Fight Cave - Guides - Zybez Runescape

Fight CaveEdit This Entity

Credits: Rogie; Brad S
Zybez RuneScape Help's TzTok-Jad Image
Table of Contents
1.0 - Introduction

On October 4th, 2005 JaGex released the TzHaar Fight Caves. When it was first released, not even the best RuneScape players could raid through the Fight Caves. It took many days of putting ideas together to figure out how to beat the final boss of these caves, the TzTok-Jad. In this guide you will learn how to raid your way through the caves, kill 280 monsters to reach and defeat the TzTok-Jad.

The Fight Caves is an activity of skill, focus and endurance. It is a lengthy battle and all your hard work could be over in a matter of seconds. It's a mental test as much it is of combat skill.

2.0 - Location

The Fight Cave can be found in the TzHaar City. To get to the TzHaar City you must enter the cave on top of the Karamja Volcano, or if you have completed The Elder Kiln you can use the Tokkul-zo to teleport to the Fight Cave.

Zybez RuneScape Help's TzHaar Location Map

Enter this cave to find yourself within the TzHaar area, shown on the map below. (You are at the green arrow - Entrance) Head north toward the Main Plaza then west toward the "Fight Caves" with a Minigame icon, and a Bank just by this location.

Zybez RuneScape Help's TzHaar Location Map

Once you reach the Fight Caves area, you can use the bank to prepare your equipment for the long battle ahead, or if you've already come fully prepared; Simply enter the cave to start the Minigame.

Below is a map of the Entire Fight Cave, with a brief reference to where you should stand once you reach TzTok-Jad.

Zybez RuneScape Help's Fight Caves Map

The activity takes place in the map above. While playing, you are alone and can not summon familiars.

3.0 - Recommendations
3.1 - Stats

There are no formal requirements needed to do this activity, though if you want to get all the way to the end, you'll need to follow the minimum suggested recommendations:

Note: These are only the minimum requirements that our staff has suggested. It is very possible to complete the Fight caves with 65 Ranged, though having a higher Ranged and Prayer level will be to your advantage. The higher your Ranged level, the faster you will complete this activity. The Fight Caves can take as little as 1 hour, and as much time as 3 hours to defeat all monsters and complete all 63 waves.

High levels aren't the only thing this activity asks of you to be able to beat it. You will also need to have access to a large sum of money or friends who are willing to help you out. If you are unable to spend a lot of time, money, or unable to borrow some items from trusted friends, we suggest that you don't attempt to complete this activity. It may also help to lower your graphics settings to reduce lag, since on the last wave every second counts towards your victory or defeat.

Along with levels and gear, you will need patience and composure. Even maxed players struggle towards the end of the Fight Cave, not because how challenging it is, but because of the focus that is needed.

3.2 - Items

There are many items that come in handy when maximizing your chances in the fight cave. Some are listed in the table below, some are easy to obtain and less expensive, while some are harder and a lot more expensive..

Picture Name Requirement Effects
Holy wrench Rum Deal Restores more prayer points each sip of a prayer potion or super restore
Has an invisible slower prayer drain rate
Potion flasks Player made or purchased Offers 6 doses of a potion rather than 4 from a vial
Tokkul-zo Reward from quest The Elder Kiln Offers teleports to the fight cave, and increases damage to all Tzhaar creatures, including those in the fight cave.
Enhanced excalibur Merlin's Crystal
Hard Seers' Tasks
Uses 100% special attack to heals 400 lifepoints over a short amount of time
Zybez RuneScape Help's Image of ganodermic armour Ganodermic armour 85 Defence
85 Magic
Has a high Magic attack bonus
Has a high slash and crush defence
High Magic defence and soaking
The full set offers 53% Magic absorbstion
Biscuits Treasure trail reward A stackable consumable that restores between 10 and 30 lifepoints and 10 prayer points
These are not tradeble
Purple sweets A stackable consumable that restores between 10 and 30 lifepoints and 20% run energy
These are tradeable
Dragon claws 60 Attack 4 fast special attacks
Divine spirit shield 75 Defence
75 Prayer
Reduces 30% of an enemies attack, but also reduces your prayer points
Polypore staff 80 Magic High hitting staff
Third best prayer bonus for a staff
Greater runic staff 75 Magic
90 Runecrafting
Can be charged with 1,000 charges of any spell
Chaotic crossbow 80 Ranged
80 Dungeoneering
200k Dungeoneering points
High ranged accuracy
Eagle-eye kiteshield 80 Defence
80 Dungeoneering
200k Dungeoneering points
Absorbs 14% of Magic damage
Chaotic kiteshield 80 Defence
80 Dungeoneering
200k Dungeoneering points
Absorbs 14% of Ranged damage
Farseer kiteshield 80 Defence
80 Dungeoneering
200k Dungeoneering points
Absorbs 14% of melee damage
3.0 - Gameplay

Once you have the recommended equipment and stats (or your preferred equipment), head to the Fight Cave and either withdraw from the bank or enter the cave right away.

