Soul WarsEdit This Entity
- 1.0 - Introduction
- 2.0 - Interface
- 3.0 - Gameplay
- 4.0 - Suggested Equipment
- 5.0 - Strategies
- 6.0 - Rewards
- 7.0 - Frequently Asked Questions
- 8.0 - Related Guides and Tips
Soul Wars is a team based mini-game a lot like Castle Wars. You have bandages for healing, barricades for blocking, and explosive potions for attacking. Players can face off against each other as long as they're on two opposing teams. What's the difference then, you ask? Well, instead of a flag, there's a level 525 avatar at each base. And instead of capturing it, you must defeat it!
To get to this mini-game you'll need to head to Edgeville. Towards the South West of the Edgeville bank is a portal. This is the entrance to Soul Wars. Note that this is a SAFE mini-game, so take your best equipment!
The lobby is where it all begins. A bank can be found towards the northern end of this room. Use it to bank for any supplies you may need or need to deposit. Next to the bank is an NPC called Nomad. Nomad has knowledge of the Soul Wars mini-game, and will help explain the concept of it. He will either give you a video demonstration or a book explaining the rules, depending on what you want. Finally, he also sells various rewards. To obtain the rewards you must obtain zeal points, which is done by winning a game of Soul Wars.
There are various areas spread out in the lobby as well. Two separate rooms of graveyards can be found in the center of the lobby. It doesn't serve any real purpose other than looks though. Towards the southern end is a green portal and two coloured barriers. This is how teams are decided. Players that wish to be on the blue team must enter the blue barrier, and likewise with red. The green portal, however, is arbitrary. Entering this portal will put you on a random team. This is useful if you just want to jump right into the action. Inside the portal's waiting room there will be some information presented. The amount of players on each team will be shown in the top right and the time until the next game will be shown below that. Players will only have to wait a few minutes for entry; not until the game ends.
The interface inside the mini-game can be confusing at first, but it's simple once you try and understand it.
The object of this game is simple: destroy your opponents avatar to receive one point. Repeat this process and be the team who's Avatar has the least deaths after twenty minutes to win the game. Easy, right? Well, it's not that simple. There are a few factors that surround hurting the avatar. Before getting into that though, it's wise to know the layout and how it works. The arena that you fight in is composed of four main areas: Red Base, Blue Base, Soul Obelisk, and Graveyards. Each of these places holds a significance and plays a key role in whether a team wins or loses.
Your base is one of the most important areas in this mini-game. If you allow it to get taken over with the opposing team, then defeat will soon follow. That's why it's imperative to protect it with your life. Inside the base are two key places: the armoury and the avatar's chamber.
Next to the player spawn room will be an island surrounded by lava. On this island is a being that is called an avatar. The avatar is a huge, bulking beast with a combat level of 525. It's your duty to protect him from the enemy. If you let him die, then the opposing team will gain one point. This also goes for attacking the enemy's avatar as well. The avatar, however, is safe for a time being. He can only be harmed if he's weakened (more on this will be explained below).
The armoury is where all your supplies are held. Since healing items can't be brought inside this mini-game, you should stock up on things here. The supplies in here range from bandages to exploding potions. Each of those items do the following:
| Picture | Name | Item Usage |
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Bandage | Heals 10% of your constitution, restores 50% energy and can heal poison. Can also be used on other people. |
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Barricades | Used as small structures to block the path of enemies. These have 500 life points. |
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Exploding Potion | Used to destroy structures like barricades and such. |
There are two graveyards in the Soul Wars arena. One on the blue team's side and one on the red team's side. Their purpose is to serve as spawn points for players who die. To spawn there though, your team must control that graveyard. Your team must have more members than the opposing team and must stay there for an allotted time to control it. Control can be stolen by the other team if they camp there long enough. Graveyards are very helpful to winning this mini-game.
The graveyard is also used to raise the level of your team's avatar. For every regular bone buried in your own graveyard, the required level to attack the avatar increases by 1. Burying bones will sometimes be unsuccessful and the avatar's level will not rise. If successful, however, then you'll also restore some of your Prayer points along with the level increase.
At the center of the Soul Wars arena lies a huge obelisk connected by two bridges. This obelisk has the ability to weaken your opponents avatar. Avatar's start off with a level of 100. This means that nobody can harm it unless they have level 100 Slayer (which is impossible because capes of achievement can't be brought inside the game). If the tower weakens it to level 80, then anybody with a Slayer level of 80 and above can harm him.
