Chosen Commander, TheEdit This Entity
Speak to Captain Undak in Dorgesh-Kaan
- These skills may be temporarily boosted with Stat Enhancers to complete the quest.
- Stat Enhancers can NOT be used on this skill to meet the quest requirements.
For Skill requirements without either of these pictures, you may or may not be able to use stat enhancers. If you can confirm either way, please submit a correction.
Skill: 85+ Combat, Ability to fight a level 125 enemy and several lower leveled followers.
Item: Ardougne teleport runes or tabs, Energy restoring items
Investigating the Illness
Speak with Captain Undak
Speak with children
Reveal the corrupt vendor
Items needed: Lantern
Make your way to Dorgesh-Kaan and speak with Captain Undak. Undak gives you a short explanation about how the children are raised within the city. He then goes on to say that many children have been getting sick recently in the nursery, and that he suspects the H.A.M. organization is behind it. Since you've dealt with the likes of them before, he asks for help with investigating this problem. Accept his proposal to start the quest.
Go slightly north and head up the stairs nearby. Walk into the building where all the little goblins are roaming around. Locate a goblin named Mernik and speak with her (Picture). Mernik doesn't know much, so she tells you to speak with her assistant, Torzek outside. Speak with her and tell her to calm down. Next, ask her if the children have eaten anything unusual lately. Torzek will instruct you to ask the sick children what they had eaten. Question the sick children outside and find out what they had eaten. You'll need to find out which two foods caused the sickness, so pay attention to similarities between what the children say. Once you have it figured out, Undak will suggest that you should speak with the food vendors downstairs. He explains that the vendors have recently been buying exotic spices from humans, so if the two vendors are using the same spice, then they can locate the human selling it to them.
Go downstairs and head south to the marketplace. Speak with the various vendors on the east and west walls until you find the ones selling the poisoned food. Ask them who they obtained their ingredients from and they will give you two names. Out of both names given there should be one that's mentioned twice; the culprit is Walton. Once you have the name, head south and speak with the suspected merchant. Upon telling Undak to arrest him, the merchant should reveal himself and call you a traitor. If you're merchant was incorrect, then you will have to pay a 5,000gp compensation. Question the merchant on why he would poison the goblins and he'll explain that the goblins are poisoning society with their Godless ways (Picture). Attack him and a portal will emerge behind the merchant. From the portal will emerge Zanik, and she will start helping you fight the merchant. After the merchant is arrested, Zanik will tell you where she's been.
Navigate the statues
Obtain the crossbow/pendant
Speak with council
As Zanik explains where she's been, you will be able to control her (Picture). Go west and climb on top of the goblin statue that's standing next to an ork statue (Picture). Hop along the statues until you're finally on the ourg statue; a cutscene will play out. Next, jump along the north statues until you arrive on a balcony. Pick up the crossbow that's nearby. Grapple across the spear of the southern statue and pick up the pendant sitting on the throne. The statue with the scrying pool will bend down for you to gaze into it. Do so and you will see the cutscene of yourself speaking with the merchant. Head west and the mob of statues will open a pathway for you to go through (Picture). Enter the portal nearby to come back into control of your character.
Zanik suggests that you should speak with the council, so head north and climb the stairs (Picture). A cutscene will play out and the council will explain that they're going to ship the H.A.M. agent off to jail. Zanik will disagree suggesting that he should face the death penalty. Since the Dorgeshuun do not practice such acts, Zanik kills him herself and runs off. Undak suggests that she probably ran to the caves at the southern end of the city.
Run south and climb the stairs on the eastern wall (on the first floor). Go south until you come to a giant set of stairs, the ones that lead you to the agility arena; climb them (Picture). Climb down the ladder and follow the tunnel south and you should see Zanik sitting at the end of it. Sit down next to her and continue to say nothing. Eventually she will explain to you why she commited the act (Picture). Ask her what she wanted to learn that she wants a world filled with peace. Finally, Zanik will give in and go back to see the council. After a lengthy talk, the council will come to the conclusion that she must be banished from Dorgesh-Kaan until they see fit (Picture).
After exchanging goodbyes with Zanik, Undak says that he has another task for you. He wants you to infiltrate the H.A.M. base and find out what Sigmund is planning. Accept the job and he will give you a set of H.A.M. robes to wear inside.
Infiltrate the H.A.M.
Seek out Johanhus
Infiltrate the hideout
Items needed: H.A.M. Robes, 5-10 pieces of food
Go to Lumbridge and run north-west of the castle. Equip the robes and pick the lock on the trapdoor (Picture). Navigate south and go down the south-eastern most tunnel. Speak with Johanhus Ulsbrecht and ask about what the plans are for the cave goblins. He will say that he isn't the one planning an attack, but Sigmund is. Ask him about joining Sigmund's group and he will give you the location and the required password to get in.
Teleport to Ardougne and walk to the windmill to the north. Speak with Milton the Miller and tell him the password to gain entry inside (Picture). Climb down the trapdoor, but make sure to equip your robes back on before proceeding any further. Open the door nearby and open the door on the southern wall. Squeeze through hole on the eastern wall to appear on the other side (Picture). Click on both doors nearby to unlock them. Speak with the guard nearby to learn that you must obtain a signed letter to interrogate the prisoner. Ask him for the day of the week and match it up with the noticeboard pinned to the wall (Picture). Go back to the main room and pickpocket the guy who's name was on the noticeboard. Return the pickpocketed letter to the guard to gain access into the jail room. Pick up the cell key on the floor and open the cell door.