Zybez RuneScape Help's Tz-Kih Image

Once you have entered the cave, head directly to the middle and wait for the first monster to start attacking you. The first monster you will encounter is a Tz-Kih (level-22); beware, as this monster will drain your Prayer by 10 points every time it attacks you (even if it doesn't hit). Also, ensure that you kill this monster first, no matter what wave of attacks you are on. You will need to remember this for battles later on against the Ket-Zek (level-360).

Once you have killed all the monsters in one wave, another wave will start up. This time it will appear with the same, and adding stronger monsters into the mix after every advancing wave. This cycle continues all the way up to the TzTok-Jad (level-702).

4.0 - Suggested Equipment
4.1 - Pure Setup

If you have decided you have enough time and money to spend on the Fight caves, and are going to go through with it on a low level pure account, this is the suggested inventory setup which you should take with you:

Gear Look Inventory Equipment
Zybez RuneScape Help's Gear Look Suggestion Zybez RuneScape Help's Inventory Suggestion Zybez RuneScape Help's Equipment Suggestion

Note: Purple sweets and Biscuits obtained from clue scrolls can be used as a one space healing item.
The inventory and equipment setups can vary with different pure types. The inventory shown above is for that of an account which has very low Defence level, so is designed for level 1 Defence pures. The setup shown uses Recipe for Disaster Mithril , which can change depending on your progress within Recipe for Disaster. Ranger boots can also be switched for Rock Climbing boots as they are expensive. A ring can also be used, but is optional, though an Archers' Ring would be suitable for an Inventory setup such as this one. Within the inventory, two Ranging potion (4)s, six Saradomin Brew (4)s and nineteen Super Restore (4)s have been used, this can change depending on whether or not you feel you would need more prayer, however the Saradomin brew (4)s should be kept to a minimum if Biscuits or Purple sweets are used. Although being rather expensive, Purple sweets and Biscuits are very effective for doing Fight caves on lower-levelled accounts as they are stackable which means you can take as many as you want whilst only using one inventory space.
Note: More than 1,000 bolts may be needed.

4.2 - Cheap Setup

If you have decided you have enough time to spend doing the Fight Caves, but don't have much money, and are going to go through with it, this is the suggested inventory setup you should take with you:

Gear Look Inventory Equipment
Zybez RuneScape Help's Gear Look Suggestion Zybez RuneScape Help's Inventory Suggestion Zybez RuneScape Help's Equipment Suggestion

In the setup shown above, there are many different variations of cheap outfits that would work reasonably well for the Fight Caves, this is just one of them. Some of the main things that could be changed or improved for not much extra cost are; The Rune kiteshield - This can be switched for an Toktz-ket-xil, or even up to a Dragonfire shield (charged) if you own one of those. The Rock climbing boots can be switched for Rune boots or Snakeskin boots. If you would prefer the defence bonus, then Rune boots would be the way to go, If you would like the extra Ranged bonus, then the Snakeskin boots would be better. The Black d'hide body and Black d'hide chaps could also be switched for Karil's top and Karil's skirt if you own either of those for the extra defence and ranged bonuses. The gloves can also be varied quite a lot as they depend on how many quest points you have, and how far you are into the Recipe for Disaster quest, The further in; The better gloves you can wear. Culinaromancer's gloves 10 have been used in this example. The ring can also be changed to a regular Archers' ring if yours aren't imbued using the Mobilising Armies mini game. In the inventory, there is an Enhanced Excalibur, which is obtained from the Seers' Tasks. This Excalibur heals you for 200 life points over time and takes up your entire special bar, which is doubled to 400 if you complete the Seers' Tasks elite tasks. This item is completely optional depending on your progress, If you cannot get this item, A Saradomin brew (4) or an extra Ranging potion (4) is suggested to be used within it's place.
Note: More than 1,000 bolts may be needed.

