Olaf's QuestEdit This Entity
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Reward - 1 Quest Point. |
Start Point
Talk to Olaf Hradson at the entrance to the Rellekka hunting area. Members Only |
Difficulty:![]() Length: ![]() |
Requirements
Skill:
50 Woodcutting,
40 Firemaking.
Quest: The Fremennik Trials.
Item: Hatchet, Tinderbox, Spade.
Other: Ability to defeat Ulfric
(Level-100).
- These skills may be
temporarily boosted with to complete the
quest.
- can NOT be used on this skill to meet the quest
requirements.
For Skill Requirements without either of these pictures, you may or may not be able to
use stat enhancers. If you can confirm either way, please submit a correction.
Recommendations
Skill: 60+ Combat, High Agility is bonus.
Item: Energy Enhancing Items (Boots of Lightness, Spotted/Spottier
Cape, Energy Restore Potions, Summer Pie, Strange Fruits, etc), Climbing Boots,
Dramen/Lunar Staff (for use of Fairy Rings).
Part 1:
Shipwrecked!
Step 1
Learn of Olaf's misfortunes.
Collect him dry wood.
Speak
to Olaf Hradson who can be found to the north-east
of Rellekka, at the entrance to the hunting
area. Use the Fairy Rings to get to the camp faster
(code DKS) if you have access to them.
Olaf has a woeful tale to tell: in an attempt to make his family proud, and live up
to his ancestor's reputation, he attempted to make a name for himself as an explorer.
Unfortunately, a big storm came along and blew his ship onto the rocks (three times!)
on her maiden voyage. He asks you if you will help him impress his family by
delivering a couple of 'exotic' carvings to his wife and son.
Once you agree to help him, Olaf tells you that he'll need some new, dry wood. He
says he spotted a tree up on the cliff to the east. This windblown tree can be
accessed by the path just south-east of Olaf's fire. Simply walk up to the tree, chop
it (you'll only be able to cut one) and take them back to Olaf.
Step 2
Receive the gifts.
Deliver them.
Relight Olaf's fire.
Collect the map.
The skilful Olaf will now make two carvings out of the logs
you provide him with. A bowl for his wife, and a plank for his son. Though his taste
in gifts is odd, he wants them delivered to their recipients back in Rellekka,
along with an interesting tale of the distant, exotic place he has found. You agree,
and set off for Rellekka.
The bowl needs to be delivered to Olaf's wife, Ingrid
Hradson, who is in the octagon house just to the north-east of the entrance to
Rellekka. (Picture). After spinning a tale about the authenticity of
the bowl, and hearing his wife's reservations about Olaf's skill at adventuring,
Ingrid decides she should give you something for your troubles - a freshly baked loaf
of bread.
Note: Don't eat the bread that Ingrid gives you, you need the bread to give to
Olaf so he will give you the map! The exception to this though is that you can eat it
if you have another piece of food in your inventory. Olaf will only take the first
piece of food in your inventory and it doesn't have to be the bread.
The plank now needs to be delivered to Olaf's son, Volf
Olafson, who is standing to the north of the Long Hall, and to the west of the
Helmet Shop. (Picture). Once again you spin a wild tale about Olaf's
worth as an explorer, and Volf gives you a cooked shark in return for the plank,
which you assure him is very expensive. Now, your deliveries made, it's time to head
back to Olaf.
As if it wasn't bad enough already, Olaf's plight has taken a turn for the worse -
his fire's gone out! Shivering, he hands you some damp wood, and asks you to relight
the fire. With your tinderbox in your inventory, use the damp wood on the coals of
the old fire, and you will light a new one. Now much warmer, Olaf hands you your
reward for helping him trick his family - the map he was following. Though he tells
you he thinks it's cursed, you take it for granted that it was Olaf's natural
bumbling nature that found him on the rocks, rather than some kind of magic cast on
the map. Take a look at the map (Picture), and you'll discover that the X is at
the windblown tree.
Part 2:
Buried Treasure
Step 3
Enter the cave.
Unlock the door.
Items Needed: Spade
Use your spade near the windswept tree on the cliff, and you'll find yourself in a
damp cave under the ground (Map). If you've got a low combat
level, it would pay to be wary here. There are Giant Bats
(Level-27), Skeleton Fremenniks
(Level-40,50,60), Rock Crabs (Level-13), and
Brine Rats (Level-70) (though these are in a separate
area).
Follow the path, taking the eastern fork (the western path leads to the Brine Rats (Level-70)), and you'll eventually come to a Picture
wall. Click on the Picture wall and a screen will pop up with a skull puzzle that
you'll need to decipher in order to open the door. To successfully create the
picture, you will need to pull the levers to the right of it in this sequence: Bottom
Lever, Right Lever, Top Lever, Left Lever, and then pull the Lever at the very bottom
to confirm. You'll only need to do this the first time, after that the only thing you
need to do is 'search' the wall to open it. Here is a picture of the final product:
(Picture).
Step 4
Collect the materials.
Repair and cross the bridge.
Defeat Ulfric.
Keep following the path, and you'll come to a large cave that
borders on the ocean. Stop running now! There are piles of rope on
the floor, and rotten barrels in the south-east corner. You'll need 2 rotten barrels
and 6 ropes to fix the walkway. At this point you will need to kill a Level 50
Skeleton Fremennik to receive a key to open the gate. This should not be difficult,
but low combat players may need to take care. You will need to kill another skeleton,
and get a new key, each time you wish to pass though the gate.
With the barrels and ropes in your inventory, it's now time to attempt to fix and
cross the walkway. This can be an extremely tedious process, as you will keep
slipping off the walkway and get washed out to the land bridge just north of Olaf.
Note that you should learn from your mistakes when you slip off the bridge. If you
run at any point in time on the walkway, you will fall off. Only moving one square at
a time can help a bit, but you will probably still keep falling off. To fix the
walkway, use a barrel with each broken section. It will then fill and you will be
able to cross it.
Note: Try to keep your weight down (but not too far!) and your energy up. A high
level Agility will come in handy - you may wish to use Agility potions. Climbing
boots may also help.
Eventually you will stay on and reach the gate. Click on the gate, and a screen will
pop up asking you to pick the lock that corresponds to your key. Look at the handle
of the key to see which one is needed. When you've passed the gate, you only need to
walk to the end of the walkway, but remember that you can still fall off
after the gate.
Once you've finally made it to the other end of the walkway, you'll find yourself in
another cave. This time there will be the remains of a ship, inside of which lies a
chest. Open the chest, but be prepared to fight, because this will cue a short
cutscene, where a long-dead Fremennik Ulfric
(Level-100) rises to guard his treasure. Fight and kill the dead sea man, then
search the chest again.
Note:Prayer could come in handy here - It is
very possible to beat him with no weapons or armour, just make sure you have Protect
from Melee turned on.



Start Point


Olaf's Quest: