God GuideEdit This Entity
- 1.0 - Introduction
- 2.0 - The God letters
- 3.0 - Deity Objects
- 4.0 - Gods and the RuneScape World
- 5.0 - The Mahjarrat and Semi Divine Beings
- 6.0 - The God Wars
In RuneScape, to help make it feel like a real world, there are gods that you can choose to follow. Originally, the players of RuneScape only knew about two gods, Zamorak and Saradomin. When members first came out - in late February 2002 - a third god was introduced: Guthix. Later on, with the release of the Digsite Quest, a fourth god was introduced: Zaros. Overall there are, according to Mod James, over 20 deities. Most have not been introduced yet, though. In a god letter from Guthix, we learn that during his slumber, over 20 deities came into the world of RuneScape.
Saradomin is the good god in RuneScape. He is not neutral like Guthix, or evil like Zamorak and Zaros. Saradomin has control over most of the free land, excluding the wilderness. The monastery, west of Edgeville, is a holy place where the monks pray to Saradomin. Brother Jarred, on the second floor of the Monastery, will bless your holy symbols of Saradomin. Followers of Saradomin include the Wise Old Man in Draynor Village, monks, Saradomin mage, the Carnillean family, White Knights, Vannaka who was Saradomin's foremost position in an army, Elissa, paladins. Lennissa, Valdez, H.A.M. followers and Dhalak also support him (ghosts from unintentionally helping to get rid of Zaros).
The Temple Knights are a faction of the white knights founded personally by Saradomin many centuries ago. There are no official records of their presence; there are many rumors and fables though. They are a secret organization of extraordinary power and resourcefulness. Once a person finishes the Recruitment Drive quest, they can receive the Gaze of Saradomin, which is where Saradomin watches over a person in the Temple Knights and makes sure they end up in Falador Castle when they die.
Zamorak is the god of chaos, who was introduced into RuneScape originally along with Saradomin. He has a small temple on the edge of the wilderness where some Monks of Zamorak guard a jug of wine known as Wine of Zamorak. The use of this wine was unknown until members were released where it became an ingredient in making ranging potions. Zamorak predominantly controls the goings on within the wilderness. He enjoys all forms of carnage and chaos; often what the wilderness is like. Generations ago, Zamorak stole the diamonds of Azzanadra and the demons who guard them (until you kill them in the desert treasure quest) are warriors of Zamorak's. Some followers of Zamorak include necromancers, dark wizards, chaos druids, chaos druid warriors, chaos dwarves, monks of Zamorak, Zamorak mages, vampires, Viggora (ghost from when Zamorak killed Zaros), Thammaron, Zemouregal, Lazim (from Enakhra's Lament ), the Dark Mage in The Abyss, some rogue elves, and black knights.
Zamorak used to be a man before he became a god. He was a priest and a general in the Mahjarrat when it was under the control of Zaros. He was known for his brilliant ruthlessness. Zamorak learnt through his messenger named Kharrim that a thief was selling the god staff of Armadyl in a tavern. Zamorak bought the god staff. Dhalak a mage who followed Saradomin had cast a spell of concealment on the staff of Armadyl so that Zaros would not know that Zamorak had it. Zamorak eventually backstabbed Zaros (literally) by sticking the Staff of Armadyl into Zaros' back. After he stuck the staff into Zaros, eventually Zaros slipped and fell onto Zamorak. The staff pushed further into Zaros and partially into Zamorak. After he got rid of Zaros, he was banished for many years but then due to some funky magic from the staff penetrating him, he became a god and returned during the god wars.
Guthix is the god of balance, who was revealed when members was created. In the Meeting History quest it is revealed that Guthix created a portal that lead to Gielinor. Humans entered the portal and settled in this land. At this time, Zamorak nor Saradomin had not been known of and Guthix is viewed by early settlers as the creator. Not many Runescapians follow Guthix and his ways of neutrality. The druids who reside in Taverley are his main supporters, but the gypsy in Varrock is also a follower of Guthix, as are the seers in Seers' Village, the gnomes, the dwarves, Filliman from the Nature Spirit quest, Dondakan and Juna who runs the Guthix Tears mini game. The Void Knights from the Pest Control minigame follow Guthix and are devoted to keeping the balance on Gielinor. The chaos druids also follow Guthix a bit because of their love of Herblore, which is associated with Guthix.
Zaros is a very mysterious god; hardly anything is known about him though we are learning more. He came into RuneScape shortly after Guthix went for his long sleep. He had been the leader of the Mahjarrat. Apparently, Zamorak is afraid of him, though he (Zamorak) denies it. Zaros was first introduced with the release of the Digsite Quest. We learn that Zaros betrayed the Devourer and cast a curse on her, but she cast a counter spell, which turned the Mahjarrat into cats. Zaros we learn had taken control of the Mahjarrat away from Icthlarin's control. He was known as the Empty Lord and lived in the north-east part of RuneScape. His strength was greater than all the gods were at the time he was betrayed by Zamorak. Even though he was more powerful than the gods were at the time, their combined strength could still bring him down unless Zaros had control of the god staff of Armadyl. Just before Zaros disappeared, he cast a curse on all those who had helped in bringing the staff to Zamorak. A follower of Zaros is Azzanadra. Zaros has not been heard of for 1000 years.
