Artisans WorkshopEdit This Entity
- 1.0 - Introduction
- 2.0 - Ingots
- 3.0 - Activities
- 4.0 - Cost Efficiency
- 5.0 - Rewards
- 6.0 - FAQ
Near the Mining guild, the dwarves have built the Artisans workshop, which houses facilities designed to help players refine their Smithing skills. They need a helping hand with their commissions on various metalwork, and have designed special machinery to help with their workload and your training. As you help more with the tasks, you will earn their respect and will be able to receive rewards for your efforts, ranging from increased experience rates to new Dwarven multicannon designs.
This building is available for both members and free players, although free players will not be able to create ceremonial swords.
Many of the tasks require special types of bars called metal ingots. These are made from smelters upstairs in the workshop, or in the cannon repair room. To make them, deposit noted or unnoted ore into one of the smelters. Your smelter will now contain all the ores you deposited, where ingots can be "withdrawn" (or made from). If you do not want to keep the ingots, simply place them back into the smelters to be refunded with the full cost of ores needed to make the ingots.
Ingots can be made from five kinds of metal: Iron, Steel, Mithril, Adamantite, and Runite. Their qualities can be chosen by selecting any one of levels I, II, III, and IV (1, 2, 3, and 4 respectively). The higher quality the ingot, the more experience that can potentially be gained from them, but the more it will cost in ores.
|Image||Ingot||Ore Required||Coal Required||Use|
|Iron ingot I||1 Iron ore||None||Cart tracks, Burial armour|
|Iron ingot II||9 Iron ore||None||Cart tracks, Burial armour|
|Iron ingot III||12 Iron ore||None||Cart tracks, Burial armour|
|Iron ingot IV||75 Iron ore||None||Cart tracks, Ceremonial swords|
|Steel ingot I||1 Iron ore||2 Coal||Cart tracks, Burial armour|
|Steel ingot II||4 Iron ore||7 Coal||Cart tracks, Burial armour, Cannon repair|
|Steel ingot III||9 Iron ore||17 Coal||Cart tracks, Burial armour|
|Steel ingot IV||40 Iron ore||80 Coal||Cart tracks, Ceremonial swords|
|Mithril ingot I||1 Mithril ore||4 Coal||Burial armour|
|Mithril ingot II||3 Mithril ore||12 Coal||Burial armour|
|Mithril ingot III||6 Mithril ore||24 Coal||Burial armour|
|Mithril ingot IV||30 Mithril ore||120 Coal||Ceremonial swords|
|Adamant ingot I||1 Adamantite ore||6 Coal||Burial armour|
|Adamant ingot II||3 Adamantite ore||14 Coal||Burial armour|
|Adamant ingot III||4 Adamantite ore||22 Coal||Burial armour|
|Adamant ingot IV||25 Adamantite ore||150 Coal||Ceremonial swords|
|Rune ingot I||1 Runite ore||8 Coal||Burial armour|
|Rune ingot II||2 Runite ore||16 Coal||Burial armour|
|Rune ingot III||4 Runite ore||30 Coal||Burial armour|
|Rune ingot IV||18 Runite ore||144 Coal||Ceremonial swords|
The main attraction of the workshop are the four activities that players can participate in to train their Smithing skill. Each of them are designed for smiths of different levels. Carefully read the section(s) you would like to take part in since some of them may appear to be slightly complicated.
In order to begin making tracks, you will need a Hammer. Take one from the workbench upstairs by the workshop's entrance if you don't have one.
Designed to give beginners a start on Smithing, this section gives low experience rates for free; bronze, iron, and steel ingots of level I are free and can be found in the boxes. These free ingots can be made into any one of five track parts: rails, rail bases, spikes, joints, and ties. When they are smithed, they can be disposed by depositing them in one of the minecarts on the tracks.
Alternatively, after smithing each of the five parts, first use the rail on the anvil to complete 40% of a track, then the spike (60%), joint (80%), and finally the tie to create a 100% rail. This rail can then be used on any of the tunnels further up the cart tracks to be laid. Bonus experience is awarded for doing this, so make sure you do this whenever possible.
|Bronze base plate||2||1.4|
|Iron base plate||19||5.1|
|Steel base plate||44||8.8|
|Image||Track||Level Required||Materials Needed||Experience|
|Bronze track 40%||3||Bronze rails, Bronze base plate||6|
|Bronze track 60%||6||Bronze track 40%, Bronze spikes||7|
|Bronze track 80%||9||Bronze track 60%, Bronze joint||9|
|Bronze track 100%||12||Bronze track 80%, Bronze ties||10|
|Iron track 40%||20||Iron rails, Iron base plate||10|
|Iron track 60%||25||Iron track 40%, Iron spikes||11|
|Iron track 80%||30||Iron track 60%, Iron joint||12|
|Iron track 100%||35||Iron track 80%, Iron ties||13|
|Steel track 40%||45||Steel rails, Steel base plate||13|
|Steel track 60%||50||Steel track 40%, Steel spikes||16|
|Steel track 80%||55||Steel track 60%, Steel joint||22|
|Steel track 100%||60||Steel track 80%, Steel ties||25|
In order to complete this section, you will need a Hammer, Cog mould, Pipe mould and Test cannonball mould. Take them from the Cannon barrel desk if you don't have them already. Also, be aware that only Steel ingots II are used in this section, so bring Iron ore and Coal (preferably noted) if you haven't deposited them into a smelter already.
On the north side of the room are four tables, each with one of broken cannon pieces: base, stand, barrel, and furnace. Each of them will need to be repaired, starting from the base first, then tested with special cannonballs.
