Impetuous ImpulsesEdit This Entity
- 1.0 - Introduction
- 2.0 - Gameplay
- 3.0 - The Implings
- 4.0 - Suggested Equipment
- 5.0 - Strategies
- 6.0 - Rewards
- 7.0 - Frequently Asked Questions
Crop circles have been showing up in the wheat fields of RuneScape! If you happen to enter a crop circle you may be transported to the implings home plane of Puro-Puro. Crop circles only show up randomly in the wheat fields of RuneScape, but if you can enter Zanaris (The Lost City), the wheat field there has a crop circle that never leaves.
Implings are cousins of imps but, most notably, they can fly! Most are found in Puro-Puro, but some can also be found wandering around the world of RuneScape. It has been said that they often hang around locations and places related to their form, for example a Dragon impling may be more likely to spot near dragons. To catch an impling, you will need your butterfly net and a certain hunter level.
To play the mini game you must first find a wheat field with a crop circle. There are wheat fields near Lumbridge, Draynor Village, Cooking Guild, Champions Guild, Miscellania and Etceteria, Rimmington, Sinclair Mansion, Falador, Yanille, Zanaris (The Lost City) and Ardougne. The easiest way to find a crop circle is to enter Zanaris (The Lost City) and use the crop circle in this wheat field as it never leaves; all other wheat fields may only have the crop circle for a short amount of time. Once you get to Puro-Puro you need to speak to Elnock Inquisitor.
The minimum requirement to catch an impling is level 17 hunter. There are no other requirements, but having higher skills in certain areas can prove very useful. A decent level in strength and thieving can help you when catching pesky implings, and a higher agility will aid you in regaining energy after chasing implings through fields.
All of the items you need are given to you by Elnock: a butterfly net, 6 impling jars, and a scroll, which tells how many of each impling you currently have captured. Although you are not required to bring items, bringing some weight-reducing equipment to help you run longer can help. Note: Always keep at least one impling jar on you at ALL TIMES. If you have no impling jars left, the only way to get any new ones is to make them.
You can create your own impling jar before you head to Puro-Puro. To make an impling jar you need to use 8 anchovies on a pestle and mortar to make anchovy paste, and then use it on a sieve with an empty vial in your inventory. Use some flowers from farming or mithril seeds on the vial then use the vial on the lamp oil still in the Chemist's building in Rimmington. Finally, use butterfly jar on the oil still to get an impling jar.
Firstly you will need to know how to navigate around their home plane of Puro-Puro. A magical wheat field can be a very confusing place, and since Puro-Puro is a very magical place, it blocks out the mini-map. The walls of the maze will occasionally open up or close so you need to be aware that the path to an impling may not be as easy as it seems. You can push you way through the wheat rows to get closer to an impling to catch it.
Pushing through the magical wheat to find your way to the implings will give you 2 Strength xp. How fast you push through the magical wheat depends on your Strength level; the higher your Strength level the, faster you can push through the wheat.
Additionally, if you find a wheat patch outside of Zanaris, you will be granted easier access through the wheat. This bonus will last for 30 minutes upon entry.
Once you've spoken to Elnock and have all the correct equipment, all you need to capture an impling is to simply click on it. Implings are fast creatures that can also fly over the wheat hedges to escape you. Some implings have a set spawn location in Puro-Puro and RuneScape, but others can spawn in random areas. It may help to use the entangle spell to stop implings from moving. Note: Some implings require a higher hunter level; check out 3.0 for more information.
Wandering imps can be very pesky; imps don't like when people jar their friends up. Beware of imps who will try to bust their friends out! This is where your thieving level can prove useful- the higher your thieving level the harder it will be for wandering imps to help their friends escape.
Once you have caught an impling you have several choices: You cannot release the impling, but you can destroy it (which destroys the impling jar as well), you can loot it (which gives you an empty jar and the loot back but you can break the jar when looting it), or you can sell it to Elnock for 3 impling jars. You can buy other things off Elnock if you have caught the right implings; see 4.0 for more information on buying items with implings.
