Void Stares Back, TheEdit This Entity
| Reward - 1 Quest Point |
Start Point
Speak to Commander Korasi in Falador Park Members Only |
Difficulty:![]() Length: ![]() |
Requirements
Skill: 80 Magic
, 78 Attack
, 78 Strength
, 71 Firemaking
, 70 Construction
, 70 Crafting
, 70 Smithing
, 55 Summoning
, 10 Defence
Quest: Void Dance, A
Item: Hammer, Tinderbox, Hard leather, Limestone brick, Logs, Bronze med helm, Iron chainbody
Other: Completed the Conquest tutorial
- These skills may be temporarily boosted with to complete the quest.
- can NOT be used on this skill to meet the quest requirements. For Skill requirements without either of these pictures, you may or may not be able to use stat enhancers. If you can confirm either way, please submit a correction.
Recommendations
Skill: Very high combat stats
Item: Saradomin brews, Prayer potions, Super restore potions, good food and armour
Part 1:
Infiltration
Step 1: The Kinshra's base
Speak to Commander Korasi
Enter the Black Knight's Fortress
Speak to Commander Korasi in Falador park. She will then hand you a set of "bugged" black armour consisting of a full helmet, platebody, and platelegs. This armour has been fitted with equipment that would allow the Temple Knights to monitor your activity and teleport you in case of an emergency. Equip the armour, fetch a good weapon, a Bronze med helm, an Iron chainbody and several pieces of food, and head to the side entrance to the Black Knights' Fortress. Walk north of Falador and go up the northeastern path. Keep going north, and begin heading up the mountain, but go north towards the Black Knights' Fortress. Enter the fortress and you will be called over by Commander Colby, who will then teleport you straight to their headquarters. Once there, talk to Captain Gilroy and you will begin your mission.
Step 2
Solve the first puzzle
The first room you enter will be where you will encounter the first puzzle. The door is fitted with security which one of the Black Knights will attempt to unlock, only to fail and receive a fatal electric shock instead. Read the labels on the crates nearby, and you will find out that the labels have been muddled up. Talk to Captain Gilroy and he will tell you that someone has been tampering with the security. Your first task will be to put the labels back to the crates that they belong to.
Handily, Captain Gilroy has gotten used to working with weights and will be able to compare two labelled weights if you use them with him. One way of doing this is to compare all the weights using every combination possible. Record the results of these comparisons:
- Compare the weight labelled "2" with "3", "4", "5", and "6"
- Compare the weight labelled "3" with "4", "5", and "6"
- Compare the weight labelled "4" with "5", and "6"
- Finally, compare the weight labelled "5" with "6"
Tell him your results (if you have them written out, write 2, 3, 4, 5, and 6 above each number to tell you what number it actually is).
After you have organised the labels correctly, you will now face a different puzzle involving those labelled weights. The aim is to make sure that the weights are balanced on the two scales by the crates (click on the scales to make the puzzle interface appear), and to get the total of the weights on either of the scales to equal 15. The solution of this puzzle is to place these weights on the top scale from left to right: 3, 4, 6, 2. On the bottom scale: 2, 2, 5, 6.
Step 3
Kill the pests
Solve the second puzzle
When you have completed the puzzle in the first room, you can now safely use the Security doors to move onto the second puzzle room.
After entering the second puzzle room, you will notice that various pests will start spawning in front of you and the Black Knights, you will need to kill these to be able to progress with the puzzle in this room. These pests are slightly more challenging than those found in the Pest Control Mini game and can do considerable amounts of damage without use of prayer. The best way to go about killing these pests would be to kill the Spinners first as they heal the rest of the pests within the room, and would make the fight more difficult for you if you did not kill them in this particular order. Kill the Torcher next, then the rest at your discretion. Each pest in the room drops a Security block which fit into the wall within that room.
After killing all of the pests and retrieving the Security blocks from the ground, you will notice that one of them is damaged (Broken security block) and needs to be repaired; this can be done through use of a furnace which is outside of the puzzle area, through the large doors in the main room full of Black Knights to the north-westerly corner of the room. The instruments to repair this furnace can be found scattered about the room in various chests, crates, and on the floor and include the following:
Once you have repaired the furnace, simply use the broken Security block on the furnace and it will be repaired. Take the repaired Security block back to the puzzle room where you left off and place it into the only missing space left on the wall.
Step 4
Solve the third puzzle
Pass through the Security doors into the next Puzzle room and speak to Captain Gilroy to get started.
The puzzle within this room is rather basic; there are a number of Control panels on the wall and you will need to disable the magical traps on these control panels so that you are able to unlock the door to the next room. When you search the control panels, you will be given a number of options to choose from, choose the "Search panels for Magical traps" option to begin the puzzle.