Armadyl is another mysterious god; he has guardians in the Temple of Ikov who guard his Staff of Armadyl. The guardians had been in the Temple for generations. He apparently is Saradomin's brother and has similar beliefs as Saradomin. His followers dislike the Mahjarrat and in particular Lucien. Saradomin stated in the first god letter that Armadyl is still alive and well and focusing his attention on the followers of Ikov and how to assist them. During the Second Age, someone had stolen Armadyl's staff, which eventually ended up in Zamorak's hands. Armadyl and Saradomin at the time were in contact with each other and if Saradomin knew of the theft, he would have informed Armadyl. Armadyl has small pockets of followers still across the lands. Another follower of Armadyl is Larissa in the Horror from the Deep quest. In the God Wars Dungeon, we find some of the creatures Armadyl had used during the god wars. They seem to all be capable of flight, and his most precious creatures were called aviansies.
Bandos is a god that until recently was forgotten about. His presence and followers have been re-discovered in the God Wars Dungeon though. It appears many of his followers are some of the more uncivilized creatures of RuneScape such as Ogres, Jogres, Orks and Cyclops', although they never actually worshipped him. Bandos is the god who forced the goblins to fight in the god wars. According to the goblin generals in the goblin village, Bandos sent the Dorgesh tribe to fight "beardy-short-people" in the mountains or the tall people with "biting blades". The goblins said they did not want to fight so they got punished. Bandos turned their insides to stone or put them into a cave. The Dorgeshun tribe does not follow Bandos any more.
Seren is a god that the elves in Lletya worship. She brought the elves to the land of RuneScape in the second age. Seren helped found the city of Prifddinas. She told the 8 family lines of elves that if they wished to survive, they must form a single community for mutual protection. In that area, she chose for the city of Prifddinas she had created 'The Tower of Voices', which was a place for all elves to congregate and be a place for the elder elves to talk. She is made of crystal and suggested that the elves created the city walls out of crystal too. She suggested that the city be created in a octagon so every family line would have its own area of the city. She also provided one special seed to be planted in the center of each family's area of the city to form towers to meet the needs of the clan that had planted the seed. Seren is the only crystal being the elves have been able to communicate with. Eventually Seren departed the elves. 2000 years ago though Seren placed seals on the Temple of Light to keep it safe. The followers of Seren that we know of currently are the elves in Lletya.
Elidinis is a river goddess of fertility for the Menaphites in the desert. Elidinis was once allied with Saradomin many ages ago. Those in the city of Menaphos worship her as do the people in Nardah. Elidinis bore Tumeken two children, Amsacut and Icthlarin.
Amsacut the Devourer is a goddess of destruction. She can be found outside the area of Menaphos and Sophanem. She hypnotizes adventurers into doing awful things and she fears cats because at one time, her priestesses rose up against her and cast a curse on her, but the Devourer cast a curse of her own on her priestesses; turning them into cats. The cats that remain as her followers still have some powers that she had given them. The curse that was cast upon her was one to make people forget her. They will remember her deeds but not her herself so she could not gather willing worshippers. Some of her followers though include a gang of Menaphites in Pollnivneach. In lore it has been claimed that she was originally good but fell from grace.
Tumeken is a god of the Menaphites. He is worshipped by the citizens of Menaphos. He is also the father of both Icthlarin and the Devourer. In addition he is said to be the head of the pantheon of Kharid gods and god of light, he is said to have created the desert to be plentiful in light. In the early ages he grew lonely and fell in love with Elidinis.
Akthanakos is a camel headed god and patron of the Ugthanki camels in the Shantay Desert. He is affiliated with Zaros and knows how to cast Ancient Magicks. He is also affiliated with the Majharret. Akthanakos traveled to Enakhra's temple apparently because Enakhra said she wanted to join Zaros but instead trapped Akthanakos in the Temple. Akthanakos' mind was too strong for the spell though, even while trapped he was building a wall in the temple to separate him from Enakhra to weaken her control over him. Akthanakos was freed when an adventurer finished the wall. After he got freed, he confronted Enakhra and they both implied they would meet again up north then both teleported away. The ugthanke camels in the desert are Akthanakos' patron animal.
The Camulet and the Camel Mask are the two items currently most closely tied to Akthanakos.
Scabaras is a lesser deity who had a cult of dedicated to them called the Sect of Scabaras. The cult was worshipped in the dungeon under Sophanem. Scarabas received his powers from Tumeken as a warning to mortals what happens when one becomes too secluded.
Het is a lesser deity and gained his powers from Tumeken for being the strongest of men.
Apmeken is a lesser deity in the form of an ape, and received powers from Tumeken for being the most sociable creature.
Crondis is a lesser deity under Tumeken and was given power for being the most resourceful of all creatures in the desert.