4.3 - Average Setup

If you have decided you have enough time to spend doing the Fight Caves, and are going to go through with it, this is the suggested inventory setup you should take with you:

Gear Look Inventory Equipment
Zybez RuneScape Help's Gear Look Suggestion Zybez RuneScape Help's Inventory Suggestion Zybez RuneScape Help's Equipment Suggestion

The setup shown above is a mix between the Cheap Setup, and the Luxury Setup. This setup is designed for people who are doing the Fight Caves and aren't amazingly wealthy, but have a little to put aside to obtain a Fire cape. The Inventory does not really change between the Average Setup and the Luxury Setup as the prayer bonus is similar, and the Dragonfire shield (charged) has good defence bonuses within its charged state, however, this does not mean that Extreme Ranging (4)s have to be used, regular Ranging Potion (4)s can also be used. Again, like the Luxury Setup, an imbued ring does not have to be used. There are a few variations within the wearable setup however; The black d'hide body can be switched for a Karil's top instead, for better defence and ranged bonuses. Also, a Helm of Neitiznot is used within this setup, a Verac's helm would also work in the helmet slot, and Ranger boots would be a better replacement of the Snakeskin boots which are shown.
Note: More than 1,000 bolts may be needed depending upon your level in Ranged.

4.4 - Luxury Setup

If you have decided you have enough time to spend doing the Fight Caves, have a lot of money, and are going to go through with it, this is the suggested inventory setup you should take with you:

Gear Look Inventory Equipment
Zybez RuneScape Help's Gear Look Suggestion Zybez RuneScape Help's Inventory Suggestion Zybez RuneScape Help's Equipment Suggestion

The setup shown above shows a similar Inventory setup to that of the Cheap Setup, this is because you don't normally need a differentiating amount of prayer whilst doing the Fight Caves, and the number of Saradomin Brew (4)s depends on the amount you get hit whilst inside the Caves, both leading up to TzTok-Jad, and fighting TzTok-Jad himself. Again, the Enhanced Excalibur is used, as this item is very useful, and is rather easy to obtain without completion of the Seers' Tasks elite task. The setup used is designed to give a very good Ranged attack bonus, whilst also providing a Prayer bonus. Most of the equipment shown within this setup provides a Prayer bonus (Armadyl GodWars armour, Divine Spirit Shield, Verac's helm). Within the inventory of this setup, two Extreme Ranging (4)s are included. This has been done because most high levels who can afford Armadyl armour, are able to use these extreme potions, however; If you cannot, use Ranging potion (4)s instead. To aid the elitist factor of this setup, a Divine Spirit Shield has been used, obviously not every player owns one of these extremely expensive shields, nor want to buy one. A Dragonfire shield (charged) works just as well as a spirit shield, until the TzTok-Jad stage, at which point all damage reduction helps massively which the Dragonfire Shield (charged) does not have. Also, like the other setups shown, Broad-tipped bolts have been used, although this setup has Diamond bolts (e) within the inventory, this is because although being very cheap, Broad-tipped bolts are used by all levels and are just as effective when used inside the Fight Caves whilst saving money, The Diamond bolts (e) in the Inventory are to be used for TzTok-Jad to make the fight a little easier. Another elitist item is the Archers' Ring (i).
Again Note: More than 1,000 bolts may be needed depending upon your level in Ranged.

5.0 - Monsters & Waves
5.1 - Monsters
Picture Name & Level Attack Number of Kills
Zybez RuneScape Help's image of Tz-Kih Tz-Kih
(Level-22)
Melee
These will drain 10 prayer points each time they hit you
Zybez RuneScape Help's image of Tz-Ket
(Level-45)
Melee
This monster has 200 lifepoints, once you've killed the level-45 version, two level-22 versions will appear with 100 lifepoints each.
Zybez RuneScape Help's image of Tok-Xil Tok-Xil
(Level-90)
Ranged
Melee (can be avoided if you stand away)
36
Zybez RuneScape Help's image of Yt-MejKot Yt-MejKot
(Level-180)
Melee
Zybez RuneScape Help's image of Kek-Zek Kek-Zek
(Level-360)-
Magic
Melee (can be avoided if you stand away)
Zybez RuneScape Help's image of TzTok-Jad TzTok-Jad
(Level-702)
Melee
Ranged
Magic
1
5.2 - Monster Waves

There are a total of 63 waves in the Fight Caves, including the TzTok-Jad. This section is here to break them down so you can understand your current progress in the Fight Caves.

