangers also pose a threat in P2P due to their enhanced strength. Hence it is crucial for Melees to have considerably high defence and constitution levels - alongside strength and attack levels. It is also advised to Melees to be have dragon hide armour ready in their inventory 'just in case'. This is due to the danger enemy ancient magicks casters can pose in multi areas (with the ability to freeze multiple opponents at the same time).

3.1.2 - Standard Magic

Requirement: 85 Magic level required in order to do Teleport Block, 80 to do Charge, and 79 to Entangle. A bare minimum of 60 magic is mandatory for this method to work.

The inventory for this particular method of PKing is very demanding due to the various runes needed. If possible, it is suggested to bring a summoning familiar which can store additional food to sustain yourself.

Zybez RuneScape Help's Screenshot of P2P Magic Equipment and Inventory

Suggested Equipment:

  • » Holy Book
  • Alternative: Mage's Book
  • » Ahrim's Hood
  • Alternative: Farseer helm, Mystic Hat, Infinity Hat
  • » Ahrim's Top
  • Alternative: Mystic Robe Top, Infinity Top
  • » Ahrim's Skirt
  • Alternative: Mystic Robe Bottom, Infinity Bottom
  • » Zamorak Staff
  • Alternative: Saradomin Staff, Guthix Staff, Void Knight Staff
  • » Amulet of Glory
  • Alternative: Amulet of Fury, Amulet of Magic
  • » God Cape
  • Alternative: Obsidian cape, Team cape, Skill Cape, Fire Cape
  • » Barrows Gloves
  • » Mystic Boots
  • Alternative: Dragon Boots, Infinity boots
  • » Ring of Life

Suggested Inventory:

  • » Nature Rune
  • » Mud Rune
  • » Chaos Rune
  • » Smoke Rune
  • » Law Rune
  • » Death Rune
  • » Blood Rune
  • » Saradomin Brew 2X (4)
  • » Super Restore Potion 2X (4)
  • » Sharks
  • » Optional: Teleport tab
  • » Optional: Summoning Familiar which can store items. Spirit terrorbird, War tortoises, and Pack yaks are the best examples.

* Please note that some of the items suggested are not shown in the picture. In every case, the best possible gear is suggested. However, the best possible gear is also usually extremely expensive. As such, it is advised that you become confident in your PKing skills before taking expensive gear.

The method for Standard Magics described in this guide is what many consider as "far casting". However, this is an advantage which magicians cherish, just as Rangers cherish their crossbows and Melees their Godswords. And it is just as legitimate as those.

You may have noticed that standard magic is missing from the single F2P section of this guide: this is no accident. Truth be told, we decided to not mention it as it has so limited power that it is almost a waste of supplies to mage in F2P, single combat. However, it is an entirely different story in P2P, where standard magic is exceptionally powerful due to the three God spells (Zamorak, Guthix, and Saradomin), Entangle (which holds your opponent for 15 seconds), and charge, which increases the God spells' power. As you might guess, these potent spells are only of any use against opponent Melees, who are wearing gear with a low magic defence. This means that once again, your biggest threats as a magician are enemy rangers, for not only can they inflict large amounts of damage through your armour, but your spells will have trouble inflicting damage on them. Thus it is advised that you keep an eye open for Rangers, and perhaps even be ready to protect from range if you are under attack from multiples of them (remember, this is multi-combat!).

Now onto the tactics involved in PKing with standard magics in P2P Multi-Combat. Simply put, your main role as a magician is to trap your opponent in their spot, and to attack them while they are helpless and cannot do anything. The two chief spells which help achieve this goal are Entangle (which holds your opponent for a time interval of 15 seconds), and Teleport Block (which will keep them from teleporting). The order in which you use those two spells can only be determined by you, and the situation that you are in. For instance, if you are fighting alongside a large team against an equally sized team, then it is wise to use Entangle first and then teleport block. On the other hand, if you are only attacking one or two people (alongside a large team), then using teleport block first is wiser. Regardless in whichever order you use them, the important part is to use both of them, and in a timely fashion.