To charge the Soul Obelisk you must obtain soul fragments. Soul fragments are dropped by the pyrefiends and jellies that roam around the arena. These monsters are exactly like their counterparts where you will need the required Slayer level to harm them (30 for pyrefiends and 52 for jellies). For each soul fragment used on the obelisk, the avatar's level will be lowered by one. If you would like to raise your team's avatar level, then simply bury bones of the enemies you defeat (they must be buried in a graveyard). One level will be gained for every bone buried. Remember though that your team must control the obelisk if you want to offer soul fragments to it. That's done by having a greater number of teammates in the vicinity of the Soul Obelisk for a certain period of time.
This mini-game allows you total freedom when it comes to equipment. You can mix and match however you please. The equipment listed below is merely a suggestion and should not be regarded as the only way to go about this mini-game. It's recommended that you try out your own style to see what suits you best.
- » Bandos chestplate
- Alternative: Fighter torso, Torag's/Dharok's platebody, Rune platebody
- » Bandos tassets
- Alternative: Torag's/Dharok's platelegs, Dragon platelegs, Rune platelegs
- » Helm of Neitiznot
- Alternative: Berserker helmet, Torag's/Dharok's helmet
- » Amulet of fury
- Alternative: Amulet of glory
- » Any godsword
- Alternative: Abyssal whip, Dragon scimitar, Rune scimitar
- » Dragon defender (if you're not wielding a two-handed weapon such as a Godsword)
- Alternative: Rune defender, Toktz-ket-xil, Dragon sq shield
- » RFD Culinaromancer's gloves 10
- Alternative: Dragon gauntlets, Cooking gauntlets, Klank's gauntlets
- » Dragon boots
- Alternative: Bandos Boots, Rune boots, Climbing boots
- » Berserker ring
- Alternative: Warrior ring
A high strength bonus should be the prime focus for a melee setup. It allows you to plow through your enemies at a much quicker rate. You can also focus on defence instead if you don't have strength boosting equipment.
- » Ahrim's robe top
- Alternative: Infinity top, Mystic robe top
- » Ahrim's robeskirt
- Alternative: Infinity bottoms, Mystic robe bottom
- » Ahrim's hood
- Alternative: Infinity hat, Mystic hat
- » Amulet of fury
- Alternative: Amulet of glory, Amulet of magic
- » Ancient staff
- Alternative: Master wand, Fire staff
- » Mages' book
- Alternative: Dragon sq shield, Rune kiteshield
- » RFD Culinaromancer's gloves 10
- Alternative: Infinity gloves, Mystic gloves
- » Infinity boots
- Alternative: Mystic boots
- » Seers' ring
- Alternative: Lunar ring, Beacon ring
Magic is a method that should focus solely on offensive tactics. The reason is because that magic equipment have terrible defence bonuses. With that in mind, the strongest wave or ancient magick spell should be used. If you're using ancients though, then a mix of freezing and blood spells would be wise. The blood spells would heal you while the freezing would damage enemies
- » Armadyl chestplate
- Alternative: Void knight top, Black d'hide body
- » Armadyl plateskirt
- Alternative: Void knight robe, Black d'hide chaps
- » Armadyl helmet
- Alternative: Robin hood hat, Archer helm
- » Amulet of fury
- Alternative: Amulet of glory, Amulet of ranging
- » Crystal bow full
- Alternative: Rune crossbow, Magic shortbow
- » RFD Culinaromancer's gloves 10
- Alternative: Dragon gauntlets, Black d'hide vambraces
- » Ranger boots
- Alternative: Snakeskin boots
- » Archers' ring
- Alternative: None
If a rune crossbow is being used, then ruby (e) bolts, diamond (e) bolts, and rune bolts are recommended. Diamond (e) bolts will lower the range defence of an enemy while ruby (e) bolts will lower your opponents health by 20%. Rune bolts are used for the remaining life points.
Soul Wars consists of many different strategies. Your teams needs to evenly distribute teammates into specific jobs in order to go through this game efficiently. If one job isn't being worked on, then the entire team could suffer. The following jobs are:
Collecting soul fragments is one of the biggest roles in this mini-game. Soul fragments have the ability to weaken the avatar's level, so that players from your team can harm it. The concept is simple: Kill the wandering pyrefiends and jellies, and then collect the fragments that they drop. After that, run to the Soul Obelisk and use them on it. It's wise to have multiple players killing each slayer monster because it's multi-combat. This will speed up the process greatly. If you're participating in this role, then all you have to worry about is item gathering and delivering.
