Kree'arra
| Summary | |
|---|---|
| Location | God Wars Dungeon, in the south-western chamber (Armadyl's Eyrie), in corresponding Boss Room. |
| Combat Level | 580 |
| Lifepoints | 2550 |
| Max Hit | 690 |
| Is Aggresive | Yes |
| Members Only | |
| Attack Style | Melee, Ranged, Magic |
| Drops Coins | 19000-21000 |
| Race | Aviansie |
| HTML Link | |
| BBCode Link | |

Notes
Kree'arra is one of the Aviansie and thus can fly, making melee attacks useless against it, range is very effective against it, whereas magic, is not. Kree'arra is protected by Wingman Skree (level-143), Flockleader Geerin (level-149) and Flight Kilisa (level-159). Who like Kree'arra, are all Aviansie.Tactics
Range: Players attempting to take on the Kree'arra, should have a combat level of 100+, they also need level 70 Ranged to reach him. To enter Armadyl's Eyrie you also need a rope (only ever used once) and a mithril grapple. To defeat this boss-monster you will also want to pack further prayer potions. The Armadyl pendant prevents the Aviansie from being aggressive, when getting the 40 kill count, also killing any Aviansie already in combat saves health.Before entering the Boss room, turn on Protect from Range. Kree'arra attacks similar to Bandos, with a magic-like Ranged attack, which can potentially, do up to 600 Damage. If you are going as a group of 4-8, focus more on the three sergeants, while still getting a hit in with Kree'arra. At all costs, try to avoid a Magic attack from Wingman Skree by standing near the altar, or in that general area, trapping Skree behind the boss. Kree'arra attacks with a Ranged attack that has a stunning effect, knocking you back one step; standing against the wall will prevent this happening, to a certain degree. Depending on your bolts, it shouldn't take long until Kree'arra is down; when he is, quickly switch over to the sergeants. If you go as a group of 10 or more, split up the task evenly. Try to get, at most, 2 people on each sergeant while the rest focus on the boss. Using this method guarantees the boss and all three sergeants going down in less than 2 minutes.
Watch out for high damage from the guards or the boss. Kree'arra does have a rare Magic attack that can cause quite a bit of damage; heal as necessary. Also, watch your Prayer carefully. If possible, try to use the altar (time limit between usage) and drink a dose of Prayer potion only in between boss rounds. One dose can last about 2 boss rounds, but it is best to be safe. If, for any reason, your Prayer goes out, teleport out right away; the next hit you receive might be your last; don't waste time drinking a prayer potion and turning Prayer back on.