Here is a list of impling that can be caught, the required Hunting level, and the items they give when released.
|Picture||Name||Hunter Level||Xp in Puro-Puro||Xp in RuneScape||Loot|
|Baby||17||20||25||Bowstring, Thread, Bucket, Needle, Ball of wool, Anchovies, Chisel, Knife, Hammer, Cut Sapphire, Cheese, Air talisman, Hard leather, Seaweed, Silver bar, Mud pie, Lobster, Spice|
|Young||22||48||65||Tuna, Bowstring, Yew longbow, Steel full helm, Chocolate slice, Coal, Meat pizza, Garden pie, Pure essence (1), Basket of strawberries, Lockpick, Steel axe, Studded chaps, Steel nails (5), Soft clay, Mithril bar, Defence potion (3), Oak plank, Jangerberrys seeds, Snape grass|
|Gourmet||28||82||113||Cake, Mud pie, Admiral pie, Tuna, Bass, Curry, Curry leaf, Meat pie, Chef's delight, Spice, Karambwam (2), Rainbow fish (5), Chocolate cake, Basket of strawberries, Swordfish (3), Frogspawn, Shark (3), Garden pie (6), Ugathanki kebab|
|Earth||36||126||177||Earth tiara, Compost (6), Super compost (2), Mithril ore (3), Earth talisman, Earth runes (32-35), Fire talisman, Jangerberry seed (2), Harralander seed (2), Unicorn horn, Bucket of sand (4), Gold ore, Chaos runes (4), Gems|
|Essence||42||160||225||Air runes (30-46), Body runes (15-28), Pure essence (10-35), Mind talisman, Cosmic rune (4), Death rune (13), Chaos rune (4), Water rune (30), Mud rune (4), Law rune (13), Fire rune (30-50), Smoke rune (4), Steam rune (4), Mind runes (15-30), Lava rune (4) Soul rune (11-15), Blood rune (7), Nature rune (13)|
|Eclectic||50||205||289||Wild pie, Blue dragon chaps, Red spiked vambraces, Mithril pickaxe, Rune dagger, Gold bar (3-5), Snape grass, Oak plank (4), Adamant ore (10), Battlestaff, Curry leaf, Watermelon seed (3), Adamant kiteshield, Unicorn horn, Lantern, Air rune (34-52), Slayers respite (2), Gems, Gold ore|
|Spirit||54||227||321||Gold charms (6), Crimson charms (2), Green charms (2), Blue charm, Pouch (25), Spirit shards, Harpoon, Iron platebody, Steel platebody, Compost (15-18), Iron bar (5), Adamantite bar, Runite Bar, Earth talisman, Bagged plant (2), Graahk fur, Marigolds, Raw rabbit (5), Banana (15), Dagannoth hide, Clean guam (4), Raw beef (12), Bronze claws (6), Evil turnip seeds (4), Vulatrice egg, Dessert goat horn dust (2), Ruby harvest (2), Bronze bars (6), Mithril bar, Bannas (19), Water orb (2), Zamatrice egg, Potato cactus, Willow logs (62), Cockatrice egg, Granite (500g block) (5), Steel bar (2), Unicorn horn, Proboscis, Bucket of sand (10), Carved evil turnip, Swamp toad (5), Fishbowl (5), Raw beef (14), Raw chicken (10), Flowers (red), Pengatrice egg, Pot of flour (12), Larupia fur, Tortoise shell, Chinchompas (4), Raw bird meat (7), Vampire dust, Polar kebbit fur, Thin snail (5), Honeycomb (10), Guthatrice egg, Willow branch (2), Carved evil turnip, Water talisman, Raw shark, Yak hide (8), Spider carcass|
|Nature||58||250||353||Herbs, Herb seeds, Limpwurt roots, Curry leaves, Woad leaves, Jangerberry seed, Cactus spine, Belladonna seed, Tree seeds, Garden pie (5), Magic logs, Coconut, Summer pie (6)|
|Magpie||65||289||409||Dragon dagger, Uncut gems, Half of a key, Prayer potion (3), Rune bar (2), Diamond amulet (3), Amulet of power (3), Ring of life (4), Ring of forging (3), Rune warhammer, Pineapple seed, Black dragonhide (6), Rune sq shield, Splitbark gauntlets, Snapdragon seed, Sinister key, Gems, Rune dagger, Nature tiara, Rune claws, Blue mystic boots, Blue mystic gloves|
|Ninja||74||339||481||Rune knives (40), Prayer potions (4), Dragon dagger(p), Rune chainbody, Opal machete, Onyx bolt tips (4), Onyx bolts (2), Rune thrown axe (50), Rune arrows (70), Rune claws, Blue mystic boots, Snakeskin boots, Splitbark helm, Black dragonhide (10), Dagannoth hide (3), Rune darts (40-70), Blue mystic gloves, Weapon poison , Rune scimitar|
|Pirate||76||350||497||Left eyepatch, White bandana, Black bandana, Grey Bandana, Purple stripy pirate shirt, Brown stripy pirate shirt, Blue stripy pirate shirt, Brown pirate leggings, Red pirate leggings, Orange pirate leggings, Gold bars, Pieces of eight, Pirate Boots|
