Elder Kiln, TheEdit This Entity
- 2 Quest Points
Speak to TzHaar-Mej-Jeh by the Birthing Pools in the TzHaar City.
Skills: Level 70+ in the combat ones
Item: Decent armor and food.
The TzHaar are having trouble with their eggs. Due to lack of heat or far too much, their children are coming out as Ga'al; without the memories of their parent. Help the TzHaar save their race and find a use for the Ga'al, other than an honourable death in the Fight Pits.
Hatching the egg
Speak with TzHaar-Mej-Jeh.
Help hatch the egg.
Try and retrieve Ga'al-Jeh from the Fight Pits arena.
Speak to TzHaar-Mej-Jeh in the north-east part of TzHaar City, he will explain that an egg needs to be hatched to save the memories of the TzHaar. You will then be taken to a cutscene where you have to hatch the egg, this is done by keeping it at the right temperature - between the two red arrows in the heat bar. Fire spells will raise its heat, and water spells will lower it (runes are provided). The higher the level of the spell, the more it will increase/decrease the temperature. There will be two TzHaars there also who will also cast spells to bump the temperature up if it goes to low. It's best to only cast a spell to heat in up when the bar is towards the bottom of the meter, otherwise you risk it becoming overheighted if you cast a spell and so do the Tzhaars at the same time (Picture). Once the egg reaches 100% it will hatch as a Ga'al, which Mej-Ak will then take away to the Fight Pits to die.
However at this point Mej-Jeh realises there might be a way to give Ga'als memories and purpose after all, so you now need to retrieve his son Ga'al-Jeh from the Main Plaza (west of the hatching pools). Upon reaching it though - Mej-Ak will say the only way to save either Ga'al-Jeh or another Ga'al, Xox, is to defend them against NPCs in the Fight Pits yourself.
The Fight Pits
Defend Ga'al-Jeh from 10 NPCs.
Note: all PvM scenarios during the quest are completely safe. You'll just respawn at the last reached 'checkpoint', so to speak (eg. sent back to facing the Yit'tal Champion if you die against him, cf. having to redo the entire Fight Pits section). This means it's entirely possible to suicide through NPC waves if you're feeling lazy and/or don't want to waste precious supplies, which would be a particularly effective strategy in the later caves-exploration part because you return to the entrance next to a banker!
The monsters and spoof players cover all corners of the combat triangle together, so if your combat level is low it's recommended to at least bring hybrid gear. Also whilst familiars are allowed, you can't store any items in them - so either bring one that heals (eg. a bunyip) or has the potential to deal heavy damage (eg, a titan). In the top corner of the screen you will see the Ga'al-Jeh's lifepoints, make sure he doesn't die! Any NPC that you attack will focus on you - so when something starts hitting the Ga'al distract it immediately.
At the start of the waves, a player spoof named Odischamp will attack with magic which can hit Ga'al quite hard, so you will want to kill him immediately. Afterwards, attack the nearby Xil who uses ranged - and continue cleaning the arena of the remaining TzHaar monsters. Whilst this is going on, there will be two other player spoofs fighting one another who should have finish their duel by the time you've killed everything else, so it'll be fairly easy to knock the survivor out as he will be left with minimal lifepoints. Following all of this, you will face the TzHaar-Ket-Yit'tal "champion". He only attacks with melee, so just activate protect from/deflect melee and you will be fine.
Concluding those battles, you'll be instructed to escort Ga'al-Xox to the legendary Elder Kiln in the hope that at least its powers can find a way to merge him with Yit'tal's tokkul (explained as containing all the champion's memories and so on) - finally giving the Ga'al purpose in life. Head east from the main plaza where you are presently at to enter the preceding tunnel network, and remember - bring a pickaxe, armour, and food (emphasis on the last two if you don't plan on suiciding).
Journeying to the Elder Kiln
Escort Ga'al-Xox through 5 hostile caves.
Room 1 (three Lava Monsters and a Ket-Dill): The best way to clear this cave is to concentrate on killing the LMs first, with the Dill ideally lured behind them. Be careful to protect against/deflect Magic for the duration of this phase as they can (and will) hit extremely high without it. Then to defeat the Dill - you must first break through its armour with a pickaxe (staying wary of its special attack which can deal <250 damage that can't be blocked), after which activate protect/deflect melee if need be and finish it off (using any whilst cracking the shell will 'enrage' the Dill and cause it to constantly stomp). Once all this has been done, investigate the skeleton next to the northern exit and obtain the Journal of Perjour. The note it contains outlines the TzHaar numerical system - which will prove useful for solving Room 3's puzzle.