In September of 2002, the three main gods of RuneScape began answering letters that the citizens had mailed to them. Saradomin and Zamorak have answered most of the letters thus far, but Guthix does dip his hand into the mailbag at times. The first god letter arrived, and it was from Saradomin, who predominantly spoke about wishes that the citizens of RuneScape had enquired about for ages. He also told a little bit about the gods which continues in every letter, though occasionally the information given about the gods is very contradictory and confusing.
Letter 1 & 2- Saradomin claimed he created the world of RuneScape, and also stated that the god Zamorak is his brother. In letter 2, Saradomin is again the god who speaks and this time he claims he would never intervene in the affairs of RuneScape directly. He does not state anything else about the gods.
Letter 3 & 4- Saradomin again replies to queries from RuneScape's citizens. In the introduction before Saradomin greets the readers, there is a reference to him having more than one brother. We learnt in letter 1 that Zamorak was Saradomin's brother, but now we learn there are at least 3 god siblings. Letter 4 is again written by Saradomin. He does not say anything about the gods except that robes that Saradomin encourages people to wear, can be found in the monastery.
Letter 5 - Again written by Saradomin, this letter contains some more interesting information about Zamorak. Many ages ago, there used to be a place called the 'black hole' where rule breakers were sent to as a punishment. Non-rule breakers could go down and taunt the rule breakers and leave by the means of a disc of returning, but eventually the black hole was removed and the discs remaining are now considered 'rare items'. Anyway, Saradomin stated that the black hole was the work of Zamorak, and was designed to glamorize evil deeds.
Letter 6, 7, & 8 - Saradomin is still going strong and writing letters to the citizens of RuneScape when his 6th letter arrived in the mailbox. He writes the wilderness is Zamorak's territory where citizens of RuneScape who normally are fairly nice can play out their aggressions. Saradomin jokes a reply of Zamorak, god of bowel movements to someone who asked if the citizens of RuneScape could have digestive systems. It shows that Saradomin has a slight sense of humor. A large point of interest in letter 6, is where Saradomin names a new brother. This brother is Guthix. Saradomin states that Guthix doesn't really do much because he is so neutral and that the druids like him. Letter 7 and 8 say nothing about any god, so onto letter 9.
Letter 9 - We learn that Zamorak has stolen the mailbag! But we also finally see a different point of view about the gods. In the introduction, we are reminded that Zamorak is evil and the lord of all darkness and is generally unpleasant. We also learn he is not a great keeper of secrets. Zamorak says Saradomin is a self-righteous god. Zamorak states that he loves the wilderness and we also learn Zamorak's slogan is strength through chaos.
Letter 10 & 11 - We learn there are 3 gods and that Zamorak despises Saradomin. In letter 11, Zamorak writes that the gods have made an agreement to not directly interfere with RuneScape citizens. Zamorak also says nobody has the power to ban him from the world. He also states that an image somebody made of Saradomin actually did capture the 'ugliness, and sell satisfied, smug stupidity of Saradomin so well.' Zamorak also states that he and Saradomin support football teams. Zamorak supports the Ardougne Chimeras while Saradomin supports the Lumbridge Eagles, Guthix is not into competitive sports.
Letter 12 - Guthix has control over the mailbag and one of the first things we learn about the gods is Guthix thinks his brothers are lesser gods than he is. We also learn that Guthix does not like interfering, and it turns out he had more followers than he originally believed. He also says that neither Zamorak nor Saradomin could utilize his powers through Herblore, because neither will admit Guthix is greater than him. Guthix also claims to be the creator of RuneScape and the only 'true' god of RuneScape. Guthix goes on to say, that he is beyond good or evil, he simply is Guthix. He states that necromancy is an abomination to him, and that he cannot alter the balance of the world. Guthix's ending to his letter is balance is power.
Letter 13 - was again written by Guthix. He states again that he has a bigger following than anyone had suspected and answers a question on his gender where his reply is 'I am Guthix, I am neither, and I am both'. A god can't be defined as a mortal. Guthix also claims that Saradomin and Zamorak were compelled by Guthix's power to cease direct interference in RuneScape because the last time they walked in, they nearly destroyed the world. He also states that both are powerful and they have indirect actions on the world while Guthix keeps balance in RuneScape. He also thinks pure players are an abomination. He also says he is the mightiest of all gods because he can fully comprehend the nature and mysteries of the universe. He states that one god cannot exist without the others and believes fighting should only be for a specific cause. Guthix has no symbols because he has no 'real' followers because picking one god over another would unbalance the system. The aim of Guthix's followers to achieve perfect balance. We also learn that Zamorak is chaos itself. Guthix states that the sheep are under his protection and that's why it's impossible to attack the sheep. Guthix says how it's not in his nature to reward those who follow him because balance is the reward for the true followers.
Letter 14 - Saradomin returned and states that he thinks combat is wrong, he says the reason to get an holy symbol is because Saradomin is better and thus his symbol easier to obtain. Of course he would say that because he's glorifying himself. He also replies to a letter asking about Zaros with this statement. "Speak not of Zaros. Mention not his name, nor discuss him. Some things are better left unknown."
