November 9, 2009Edit This Entity
Graphical* Synchronised rake animations and adjusted how players hold it.* Reworked the model for the camel mask.* Updated Varrock Museum workmen models.* Prevented the toy kite from floating while playing Vinesweeper.* Resolved the differences between Dharok’s axe’s inventory icon and wielded model.* The evil tree can no longer cause items to float above its roots.* Added map bordering to certain underground areas.* Fixed a render issue with an Agility shortcut in Taverley Dungeon.* Adjusted some wall around the Grand Exchange area.* Removed an issue where players would become invisible if stood on a certain spot.* Fixed various roof issues in Goblin Village.* Tweaked the timings of the animation to Zanaris from Lumbridge Swamp.* A plaque on a wall in Edgeville couldn't be seen properly.* Added highlighting to the Trollheim Teleport icon.* Updated various mogre animations.* Fixed an issue with the spirit tree chathead.* Resolved a problem with the death animation of bandits.* Fixed the chimney smoke animation.* Improved the walls and minimap looks for the dungeon area under Lumbridge.* Replaced several broken textures in Standard Detail mode.* Corrected some tree models that appeared to have a line across the bottom part of their trunks.* Corrected some mapping around the Clan Wars arena.* Players are now animated when planting spirit trees.* Improved the animations for the Al-Kharid/Lumbridge Agility shortcut.* Resized the camouflage helmet to better fit players’ heads.* Fixed a see-through wall between Draynor and Port Sarim.* Added some missing animations to menaphite thugs.* Improved some walls in the Living Rock Caverns.* Removed a gap between a jaw and head model in Ictharin's Little Helper.* Adjusted the animations when using the ectophial as a monkey.* Altered the render order of some of the scenery in the Great Orb Project waiting area.* Corrected the model for the cannon’s Grand Exchange set when dropped on the floor.* A lit torch now has a flame when in your inventory.* Made the water look better in the Living Rock Caverns.* Tweaked various inventory graphics for noted longbows.* Stopped clipping of the white sword and scimitar on their inventory icons.* Jimmy's chathead should now be consistently drunk.* Added the daze effect when you're ‘baguetted’ by the sandwich lady.* Adjusted some wall in Falador to match its surroundings.* Prevented the icebergs to the north from being see-through.* Various bridges now look better on the minimap.* Fixed god capes rendering oddly when in the Oo'glog spa pools.* Resolved a selection of ground issues around Karamja.* Fixed a graphical problem with the cutscene and ship deck in the Rocking Out quest.* Corrected a remove roof issue with the pirate ship north of Port Phasmatys.* Improved various projectile animations and prevented them from disappearing with a low camera angle.* Fixed a wall beam render issue in Falador.* Players’ shadows should no longer look odd on the Gnome Agility Course’s rope swing.* Corrected the remove roof feature for the Toad and Chicken Inn.* Adjusted NPC firing animations for the Dorgeshuun crossbow.* Changed the Easter 2009 emote to look better while Prayer icons are active.* Extracted a fence that went through a tree.* Improved the flag animations in Varrock Museum.* Greatly sped up the death animation of pyrefiends.* Improved and tweened the animations of the children in Varrock Museum.* Added an animation for pressing the case buttons in Varrock Museum.* Adjusted some floating rocks above the elemental workshop area.* A large amount of NPC pirate models have been updated.* A mapping problem in Falador is now water under the bridge.* Updated the water in some random events.* Removed other various white spots of water around the world.* Ogres dying and fences were causing render order issues.* Removed a few pillars that weren't holding anything up.* You can no longer see through the river on Lunar Isle.* Fixed Sigli's chathead model.* Corrected the graphics for several log balances.* The stairs in Varrock’s west bank no longer descend into a grey/white void.* Stopped the tree gates in Lletya from jumping when players are passing through them.* Adjusted fogging and brightness in some catacombs.* Corrected some roofing on the Void Knights’ Outpost.* Fixed a rope that was missing a section.* Reworked various zombie and skeleton combat animations.* Re-added animations to an Underground Pass Agility pipe.* Adjusted the height of Juliet's balcony.* Reworked a bit of mapping near Ardougne where the ground was overly spiky.* Corrected some roofing on Ape Atoll.* The penguin Spin emote no longer has a Crafting cursor.* Tweened a selection of animal impression animations in Varrock Museum.* Fixed a few problems with the minimap in Taverley Dungeon.* Realigned a piece of wooden fence.* Fixed a texturing problem with maple tree stumps.* Fixed some combinations of hairstyles and hats that were causing render issues.* Fixed a long standing issue where ice warriors would lose the transparency of their models in combat.* Updated a considerable number of water areas around the world.