The next part is the most enjoyable part: lowering your opponents' Constitution! After you have successfully Entangled and Teleblocked (remember, it may not always work on your first try!), use Charge, then begin attacking your opponent with one of the three Godspells. Although it is close to impossible to count each 15 seconds in the heat of the battle, make sure to keep using Entangle, to keep your opponent trapped. That's really it! Well, that and enjoying the amazing power and advantage that magicians have over other combat classes in RuneScape.

3.1.3 - Ranged

Requirement: Range level of 70 and 43+ Prayer is strongly recommended.

Zybez RuneScape Help's Screenshot of P2P Range Equipment & Inventory

Suggested Equipment:

  • » Magic shortbow
  • Alternative: Darkbow, Rune Crossbow
  • » Karils top
  • Alternative: Black d' hide top
  • » Karils Skirt
  • Alternative: Black d' hide bottom
  • » Archer Helm
  • » Amulet of Glory
  • Alternative: Amulet of Fury, amulet of Accuracy
  • » Ava's accumulator
  • Alternative: Skill cape, god cape, fire cape
  • » Barrow gloves
  • » Snakeskin boots
  • » Ring of Life

Suggested Inventory:

  • » Saradomin Brew 2X (4)
  • » Super Restore Potion 2X (4)
  • » Range potion (4)
  • » Prayer potions
  • » Sharks
  • » Optional: Dragon Dagger (p++)

* Please note that some of the items suggested are not shown in the picture. In every case, the best possible gear is suggested. However, the best possible gear is also usually extremely expensive. As such, it is advised that you become confident in your PKing skills before taking expensive gear.

Range in P2P is one of the most powerful forms of fighting. Especially deadly at higher range levels, rangers tend to use crossbows, and use the dark bow as their "KO" weapon. Rangers not only need to have a high defence level, but also an adequate HP level. The biggest threat to a ranger has always been Melee - as magic cannot do much against their armour - hence the defence level. It is also recommended that you wear armour with the utmost defence & range bonus.

Although any bow will suffice, it is recommended to use crossbows - as they hit admirably and their bolts offer special effects of their own. An alternate weapon is the magic shortbow which is also an effective weapon.

3.2 - P2P PKing in Single Combat Area
3.2.1 - Melee

Requirement: Combat level of 90 and 43+ prayer is recommended. It is strongly recommended having 70+ ranged too.

Zybez RuneScape Help's Screenshot of F2P Melee Equipment and Inventory

Suggested Equipment:

  • » Rune Defender
  • Alternative: Rune kiteshield
  • » Helm of Neitiznot
  • Alternative: Berserker helm, any melee Barrows helm, Rune full helm, Void melee helmet (must wear all void parts to use)
  • » Fighter Torso
  • Alternative: Any melee Barrows torso, Rune platebody, Void robe top (must wear all void parts to use)
  • » Torag Platelegs
  • Alternative: Any melee Barrows legs, Rune platelegs, Void robe bottom (must wear all void parts to use)
  • » Abyssal Whip
  • Alternative: Saradomin Sword, Any Godsword, Dragon scimitar
  • » Amulet of Fury
  • Alternative: Amulet of Glory or Strength
  • » Fire Cape
  • Alternative: Obsidian cape,Team cape
  • » Barrows Gloves
  • Alternative: Black dragonhide vambraces, Void gloves (must wear all void parts to use)
  • » Dragon Boots
  • Alternative: Any metal boots, Climbing boots
  • » Ring of Life

Suggested Inventory:

  • » Super strength potion (4)
  • » Super attack potion (4)
  • » Super defence potion (4)
  • » Super anti-poison potion (4)
  • » Super restore potions (4)
  • » Saradomin brews (4)
  • » Tuna potatoes
  • Alternative: Shark, Monkfish
  • » Dragon Dagger(p++)
  • Alternative: Godsword
  • » Rings of recoil
  • » Optional: Black dragonhide body
  • » Optional: Teleport tab

* Notice that the inventory and gear for both multi-melee PKin in P2P and melee PKin in single area is the same. However, it is recommended that you bring items of less value as there is a much larger chance that you will be killed in multi than in single.

* Please note that some of the items suggested are not shown in the picture. In every case, the best possible gear is suggested. However, the best possible gear is also usually extremely expensive. As such, it is advised that you become confident in your PKing skills before taking expensive gear.