Waves 1-14

Waves 1-14: This wave is rather easy, with the highest level being two Tok-Xil (level-90). They attack you with Ranged and can do a lot of damage if you are not careful. You may want to pray against them occasionally, but doing so is not suggested as you will need your prayer later on.

Waves 1-14
Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7
1 Lvl 22 2 Lvl 22's 1 Lvl 45 1 Lvl 45,
1 Lvl 22
1 Lvl 45,
2 Lvl 22's
2 Lvl 45's 1 Lvl 90
Wave 8 Wave 9 Wave 10 Wave 11 Wave 12 Wave 13 Wave 14
1 Lvl 22,
1 Lvl 90
2 Lvl 22's,
1 Lvl 90
1 Lvl 45,
1 Lvl 90
1 Lvl 22,
1 Lvl 45,
1 Lvl 90
2 Lvl 22's,
1 Lvl 45,
1 Lvl 90
2 Lvl 45's,
1 Lvl 90
2 Lvl 90's

Waves 15-30

Waves 15-30: Now the Fight Caves start to get harder, by adding a Yt-MejKot (level-180) into the mix. This monster is pure melee. You can use smaller monsters to block, and range him if you wish, only after killing the Tok-Xil and Tz-Kih first. If you choose to melee this monster, which isn't advised due to it's ability to heal when close to you, use the prayer Protect from melee.

Waves 15-30
Wave 15 Wave 16 Wave 17 Wave 18 Wave 19 Wave 20 Wave 21 Wave 22
1 Lvl 180 1 Lvl 22,
1 Lvl 180
2 Lvl 22's,
1 Lvl 180
1 Lvl 45,
1 Lvl 180
1 Lvl 22,
1 Lvl 45,
1 Lvl 180
2 Lvl 22's,
1 Lvl 45,
1 Lvl 180
2 Lvl 45's,
1 Lvl 180
1 Lvl 90,
1 Lvl 180
Wave 23 Wave 24 Wave 25 Wave 26 Wave 27 Wave 28 Wave 29 Wave 30
1 Lvl 22,
1 Lvl 90,
1 Lvl 180
2 Lvl 22's,
1 Lvl 90,
1 lvl 180
1 Lvl 45,
1 Lvl 90,
1 Lvl 180
1 Lvl 22,
1 Lvl 45,
1 Lvl 90,
1 Lvl 180
2 lvl 22's,
1 Lvl 45,
1 Lvl 90,
1 Lvl 180
2 Lvl 45's,
1 Lvl 90,
1 Lvl 180
2 Lvl 90's,
1 Lvl 180
2 Lvl 180's

Waves 31-62

Waves 31-60: As soon as you finish off the two Yt-MejKot, immediately put on your Protect from magic prayer. From now on until the final wave you will be facing a Ket-Zek (level-360). This monster can deal up to 500 damage without your Protect from magic prayer on and can also do melee damage if you get too close. You will likely have to keep your Protect from magic prayer on for every normal wave onwards unless you kill the Ket-Zek first in every wave. Remember when you face this monster always watch your prayer points and kill the Tz-Kih before they drain your prayer points. It is suggested to range every monster from now on. You can melee smaller monsters if you need to and want to save arrows but make sure to kill the Ket-Zek first so you can save prayer, but remember to turn it back on after finishing the current wave. Players may try to trap monsters behind each other in a line, melee the ones in the front and range the ones in the back.

Wave 61: If you are not at full life points and are approaching the TzTok-Jad, then these last two waves are your last chances to heal. Make sure that you have enough special bar to use your Enhanced Excalibur to heal if you need to before TzTok-Jad appears. Two Yt-MejKot will appear along with a Kek-zet.

Wave: 62: This is the final wave before the TzTok-Jad (level-702). Like other final waves it will contain two of the strongest monsters from proceeding waves: two Ket-Zek (level-360). Make sure your prayer is as close to maximum (without wasting a dose of Prayer potion (4)), and that the Protect from magic prayer is on. Stand in the marked spot shown on the image below (on the north side of the Italy shaped rock). You may also wish you drink a dose of Saradomin Brew (4) to boost your life points above it's maximum, so the TzTok-Jad is less likely to kill you in one hit. Proceed to range one of the Ket-Zek's and then the other. After you have finished killing the last Ket-Zek, TzHaar-Mej-Jal will appear in the chat box to warn you that the TzTok-Jad is coming. Protect from ranged first (explained further down).