Speak with the prisoner and he will reveal himself to you as Grubfoot. Tell him that you'll distract the guard, so that he can make a break for it. Stand north of the guard so that his back is facing the southern wall. Speak with him and Grubfoot will sneak into the next room while he's distracted (Picture). Talk to Grubfoot again and instruct him to wait at the west door while you distract the guard. Climb through the hole in the wall to break a few plates. This will distract the guard while Grubfoot sneaks into the next room. Speak with Grubfoot and instruct him to follow you. Finally, exit out the east door and escape through the wooden ramp.
A cutscene will ensue of Zanik and some goblin fighters facing off against the H.A.M. members. Sigmund (level-75) notices you and will begin attacking you. With the help of Zanik, you will be able to beat him. After the battle, Sigmund will try escaping, but Zanik cuts off his hand that contained a ring of life (Picture). After killing Sigmund Zanik (level-75) will begin attacking you (Picture). You will have to continue killing her while selecting the positive responses that are given. Eventually Zanik will come to her senses and remove her pendant. Another goblin will pick up the pendant and a Bandos avatar will control him. He explains that the cave goblins have defied him and they they must be stopped. Zanik will then teleport you away from him.
Speak with Juna
View the obelisk
Speak with Undak
Walk to the other end of the cave and a group of rocks will fall from the cave ceiling, seperating you and Zanik in the process. Clear the rocks and go towards Zanik on the other side (Picture). Tell her to grapple the rock next to you. She'll miss a few times, so instruct her which way to aim. After she grapples up go west and exit the cave room. Speak with Juna nearby and she'll explain how Zanik has strayed from her destiny.
Head back to Dorgesh-Kaan by following the Lumbridge Dungeon tunnels north. Ask Kezgar to escort you to the mines and then enter the city. Go inside the center of the city to speak with Undak. He says that the War God came through here earlier and planted an obelisk in the middle of the city. The council is having a meeting to discuss it, so head there.
Obtain the artifacts
Bury time capsule
Prepare for battle
Upon arriving, the council will give you the translation of the text residing on the obelisk (Picture). It says that the cave goblins have defied their god, so they will be destroyed if they do not comply. Zanik suggests that they should fight, and she also asks you to join in. Accept it and you'll be instructed to speak with the scribe in the council chamber.
The scribe wants to make a time capsule to preserve the artifacts in case something happens to their race in the battle. He suggests that you should speak with Tegdak to assemble them. Climb down the stairs and go south-east into the second hallway. Speak with Tegdak to obtain a box of artifacts and take it back to the scribe (Picture). He will then give you a time capsule and instructs you to give it to Mistag. Walk down the stairs again and enter the door on the most north-eastern hallway. Give the time capsule to Mistag and he'll suggest that Oldak may have something for you to do.
Go back to Dorgesh-Kaan and enter the most north-western hallway to enter Oldak's room. Oldak has a plan to combine his technology with Grubfoot's magicial abilities. This will prevent the War God from using his regenerative abilities. In order for this to work though, he needs some things from Turgall. Go back to the Dorgesh-Kaan caves and run east upon entering. Climb down the stairs and ask Turgall for the machine parts (Picture). Return to the place where you fought the merchant and return the parts to Oldak. Give the crossbow to Zanik and she'll tell you to speak with Mernnik in the nursery.
Mernik requests you to speak with Ambassador Alvijar. She wants to see if Keldragrim will take in the children as refugees in the time of battle. Go north and speak with him. Alvijar refuses, so go back and speak with Mernik. She commends your efforts and then tells you that Zanik is waiting for you at the portal.
Defying the War God
Weaken Bandos avatar
Gather crossbow fragments
Defeat Bandos avatar
Items needed: Melee armour, High healing food
Before progressing any further, it would be wise to outfit yourself in the best melee gear possible. Also, super potions, prayer potions, and high healing food are suggested as well. The fight approaching can be tough for anyone who isn't prepared.
Speak with Zanik and tell her you're ready to fight. You will then enter the portal and face off against the Bandos avatar (level-125). The avatar will focus all his attacks on Zanik, so you won't need to be cautious. After depleting his health Zanik will try to fire at him with the crossbow, but the avatar will smash it onto the ground. Now you must pick up the pieces of the crossbow that lay scattered. As you do this though, statues will attack you. You must defeat them before proceeding to pick up the next piece. After obtaining all the pieces, combine them to make the bow. Unfortunately though, you're too slow and the avatar finishes Zanik off. Begin fighting him and turn on the protect from magic prayer to force him into melee. Once he has no health, use the special of Zanik's crossbow to finish him off for good (Picture).
Pick up the pendant and sit down with Zanik. Say nothing and suddenly Zanik will wake up. She destroys the pendant and urges you to follow her out of the portal. Sit back, enjoy the cutscene, and the quest is complete!
A: Speak with Oldak and he'll allow you to buy teleport spheres that can take you there. An alternative way to enter the throne room is by using the fairy ring code B-L-Q to go to Yu'biusk. From there you head to the chest where Zanik fell in from the quest, Land of the Goblins. There you open it and go in where you will find yourself in the throne room.