Trouble BrewingEdit This Entity
- 1.0 - Introduction
- 2.0 - Gameplay
- 3.0 - Rewards
- 4.0 - Frequently Asked Questions
Fearing that they must go through another time with lack of rum, the pirates of Mos Le'harmless have decided to set up their own still. After a number of arguments however, they have ended up with 2 stills, both of which are attempting to shut the other down as they fight over the rare ingredients. Due to the pirates code that effectively states that 'no pirates can fight in port' they have to resort to sabotage, arson and monkey fights.
Trouble Brewing is a mini game heavily based on teamwork, it may be wise to organize your team to decide what everyone is going to do, to maximize your chances of winning. Note that you cannot die during this mini game unless you are poisoned.
- Must have completed Cabin Fever.
- Must have 40+ Cooking.
- Empty Inventory (bank deposit box at the game).
- Must not be wearing anything in the helmet slot.
- Must not be carrying a familiar or pet.
- Everything else needed, can be found on the workbench.
- No armour.
- Spotted or Spottier Cape.
- Penance Gloves.
- Boots of lightness (Temple of Ikov).
- Play in world 104.
- A good hatchet.
There are many ingredients required to be able to distill rum. These are shown below.
Buckets of Water
While not a required ingredient, you need wood to keep your boilers at the correct temperature. It's advised to have a few people on your team cut logs for your log store, so you can make repairs and fill the boilers quickly and easily. When you have collected enough ingredients, the players who contributed will be informed that the bottle is done, and that it needs to be packaged. Click the bottle of rum to package it.
Players cannot attack each other in port due to pirate code, so you will need to resort to sabotage. To sabotage, or arson, as its proper name is, you must have a torch and a tinderbox. Use the tinderbox on the torch to set it aflame, and then use the torch with a hopper, bamboo pipe, or bridge section.
To repair pieces of the still that are on fire, use a bucket of water on it, then use the appropriate repair substance (Bamboo Pipe, Bridge Section, Lumber Patch). Which can either be obtained at the beginning on the game from the workbench (10 defaults for each) or by using a log on the workbench, which will bring up and interface much like fletching. You can then choose the normal 1, 5, 10, or X options.
You can also set the other team's water pump and trees on fire. Water pumps can be repaired by dousing the flames with a bucket of water, and then using a bamboo pipe on it. Trees do not need to be repaired, but if left to burn, will take longer to regenerate.
You can defend your stills by pumping the pressure lever. If you stop and select the "Vent" option, you can put out all fires, and deal damage to the closest players to each one, hitting up to 10 damage.
You receive experience for doing various things to the rum. Putting ingredients into the hopper, doing steps towards an ingredient, and
sabotaging the other team will provide this experience.
Note: * indicates that the item is being added to the hopper
|Bucket of water*||0|
|Coloured Water*||40 XP to Cooking|
|Sweetgrub*||40 XP to Cooking|
|Scrapey bark*||40 XP to Cooking|
|Bitternut*||80 XP to Cooking|
|Place log in boiler||40 XP to Firemaking|
|Successful Arson||50 XP to Firemaking|
|Repair an item made||12.5 XP to Crafting|
|Successful repair||12.5 XP to Crafting|
|Douse out a fire||50 XP to Firemaking|
|Capture a Monkey||15 XP to Agility|
|Pump Pressure||10 XP to Strength|
After every game you will receive a certain number of 'Pieces of Eight,' the new currency. You can use it to buy naval clothes, Rum, Pirate banners, or 'The Stuff' from Honest Jimmy. You can also buy a level 2 Treasure Trail from him for 5000 Pieces of Eight.
|Item||Price in Pieces of Eight|
|Coloured naval shirt||100|
|Coloured tricorn hat||50|
|Coloured navy slacks||100|
|Guilded smile flag||200|
|Bronze fist flag||300|
|Lucky shot flag||400|
- You will receive bonus experience for every bottle of rum you helped to make.
- You will receive 100 crafting XP, 250 cooking XP and 150 firemaking XP for every bottle of rum your team produced, as long as you contributed enough ingredients.
- -- To receive this experience, you will need to have contributed either: 1 scrapey-bark, 1 bitternut, 1 sweetgrubs or 3 coloured water per bottle. Buckets of water do not contribute to experience.
A: 'The Stuff' is used to help you with your brewing. If you use it before you add your hops (or roots), it will increase the ale's chance of becoming a mature (m) ale.
A: When you drink The Rum it "teleports" you in front of the deposit box next to the trouble brewing mini game.