This puzzle is pretty simple, it's similar to a basic Jigsaw as there are many pieces which you can see at the bottom which you have to move onto the puzzle area so that the circuits are connected and so that the puzzle area is filled. Once you have completed the puzzle and made sure that everything fits together, click the "Confirm" button at the bottom.
Step 5
Play a game of Conquest
Now that you have completed all three of the puzzles earlier in the Quest, it is time to play a version of the Mini game Conquest against the computer. Receive Korasi's sword then go through the portal. The entrance to this challenge room will be greeted by a short cut-scene during which you, and the other Void Knights are chased into a small nearby cavern by some Splatters from the opposing side of the Conquest board, you will then be asked to play a game of Conquest against the opposition.
The aim of the game is exactly the same as it is in the actual game itself (to eliminate all of your opponents before they eliminate all of your players). You can identify the different types of attackers on the opposing side from the following Key:
There are many tactics which could be used to go about completing this challenge; it may take a while to get into the habit of things, may even take you a couple of tries to do this. You are outnumbered, and they move and attack more often than you do. Try to keep your mage protected and have her take down enemies. Also, the Champion is very effective—he has a lot of life points as well as a very high maximum attack. Battle Cry is a great thing to use on him, especially when engaging a ton of enemies in combat. His life will be boosted and so will his attack, so every time you attack and your opponent does, he will most likely kill them. Be sure to save Regeneration for him after your enemy's turn.
Part 2:
The Final Battle
Step 6: The Pest Queen
Speak to Captain Korasi and Grayzag
Kill the Pest queen
This is the final part of the quest and the final part of the Void Knight Quest series! It is definitely the most difficult part of the quest, involving a long battle against the Pest queen. This boss is comparable to Nomad, but not quite as difficult. Now is the time to stock up on lots of pots or food, and armour. Do not bring your own weapon as it is easier to just use Korasi's sword.
The best way to go about killing this boss would be to use Melee prayer. You will notice that there are Void Drones about the room which are healing the Pest queen. You will also notice that some of your Void Knight allies have joined you to battle, and will be killing the Void drones. However, There are also Defilers around the room that attack the knights helping you, and will kill them if they are not killed themselves. Be sure to quickly attack the Defilers, then run back to attack the queen. Eventually, your knights will kill them for you. A good tactic is to kill them during the early part of the battle when there are numerous Void drones; the drones will be healing her too much for you to get any sufficient damage in.
Occasionally, the Pest queen uses a "Special attack" which involves massive damage (up to 530) to you and the knights around you. When she's about to use her special attack, she will jump into the air and glow whilst turning her head away from you. This is the time to use your Korasi's sword special. Make sure that you do not use your special attack at any other time, although it does do considerable amounts of damage, it has no other effect. Recover special may be used, although it is not necessary as the special attack only uses 15% of the special bar. You will be hit quite a lot by this boss, so if you can use Overload (4) potions, then these are strongly advised, with Saradomin brew (4) and Super restore (4). You won't need many Super restore (4) potions so stick to about 4 - 6 of these and you should be fine. Another method is to bring stat-boosting potions with an inventory and Beast of Burden full of Rocktail or Shark.
Healers will stop spawning when there a total of eight Archers surrounding the Pest queen, therefore you MUST keep your archers safe from the Queen's special attack and the Defilers. Simply keep repeating the process of using your Korasi's sword special attack when needed, and eating when you get to low life points to stay alive, and you'll eventually kill it. After you kill it, go and speak to Commander Korasi and Commodore Tyr, then you're done; you've slain one of the hardest monsters in Runescape! Quest Complete!

A: You will have your items dropped upon death underneath your gravestone outside the portal which leads into the boss room. Note: If you die during the fight, the boss will return to full life points and you will have to start over.
A: No. The sword's special attack will drain 60% of your special energy after you have finished the quest.
A: No. The sword will vanish if you try to remove it from the Quest area before the Quest is complete. Talk to the Void Knight which you saved near the entrance portal to the Pest Queen to obtain another one.
A: Yes you can, but it is not advised. It is easier to use Korasi's sword as it is rather strong, and it saves time switching weapons to use the sword's special attack when needed.
A: The Pest Queen keeps healing because the Void Drones are her healers, you need to keep the Void Knights alive which are killing the healers around the boss so that you can do damage. You can do this by using Korasi's sword special attack when necessary during the boss fight (explained above).
A: The Book of Equilibrium is a reward in which you will be able to grant 50,000 experience to a combat skill (Attack, Strength, Defence, Ranged, Magic, Prayer, Summoning). You will receive two books upon completion of the quest, so you will have an overall of 100,000 experience. Please note that you will need at least level 75 in the combat skill you choose.


Start Point