Waves 31-62
Wave 31 Wave 32 Wave 33 Wave 34 Wave 35 Wave 36 Wave 37 Wave 38
1 Lvl 360 1 Lvl 22,
1 Lvl 360
2 Lvl 22's,
1 Lvl 360
1 Lvl 45,
1 Lvl 360
1 Lvl 22,
1 Lvl 45,
1 Lvl 360
2 Lvl 22's,
1 Lvl 45,
1 Lvl 360
2 Lvl 45's,
1 Lvl 360
1 Lvl 90,
1 Lvl 360
Wave 39 Wave 40 Wave 41 Wave 42 Wave 43 Wave 44 Wave 45 Wave 46
1 Lvl 22,
1 Lvl 90,
1 Lvl 360
2 Lvl 22's,
1 Lvl 90,
1 Lvl 360
1 Lvl 45,
1 Lvl 90,
1 Lvl 360
1 Lvl 22,
1 Lvl 45,
1 Lvl 90,
1 Lvl 360
2 Lvl 22's,
1 Lvl 45,
1 Lvl 90,
1 Lvl 360
2 Lvl 45's,
1 Lvl 90,
1 Lvl 360
2 Lvl 90's,
1 Lvl 360
1 Lvl 180,
1 Lvl 360
Wave 47 Wave 48 Wave 49 Wave 50 Wave 51 Wave 52 Wave 53 Wave 54
1 Lvl 22,
1 Lvl 180,
1 Lvl 360
2 Lvl 22's,
1 Lvl 180,
1 Lvl 360
1 Lvl 45,
1 Lvl 180,
1 Lvl 360
1 Lvl 22,
1 Lvl 45,
1 Lvl 180,
1 Lvl 360
2 Lvl 22's,
1 Lvl 45,
1 Lvl 180,
1 Lvl 360
2 Lvl 45's,
1 Lvl 180,
1 Lvl 360
1 Lvl 90,
1 Lvl 180,
1 Lvl 360
1 Lvl 22,
1 Lvl 90,
1 Lvl 180,
1 lvl 360
Wave 55 Wave 56 Wave 57 Wave 58 Wave 59 Wave 60 Wave 61 Wave 62
2 Lvl 22's, 1 Lvl 90,
1 Lvl 180,
1 Lvl 360
1 Lvl 45, 1 Lvl 90,
1 Lvl 180,
1 Lvl 360
1 Lvl 22, 1 Lvl 45,
1 Lvl 90,
1 Lvl 180,
1 Lvl 360
2 Lvl 22's,
1 Lvl 45,
1 Lvl 90,
1 Lvl 180,
1 Lvl 360
2 Lvl 45's,
1 Lvl 90,
1 Lvl 180,
1 Lvl 360
2 Lvl 90's,
1 Lvl 180,
1 Lvl 360
2 Lvl 180's,
1 Lvl 360
2 Lvl 360's
Tztok-Jad is next, be prepared.


Blocking the TzTok-Jad? This is sadly no longer possible to do. There are random occurrences which the TzTok-Jad may become stuck but it is unlikely to happen. Of course if it does happen you will have more time to plan and set up. Most first-timers are shaking a bit at this point, so use the opportunity to try and calm down.

Wave 63: TzTok-Jad: Finally, after about an hour and half of battling some of the hardest monsters in RuneScape, you are about to defeat one of the hardest monsters to ever appear to date, the TzTok-Jad!

After TzHaar-Mej-Jal comes on the screen and says the TzTok-Jad has spawned, it can attack with either Ranged or Magic first, so put on Protect from ranged as this is the attack you can't hear until it's too late! (you can hear his Magic attack - turn your sound effects on). TzTok-Jad's Magic attack sounds like two bangs close together, so listen out and be ready to switch to Protect from magic prayer if you hear it. You can try having auto retaliate on and see if you can find the TzTok-Jad faster or not, sometimes it helps, and other times it doesn't if you can't locate him right away.