|Dragon||83||390||553||Dragon arrow tips (139-349), Dragon arrows (108-350), Dragon longsword, Dragon bones (53-90), Summer pie, Baby dragon bones (129-274), Dragon dart tips (102-339), Death tiara, Dragon dagger p+, Dragonstone bolt tips (6-36), Dragon stone (3), Onyx bolt tip (3), Death talisman, Dragon dagger p++ (3), Magic tree seeds, Half a key, Summer pie (15), Dragon hides, Amulet of glory (3), Blue mystic bottom, Snapdragon seeds (6)|
|Zombie||87||412||585||Bones, Big bones, Babydragon bones, Curved bone, Fayrg bones, Wyvern bones, Long bone, Raurg bones (1-3), Ourg bones, Dragon bones|
|Kingly||91||434||617||Royal shirt, Royal leggings, Royal crown, Royal amulet, Royal sceptre, Dragon spear, Dragon 2h sword, Dragon arrows (182), Onyx bolts (56), Onyx bolt tips (55), Dragon darts (324), Dragon bolts (40-60), Uncut diamonds (16, 24, 32), Dragon longsword (1-2), Amulet of glory (3), Dragonstone (6), Uncut dragonstone (5), Runite bar (10), Crystal key (2), Dragonstone amulet (3)|
There aren't very many tactics for this mini game because of its simplicity. However, these things will still aid you in catching implings with more consistency.
- » Druidic mage hood
- » Druidic mage top
- » Druidic mage bottom
- » Penance gloves
- » Spotted/Spottier cape
- » Boots of lightness
- » Butterfly/Magic net
- » Nature, water, and earth runes
- » Super energy restore potions
- » Impling jars
This setup is ideal as it's great for keeping your energy up and for catching implings. The druidic mage robes help make your bind and snare spells more effective so you have a better chance of hindering an impling. Penance gloves, spotted/spottier cape, and boots of lightness help reduce weight and let you run for longer periods of time. You can use the super energy restore potions to restore your energy when it gets low.
Before starting this mini game you should focus on stocking up on impling jars and obtaining a magical impling net. Simply catch lower leveled implings and give them to Elnock. One impling will earn you three jars so it will be easy to get a full inventory. As for the net, you'll need to catch three gourmet, two earth, and one essence impling to exchange it to Elnock for one.
You can trap an impling in the corners on the outer edges of the maze. When you do that, they'll spawn near the same spot and you can continue catching the same impling over and over again.
The rarer implings like to wander around the edge of the maze so you should hunt there if you're intending to find them. It's a longer journey though to get back to the center of the maze so make sure you watch out for imp defenders.
Imp defenders can be a pain. To reduce the chance of them releasing their fellow kin, a higher thieving level will help. You can also carry around some imp repellent to protect you against them.
Always keep a sharp eye out for imp defenders. They're not hard to avoid if you know where they are.
Whenever catching implings, you should always catch a few lower leveled ones. You can exchange them in for a few more extra jars. If for some reason you've run out of jars and don't want to make your own, then you can simply buy baby impling jars from the Grand Exchange. They cost very little and can be exchanged for a few extra jars. This saves you from the tedious process of making your own.
After obtaining your implings, they can be traded for rewards. Make your way back to the centre of Puro-Puro and talk to Elnock, and trade him. There you can select several items to purchase:
- Imp Repellent: 3 Baby Implings, 2 Young Implings, and 1 Gourmet Impling are needed. This will repel the Defender Imps from assisting the implings.
- Magic Net: 3 Gourmet Implings, 2 Earth Implings and 1 Essence Impling are needed. The Magic Net is more successful at catching implings than the usual butterfly net.
- Jar Generator: 3 Essence Implings, 2 Eclectic Implings and 1 Nature Impling are needed. Jar Generators have 100 charges. For three charges you can make an Impling Jar, and for one you can make a Butterfly Jar. Once the charges have been used up, you have to retrieve the same set of implings used to purchase it, to recharge it.
- Three Impling Jars: Any impling can be traded for three jars. One impling will get you three impling jars.
Note: Magic Nets and Jar Generators are NOT tradable.
A: No. However, a higher thieving level will stop imp defenders freeing your trapped implings.
A: Yes, as long as the Impling is in the jar, you keep it if you teleport out.