Letter 15 - Oh no, Zamorak once again stole the mailbag from Saradomin, lets see what he has to say in letter 15. He was asked who his favorite brother is, he says sometimes he likes Guthix in a bad mood, but he doesn't exactly like him. We also learn Zamorak hates sheep (probably cause they're not killable) We then learn that Zamorak is not married and can't remember who the mother of Iban is. He also claims he's not afraid of Zaros, though he had a bit of a stutter when he first heard Zaros might re-emerge, and then boasts that he's not afraid. One really brave writer asked Zamorak what his favorite form of undergarments were, Zamorak replied; commando.
Letter 16 - Guthix returns in letter 16 to tell us again that being neutral is the best way. Besides that, he also tells us his power is drawn from the very essences of life that dwells on RuneScape which is why he doesn't demand or look for loyalty from his followers. We also learn that there were at least 20 gods who came into RuneScape while Guthix was inactive. He also states that to properly pronounce his name, a person's vocal cords would need to be removed. In this letter Guthix also states that he doesn't claim the creation of Gielinor (RuneScape), he claims its rightful ownership. Another person had asked about pronouncing his name so he says the closest you could get in the human tongue, is 'guh-thicks'. In addition to having the druids as followers, the chaos druids acknowledge Guthix's position as the oldest and most powerful god. We also learn that the things coming out of Guthix's skull are tendrils and he requires them.
Letter 17 is from Saradomin, he doesn't say much about the gods though he does say his favorite type of music are Psalms and Hymns of his temples saying good things about him.
Letter 18 comes to the readers from Zamorak; he states that there are two quests that you can choose to help Zamorak on his evil deeds. Zamorak says that he hates Zaros. He also says that every death in the wilderness adds to his power.
Letter 19 - We receive letter 19 from the ever neutral god Guthix, he states that the other gods are more of honorific than blood siblings. He also states that the image of his tentacle-skull thing is a approximation of what he looks like currently though he has no set form. He also has no particular feelings towards or against monkeys.
Letter 20 & 21 - was written by Saradomin and did not contain any valuable information so onto letter 21, again, written by Saradomin. He claims that he makes no mistakes. Saradomin also states the ways to tell the gods followers apart. He claims Saradominists work to help others; a Zamorakian will call you a newb and laugh at you, while a Guthixian won't do anything but try to decide if helping you will be upsetting balance. He also states that wisdom is one of the greatest gifts he can give his followers. He then goes on to state that he did not make the world but its his creation nevertheless.
Letter 22 - comes from the fiend Zamorak. We learn he's from the mighty race of the Mahjarrat devourers of Freneskae. Zamorak says that currently Guthix is a big floating metal skull. He also claims that the Zamorak trimmed armour is rune armour stained with the blood of his enemies. He ends the letter, proclaiming that he lies a lot.
Letter 23 & 24 - comes to the readers again from Zamorak. He doesn't say anything of interest so off to letter 24. In letter 24 written to the people of RuneScape by Guthix, we learn that Entrana might be the location where Saradomin first emerged into RuneScape which is why it is so much more dedicated to him than other locations where he has followers. But even though the island is mostly dedicated to Saradomin, there is a location for Zamorak's followers. The reader also learns there is no location in RuneScape with only one god's presence. Guthix then goes on to talk a little bit about during the war between the gods, the gods had used creatures which are now extinct, Zamorak in particular used creatures which Guthix described as abominations. Guthix also informs the readers that he thinks Zamorak and Saradomin are unable to compromise on their beliefs. He also says that Zamorak is a force and embodiment of chaos while Saradomin is a force for and a representative of order. No god is fully good or evil.
Letter 25 - is written by again by Guthix. He first tells us that he does not believe player killing to be good or bad, but it's necessary for balance. Guthix tells us that he has no race, his name stands for balance, he can take the appearance of anything though he is not what he takes the appearance of, he respects sheep, he also says he has no symbol to represent himself because acceptance of his beliefs isn't a choice, it's a rejection of the choices forced upon the devotee from Zamorak and Saradomin. He also says that there is a symbol for him (possibly created by his followers) but he doesn't want it rediscovered.
Letter 26 - Saradomin returns to write letter 26. He states that he did not physically create the world, but brought the value systems of honour, courage, wisdom, and mercy to the world. Saradomin also states that he enjoys bananas from N. Karamja.
Letter 27 is also from Saradomin. In this letter Saradomin gives the pronunciations for each of the god's names:
Saradomin also states that Hazeel is a cousin of Zamorak. A bit of the history of the war of the gods is also given to us. Saradomin and Zamorak were the main forces but many other deities were involved also and they put themselves into factions. Many of the deities involved in the war are no longer. Until near the end of this war, nobody knew Guthix existed apparently. We also learn that Armadyl is similar to Saradomin in beliefs. It is also told that Zemouregal is a creature who works in concert with Zamorak, but Zamorak is the only Mahjarrat that has plagued Saradomin's followers with the powers of a god. Also Saradomin informs us that all gods of this realm were bound by a treaty Guthix issued to not directly interfere in the matters of mortals or make their presence felt.