Once you have located the TzTok-Jad pay immediate attention to his feet. If you don't, you will die in a matter of seconds due to lack of the correct protection prayer. Here is how his attacks work:

  • Range: He will raise his feet, and then slam them down right away. You will also see a lightning effect around his feet when they hit the ground. If you see this, quickly turn on protect from range as you won't hear this attack until it's too late.
  • Mage: He will tilt his head down as a large asteroid like object forms, when he lunges forward the object will head towards you. Quickly turn on Protect from Mage. You can also hear this attack; it sounds like two loud bangs close together. So have your sounds on, it helps.
  • Melee: He will attack using melee if you are standing beside him. It looks like he's trying to grab you with his hand.
Fight Caves Layout

During this battle, make sure you are keeping up your prayer points, or you may find yourself dead. You must be especially careful if you are using a Divine spirit shield to reduce accidental damage.

Healers: Once you have managed to get the TzTok-Jad to half health, four healers will spawn in attempt to heal him back to full life points. You need to attack all four healers right away so they focus on you and not the TzTok-Jad. If the healers are successful in healing the TzTok-Jad all the way then you're at risk of losing, as they'll all turn on you. Once you have killed the healers they will not appear again, unless they have completely healed him back to full life points before you managed to kill them.
Note: If TzTok-Jad spawns behind the Italy shaped rock, you can attack each of the healers and they will follow you if you go back behind the Italy shaped rock where it is safe so that you can kill them without having to worry about TzTok-Jad.

Highly experienced players with access to Overload (4)s and Ancient curses should have no problem killing TzTok-Jad in less than 20 seconds using the Dragon claws' special attack.

After the healers, there are no more surprises and all that is left is for you to kill the TzTok-Jad once and for all. Once he's dead you leave the cave and TzHaar-Mej-Jal will award you with a Fire cape and 16,000 Tokkul. If you do the fight caves again you will get another cape and 16,000 Tokkul.

If you managed make it this far, congratulations you have just finished the hardest activity in RuneScape.

List of Waves: There are 63 waves in total, including the final one with the TzTok-Jad (level 702).

5.2 - Logging Out

A big problem with this game when it was first released, was that you could not log out during the fight caves unless you were willing to give up all your progress. However, you can now logout during the fight caves and pick up where you left off! However note that at wave 63 you cannot log out or you will lose your progress!

Zybez RuneScape Help's Fight cave logout Image

Click the logout button and it will say you will be logged out after the current wave or click "logout now" to abort the mini game entirely. Once you're sure you've finished off all the monsters in that wave, click logout. When you next login, you will start from the next wave. Don't forget to turn your prayers back on!

6.0 - Frequently Asked Questions
Q: What happens if I die during the Fight Caves?

A: You will be removed from the fight caves, and will keep all of your items. Note: If you have completed Karamja Elite Achievement Diary, and you die in the Fight Caves, you will be resurrected on the spot that you died in so that you can continue (works once per day).

Q: Can I get more than one Fire Cape?

A: Yes, just complete the mini game once more. If you have more than one you can sell a cape to TzHaar-Mej-Jal for 8,000 tokKul as well.

Q: What happens if I lose my Fire Cape?

A: You will have to do the fight caves again to receive another.

Q: What stats does the Fire Cape give?

A: Attack: Stab: +1; Slash: +1; Crush: +1; Magic: +1; Range: +1
Defence: Stab: +11; Slash: +11; Crush: +11; Magic: +11; Range: +11
Other: Strength: +4; Prayer: +2

Q: How many Tokkul do you receive after beating TzTok-Jad?

A: You receive 16,000 Tokkul after defeating the TzTok-Jad.

Q: How can I train for switching prayers quickly?

A: Go to the Duel Arena and have a friend mage and range you with a bow and air staff. When you see them equip the air staff, magic protect, when you see them equip the bow, range protect. Another effective way to do this (If you have completed the While Guthix Sleeps quest, Tormented demon switch their attacks and prayers, pay attention to this, and practice here.

Q: Is there a faster way to access my inventory and prayer menus?

A: Yes, you can now use the hot keys "F1" for your inventory, and "F3" for your prayer menu.

Q: Can I use Summoning in the caves?

A: No, you cannot take a familiar inside the cave, nor can you summon a familiar while you are inside the cave.

Q: Can I use the Dwarf Multicannon in the caves?

A: No, a cannon cannot be used inside the cave.

Q: If I leave in between waves, can I return without losing my progress?

A: If you leave the caves, for example due to a disconnection, you have to repeat the wave you were on at the moment, assuming nothing killed you. If so, you'll be transferred back into and you'll have to start over.

7.0 - Related Guides and Tips
Related Guides
Related Tips

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