First, grab a Broken cannon base and take it apart to receive 10 Broken cogs. Fix the cogs by hammering them on anvils next to furnaces. Some of them will break, in which case you will need to smelt them with Steel ingots II (smelted cogs never break). Click on the broken base to automatically assemble it with the 10 Cannon cogs. Use the repaired base with the empty cannon space in the middle to place it there.
Secondly, get a Broken cannon stand. Dismantle it to get 3 Broken pipes, and use the pipes on one of the furnaces to receive Fixed pipes. Steel ingots do not need to be used here. Re-attach the pipes to the broken stand to receive a Cannon stand, and place it on the cannon.
Next, get a Broken cannon barrel and use it on an anvil multiple times to get a repaired Cannon barrel. Use it on the cannon to repair that section.
Finally, get a Broken cannon furnace. Dismantle it to get a Broken fuse box and Broken flint. Fix them both with an anvil to get an Empty fuse box and Flint. Use the fuse box with any Gunpowder barrel nearby to get a filled Fuse box, then re-assemble the cannon furnace. Use it on the cannon to finish it.
Now that you have a complete cannon, make 8 Test cannonballs by getting 2 Steel ingots II and making the cannonballs with a furnace. Note that one ingot makes 4 balls. Use them on the cannon and it will begin firing. At some points, it will get stuck. Simply repair it by clicking on it to make it work again. After this is done and the cannon is completely repaired, you will be awarded with a batch of experience.
You will need a Hammer for this section. Take one from the workbench near the workshop's entrance if you haven't already got one.
This is the simplest section of the four in the workshop to understand since it only involves smithing armour pieces on an anvil with ingots, and involves nothing else. Armour pieces of ingot levels I, II and III can be made from iron, steel, mithril, adamant or runite. The higher the ingot level, the more experience each piece of burial armour will grant, but obviously the more costly it will get.
At the top of the screen will be "current instructions" that the nearby dwarf smith will shout to indicate the piece to make. Following the instructions grants a small bonus in experience when smithing burial armour pieces. The armour is to be deposited in the armour-chute next to the smelter when they are made. After that, the process is repeated by creating more armour pieces.
Occasionally, the suits of armour around the room will be inhabited by dwarf spirits and come to life. They use melee attacks only and are fairly simple to kill. Defeat them to gain some respect (the workshop's rewards currency, see section 4.0).
The making of Ceremonial swords is for Members only.
You need Tongs and a Hammer, both of which can be retrieved from the workbench by the workshop entrance.
Ceremonial swords are very expensive to make due to the cost of the ingots, but grant a large batch of experience per sword made. They can only be made using level IV ingots which consume the most ores. To begin, get a level IV ingot of any metal type, then speak with any of the dwarves near the anvils to get Ceremonial sword designs. Use the ingot with a furnace to heat it, then use the heated ingot with an anvil. You are now ready to smith the sword.
Click on the anvil to "smith" with it, and an interface will appear. The current sword (shown on bottom half of interface) needs to match the design (top half) as closely as possible. There is a reading on the top left saying "coolness" and an option to alter the strength of the hit on the bottom left through a meter.
The aim is to smith the sword so that it matches the design as closely as possible. On the bottom half are small hammer icons. Click on them to attempt to make a dent on that section of the sword. The depth of the dent depends on the level of strength selected. Different levels of strength can be chosen on the left. These are: Hard, Medium, Soft, Careful. Each of these except for a "careful" hit reduces coolness by 1.
- Hard hit hammers up to 5cm on a section
- Medium hit hammers up to 3cm
- Soft hit hammers up to 2cm
- Careful hit will always hammer 1cm BUT reduces coolness by 2 instead of 1.
When the coolness reaches 0, the sword cannot be hammered anymore and must be turned in for experience by talking to any of the dwarves nearby. If your sword is not perfect, you will get a percentage of the experience depending on how well you did. Be careful while making the sword as hammering either more than 8cm at the sword's tip or 6cm anywhere else will cause it to break, destroying it in the process.
|Sword||Level Required||Experience (perfect score)|
Below is a table that lists all of the Dwarven burial armour and Ceremonial swords, and calculates the profit/loss margin per experience.
All your hard work in the workshop will not go unpaid. As you train more, your level of "respect" as a percentage will increase to a maximum of 100%. This can be traded for rewards in the underground level of the workshop, just near the cannon repair room. Increased experience rates are up for purchase, or even cosmetic Dwarven multicannon designs. This means the new cannon designs are only for looks and do not affect their power.
|Reward||Respect cost (%)||Effect|
|Quick Repairs||5||Repair burst pipes quicker|
|Repair Expert||15||Gain 10% more Smithing experience when fixing burst pipes|
|Quick Learner||20||Gain 2% more Smithing experience when smithing the current lesson's Burial armour|
|Budding Student||40||Gain a further 2% more Smithing experience when smithing the current lesson's Burial armour, to stack with "Quick Learner" for a total boost of 4%|
|Master Student||60||Gain a further 1% more Smithing experience when smithing the current lesson's Burial armour, to stack with "Quick Learner" and "Budding Student" for a total boost of 5%|
|Ceremonial Sword Plans I-V||30*||Purchase 5 Ceremonial sword plans to smith, keep the sword if you make it pefect|
|Golden Cannon||50||Speak to Elof to turn your Dwarf multi-cannon into a cannon made out of gold|
|Royale Cannon||100||Speak to Elof to turn your Golden cannon into an agro-inducing, golden-and-jewel-encrusted monstrosity|
* - Must pay 30% in respect per plan purchased.
A: No, these new designs are only for show and will not add to the cannon's power.