Stomp
| Summary | |
|---|---|
| Location | Furnished floors of Daemonheim |
| Is Aggresive | Yes |
| For All Players | |
| Attack Style | Melee, Ranged, Magic |
| HTML Link | |
| BBCode Link | |
Notes
Stomp is a behemoth who appears to be lodged half-way through a portal. He is unique in that he must be killed in stages of three. In his first stage, he will only used Ranged and melee attacks. He will begin to use Magic and an avoidable Ranged attack that will hit very high on his second, and finally on his third, he will hit extremely high depending on his level and will negate protection Prayers.Tactics
Stomp is weak to all melee attacks and resistant against Ranged and Magic. To kill Stomp, you have to reduce it's life points to two thirds. This will cause Stomp to fire a powerful magical attack at the roof, causing two Power crystals to fall along with debris a few seconds later. These crystals must be placed onto the two lodestones at either side of Stomp, otherwise it will regenerate life points.
This is to be repeated when Stomp's life points are reduced to one third and to when there are hardly any life points left. The Power crystals of a colour will not work on lodestones of a different colour, so you can't save your crystals for later use as they will no longer work.
When debris is blocking navigation through the room, get everyone to stay away from Stomp so that he uses his Ranged attack. It will break some of the debris in the room until they are cleared.
Protection from melee is strongly recommended due to the frequency of use. As Stomp weakens, the attacks will become stronger.
A good tactic to use in a team is to have two people stand next to the crystals. This way, you can prevent falling rocks from blocking access to the crystals. If there are any more people in your team, you can have them collect the crystals while the rocks are falling.