Saradomin has a version of an amulet dedicated to him. It is the Holy Symbol of Saradomin. To create the symbol, you need level 16 crafting, a silver bar and a holy symbol mould. Saradomin also has a staff and cape you can receive upon completion of the Mage Arena mini game.
Saradomin also has a form of rune armour dedicated to him, which has white trim. Saradomin's prayer book, gives a prayer boost, and it's special attack allows you to enchant holy symbols, and chant words of Saradomin. The book also gives +8 to defence bonus and +5 to prayer bonus.
The Castle Wars cloak and cape can be purchased using Castle Wars tickets in the entrance to the Castle Wars area. The standard is the 'flag' you need to capture and bring back to your own team's home base.
The Salve amulet is a amulet infused with the power of Saradomin and lets you hit harder against ghosts, skeletons and other undead beings. Saradomin also has a potion called the Saradomin Brew (4) which gives you +150 constitution, +20 defence, -10 strength, -10 attack per dose.
Zamorak has an Unholy Symbol which requires level 17 crafting, and a silver bar, but uses an unholy mould instead, which is dropped by chaos druids, and chaos druid warriors. The spirit of Scorpius can also give you one. Zamorak has a staff and cape you can receive from the Mage Arena mini game.
As with Saradomin, Zamorak also has a form of rune armour dedicated to him, which has red trim (said to be the blood of his enemies). Zamorak's prayer book is similar to Saradomin's, although it allows you to enchant unholy symbols, and read the words of Zamorak. The book gives +8 to attack bonus and +5 to prayer bonus.
The potion of Zamorak affects your stats randomly, and every time you take a drink of it, it takes off some life points. The wine of Zamorak described in the above section about Zamorak is used to make ranging potions with Herblore.
The Castle Wars cloak and cape can be purchased using Castle Wars tickets in the entrance to the Castle Wars area. The standard is the 'flag' you need to capture and bring back to your own team's home base.
Guthix has no symbol to wear. Guthix has a staff and cape, which can be obtained in the Mage Arena mini game. As the other gods, Guthix also has a form of rune armour dedicated to him, with green trim. His prayer book allows you to enchant holy and unholy symbols, and speak of Guthix. The book also gives +4 to attack and defence bonuses and +5 to prayer bonus.
The blessed sickle is shown here as Guthix often thinks of himself as a nature deity in the god letters, and you get your sickle blessed by the nature spirit in the Nature altar.
Guthix's Rest is a drink you make for a gnome on white wolf mountain during the One Small Favour quest. You can make it for yourself too, it heals 5 hp per sip and has 3 sips to it.
Zaros has two items that relate him to the game. The first being the Zaros Talisman, which you can dig up whilst doing the Digsite Quest; the second being the Ancient staff. The Zaros Talisman has no real function, other than allowing you to access the dig shafts during the Digsite Quest. The Ancient staff is related to Zaros, in the way that its tip bears the Zaros symbol. It was used by people in Azzanadra's army. You can gain the Ancient staff by completing the Desert Treasure quest. The staff allows you to access a new table of spells if you pray at the altar in the pyramid. You can only use one table of spells at a time though.
|Item Name||Picture||Item Name||Picture|
|Zaros Talisman||Ancient Staff|
Armadyl has six items related to him. The Pendant of Armadyl is given to you if you side with Armadyl in the Temple of Ikov quest. It has no special stats. The staff of Armadyl is powerful enough that its mere presence would sing out to other gods. The staff had been used against Zaros by Zamorak during the second age to get rid of Zaros. It has no apparent bonuses for players at this time though. If you pick up the staff, it shows that you are siding with Lucien during the Temple of Ikov quest.
The Armadyl armour can be gained by killing Armadyl's General Kree'arra in the God Wars Dungeon. The Armadyl Godsword can also be obtained by getting the Armadyl sword hilt from Kree'arra and then using it with 3 pieces of the godsword blade dropped by various other monsters.
|Item Name||Picture||Item Name||Picture||Item Name||Picture|
|Armadyl Helmet||Armadyl Chestplate||Armadyl Legs|
|Staff of Armadyl||Pendant of Armadyl||Armadyl Godsword|
Inside the God Wars Dungeon, we find four objects relating to the god Bandos. His armour and godsword. During Another Slice of H.A.M. quest we also can attain a holy weapon of Bandos, the Ancient Mace. The Bandos armour can be gathered by killing Bandos' General Graardor in the God Wars Dungeon. As with the Armadyl Godsword, the Bandos Godsword can be obtained by getting the Bandos sword hilt from General Graardor and then using it with 3 pieces of the godsword blade dropped by various other monsters.
|Item Name||Picture||Item Name||Picture|
|Bandos Chestplate||Bandos Tasset|
|Bandos Boots||Bandos Godsword|
|Ancient mace||Granite Mace|
In the Enakhra's Lament quest, we finally get to see a object belonging to Icthlarin. It is a statue head you sculpt for Lazim. Previously we've only seen Icthlarin and not any of his objects.
