Great Orb Project, TheEdit This Entity
Released on August 12th, 2008, The Great Orb Project is the first ever Runecrafting mini game to be added to the ever growing list of Skill-related mini games. The wizards of RuneScape have conducted extensive research into the deepest mysteries of Runecrafting. The result is a new mini game and an ongoing feud between wizards: Green orbs or Yellow orbs? Wizard Acantha believes that Green orbs are pure magical energy, while Yellow orbs are by-products; Wizard Vief believes the opposite. Join either Wizard in their quest to prove which colour energy is superior to the other. Either way, be prepared to commit to this mini game, as it is about 19 minutes long.Note: The Great Orb Project is a safe mini game. There is no risk of dying while playing.
- - 50+ Runecrafting
The mini game is located inside the Runecrafting Guild that is within a portal on the second floor of the Wizard's Tower south of Draynor Village. Level 50 Runecrafting is required to enter the Guild in the first place. It is better to have a higher level than the minimum, because it makes it easier to play the game. Once you have obtained them, wearing the Runecrafting robes will give a significant boost in your Runecrafting level, within the mini game.
|Altars: The altars you have gone through in the game so far. Completed altars that have a yellow star around them means the yellow team has won; completed altars that have a green sphere around them means the green team has won; and completed altars that have nothing around them, means it's a draw.|
Timer: Tracks the amount of time left in the game.
Counter: Counts the number of orbs each team has collected.
Yellow stars: Shows how many points the yellow team has.
Green spheres: Shows how many points the green team has.
To start the game, you'll need to either get Acantha and Vief to ask you for help on the west and east sides of the room, respectively. When one wizard's team is full, the wizard will direct you to join the other team. Acantha's team is to get the altar to absorb the green orbs, and Vief's team is to focus on the yellow orbs.
As with most games in real life and many in Runescape, there are basically two ways to play this game: offensively and defensively. Of course, if you're on a team with friends, you can always devise your own strategy of who will do which activities during the game, but it's quite simple. You'll be dumped into the first altar and then the orbs will appear. Once time is up, you will wait for a portal to appear, go into it, then repeat the process.
Being a member of the offence, you want to try to gather as many orbs as you can. It's recommended that you have more members of your team doing this, rather than trying to play defence.
This sounds easy, but it can be hard to get used to until you've played your first few rounds. It's all about the angles at which you attempt to attract the orbs in at. Since many stones surround the altar, you have to be careful to pulling them in at the right angle if you want to gather orbs quickly. Otherwise, your orb will get stuck behind a rock and it'll be difficult to lure it away. A good tip for getting your orb into the altar quickly is to have the altar in between you in the orb. This strategy has the highest success rate for attracting.
If you see another team mate trying to attract the orb and he/she isn't letting go, it's best you do so. Both of you tugging onto the orb will only make the process slower, so just find yourself a new one.
Defensively, your goal is to keep the other team from getting their orbs into the altar. You want to do this by either using your repel wand and repelling their orbs, or building barriers strategically around the altar to keep the team from being able to attract their orbs to the inside. The latter is more complicated, but also more effective.
The order of altars you will proceed in is as follows. However, the last two altars will only be part of the game if you're playing on a member's world.
As you progress through each of these altars, you'll be gaining pure essence if you're a member or rune essence if you're not from the orbs you collect. You may craft them on the altar through the course of the mini game. Every altar after the fire altar gives double experience for crafting your essence there. If you're a member, it's recommended that you do this each time you go through the nature altar. For a tip to everyone, if you have an Explorer's Ring (2) or (3) (acquired by completing the Lumbridge/Draynor Achievement Diary) when you craft rune/pure essence into elemental runes (air, water, fire and earth) at the altars, you will gain an extra amount of that type of rune you are crafting.
Your activity is maintained when contributing, but if the bar drops too low you'll be removed from the game. So remember, help out your team!
For each altar your team wins, you will receive 100 tokens. If your team wins every altar, then you'll receive exactly 1000 tokens (p2p), and 750 (f2p). However, if your team draws at every altar, each team will receive 500 tokens. These tokens can be used to exchange for Runecrafting robes/staves, essence, talismans, or runecrafting teleport tablets. If you stand still and do nothing to help your team then your reward tokens will be cut in half.
Runecrafting robes are extremely useful for playing The Great Orb Project for their handy Runecrafting level bonus, allowing Players to attract Orbs faster. All rewards can be purchased by speaking to Wizard Elriss.
- Runecrafter robe: +3
- Runecrafter skirt: +3
- Runecrafter gloves: +2
Note: The Runecrafting hat does not provide a bonus, due to Players not being able to wear hats while in the mini game. Also note that these bonuses apply only during The Great Orb Project mini game.
The Runecrafting staff can be used just like a Tiara: they can be combined with any talisman to allow one-click access to any of the Rune altars in RuneScape. A staff combined with a Law talisman has no combat bonuses, allowing Players to take it to Entrana. A staff cannot be wielded unless it has been combined with a Talisman.
|Picture||Name||Cost (tokens)||Attack Bonus||Defence Bonus||Other Bonuses|
* - The Runecrafting staff can be made into a device that will allow one to enter any altar that requires a talisman by giving Wizard Elriss each talisman and attaching the "omni-talisman" he/she receives. You will also get a decent amount of runecrafting experience for this.
Teleport tablets allow Runecrafters to teleport right to the corresponding Rune altar. For instance, a Fire teleport tablet will teleport the Player to the Fire rune altar just north of the Duel Arena. These teleport tablets can be used to teleport to Rune altars if, and only if, you have the requirements to make the rune.
Note that the tablet teleports you outside of the altar, so you will need a Talisman or Tiara to get in.
|Air altar teleport||1||30|
|Mind altar teleport||2||32|
|Water altar teleport||5||34|
|Earth altar teleport||9||36|
|Fire altar teleport||14||37|
|Body altar teleport||20||38|
|Cosmic altar teleport||27||39|
|Chaos altar teleport||35||40|
|Astral altar teleport||40||41|
|Nature altar teleport||44||42|
|Law altar teleport||54||43|
|Death altar teleport||65||44|
|Blood altar teleport||77||45|
|Runecrafting guild teleport||None||15|
* - Members will receive Pure essence, while Free players will receive Rune essence.