Sometimes though, enemy players will try and stop you from collecting fragments. If you're ever in a situation like this, then run to the Soul Obelisk as quickly as possible. Turn on the appropriate protection prayer as well. It's a good idea to return the soul fragments in groups of ten. Don't just hoard them for a long time. The object of this role is to lower the avatar's level as quickly as possible, after all. You're not helping your team out if you simply wait ten minutes before you decide to deliver the fragments.
The role of avatar guarding is the simplest, and yet it's also the most dangerous. Your duty here is to stop the opposing team from harming the avatar. The best way to handle this is to camp at specific locations near your base. Having everyone camp at one location isn't good because if they break through that, then nothing is stopping them along the way to the avatar. Also, each guardian should have a full supply of bandages. This will help them stay alive longer.
A great combination is to team up mages with warriors. Mages can cast freezing/entangling spells to stop the enemy in its track while the warriors can attack them. Freezing spells help out a lot if the enemy breaks through your defence as well. It will stop them from progressing to the avatar.
A team of attackers should set out and try to conquer the graveyards. Taking over one of these will allow your team to spawn there (if they're near it) when they die. This is very useful if you conquer the opposing team's graveyard as it prevents a player from having to run a long distance to the avatar.
It's a good idea to use warriors here because of their high defence bonuses. This will allow players to camp at graveyards longer. Bandages are also a must. The object here is basically guarding the graveyard and bandages aid with that greatly.
This role basically entails having a group of players set out on a killing rampage. Their prime objective is to defeat enemies for bones (raises a team's avatar level), kill soul fragment collectors, and kill the avatar.
While playing Soul Wars, you may notice that you'll obtain Zeal points when the game ends. This is the currency that can be spent on various rewards. Three Zeal points are given to you if you win a game, two if it's a draw, and one if you lose. The rewards that can be purchased with these range from experience in a few predetermined skills to new pets for Summoning! Check out the sections below for more information.
For one Zeal you can claim a set amount of Attack, Strength, Defence, Constitution, Ranged, Magic, Prayer, or Slayer experience. This set amount of experience depends on your level in that skill. Spending more points at a time will reward you with a greater amount of experience.
Charms can be bought with your Zeal points as well. The point cost increases as you go for higher leveled charms. Also, the amount of charms you receive is based on your combat stats. Higher combat stats will net you in more charms.
| Charm Colour | Cost (Zeal) |
| Gold | 4 |
| Green | 5 |
| Crimson | 12 |
| Blue | 30 |
The last things Zeal points can be spent on are Summoning pets. Each pet requires a minimum Summoning level of four to use. There's also the gamble option. For the cost of two Zeal points, you can gamble for a random reward. The random rewards can range from coins to dragon bones. Check out the FAQ for a more detailed reward list.
| Reward | Cost |
| Creeping hand | Crawling hand and 5 Zeal |
| Minitrice | Cockatrice head and 25 Zeal |
| Baby basilisk | Basilisk head and 40 Zeal |
| Baby kurask | Kurask head and 70 Zeal |
| Abyssal minion | Abyssal demon head and 85 Zeal |
| TzRek-Jad | Fire cape and 100 Zeal (Requires 99 Slayer and Summoning.) |
| Gamble! | 2 Zeal |
A: Yes, you still need the right animal head but it can be stuffed as well. However, please note that you will not be able to use a head that is already mounted in your house. When you remove the head from your wall, you will not get your stuffed head back (so don't do it)!
A: Some rewards that players have gotten are dragon bones (11-22), big bones, red flowers, unicorn horns, coins (20k - 100k), Kyatt fur (4), Graahk fur (5-21), dagganoth hides, ogre coffin key (40-50), carved evil turnips (7), bagged plant 1 (10), wyvern bones (16), bones (290), potato cactus (18), vampire dust (26-28), dagganoth bones (3), snake hide (10 noted). The amount you receive is completely random but the numbers listed are the usual amounts.
A: This is a widespread myth. It is not possible to get items by digging in the graveyard.
A: No.
A: Upon completion of Animal Magnetism, you can show the Attractor or Accumulator to Nomad to have him enchant your Soul Wars team capes. Once enchanted, the team capes will return ammunition in the same way the Attractor or Accumulator would.
A: Yes, you do get EXP from playing the game.
- Dealing with Post Game Lag by Murdoc




