Temple TrekkingEdit This Entity
- 1.0 - Introduction
- 2.0 - How to Get There
- 3.0 - Gameplay
- 4.0 - Suggested Equipment
- 5.0 - Tips
- 6.0 - Rewards
- 7.0 - Frequently Asked Questions
Temple Trekking is a very simple concept for a mini game: get a villager or adventurer from Burgh de Rott to Paterdomus and back. While on your travels, you will encounter many obstacles, ranging from Ghasts to bogs or Giant snails. You will have to defend your villager through thick and thin or you'll get nothing for the task. Choosing from three paths (varying in difficulty), you will travel from Burgh de Rott to the temple on the River Salve and receive your reward.
Note that before you can start, you must have completed Priest in Peril, Nature Spirit, In Search of the Myreque and In Aid of the Myreque.
The reverse route from Paterdomus to Burgh de Rott is named the Burgh de Rott Ramble. As the state of the citizens of Burgh de Rott became apparent to travellers, villagers in Paterdomus are wanting to help their fellow man, but none of them know the way to Burgh de Rott. Are you up to the task of guiding them through the Morytania swamp?
Before you can begin Burgh de Rott Ramble, you must also have completed the Darkness Of Hallowvale quest.

The best place to start this minigame off at is in Paterdomus since it's the easiest place to get to. There are a few different ways you can get there and each of them are explained below along with any requirements they may have.
Requirements:
- Level 50 Construction
- Must have completed the Desert Treasure quest
- Must have a portal chamber inside your player-owned house
This method is the easiest way to get to Paterdomus. Teleport to your house and go into your portal chamber. Use the Kharyrll portal which will teleport you to Canifis, and then head southwest.
Requirements:
- Must have completed the Ghosts Ahoy quest
Use your Ectophial to teleport to the Ectofuntus and head west. Once you see Mazchna the Slayer master, head south into Canifis and then southwest from there.
Requirements:
Start off from the Varrock east bank and continue to head east until you walk out of the city. Head north and then east when you come to a statue. Open the gate and follow the pathway up until you reach a church. Once there, head north into the trapdoor and follow the path. After you get out of the underground area, head east along the bridge and you will come to your destination.
Requirements:
- Start Fairy Tale II - Cure A Queen, Dramen staff or Completion of Fairy Tale III - Orks Rift
Go to the fairy ring in Zanaris. A good way to get there is to use the fairy ring east of Edgeville, or if you have access to a Ring of slaying, teleport to Rellekka Slayer caves which is next to a ring. Input combination CKS and you will be teleported near the mushroom patch south-west of Canifis.
Now that you have your equipment ready, it's time to head out. If this is your first trek, you will need to speak to Hiylik Myna, to learn how to start the minigame. These are the voyagers who you will trek with throughout the mini game.
There are three villagers and three adventurers for you to choose from, depending from where you start the trek at. They range in level of difficulty to protect. If you choose to protect a hard villager or adventurer, you will receive a far better reward - as they are far harder to protect than the easy villagers and adventurers. This is shown in the table below:
| Villagers | Adventurers | |||||
|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Easy | Medium | Hard | |
![]() Dean Vellio |
![]() Jayene Kliyn |
![]() Smiddi Ryak |
![]() Pazuzu |
![]() Zachory Bragg |
![]() Rolayne Twickit |
|
To increase the NPC follower chances of survival, you can provide food to all comrades you guide to either Burgh de Rott or to Canifis. The amount of food your comrade can carry depends on their level, but you can give more food during events; simply use the food with the character you are guiding. If not all of your comrades food is used it will be carried over to the following trek.
You can not get your food back once traded, so be careful!

Once you have chosen which villager you are going to safeguard throughout the trek, you get to choose a route. Again, these vary in level of difficulty, with better rewards being given for the harder treks. If you find that the trek you are doing is too hard, you can switch to an easier path at the intersection but your reward will be less.
Before you begin, here are a few points of information:
- The easier routes have battle areas, where swamps and reeds can shield you from some monsters.
- As a monster attempts to attack your villager, kill that one off first. If they're stacked on top of each other, make your villager visible to them by standing sideways and the monster may separate from the pack.
- Combine a hard or medium route with a weak villager, and you may receive the best reward possible.
