All Fired UpEdit This Entity
- 1 Quest Point
King Roald in Varrock Palace.
- These skills may be temporarily boosted with Stat Enhancers to complete the quest.
- Stat Enhancers can NOT be used on this skill to meet the quest requirements.
For Skill requirements without either of these pictures, you may or may not be able to use stat enhancers. If you can confirm either way, please submit a correction.
The First Beacon
Talk to King Roald in Varrock castle.
Speak to Blaze Sharpeye.
Light the beacon using 20 logs.
Speak to Blaze.
Items needed: Tinderbox, 20 logs all of the same kind.
Speak to King Roald to begin a new quest where you will be lighting his newly devised warning beacons. After speaking with the King head towards Morytania using the path leading east out of Varrock towards Canifis, passing south of the lumberyard. Once you are at Paterdomus (the location you explored during Priest in Peril) walk slightly south of the church without crossing the river and speak to Blaze Sharpeye who is on a hill nearby next to a beacon.
Blaze will ask you to use 20 logs with the beacon and to light it using a tinderbox (Picture). The logs can be of any level, normal or magic, but they must be the same type. Do as he requests and light the beacon using a tinderbox once you have added the logs. Speak to Blaze again for the next assignment.
The Second Beacon
Go to the limestone quarry which is east of the earth altar.
Light the beacon to the north-west.
Speak to Squire Fyre.
Speak to Blaze again.
Speak to King Roald.
Items needed: Tinderbox, 25 logs all of the same kind.
It is suggested at this point that you return to a bank to swiftly pick up the 25 more logs that you need, saving you time. You can teleport to Varrock or rub an Amulet of Glory to reach Edgeville. Alternatively you can use the passage under the River Salve to reach the bank in Canifis instead. Return afterwards to the area. You can of course cut the trees growing near to Paterdomus for your logs but this can take quite a while longer.
Travel west of the first beacon towards the limestone mine where the Odd Old Man resides, east of the earth altar. Just north-west the Odd Old Man is the second beacon, with Squire Fyre standing next to it. Add another 20 matching logs of any kind and light the beacon with a tinderbox. Speak to Squire Fyre. Now go back to Blaze and speak with him. He will then ask for another 5 logs to add to his own beacon to keep it lit (Picture). Lastly, speak to Blaze one last time, and then head back to King Roald in Varrock for your reward.
A: Yes, after the quest you can involve yourself in the All Fired Up mini game where you fuel all of the beacons.
A: The game will not allow you to light the beacons if you have started but not yet completed the Defender of Varrock quest.
Once you have completed the All Fired Up quest, King Roald has a request for you. He says that he wants you to test out the beacons to make sure they all work in proper order. As learned in the quest, the beacons are lit by using a tinderbox and 20 logs of any type (Keep in mind that the better the logs are, the longer they will burn). If you can keep a certain number of them all burning, you will receive various rewards to help aid you in the Firemaking skill.
The beacons listed are in the recommended order that you should visit them in.
|Location||Picture||Requirement||Experience Gained||How to Get There|
|South-east of Rag and Bone Man's tent||43 Firemaking||216.2||You can walk there from Varrock or set up your house portal to Canifis and walk from there.|
|West of Rag and Bone Man's tent||43 Firemaking||235.8||Teleport to Varrock and follow the pathway east. You can also use the portal in your house to teleport to Canifis and walk from there.|
|North-west of the Varrock Lumber Yard||48 Firemaking||193.8||Teleport to Varrock and head north from the eastern bank.|
|North of the Varrock Palace, past the Wilderness wall.||53 Firemaking||178.5||Just like before, run north from the Varrock east bank.|
|North of the Grand Exchange, past the Wilderness wall.||59 Firemaking||194.3||From the Varrock east bank, run north until you see the Wilderness wall. Hop over it and head west until you see the beacon.|
|North-east of the Edgeville general store.||62 Firemaking||86.7||Use an amulet of glory to Edgeville or teleport to Varrock and walk from there.|
|Just east of the Black Knight's Fortress on Ice Mountain||68 Firemaking||224.4||Head west of Edgeville until you get to the Monastery. Go up the stairs to the west of the Monastery and head north to the Black Knight's Fortress.|
|North-east of Goblin Village||72 Firemaking, Land of the Goblins||194.8||Teleport to Falador and head north to Goblin Village or teleport to Goblin Village via a Goblin sphere. In the northeast corner of the village you should see some stairs; climb them.|
|North-west of Goblin Village, past the Wilderness wall.||76 Firemaking, 56 Smithing, Hammer, 2 iron bars||195.3||Use a games necklace to teleport to the Games Room in Burthorpe. Head east and you'll come to some broken pegs. You'll need a hammer and two iron bars to fix them. Climb up the pegs to reach the beacon.|
|West of Dark Warrior's Fortress||79 Firemaking, 42 Construction, 4 nails, 2 planks, and a hammer||249.9||Use the method that you did above by going past the tower and north until you hit the Wilderness wall from Falador. Hop over it and continue heading north until you see a ladder. Use your 5 nails and 2 planks on the ladder to repair it. Then head up the ladder to the beacon.|