Melee in P2P is one of the most fun methods of PKing. There are few chances of getting rushed (attacked suddenly) and dieing. Your greatest threat as a Melee are magicians; and they do not have enough power to single handily kill you (unless they are using ancient magicks and continue to freeze you until your run out of food).

Keep in mind that whilst you may have more defence than magicians or rangers; you must still be cautious and to not underestimate your opponent.

3.2.2 - Ranged

Requirement: Range level of 70 and 43+ prayer is strongly recommended.

Zybez RuneScape Help's Screenshot of P2P Range Gear & Inventory

Suggested Equipment:

  • » Magic shortbow
  • Alternative: Darkbow, Rune Crossbow
  • » Karils top
  • Alternative: Black d' hide top
  • » Karils Skirt
  • Alternative: Black d' hide bottom
  • » Archer Helm
  • » Amulet of Glory
  • Alternative: Amulet of Fury, amulet of Accuracy
  • » Ava's accumulator
  • Alternative: Skill cape, god cape, fire cape
  • » Barrow gloves
  • » Snakeskin boots
  • » Ring of Life

Suggested Inventory:

  • » Saradomin Brew 2X (4)
  • » Super Restore Potion 2X (4)
  • » Range potion (4)
  • » Prayer potions
  • » Sharks
  • » Optional: Dragon Dagger (p++)

* Please note that some of the items suggested are not shown in the picture. In every case, the best possible gear is suggested. However, the best possible gear is also usually extremely expensive. As such, it is advised that you become confident in your PKing skills before taking expensive gear.

In the old days of PKing, range was a rather weak method of PKing. However, over the years, Jagex has released numerous updates which have made range one of the most powerful and best ways of PKing. Rangers usually have a high defence level, and combined with high defence armour: they become quite hard to hit. In addition, rangers have the capability to hit extremely high on their opponents. Moreover, most rangers use crossbows which have their own special effect depending on the bolts that are used.

The biggest threat for a ranger are Meleers since magicians' spells do not have much power on dragonhide or karils set. Thus its recommended for rangers to have as high as a defence level as possible and to wear gear which has a high defence bonus.

3.2.3 - Ancient Magicks and Melee Combination

Requirement: You must have at least 82 Magic, 43 Prayer, and 90 Combat is recommended. 94 Magic will be a huge bonus but is not required. Desert Treasure quest has to be completed.

Zybez RuneScape Help's Screenshot of P2P Ancient Magicks Gear & Inventory

Suggested Equipment:

  • » Holy Book (Zamorak, Saradomin, Guthix)
  • Alternative: Rune Kiteshield, rune defender, mage's book
  • » Neitiznot (only if you wish to also melee)
  • Alternative: Farseer helm, infinity hat
  • » Ahrims top
  • Alternative: Any colour mystic robetop
  • » Ahrims bottom
  • Alternative: Any colour mystic bottom
  • » Abyssal Whip(only if you wish to melee)
  • Alternative: Ancient staff, Water staff (instead of water runes), Master Wand
  • » Fury
  • Alternative: Amulet of glory, amulet of magic
  • » Fire cape
  • Alternative: Skill cape, god cape
  • » Barrow gloves
  • » Mystic boots
  • Alternative: Infinity boots, Wizard boots, Dragon Boots
  • » Ring of Life

Suggested Inventory:

  • » Super strength potion (4)
  • » Super defence potion (4)
  • » Super Attack potion (4)
  • » Prayer potions
  • Alternative: Super restore potions
  • » Sharks
  • » Death, Chaos, Water runes
  • » Rune platebody and platelegs
  • » Optional: Blood runes
  • » Optional: Saradomin brews (4)
  • » Optional: Dragon dagger
  • » Optional: Teleports

* Please note that some of the items suggested are not shown in the picture. In every case, the best possible gear is suggested. However, the best possible gear is also usually extremely expensive. As such, it is advised that you become confident in your PKing skills before taking expensive gear.