- If you fail a route, you will be dropped off in a random area of Mort Myre swamp.
- If you were on route hard, you may be let out near the Hollows, - the secret route to Canifis - which is opened during the In Search of the Myreque.
- The 'head' monster with its flailing tentacles only appears on route hard.
- Upon completing your trek, you will either be near Drezel's temple or in Burgh de Rott. From here you can head east to Canifis to bank or head south to bank respectively.
Each route presents its own dangers, but the level of difficulty depends on the route you choose. Here are some of the more basic differences between the routes:

Route Easy: This route is designed for lower to medium level players who like a little challenge.
In taking this route, you will have many encounters with enemies or obstacles. You can evade encounters with monsters as long as you defeat around half of them, but you must do the puzzles.
Route Medium: Far more difficult than route easy, this route provides a greater challenge to medium to high level players.
Most of the enemies you may face are over level 100, and often come in groups, so it will be a tough trek. You must kill half of the enemies that attack you to evade them. As with route one, you cannot evade puzzles.
Route Hard: The hardest route of them all: for the high levels only! (Suggested 100+ combat)
All beasts you will encounter on this route exceed level 100, and are very vicious. By choosing this route, there will be slightly less intersections within the trek, but the monsters or puzzles are at their hardest here. This route does not offer the ability to evade anything. Be careful.
During the trek your comrade will gain experience much like how you level in RuneScape. Each of them are able to level up to a maximum level of 99, starting from 1. As they level up, new skills and rewards are unlocked. When they reach a certain level, they gain the ability to tell you what lies ahead of a path, allowing you to decide which of the paths to take.
| NPC | Level | Unlocks | Description |
|---|---|---|---|
![]() Dean Vellio |
25 | Backpack | Cosmetic reward: Rambling backpack |
| 60 | Butcher | Begins to use special attack | |
| 75 | Daredevil | +1 to attack speed | |
| 80 | Abyssal! | Switches equipment to Full slayer helmet, Abyssal whip, Dragon defender, Bandos chestplate, and Bandos tassets * | |
![]() Jayene Kliyn |
25 | Trained | +1 attack speed |
| 50 | Twin fire | Ability to fire two arrows at once | |
| 75 | Darkness! | Switches to a Dark bow * | |
| 99 | Druidic | Item: Ouroboros pouch, a Druid pouch with infinite uses | |
![]() Smiddi Ryak |
20 | Scream | Stuns enemies within a small radius |
| 60 | Raspberry | Annoy the enemy, lowering their defences | |
| 92 | A&E | Ability to cast Heal Other * | |
| 99 | Heal | Skill reward: Heal spells effects increased, damage inflicted reduced | |
![]() Pazuzu |
20 | Stay put | Ability to use Bind |
| 66 | Defenceless | Ability to use Vulnerability | |
| 75 | Into the light | Begins to use Fire Wave, and switches gear to Staff of Light, Ahrim's hood, Ahrim's robetop, and Ahrim's robeskirt * | |
| 85 | Item reward | Constructor's gloves | |
![]() Zachory Bragg |
25 | Item reward | Constructor's boots |
| 59 | Fired up | Begins to cast Fire Blast | |
| 79 | Rooted | Ability to cast Entangle and switches equipment to Saradomin staff, Mages' book, Enchanted top, and Enchanted robe * | |
| 99 | Shortcut | Option to travel from Canifis trapdoor straight to Mort'ton | |
![]() Rolayne Twickit |
20 | New hips | Ability to run * |
| 40 | Walking stick | Item: Walking stick | |
| 80 | Not dead yet | Deals double damage | |
| 99 | Well aged | Ability to cast Wind Strike |
* - the companion will be able to foresee what a path contains, allowing you to decide which path to take
The trek will not be easy, as you and your comrade will encounter powerful creatures or annoying puzzles along the way. The level, and number of these encounters depend upon the route you chose. These are shown below:
| Encounters | Description |
|---|---|
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Fast, strong and deadly giant Swamp snakes can be tough. Weak villagers die quickly if you're not careful. |
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Juvinates are a real pain: you can only use your Rod of ivandis, Ivandis flail, or Silver sickle to kill them. They are much less so if you have partly completed Branches of Darkmeyer and have access to a Blisterwood polearm. You may also use Silver bolts to range them. |
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The Fiyr Shades, Asyn Shades, or Riyl shades can either be very easy, or very hard to kill, depending on what equipment you've brought with you. |