The only item belonging to Akthanakos that we know of so far is a camel head that you sculpt to put on a statue.
Seren has only one item known regarding her a book called Crystal of Seren. The book mostly speaks about crystal weapons but also says crystal seeds came from Seren's homeland though no more are available since the way was lost during the second age.
|Crystal of Seren|
The Devourer has one item that we know of that directly relates to her. The item is a unholy symbol (different from the Zamorak one). This Unholy symbol is the sign of the Devourer.
Elidinis, the desert goddess of fertility and water, currently only has two items that belong to her; a set of robes. The robes can be gained during the Spirits of the Elid quest.
|Item Name||Picture||Item Name||Picture|
|Robe of Elidinis||Robe of Elidinis|
Iban currently has seven items relating to him. The Iban staff has a powerful spell that can greatly injure your opponent, but the staff only has a limited amount of charges then you have to re-enter the pass to get it recharged at the Flames of Zamorak. If you had lost your staff somehow, if you kill an Iban disciple they drop a broken staff that you can take to the Dark Mage in West Ardougne to get fixed for 200k. While doing the Underground Pass quest, you get the history of Iban which tells you his history and how to be able to defeat him. The ashes, dove, doll and shadow are all used to defeat him in the end. You use the shadow, ashes and dove on the doll, as well as some blood, then toss the doll in a well.
|Item Name||Picture||Item Name||Picture||Item Name||Picture|
|Iban Staff||Broken Staff||Iban's Ashes|
|Doll of Iban||Iban's Shadow||Iban's Dove|
|History of Iban|
Lucien only has one item related to him currently. The Pendant of Lucien gives you enough courage to enter a dark room in the Temple of Ikov.
|Pendant of Lucien|
Hazeel thus far has two items relating to him. If you get his mark, it shows that you have sided with him. It has no special bonuses. Also if you side with him, you cast a spell with the Hazeel Scroll to resurrect him back from the dead.
|Item Name||Picture||Item Name||Picture|
|Mark of Hazeel||Hazeel Scroll|
Azzanadra is a demon who had his essence bound into four diamonds. Until the diamonds were put back onto the pyramid where he was locked, he could not escape.
|Item Name||Picture||Item Name||Picture|
|Blood Diamond||Ice Diamond|
|Shadow Diamond||Smoke Diamond|
See the Mage Arena guide on how to gain the capes and staves of Saradomin, Guthix and Zamorak. Also see the item database when it is up on how to obtain the other items.
As stated above, Saradomin controls most of the free player lands. The only landmass that free players can access that Saradomin does not rule is the wilderness. Saradomin also keeps control over most of the island of Entrana. Zamorak has taken over the Entrana Dungeon on Entrana but Saradomin is the main god of Entrana. The city of Uzer appears to be a Saradomin supported city during the third age, and enjoyed the protection of Saradomin mages warriors. The city of Uzer according to Varmen's notes (see The Golem quest) has marks in the temple belonging to Zamorak and Armadyl also.
Zamorak seems to control more of the members' land than Saradomin does. He has a lot of influence around Ardougne, and appears to control a large portion of Morytania. Zamorak also controls the entire wilderness, which is fairly obvious by the two chaos altars, the amount of evil, dark monsters, such as black knights, skeletons, zombies, dark warriors, etc, and the amount of death, destruction and chaos in the wild.
Guthix does not seem to 'control' any lands specifically, he has a pocket of influence around Taverley, but he does not have specific temples or areas where he has a lot of influence and monuments dedicated towards him. There are 2 altars that Guthix has supporters around though, like in the druid circle in Taverley and in the grotto you can access during the Nature Spirit quest though. Guthix also has influence in the Void Knight Outpost and on the island that houses the Pest Control minigame.
Zaros has no obvious lands dedicated to him. But in the Desert Treasure quest it is implied that much of the desert lands support him. Also under the Digsite Quest area is a location that may be a shrine to Zaros.
Armadyl only appears to have a area devoted to him within the Temple of Ikov where his guardians guard his staff.
Seren has a altar located in the city of Lletya. She is the deity that founded the city of Prifddinas so it is likely most of the Elven lands support her.
Elidinis is worshipped by the people in Nardah and has a statue to pray at there in her honor. The people of Menaphos also worship her though there are no obvious altars around.
There are a few mini games in RuneScape that the 3 main RuneScape gods 'appear' in. They are the Mage Arena, Castle Wars and Tears of Guthix. They all have different purposes, but all can be quite fun even if to just role play in.
Castle Wars is where Saradomin, Zamorak and Guthix come together to play a 'game'. There are 2 teams in Castle Wars. Now you might say where does Guthix fit into this? Well if you choose the 'Guthix' team, you get randomly put onto a Saradomin or Zamorak team. The purpose to Castle Wars is to steal the other teams flag and take it back to your home base to score points. The fun thing about Castle Wars is if you wear a item belonging to a different god into a portal, you get turned into a creature. Wearing a non Sara item to the Sara portal turns you into a rabbit, wearing a non Zamorak item into the Zamorak portal turns you into a imp, wearing a non Guthix item into the Guthix portal turns you into a sheep.