Ancient Magicks - an old yet one of the most powerful fighting methods in P2P. Particularly deadly at high levels, you have the power to freeze your opponent for periods of time, and inflict large amounts of damage during the process. Ancient Magicks is especially useful in multi combat areas - where you can freeze multiple opponents at the same time. You may be asking: "If Ancient Magicks is really that powerful, then what is the point of a Melee combination?". Although Ancient Magicks is tremendously powerful, the spells loose their effect after a certain amount of casts. Furthermore, although you can inflict a large amount of damage with ancient spells, they are not useful for KOing (instantly killing) an opponent; thus the melee combination.

When fighting opponents using the ancient magicks and melee combination method - it is advised that you cast two (2) to three (3) spells before attacking with directly with melee. It is also recommended that you attack with a dragon dagger special or godsword special during the first few hits of the battle.

3.2.4 - Vengeance & Lunar Magics

Requirement: Magic level of 94+ required for vengeance. Lunar Diplomacy must be completed.

One of the many beauties of PKing in member servers is Lunar Magics. These spells have the power to cure poison, to heal other players, and teleport multiple targets at the same time. However, the most effective of these spells (in PKing), is vengeance. When cast, if you are attacked, your opponent receives a large percentage of the damage they inflict with their first damaging attack. (Similar effect to a ring of recoil, but more powerful).

Vengeance is most effective when used at the moment when your opponent is attacking and has low health. There is no formula for when to cast the spell: you get better as you gain experience in PKing and various fights. Most people cast vengeance, and follow with a dragon dagger special or godsword special.

4.0 - Conclusion

PKing is something you have to master yourself. No guide can teach you how to be truly efficient with PKing. The most important thing to keep in mind is that most of these things are random. A mage would not hit much on a ranger, but it is possible he still hits five 30's in a row. A ranger is not supposed to be strong against a warrior, but can still hit a lot. Not only that, but the people you will run into will be random too! You are bound to run into some big and powerful clan eventually, but you will also find yourself lucky enough to find a newbie who accidentally skulled and can not escape .

All these things depend on your own luck, although your skills can change a lot. Stay alert, keep calm even when you just killed someone and you will be fine. It will take some time to find your own preferences but it is assured you will find something that fits your liking. Be it f2p PKing or p2p PKing, Magic or Melee - you have to experiment yourself.

Keep in mind that PKing is a different game from RuneScape and it is constantly changing as new people get good at PKing, new updates are released, and new clans are born. We cannot predict what the future may hold and it is entirely up to you to attempt to stay up-to-date with the way Wilderness is run.

5.0 - Wildstalker Helmets

If you find yourself getting into the thrill of stalking other players in the Wilderness, then you might also be interested in a wildstalker helmet. You can get one of these for free from Mr Ex in Edgeville - he stands just north of the bank there. While you are the owner of this scary-looking piece of headgear, then any subsequent player-killing you do in the Wilderness will be 'tracked' by it. You don't have to be wearing it for a kill to register - you can just leave it in your bank - but you do have to own one for any kills to be added to your kills total, so make sure to replace it should you ever lose it. Also, only kills made on a members' world will count. You can 'reset' your stats on the helmet back to zero at any time, should you wish, but this cannot be undone!

As you PK more and more players, your wildstalker helmer will reflect this in a few ways. After racking up a bunch of kills, you'll be able to perform the Brag emote (while wearing the hat); you'll be able to right-click on the hat and transform into a commemorative statue, which other players can 'behold' to see your Wilderness stats; and finally, whenever you reach certain thresholds in your total kills, the hat will visually morph into a new, more sinister and terrifying look, as shown in the table below:

Image Name Number of Kills Needed
Tier 1 0 - 9 Kills
Tier 2 10 - 99 Kills
Tier 3 100 - 499 Kills
Tier 4 500 - 1999 Kills
Tier 5 2000 - 4999 Kills
Tier 6 5000+ Kills
6.0 - Frequently Asked Questions
Q: Will I be able to kill anyone in my level range if I follow all pointers on this guide?

A: Not at all. Pking is an extremely unpredictable part of the game, and no one will be able guarantee a 100% victory in any battle. You can always increase your chance of survival and kills by wearing the appropriate gear and having fast reflexes, but even then there is a chance of getting killed. This guide represents tips and tricks for PKing, not how to PK.

Q: I can afford better gear than the ones suggested in this guide, should I use it?

A: By all means, go ahead. If you're wealthy enough to afford the best of gear, then use it to your advantage!

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