* Improved the music track 'Soundscape'.* Added music back to the Observatory’s dungeon area.* Added a few sound effects to the Wolf Whistle quest.* Corrected the unlock message for the music track 'Expedition'.* Improved the catapult sounds in Castle Wars.* Added some new music to the upper floors of Lumbridge Castle.* Corrected some mapping where a piece of platform was floating.* Stopped a crate glowing due to a lantern next to it.* Fixed various graphical issues in several dungeon map squares (mostly lava- and flame-related).* Added Zanik's mark back to the NPC model to match the chathead again.* Fixed a problem with a river bank next to a wall.* Resolved a few problems with walls that have gaps and holes in.* Corrected the minimap look of a stile that had an odd red line associated with it.* Resolved an animation problem with the cleaner in Varrock.* The Slayer ring will now display the correct chathead relating to your Slayer Master.* Corrected a problem with the fire cape when using fairy rings.* Fixed various graphical and mapping issues around Baxtorian Falls.* Altered some mapping to fix the floor and walls in the Falador Mole Lair.* Corrected a few emote problems with Eek the spider.* Flattened the pier flooring in Port Sarim.* Steam from the pools in Oo'glog shouldn't make players slightly transparent any more.* Added a missing carpet to Nardah and adjusted some of the flying animations.* Corrected some of the sea near the Piscatoris Fishing Colony.* Tweened the animations of Varrock Museum’s guards.* Fixed a problem with some of the walls in Dorgesh-Kaan.Audio* Added some variety to bird flapping sounds.* Updated the music track 'Attention'.* Corrected the sounds associated with Torag's hammers.* Updated the unlock hints for a handful of music tracks in the Wilderness.* Corrected the sounds for lit and unlit torches.* Added a stove sound to appropriate locations.* Added fireplace sounds to the fireplace in Lumbridge Castle.* The track 'Newby Melody' has been changed slightly.* Added a variety of sound effects to the preparation of food products.* Modified the timing and sounds when hammering planks in the Cabin Fever quest.* Added sound effects for opening various lockers and depositing plunder in the Cabin Fever quest.* Added sound effects for when failing to get into mine carts.* A metal gate no longer sounds like a wooden door.* Added sounds to the catapult on the Barbarian Agility Course.* Added various ambient sounds around Lumbridge.* Added a missing eat sound for tangled toads' legs.* Adjusted some of the core audio sounds that are used in various songs.* Corrected the sound and animation timings for the church bell in Lumbridge.* Updated the Hallowe'en 2008 music unlock information.Quests* A check in the Rum Deal quest now checks your actual level rather than current level for a stat.* Removed a hole in the floor in the Legacy of Seergaze quest.* Included a little more info to the latter part of the Myths of the White Lands caverns.* Fixed the flames in the Smoking Kills dungeon.* Corrected the Legacy of Seergaze quest complete message.* The Roving Elves quest should correctly cross out the requirements when you meet them.* Updated some of the code in the King's Ransom quest.* Added a bit more info to the Dragon Slayer quest journal.* Rewrote some of the logic in Monkey Madness.* Improved the looks of the mirror rotation interface in Mourning’s Ends Part IIMinigames* Adjusted the models for the siege game type in Mobilising Armies.* Some Sorceress’s Garden messages have been added to the spam filter.* Removed a bottleneck at the Blast Furnace by removing the door and making appropriate changes to the anvil.* Players will no longer be swimming if they're removed from the Fishing Trawler under certain circumstances.* Corrected a problem when using the Clan Wars viewing orbs, which were viewing the wrong locations.* The Mobilising Armies quest kit is no longer destroyed upon death.Miscellaneous* Fixed some drawers in Taverley that couldn't be closed.* Swapping tea around with a full inventory no longer causes cups to be dropped.* Ensured a Fishing spot near West Ardougne can actually be fished from.* Prevented thrones from occasionally disappearing in your POH.* Prayer icons should now be correctly removed if you run out of Prayer points in a random event.* You can now chisel limestone in larger quantities without repetitive clicking.* Modified the elemental mind helm to resolve a few problems.* The Death Altar portal in the Abyss is now a little more informative if you don't have the requirements.* En'shore'd that a Fishing spot is no longer partly on land.* Adjusted an interface that was having text problems in various languages.* Added a few Summoning-related messages to the spam filter.* Added the Teleblock spell name to Quick Chat.* Slayer Masters are now referred to by the location they reside in.* Removed a duplicate "Nothing interesting happens." message when Firemaking.* Clue scrolls have been updated to reflect the recent name change of the Spin emote to Twirl.* Improved the timing of Ancient Magicks teleports.* Rewrote pestle and mortar grinding code.