The Fist of Guthix game is a pvp game which partners you with another player at random to compete to collect charges. The two players take turns collecting charges from the source in the center of the game and trying to kill the other before he accumulates charges. The winner is determined by who has the most charges.
The Tears of Guthix game is a game where you need to collect the blue stuff on the walls in a bowl during a set time. The more quest points you have the longer the time you get. After you run out of time, depending on the fullness of your bowl, you get exp in your lowest skill. Juna the snake gives you a history of how the Tears came to be and what they are.
"The Third Age of the world was a time of great conflict, of destruction never seen before or since, when all the gods save Guthix warred for control. The colossal Wyrms, of whom today's dragons are pale reflections, turned all the sky to fire, while on the ground armies of foot soldiers, goblins and trolls and humans, filled the valleys and plains with blood. In time the noise of the conflict woke Guthix from His deep slumber, and He rose and stood in the center of the battlefield so that the splendour of His wrath filled the world, and He called for the conflict to cease! Silence fell, for the gods knew that none could challenge the power of the mighty Guthix - for His power is that of nature itself, to which all the other things are subject in the end.
Guthix reclaimed that which had been stolen from Him and went back underground to return to His sleep and continue to draw the world's power into Himself. But on His way into the depths of the earth He sat and rested in this cave; and, thinking of the battle-scarred desert that now stretched from one side of His world to the other, He wept. And so great was His sorrow, and so great was His life-giving power, that the rocks themselves began to weep with Him. Later, Guthix noticed that the rocks continued to weep, and that their tears were infused with a small part of His power. So He set me, His servant, to guard the cave, and He entrusted to me the task of judging who was and was not worthy to access the tears."
Some of the RuneScape gods and other semi divine deities originally came from the Mahjarrat. The Mahjarrat are a tribe of people believed to be from the realm of Freneskae or Frenaskrae and are near-immortal. Their near-immortality is due to their being beings of magic. They are incredibly evil and long lived powerful mortals. Zamorak was a member of the Mahjarrat before he became a god. The Mahjarrat while under the control of Zaros were planning to overthrow him. The Mahjarrat appear to have been under the control of Icthlarin, but then Zaros took control away from Icthlarin. Both Icthlarin and Zaros sound like they were basically making the Mahjarrat be slaves to them. The Mahjarrat who were loyal to Zamorak were planning to overthrow Zaros. Other semi divine beings who were part of the Mahjarrat are Hazeel, Lucien, Azzanadra and Zemouregal. The members of the Mahjarrat had never been on good terms with the elves. After the god wars, the elves could find no traces of the Mahjarrat left except for the sacred battle grounds.
Hazeel was a man who had some power around Ardougne. He is usually seen as 'evil'. He is a follower of Zamorak. After his death, his estate was taken over by the Carnillean family. His followers are the Hazeel Cult members. He has a item dedicated to him called the Mark of Hazeel which you can receive if you sided with Hazeel in the Hazeel Cult quest. There is only one to worship him which is located in the sewers of Ardougne. Hazeel was almost killed by an ancestor of Ceril Carnillean and was placed in a enchantment so he could possibly heal and return. He currently is running an errand for Zamorak in a unknown location.
Lucien is a person that we do not know much about. He had been wandering around Ardougne looking for a way into the Temple of Ikov to steal the Staff of Armadyl. You need to use his Pendant of Lucien to be able to get through part of the Temple which you would otherwise be too scared to enter. In While Guthix Sleeps, Lucien captures the Stone of Jas and the Staff of Armadyl and plans to use their powers to ascend to godhood.
Iban is said to be the son of Zamorak. He resided in The Underground Pass until he was killed by people doing the Underground Pass quest. Iban had once been a black knight trained by Daquarius. He had great ambition but his ambition turned dark and he wanted to control people. Because of his darkness, he corrupted legions of men into the soulless who can be found in the underground pass. When he died at the Dawns Ascent battle with the white knights, a witch (Kardia) used a spell on him which made him stronger than before and made him so that the only way to destroy him was to use the doll on him. The cat in the underground pass says that the witch named Kardia is Iban's creator. This is likely because she resurrected him. His followers include the Iban disciples, and soulless. Iban also has a staff associated with him.
Azzanadra is another semi divine being who happens to be a powerful demon. He is a follower and champion of Zaros during the god wars of the third age. Since he was immortal, he was locked away in a pyramid in the desert and his essence was bound into four diamonds so he would be unable to do anymore harm. His followers include the desert bandits who will attack you if you are wearing any item of Zamorak's. The desert bandits also apparently attack people wearing items of Saradomin but not if you wear Guthix items. The only place thus far to worship him is in the pyramid south of the desert bandits.
Zemouregal is another member of the Mahjarrat who came to Arrav in a dream in the Land of Dreams. He threatened Arrav with being a slave and about destroying the town Arrav loves so much (Varrock) will be destroyed with Arrav's own hand. Zemouregal had tried to gain control of the Shield of Arrav because it will give him great power of all races. Arrav was told by the Imcando dwarves that he could not defeat Zemouregal. Saradomin tells us that Zemouregal is a creature no less evil than Zamorak and works in concert with Zamorak.