Room 2 (two Ket-Zeks and three Lava Monsters): First of all - be sure to pick up the tokkul your character notices at the beginning (180) as they're needed to open Room 3's door (also, Ga'al Xox will hereon help attack NPCs with the obsidian throwing rings found alongside them too). When you come across the NPCs further in, protect/deflect against Magic the whole time. It's possible using the latter curse to make the Kets effectively kill themselves through its recoil, but this only works if you've brought enough potions to restore your Prayer points with. Though you can always range/halberd them from a distance to keep away from their melee attacks.
Room 3 (four Lava Monsters and a Ket-Dill): Same tactics as used in Room 1. To get past the door, you must decode the symbols brought up by operating the two ancient scales - and offer the corresponding number of tokkul it demands. Refer to the aforementioned Journal of Perjour's note to do this, and bear in mind that amount needed is different for every player...
Room 4 (a lone Ket-Dill): Jump across the chasms to find and kill it.
Room 5 (three Lava Monsters and a Yt-MejKot): Lure the MejKot behind the LMs and finish them off first before turning your attention to him (and switching to protect melee). Though the MejKot can heal the LMs and itself over the course of time, you should be able to kill them all without this factor causing too much trouble.
After making it through all these rooms, you will finally reach the Elder Kiln. However, upon entering it - a cutscene will ensue wherein TokHaar-Hok (surprised at the appearance of outsiders) will test your worthiness by unleashing 7 waves of TokHaar monsters (again, using all corners of the combat triangle). It is highly recommended to bring your best hybrid setup, potions, and food for this part of the quest as dying resets the number of waves you've completed.
Challenging the TokHaar
Defeat 7 waves of TokHaar monsters.
Breakdown of the phases:
- 2 TokHaar-Hur, 1 TokHaar-Xil
- 1 TokHaar-Ket, 1 TokHaar-Xil, 1 TokHaar-Mej
- 2 TokHaar-Xil, 1 TokHaar-Mej
- 2 TokHaar-Hur, 1 TokHaar-Xil, 1 TokHaar-Mej
- 1 TokHaar-Hur, 1 TokHaar-Ket, 1 TokHaar-Xil, 1 TokHaar-Mej
- 2 TokHaar-Ket, 1 TokHaar-Xil, 2 TokHaar-Mej
- 1 TokHaar-Xil, 1 TokHaar-Mej, 1 TokHaar-Ket Champion
The Hur, Ket, and Champion (who can drain Prayer points) attack with melee, Xil with Ranged, and Mej with Magic (though not a significant problem - remember that all of them can hit small amounts of damage through protection prayers). Due to the vast size of the Kiln arena - it is possible to lure certain NPCs away from the rest of the pack (if attacked in numbers and with different styles) to kill them alone, and/or trap them behind one another/barriers and rocks in the surrounding environment to defeat systematically.
After killing the Champion, TokHaar-Hok will reappear - explaining that the TzHaar race is in fact a splinter of the original TokHaar line, and that they are reborn in the Kiln's sacred lava (from which they were first created by their mysterious 'masters') as opposed to "crudely" laying eggs like the TzHaar. Upon hearing this, your character will then persuade him to allow Ga'al-Xox to finally use the Kiln to merge with Yit'tal's memory and become a TzHaar himself.
With the Ga'al transformed, TokHaar-Hok forces you both to return to the TzHaar City - but warns that more TokHaar will lie in wait on the path back to have their turn at fighting (making a veiled reference to the Fight Kiln minigame as the player's "real challenge" too). However only 4 show, and you don't actually have to kill any of them (they're relatively easy to outrun as well). Meanwhile on the journey - Ga'al-Xox explains that the TzHaar actually remain sentient in the form of tokkul, and the merger forced him to relive the "intense, crushing, and maddening" feelings of being it. He then asks you to meet at the Main Plaza to discuss the findings with the elders.
Return through the caves to the TzHaar City.
Speak to either TzHaar-Mej-Ak or TzHaar-Mej-Jeh.
Before them - the Ga'al is first made to prove the experiment was successful (by defeating a 'hardened' TzHaar-Ket), and then they listen to the journey's recounting. However because neither Mej-Ak nor Mej-Jeh take his narrations of the pain future Ga'als will have to endure seriously, Ga'al-Xox leaves and returns to the Kiln to tell TokHaar-Hok what has happened. The cutscene then ends with the two potentially planning reprisals against the TzHaar for not listening to the warnings, though after which - congratulations! The quest will be complete!