Olaf's QuestEdit This Entity
- 1 Quest Point.
Talk to Olaf Hradson at the entrance to the Rellekka hunting area.
- These skills may be
temporarily boosted with to complete the
- can NOT be used on this skill to meet the quest requirements.
For Skill Requirements without either of these pictures, you may or may not be able to use stat enhancers. If you can confirm either way, please submit a correction.
Skill: 60+ Combat, High Agility is bonus.
Item: Energy Enhancing Items (Boots of Lightness, Spotted/Spottier Cape, Energy Restore Potions, Summer Pie, Strange Fruits, etc), Climbing Boots, Dramen/Lunar Staff (for use of Fairy Rings).
Learn of Olaf's misfortunes.
Collect him dry wood.
to Olaf Hradson who can be found to the north-east
of Rellekka, at the entrance to the hunting
area. Use the Fairy Rings to get to the camp faster
(code DKS) if you have access to them.
Olaf has a woeful tale to tell: in an attempt to make his family proud, and live up to his ancestor's reputation, he attempted to make a name for himself as an explorer. Unfortunately, a big storm came along and blew his ship onto the rocks (three times!) on her maiden voyage. He asks you if you will help him impress his family by delivering a couple of 'exotic' carvings to his wife and son.
Once you agree to help him, Olaf tells you that he'll need some new, dry wood. He says he spotted a tree up on the cliff to the east. This windblown tree can be accessed by the path just south-east of Olaf's fire. Simply walk up to the tree, chop it (you'll only be able to cut one) and take them back to Olaf.
Receive the gifts.
Relight Olaf's fire.
Collect the map.
The skilful Olaf will now make two carvings out of the logs
you provide him with. A bowl for his wife, and a plank for his son. Though his taste
in gifts is odd, he wants them delivered to their recipients back in Rellekka,
along with an interesting tale of the distant, exotic place he has found. You agree,
and set off for Rellekka.
The bowl needs to be delivered to Olaf's wife, Ingrid Hradson, who is in the octagon house just to the north-east of the entrance to Rellekka. (Picture). After spinning a tale about the authenticity of the bowl, and hearing his wife's reservations about Olaf's skill at adventuring, Ingrid decides she should give you something for your troubles - a freshly baked loaf of bread.
Note: Don't eat the bread that Ingrid gives you, you need the bread to give to Olaf so he will give you the map! The exception to this though is that you can eat it if you have another piece of food in your inventory. Olaf will only take the first piece of food in your inventory and it doesn't have to be the bread.
The plank now needs to be delivered to Olaf's son, Volf Olafson, who is standing to the north of the Long Hall, and to the west of the Helmet Shop. (Picture). Once again you spin a wild tale about Olaf's worth as an explorer, and Volf gives you a cooked shark in return for the plank, which you assure him is very expensive. Now, your deliveries made, it's time to head back to Olaf.
As if it wasn't bad enough already, Olaf's plight has taken a turn for the worse - his fire's gone out! Shivering, he hands you some damp wood, and asks you to relight the fire. With your tinderbox in your inventory, use the damp wood on the coals of the old fire, and you will light a new one. Now much warmer, Olaf hands you your reward for helping him trick his family - the map he was following. Though he tells you he thinks it's cursed, you take it for granted that it was Olaf's natural bumbling nature that found him on the rocks, rather than some kind of magic cast on the map. Take a look at the map (Picture), and you'll discover that the X is at the windblown tree.
Enter the cave.
Unlock the door.
Items Needed: Spade
Use your spade near the windswept tree on the cliff, and you'll find yourself in a damp cave under the ground (Map). If you've got a low combat level, it would pay to be wary here. There are Giant Bats (Level-27), Skeleton Fremenniks (Level-40,50,60), Rock Crabs (Level-13), and Brine Rats (Level-70) (though these are in a separate area).
Follow the path, taking the eastern fork (the western path leads to the Brine Rats (Level-70)), and you'll eventually come to a Picture wall. Click on the Picture wall and a screen will pop up with a skull puzzle that you'll need to decipher in order to open the door. To successfully create the picture, you will need to pull the levers to the right of it in this sequence: Bottom Lever, Right Lever, Top Lever, Left Lever, and then pull the Lever at the very bottom to confirm. You'll only need to do this the first time, after that the only thing you need to do is 'search' the wall to open it. Here is a picture of the final product: (Picture).
Collect the materials.
Repair and cross the bridge.
Keep following the path, and you'll come to a large cave that
borders on the ocean. Stop running now! There are piles of rope on
the floor, and rotten barrels in the south-east corner. You'll need 2 rotten barrels
and 6 ropes to fix the walkway. At this point you will need to kill a Level 50
Skeleton Fremennik to receive a key to open the gate. This should not be difficult,
but low combat players may need to take care. You will need to kill another skeleton,
and get a new key, each time you wish to pass though the gate.
With the barrels and ropes in your inventory, it's now time to attempt to fix and cross the walkway. This can be an extremely tedious process, as you will keep slipping off the walkway and get washed out to the land bridge just north of Olaf. Note that you should learn from your mistakes when you slip off the bridge. If you run at any point in time on the walkway, you will fall off. Only moving one square at a time can help a bit, but you will probably still keep falling off. To fix the walkway, use a barrel with each broken section. It will then fill and you will be able to cross it.
Note: Try to keep your weight down (but not too far!) and your energy up. A high level Agility will come in handy - you may wish to use Agility potions. Climbing boots may also help.
Eventually you will stay on and reach the gate. Click on the gate, and a screen will pop up asking you to pick the lock that corresponds to your key. Look at the handle of the key to see which one is needed. When you've passed the gate, you only need to walk to the end of the walkway, but remember that you can still fall off after the gate.
Once you've finally made it to the other end of the walkway, you'll find yourself in another cave. This time there will be the remains of a ship, inside of which lies a chest. Open the chest, but be prepared to fight, because this will cue a short cutscene, where a long-dead Fremennik Ulfric (Level-100) rises to guard his treasure. Fight and kill the dead sea man, then search the chest again.
Note:Prayer could come in handy here - It is very possible to beat him with no weapons or armour, just make sure you have Protect from Melee turned on.