Icthlarin is a jackal headed god of the dead for the Menaphites. He has appeared in RuneScape at one point to keep a Canopic jar from being stolen by a tomb robber. He is the safe keeper of souls, making sure they pass freely to the next world. He is apparently the Devourer's brother and son of Tumeken and Elidinis. Some of his followers include the Sphinx, cats and priests of Sophanem. Perhaps during the God Wars Icthalarin acted brutally and brought powerful mages from other dimensions into RuneScape, but apparently he changed in temperament after he saw the pain he had caused to people in the desert and returned to his fellow Kharid gods.
Enakhra is a member of the Mahjarrat and built a temple in the Shantay desert to try and make herself more appealing to Zamorak. Enakhra apparently was Zamorak's first follower. She is intelligent and excels in deceiving others. She is able to cast ancient magicks and has some knowledge of necromancy. She is able to shape shift into a skeleton. She apparently was guarding a powerful weapon in the temple.
Jhallan is a Majharrat found to be hibernating as part of a rejuvination ritual in The Tale of the Muspah. Despite an ability to transform into other forms whilst asleep, it is estimated that Jhallan is a considerably weaker Majharrat than the others introduced so far. At the last rejuvenation ceremony it is believed that he was absent.
Ali the Wise, involved in The Tale of the Muspah believes that the Majharrat are on the move again in order to return to the north and begin an important rejuvenation ceremony that will require one of them to be killed, or perhaps sacrificed.
The god wars happened in the 3rd age of RuneScape. Saradomin's armies fought against Zamorak's. During the war there were many cities and warriors destroyed or overthrown. According to the Wise Old Man in Draynor Village, Saradomin took pity on the Zamorak forces and the battle-scarred world and allowed a truce. Guthix says though that he awoke during the wars and was so upset over the destruction the wars had wrought, made Zamorak and Saradomin promise to not meddle in human affairs. Either way, the wars ended and the gods left the realm to the humans.
During the god wars, there were many lesser gods helping the major gods. Also there were also supporters of various gods helping out in the fighting. In The Golem quest, we learn of a demon named Thammaron who was apparently Zamorak's chief lieutenant. Thammaron died at some point after he was locked into the temple below Uzer. In a god letter, Guthix stated that many races were destroyed in the god wars, some of which we should be glad are gone.
Some of the deities known to have participated in the god wars are Saradomin, Zamorak, Armadyl, and Bandos. All of the deities currently in this realm were involved. Each deity took a faction or chose to side with one of the stronger factions until only Zamorak and Saradomin were left. Many of the warriors who participated in the god wars according to Guthix, came from the realm of Freneskae.
A creature that Juna (a snake Guthix assigned to guard the Tears of Guthix mini game) says Zamorak used in the god wars were imps who would bloody the ankles of other gods creatures. Juna also said that in the god wars, Zamorak used Zogre armies, which were some of his foulest creatures. They could repel the forces of Saradomin with their stench alone!
During the god wars there were six brothers who fought against powers of evil. The eldest brother used some sort of battle magic to make a opening in the opposing force for four of his brothers to enter the enemies ranks and start to slaughter them. The sixth brother was very good with his crossbow at saving his brothers when they looked to be in danger. These brothers warred for years against evil with little concern for their own safety. At one point when the brothers had been battling in the 'dark lands' a robed figure stood before the brothers and something about him made the brothers uneasy. The figure would then go to watch the brothers often in their battles and his presence was a bad distraction for them.
Eventually the brothers got some sort of infection from some creatures they were fighting as the figure watched them and the next day they died. Their comrades then built them each their own tomb and as they left the finished tombs, the army looked back and saw the mysterious figure on top of the central barrow. Stories were then told of a unnatural glow coming from the barrows where the brothers were buried.
Father Aereck in Lumbridge believes that the god wars ended when Saradomin was about to defeat Zamorak but couldn't without destroying the world.
It is rumoured that what we know as the Wilderness was one of the main battlegrounds during the god wars, but a dungeon north of Trollheim and west of the Wilderness was recently found and some of the participants of the god wars have been discovered down there.
Followers of Guthix maintain that Guthix brought the wars to an end once he had awoken, and although mocked by Drezel to be nothing more than a god of nature he admittedly held sufficient power to threaten all other gods. Following the end of the war Guthix put in place the Guthixian edicts. The edicts are laws that prevent mortal rulers on Geilnor from swaying the balance of good and evil, if any mortal ruler breaks these laws Guthix has threatened to destroy the world with no mercy or regret. It is due to these edicts that followers of Saradomin do not liberate Morytania, and followers of Zamorak avoid direct conflict at the same time. As revealed in Darkness Of Hallowvale quest, Lord Drakan of the Vampyres is covertly beginning to unbalance the world, but Misthalin may not oppose him without obviously breaking the edicts and threatening all of existence.