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The Head with the flailing tentacles can be a real bother. However, if dealt with correctly, you'll have bypassed it in no time. |
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The Giant Snails are very easy to kill. They use a very rapid ranged attack which can deal a large amount of damage, so ensure that you use the Protect from Missiles prayer here, or wear a Snelm. |
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These aren't regular Ghasts: they still drain your Druid pouches, but are much, much stronger. |
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This puzzle can be tough if you don't know what you should be doing. Read the instructions carefully. |
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For this fairly simple puzzle, you will need at the least, two free inventory spaces. If you're full of food, use them on your villager so they don't go to waste. Now, near here, you should find a spiny bush. Simply use a weapon with a blade on it, and you will receive some sticks. If you don't have a bladed weapon, you can just try walking out on the bog blind, as failing deals no damage. |
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This puzzle is quite easy. There are two types of events including the bridge. One with trees and one without. The event with trees requires an axe of yours, or you can kill the zombie for a bronze axe. Cut tree logs and then use them on the bridge, using a hammer and a knife |
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Abidor Crank is the only helpful person you will encounter on your trek. |
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The Nail beasts hit often but low and drops Nail beast nails which you can use with a Super restore (3), Unicorn horn dust and Clean snake weed to make a Sanfew serum (3). They are easy to fight with any attack style, particularly Ranged. |
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The Starving Travelers is an event where you must feed 3 to 5 people before they turn into Ghasts. Search the backpack nearby for a Bronze hatchet and a Tinderbox. There are also a few swamp trees and some blamish snails that can be cooked to feed the travelers. Their condition will worsen from "sick" to "very sick" and then "ghastly!" before they turn into Ghasts. Kill the snails to get raw snail meat, then chop a tree and use the Tinderbox with it to light a fire. Finally, cook the snail meat and feed it to each of the travelers. Because any type of food will cure them, you can also use your own food and even bring some to prepare for this event (a sack of Potatoes works best). |
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The Vyrewatch is an event which you can get after completion of Legacy of Seergaze. To be able to kill them you must use either the Ivandis flail or Blisterwood polearm if you have access to one. |
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The Skeleton event is an event in which you must kill all of the skeletons in the graveyard. |
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The Grotto event requires you to borrow the magic of the Nature spirit to put out the fire before it burns down the grotto. |
The equipment you take all depends on which method you're using. This section will outline two different methods that you can use to tackle this mini game and what their items consist of.
Before that though, the basic inventory that you need for this mini game will be explained below. Each method uses these items and knowing what they're used for will help you out greatly.
- Silver Sickle (b) is used to cast bless and refill your druid pouch.
- Druid Pouches allows you to damage Ghasts.
- Rod of Ivandis is a weapon that can harm Vampyre Juvinates.
- Flail of Ivandis is the only weapon that can harm Vyrewatch. It can also be used as a substitute for the Silver Sickle (b) and Rod of Ivandis.
- Guthix Balance seals a Vampyre Juvinate.
- Dwarven army axe is used for several of the obstacles.
- Knife (optional) is for skinning Giant swamp snakes if you need their Snake hide
Now here are the two different methods that can be used to successfully beat this mini game.

This method is the one that is most used because it doesn't have many requirements to use. It offers a lot of flexibility depending on your skill levels and that's one of the reasons on why it's so widely used.
- 60+ Attack
- 60+ Defence
- 60+ Strength
- » Torag's platebody
- Alternative: Rune platebody
- » Torag's platelegs
- Alternative: Dragon platelegs, Rune platelegs
- » Helm of neitiznot
- Alternative: Berserker helm, Rune full helm
- » Barrow Culinaromancer's gloves 10
- Alternative: RFD gloves, Fist of Guthix gauntlets.
- » Dragon boots
- Alternative: Rune boots, Rock climbing boots
- » Chaotic rapier
- Alternative: Abyssal whip, Dragon scimitar, Dragon longsword, Dragon halberd (Safespots are available)
- » Dragon defender
- Alternative: Dragon sq shield, Rune kiteshield
- » Amulet of glory
- Alternative: Amulet of power
- » Berserker ring
- Alternative: Warrior ring, Ring of life
- » Silver sickle(b)
- » Druid pouch or Ouroboros pouch
- » Rod of Ivandis
- » Guthix balance (4)
- » Dwarven army axe
- » Ectophial
- » Dragon dagger(p++)
- » Prayer potion
- » Super attack, defence, and strength potion
- » Rocktail, Shark, Monkfish, or Lobster
Note: If you have the Ivandis flail, or even better a Blisterwood polearm, then you should use that instead of a silver sickle (b) and rod of Ivandis.

Prayer is the focal point for this method and it involves keeping protection prayers on at all times in combat. With a high prayer level, you can go through the whole mini game without wasting a single dose of your prayer potion which saves you a lot on food.
- 50+ Construction
- 60+ Prayer
- 60+ Strength
- Completion of Desert Treasure
- » Proselyte hauberk
- Alternative: Initiate hauberk, Monk's robe top
- » Proselyte tasset
- Alternative: Initiate cuisse, Monk's robe bottom
- » Helm of neitiznot
- Alternative: Proselyte sallet, Initiate sallet
- » Barrow Culinaromancer's gloves 10
- Alternative: RFD gloves, Fist of Guthix gauntlets
- » Dragon boots
- Alternative: Rune boots, Rock climbing boots
- » Chaotic rapier
- Alternative: Abyssal whip, Dragon scimitar, Dragon longsword
- » Unholy book
- Alternative: Holy book, Book of balance
- » Amulet of glory
- Alternative: Amulet of power
- » Berserker ring
- Alternative: Warrior ring, Ring of life
- » Silver sickle (b)
- » Druid pouch
- » Rod of Ivandis
- » Dwarven army axe
- » Guthix balance
- » House teleport tab
- » Dragon dagger p++
- » Prayer potion
- » Super attack and strength potion
- » Rocktail, Shark, monkfish, or lobster
Note: If you have the Ivandis flail, or even better a Blisterwood polearm, then you should use that instead of a silver sickle (b) and rod of Ivandis.
Basically for this method you'll need to have a chapel room in your house. When you complete the minigame, teleport to your house and pray at the altar. You can either use an ectophial or a portal in your house that goes to Canifis to get back to Paterdomus.
Pazuzu and Zachory Bragg both use Magic and start off weak, so leveling them will be a matter of patience. The basic tactic is to attempt to encounter monsters, then taking all the hits for your companion while he/she attacks them. They gain experience more effectively by helping out in combat.
To help with letting the monsters hit you, bring more Prayer potions and activate the appropriate protection Prayer to block their attacks, and use a Prayer set-up to let your Prayer points last longer (see section 4.2). Another thing you could do is sit between your companion and the monsters then wait for him/her to damage them slowly. Because Zachory uses Water bolt, and eventually Fire blast, his damage output is extremely low so he will take the longest to level this way. With Zachory, your best option is to let him level by choosing the easy paths first to let him train on monsters that are also weaker.
If your companion is being piled by monsters, quickly kill most of them off since they both have very weak armour and are hence easily damaged.
Luckily for you, Dean starts off at level 1 with already decent armour and weaponry, so leveling him is very easy. Jayene has little armour to start with, but eventually earns the ability to fire double arrows, allowing her to also level just as quickly. Use the tactic as with Pazuzu or Zachory by tanking the monsters for them while they do all the combat work. Once Dean reaches level 80, however, he earns himself top-notch armour and an Abyssal whip. From this point onwards, he will rapidly gain levels up to 99 in possibly a matter of minutes. Jayene, although only gets a Dark bow, still levels fairly quickly and should not take you too long until she too reaches level 99.
Smiddi Ryak and Rolayne Twickit are both rated hard companions, and as you may guess, they are the hardest of the six to level up. Smiddi will not fight at all, while Rolayne will do minimal damage (due to being unarmed) so the most effective method is to complete treks in order to let them gain experience.