|West of the Ruins||83 Firemaking, 64 Agility||201||Teleport to Trollheim or walk to there from Burthorpe. Head east down the mountain until you reach the bottom. Use the agility shortcut that leads into the Wilderness and you arrive at the beacon.|
|North-west of the God Wars Dungeon||87 Firemaking, 60 Crafting, Needle, 3 jute fibres||255||Teleport to Trollheim or walk to there from Burthorpe. Head down the mountain north until you come to a giant boulder. You'll need 60 Agility or Strength to get past this obstacle. Once you do that, keep going north past the God Wars Dungeon until you come to the beacon. You will need a needle and 3 jute fibres to fix the windbreak.|
|North-west of the small altar in the Wilderness.||89 Firemaking, 70 Smithing OR 59 Construction, Hammer, 2 Iron bars, 2 Planks, 4 Nails||198.9||Go to Trollheim and head down the mountain north until you arrive at the boulder. Go past that and you'll be near the entrance to the God Wars Dungeon. Keep heading north until you see a beacon. You'll need a hammer and two iron bars for this.|
|West of the Wilderness Course||92 Firemaking||147.9||Head to the entrance of the God Wars Dungeon by using the methods above. Keep going north and you'll eventually arrive at a gate. Open it up and head north a bit more. The final beacon will be on a hill to your east.|
Along with the experience you gain from lighting beacons you will also gain experience for keeping a certain number lit. The more beacons you keep lit, the more bonus experience you'll get. Do note though that the order you light the beacons does not affect the amount of bonus experience you get.
|Beacons Lit||Bonus Experience|
There is one key factor that will help you greatly. When going to each beacon to place your logs, don't light them. This is because you'll have to constantly bank inbetween which means your flames have a greater chance of dying before you can light enough for a reward. Once you have placed all the logs in the necessary beacons, begin going to each one and lighting them.
There are a couple of things that will aid you with this long journey. You can give a macaw pouch to each and every one of the people guarding the beacons. If you do this then you will be able to get information on every beacon rather than just the two adjacent ones. Some of the people standing by the beacons will not talk to you unless you do something for them, however. This means that you cannot leave logs with them or gain information. At the goblin village you will have to give the goblin a Davy Kebbit Hat (Requires completion of the As a First Resort... quest) before he will talk to you, and the lady in charge of the beacon north of the Varrock palace claims that she is tired and needs a white tree fruit (Requires completion of the Garden of Tranquillity quest) before she can help you. The man at the beacon west of the Dark Warrior's Fortress will ask for a lava eel.
By the time you get to the last few beacons you can check how the first beacons are doing by right clicking the person nearby and selecting "information" as long as you have given them a macaw pouch. Also, you may want to take logs with you to give to the beacon watchmen for the first 4 or 5 beacons. This will keep the fires burning long enough for you to light every beacon. Depending on which end you are starting your beacons you may wish to fetch the required items for the people watching the beacons. For example if you plan on lighting the beacon near Blaze Sharpeye as your first beacon then you may need to give a white fruit to the person by the beacon north of the Varrock palace in order to give them some logs. Make sure you take the time to speak to all the watchmen and put logs on each of the beacons before you try to light them all as there may be some unforeseen problems that mean you have to start it all again.
If you've completed the As a First Resort... quest then you may use the salt water pool to have infinite run for a certain period of time. You can also use a Beast of Burden familiar with your Summoning skill to hold some extra logs or energy potions.
When you have kept a certain number of beacons lit, you will receive a reward depending on how many you did. You can claim these rewards by speaking to King Roald in the Varrock Castle.
Another way to do it is to light the beacons but give five logs to the tenders so the flames don't die. This method is quicker then the one listed above but it has a higher risk of failing.
|Ring of fire||6 Beacons||Increases the amount of experience when burning a log by 2%.|
|Flame gloves||10 Beacons||Increases the amount of Firemaking experience received when burning a log by 2%. If you wear this along with the ring of fire then the combined experience bonus will be 5%.|
|Inferno Adze||14 Beacons||This item counts as a Woodcutting axe, and it is as fast as a Dragon axe. When cutting wood, it burns 30% of the logs you cut. You will receive the normal amount of Firemaking experience as you would by using a tinderbox on the log (plus any extra experience you would receive from the ring of fire and/or flame gloves, if you're wearing them). In addition to that, it can also be used as pickaxe.|
- Guide to All Fired Up [minigame] by Digitize