* Made wheat locations a bit easier to click on.* The penguin is now correctly sitting on the block of ice in Varrock Museum.* Made tool leprechauns’ references to buckets consistent.* Fixed various spelling errors and grammatical issues.* Ensured players aren't crouched after hiding in a crate.* The demon butler will reappear even if you are busy doing other things.* Updated the POH guidebook to reflect recent additions.* Adjusted the text of Grim's book to fit the interface.* A hole for a cellar door can no longer be walked on.* Ensured poison is properly cured during a cutscene and the green glow on the status globe is turned off.* Adjusted the behaviour of wily cats when placed in a menagerie.* Removed some unnecessary blocking from Waterbirth Island.* Added messages to the spam filter when trying to gather phoenix feathers.* Run energy should now continue to be restored when charging various orbs.* Reduced the number or right-click options on the barriers around the Grand Exchange NPCs.* The dwarf hand cannon correctly states that it's a members’ item in the skill guide.* Penguins will no longer appear to talk with cat chatheads on occasion.* Removed some excessive blocking from Lumbridge’s basement areas.* Improved the code that attempts to rejoin you to a Clan Chat channel on login.* The ‘Items Kept on Death’ interface will now give a bit of extra info about gravestones if applicable.* Removed a members-only message from an Agility shortcut in Falador.* Updated some of the code for the Hunter skill.* Put the tanning icon back on the map correctly in Canifis.* Removed a duplicate shortcut icon from the map.* Improved some of the code affecting the bank and switching tabs while searching for items.* You will now be returned to your POH if you were in it when you received a random event.* Roddeck will no longer advise you to 'smelt' rune essence.* Optimised the code for player notes.* Rewrote the code controlling the Summoning pouch/scroll creation interfaces.* When fighting the knights as part of King’s Ransom, it should now properly remember your progress should you logout.* Improved the various error messages when trying to create an account.* Updated the code checks for clockwork toys.* Removed a Summoning option on the spirit Tz-Kih that doesn't exist.* Improved the logic dealing with cats changing to their fully grown state.* Adjusted the ‘delivery cost’ (the mark-up for players who buy these items from shops and sell them on the Grand Exchange) of mithril seeds, bone bolts and white boots.* Improved the code involving the rat pits and certain cat checks.* Rewrote some of code for the Werewolf Agility Course and fixed a stepping-stone bug at the same time.* Fixed a piece of code in the God Wars Dungeon where a stat-reducing attack didn't reduce the correct amount.* After killing Bork your Prayer icons should be correctly updated.* You can now re-acquire a pendant of Lucien from the NPC in Lucien’s house (the one west of the Grand Exchange) after completing the Temple of Ikov quest.* ‘Accept’ Aid now affects the ability for trading while in the Stealing Creation minigame.* Resolved an issue with the rune payment interface for the banker at Ourania Altar.* Rewrote some of the skillcape trimming code to better handle all scenarios.* Fighting with kick selected and Eek in your hands will no longer play a punch animation.* Removed the follower restrictions on magic carpet, canoe and balloon journeys.* Sped up the interaction when passing through the Al-Kharid toll gates from Lumbridge.* Corrected the action names found on ledges that referred to doors.* Added tooltips and reworked Varrock Museum’s interfaces.* Free players are now given a bit of text when trying to enter the desert.* Sawdust is now correctly set as a members’ item.* Fixed a minor problem when trying to deposit certain items into a full bank.* Explorer Jack's chat now has a chat option to end the conversation.* Yanni now recognises different genders in chat.* Adjusted the stock of various dyes and changed the shop they're sold in accordingly.* Crawling hands can now drop purple gloves on occasion.* We’ve also added various gloves (in small amounts) to a shop in Canifis.* Certain items will now have a bit more freedom on the Grand Exchange, including anti-poison, pizza bases and thin snails.* You can now bless as many silver sickles as you like without having to drop them on the floor.* Increased the shop stock for pots of flour.* Ensure hit splats always show on players when attacked by wizards near the Wizards’ Tower, even if it's a 0.* Players are now given more information if the client can't switch to High Detail mode.* Butlers can no longer be trapped upstairs in rooms that no longer exist.* You can now log into a Bounty or Bounty+1 world if you are in a random event, providing the location you were taken from originally is a valid location on these worlds.* Fixed a few problems with the Barbarian Agility Course and slightly streamlined the high-level part of it.* A stepping stone Agility shortcut has been placed in Shilo Village requiring 74 Agility.* Rewrote a fair chunk of code dealing with Keldagrim’s mini tasks.