Treks give the same amount of experience when completed no matter the difficulty of paths chosen, so begin by choosing the easy paths first. This lets you complete puzzles and defeat monsters easily since the monsters' levels will be lower, and you can evade the puzzles more easily. When they gain the ability to tell you what is ahead of a path (level 20 for Rolayne and level 60 for Smiddi), you can choose which one to take however you like. If you are not bothered about which puzzles you want, stick to completing easy treks all the way, repeating the process by relaying yourself between Paterdomus and Burgh de Rott.
Be wary that if you decide to take on combat-related puzzles, make sure you are able to kill the monsters efficiently. If enough of them pile on your companion at the same time, it could result to a quick death for them and you will fail the trek entirely.
The reward you receive depends on what route you trekked, which villager you protected, and how many encounters you completed. They come in the form of Reward tokens of which you can claim the reward simply by clicking on it. Each route has a different reward token. Difficulty easy is blue, difficulty medium is yellow and difficulty hard is red. If you encounter a large number of obstacles more than usual you may receive the exceptional reward.
You may pick your reward from the following but the number of the reward you receive will be random:
| Picture | Item | Amount | Exceptional | ||
|---|---|---|---|---|---|
| Blue | Yellow | Red | |||
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Pure essence | 50-150 | 70-210 | 100-300 | 666 |
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Bow string | 30-90 | 40-120 | 70-210 | 241 |
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Silver bar | 55-165 | 75-225 | 120-360 | 152 |
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Grimy herbs | 10-30 | 3-11 | 2-7 | 100 |
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Iron ore* | 7-21 | 10-30 | 20-60 | 145 |
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Coal* | 14-42 | 20-60 | 40-120 | 145 |
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Watermelon seed | 2-6 | 4-12 | 5-15 | 26 |
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Raw shark | 8-24 | 10-30 | 18-54 | 80 |
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Experience tome+ | 1100-1650 | 2035-3025 | 4015-5005 | - |
+The type of tome you receive is random. There are different tomes for each route, and the colour of the tome matches the colour of the reward token. The skills that have Tomes for them are Agility, Firemaking, Fishing, Mining, Slayer, Thieving and Woodcutting.
Along with the items that can be obtained during each trek you can also unlock rewards for levelling up the NPCs that help you during the trek. If you wear the entire Constructor's outfit the bonus will be 2.5%.
| Reward | NPCs Total Level | Description | Bonus |
|---|---|---|---|
| Shortcut | 100 | Toggle the option to take a shortcut to the Nature spirit's grotto when entering the swamp gates. | - |
![]() Constructor's gloves |
Get Pazuzu to level 85 | Wear this while training the Construction skill to receive bonus experience. | 0.2% |
![]() Constructor's boots |
Get Zachory Bragg to level 25 | 0.2% | |
![]() Constructor's Hat |
200 | 0.2% | |
![]() Constructor's trousers |
300 | 0.5% | |
![]() Constructor's garb |
400 | 1.0% | |
| Teleport | 500 | Teleport to Burgh de Rott with Games necklace | - |
| Ghast familar | 594 | Requires 50,000 coins and 87 Summoning for a Ghast pouch and 25 scrolls. Gives Prayer experience for damage inflicted upon enemies and prevents food decay in swamp. | - |
| Full Lumberjack | |||
|---|---|---|---|
![]() Lumberjack hat |
![]() Lumberjack top |
![]() Lumberjack legs |
![]() Lumberjack boots |
Though not technically a "reward" of the minigame, lumberjack clothing is an added bonus that can be obtained from the Broken Bridge test. Each piece of lumberjack clothing (hat, top, legs, boots) gives a small Woodcutting XP bonus for every log you chop. When all pieces are worn together, you get a 2.5% increase in the amount of XP you obtain per log. Keep in mind that you can only receive one part of the outfit per event.
The best way to get them is to use route easy each time to ensure that there won't be any tough challenges getting in the way. You can also skip challenges to make it go by quicker. Alternatively, get a companion that can see ahead of paths and make sure you choose one that mentions a bridge.
A: It's fairly random, the amount of beasts or puzzles you encounter, but it is between 2 to 5.
A: The giant snail shells can be exchanged to Barlak in Dorgesh-Kaan for some money and Crafting experience. Perfect shells will give more money and experience than regular shells.








































