Another Slice of H.A.M.Edit This Entity
| Reward - 1 Quest Point. |
Start Point
Ur-Tag's house in Dorgesh-Kaan (second floor of the north end). Members Only |
Difficulty:![]() Length: ![]() |
Requirements
Skill: 15 Attack, 25 Prayer.
Quest: Death to the Dorgeshuun, The Giant Dwarf, The Dig Site.
Item: Light Source (Tinderbox in case it goes out), Equipment for Mage or Range attacks (Runes, Bows, Arrows etc).
- These skills may be temporarily boosted with Stat Enhancers to complete the quest.
- Stat Enhancers can NOT be used on this skill to meet the quest requirements.
For Skill requirements without either of these pictures, you may or may not be able to use stat enhancers. If you can confirm either way, please submit a correction.
Recommendations
Item: Food (Salmon or better).
Part 1:
Artefacts
Step 1
Talk to someone in Ur-Tag's home.
Talk to Tegdak, marked SW house.
Use trowel on artefact pile.
Take the mace to the Scribe, at council chambers.
Talk to Goblin Scribe.
Talk to Oldak, north of bank.
Teleport to Goblin Village.
Talk to either NPC in Ur-Tag's home in Dorgesh-Kaan to find them bickering. You are given an option to speak. Respond with 'What are you talking about?' to find out that a train link is being built to Dorgesh-Kaan, and that there are some goblin bones and artefacts from the Dorgeshuun's Civil War found in the path of the cart tracks.
Head west and then south on this floor until you reach a doorway marked by an arrow on your mini-map. Enter the doorway. Now head south and talk to Tegdak who will give you a trowel and specimen brush. Use the trowel on the two artefact piles between the tables, and the four piles south of the tables. After you have all six artefacts, use them on the specimen table to clean them off.
Take them to Tegdak who will describe each one of them, telling you that the mace is covered with symbols. He will tell you to take it to the Scribe (located in the council chamber at the north end of the second floor).
Talk to the Goblin Scribe and he will ask you to show it to the goblin generals in Goblin Village, but, Zanik doesn't want to walk all that way. She suggests that Oldak (in the north-west corner of the city, north of the bank) may be able to teleport you. Talk to him in order to be teleported to the Goblin Village, and receive a Sphere to bring you back. Whilst you're near the bank, withdraw your range or mage equipment and a light source.
Part 2:
H.A.M. Attack
Step 2
Talk to a General.
Go behind the buildings and go up a ladder.
Kill the level 30 H.A.M. Mage and H.A.M. Archer.
Go to Lumbridge Caves.
Items needed: Range or Mage Equipment, Food.
Once you've been teleported to Goblin Village, talk to one of the Generals and a cinematic of sorts begins. While this is happening, you will find out that the mace takes away God's favour for an individual. In addition, a goblin named Grubfoot says that Zanik is the Chosen Commander, destined to lead the goblins to victory. Zanik will have a talk with the entire village. The village will then come under attack from two snipers in the tower.
To get to the attackers, you will have to go around the buildings to remain out of sight. Once up the ladder, a H.A.M. Mage (level-30) and H.A.M. Archer (level-30) will attack you from behind some crates (they consistently hit 20's and 30's). Kill them using the mage and range gear you brought, and you will find that Sigmund is attacking Zanik and eventually kidnaps her. He plans to kill her in the tunnel that is being built via an access that H.A.M. members have dug in the Lumbridge Swamp Caves. After the attackers have been killed you must speak to the generals again. Then you may go to Lumbridge, using the spell "Home Teleport", and walk to the Lumbridge Caves.
Step 3
Talk to Goblin at entrance.
Enter Lumbridge Caves.
Go down nearby ladder.
Follow instructions (right).
Wield ancient mace, use special attack on Sigmund.
Kill Sigmund.
Untie Zanik.
Items needed: Light Source, Tinderbox (in case light sources dies out), Range or Mage Equipment, Food.
Once at the entrance to the Lumbridge Caves, talk to one of the goblins and they will offer to distract any guards that you come across. Head down the rope, and then down the ladder nearby. A short cinematic will show a terrified H.A.M. member getting reinforcements. Act quickly. If you get attacked by any of the guards, you will get tossed out of the cave. If a H.A.M. guard attacks any of the goblins, do not worry about it. Talking to the goblins gives you the option of either having them follow you, or having one or both of them wait where they are.
Run to the first corner and tell one of the goblins to wait there, and then go through the door. Wait there until both of the guards start attacking the goblin. Once this happens, head out until you reach right before the next corner, and tell the goblin to stay there. Go around the corner to get the guards to follow you. Then run back around it, leaving a distance behind the goblin. Once both of the guards are busy attacking the goblins, run past them and down the ladder at the end.
Now you must fight Sigmund again, who will use protection spells. Wield the Ancient Mace and hit him once with it; this will cause him to turn on a protection prayer. Use the special attack of the mace on him, which will drain the entire special bar, but also will deplete all of his prayer. From here, you can choose any weapon you have with you to finish him off. Once you have defeated him, you have to untie Zanik. A cinematic will begin, leading to the completion of the quest and your reward.

A: It has +10 Stab, -2 Slash, +16 Crush, +14 Strength, and +3 Prayer
A: Yes, it removes some of the players prayer and adds it to your own.
A: Tedgek, in Dorgesh-Kaan will sell another one to you for 1,000 gp.
A: No as it is part of the quest. You have to use the special attack on him to drain his prayer.
A: No. Unfortunately the Dragon Scimitar special would not work.


Start Point


Goblin Diplomacy sequence: