Castle WarsEdit This Entity
- 1.0 - Introduction
- 2.0 - Interface
- 3.0 - Gameplay
- 4.0 - Tactics
- 5.0 - Rewards
Castle Wars is a members only activity. It is based off of the traditional capture the flag game. The game involves two teams, Saradomin and Zamorak, whose main objective is to infiltrate the opponents castle, steal the flag, and bring it safely back to the home castle.
There are three portals in the Castle Wars lobby. One for Saradomin, Zamorak, and Guthix. Guthix, however, does not participate in the Castle Wars minigame because he is the God of balance. Although, if you enter his portal it will assign you to the team with the least amount of current players. Before entering a portal, make sure you have taken off your cape as you'll be assigned a cape when entering the portal that signifies your allegiance with that God.
Castle Wars is a safe minigame. When you die you'll be taken to the starting room in the castle, and you can continue on defending your flag.
Most forms of attack can be used in the battle field. The fastest, most efficient way to access Castle Wars is by rubbing a Ring of duelling, and choosing the "Castle Wars Arena" option. Otherwise, you can use the Yanilie gatestone and go west, as shown in the image below.
Below is the interface you see while playing Castle Wars. It can provide you with useful information.
As said earlier Castle Wars is the RuneScape version of the traditional capture the flag game. The opposing team, either Zamorak or Saradomin, will be trying to get to the top floor of each others castle to reach the flag and bring it back to their castle to score a point. There aren't many tactics involved, but if you use the area and equipment that is provided to your advantage, you'll have a greater chance of winning.
|The Lobby||This is the lobby to the Castle Wars game. You can easily teleport here with the ring of dueling. There are three portals in the lobby that you can enter. The Saradomin portal to enter the Saradomin team, the Zamorak portal to enter the Zamorak team, or the Guthix portal which will balance the teams out and put you on the team with the least amount of players. There is also a bank chest in the lobby which can be used. Once a game has finished all players will be taken back out to the lobby.|
|Waiting Room||Once you enter a portal you'll be taken to either the Zamorak or Saradomin waiting room. This is, as the name implies, where you'll wait for the next game to start. The time to the next game is in the middle of your screen. (Picture) When you enter the portal, if you are wearing God armour, symbols, or prayer books that show alignment with a god whose portal you are in, you will be transformed into an animal. Zamorak transforms you into a sheep (Picture) or imp, whilst Saradomin transforms you into a Sheep or Bunny (Picture). Everyone on your team will appear as dark blue dots on the mini-map, whilst your enemies are regular white dots.|
|Castle Underground||There is a tunnel system underneath the castle that can be used to infiltrate the opponents castle. However, there are rocks that are blocking the way that need to be cleared, if they haven't been already. Once they have been cleared, any player can collapse the rocks needing them to be cleared away. You can clear the rocks with a pickaxe. The tunnel also leads to ladders in the middle island.|
|Castle Ground Floor||The ground floor contains tables of equipment you can use in Castle Wars. All of the equipment is listed in the table in the next section. The ground floor also gives you access to the wall where you can fire at enemies entering your castle with Ranged or Magic. On the wall there is a catapult that you can use to fire at enemies over the map.|
|Castle Second Floor||This is where the starting room is. Inside of the starting room there is a bandage table, a prayer altar, a ladder to the third floor, and a portal to exit the game. There is also stairs that lead to the ground floor and enemies have to come up these stairs to reach the flag, so there is often battle going on on this floor.|
|Castle Third Floor||The third floor doesn't have much, but it is the last defence until the floor that has the flag. There is a ladder going down to the starting room, also.|
|Castle Fourth Floor||This is where the flag is kept. It's also where you need to bring the opposing team's flag. It is often heavily guarded, but the room is small so people aren't in the area for very long.|
|Middle Island||This is the center of the battlefield. There are ladders leading to the underground tunnel system, and there are raised walls so you can fire at people from above.|
On the ground floor of the castle are tables of equipment and tools that can be use to aid you in your quest of protecting your castle.
|Bandage||Heals 10% of your constitution, restores 30% energy and can heal poison. Can also be used on other people.|
|Barricades||Used as small structures to block the path of enemies. These have 5000 life points.|
|Bronze Pickaxes||Used to mine rocks, which get in the way in the tunnels. While these are present for everyone, it is suggested if you have to use a pickaxe, bring your own Rune pickaxe to aid in the game.|
|Buckets of Water||Used to put out fires on your structures (i.e. barricades, catapult etc). They are spawned as ordinary buckets and there is a tap of water nearby.|
|Explosive Potions||Used to blow up enemy structures, and rocks in the tunnel. When dropped you will receive 150 life points damage.|
|Rocks||Ammo for the Catapult.|
|Rope||Used to climb walls from the outside.|
|Tinderboxes||Useful for burning enemy structures (i.e. barricades, catapult etc)|
|Flare||Used to signal your current location to a teammate who is manning the catapult|
|Toolbox||Used to repair the Catapult, or the front door.|
There are two types of siege weapons available for use within Castle Wars. The catapult, which is on the castle walls, and the Ballista, if it has been purchased from the Castle Wars rewards shop.
You can access the catapult by going onto a castle wall. It is a good way of attacking the enemy team in the battlefield and destroying their ballistas if they have any out. To fire a catapult you need to have ammo for it, which is a rock. A rock can be found in the castle ground floor store room. Use it on the catapult and the catapult interface will come up.
To aim the catapult click on one of the grid squares in the interface. You can fire up to the river, but no further. Once you've chosen a square it will be highlighted red, then click the FIRE! button and the catapult will fire the rock.
If one of your teammates is using a flare, which can also be found in the ground floor store room, the location on the interface grid square map will be highlighted yellow. You can't hurt your teammates with catapult fire, so fire at where your teammate is if they are indicating an enemy. The catapults will deal 1/8 of the targets maximum health, and will do even more damage if you have completed the Catapult Construction quest.
The opposing team also has a catapult. However, you can destroy it by using a tinderbox or explosive potion to set it on fire. They will, however, be able to repair it by using a toolkit on it.
The ballista can be purchased from the Castle Wars rewards shop. It's purchased with silver tickets. Each of the four pieces cost 2 tickets except from the ammo which costs 4. Around the Castle Wars battlefield there are locations to set up a ballista, 10 in total.
Depending on which platform you choose to setup your ballista on, there will be thee or four directions in which you can aim it. You can take up to 100 ammo pieces fo the ballista into a Castle Wars game. Use the ammo to load your ballista once you have set it up. A loaded ballista will automatically fire at any enemy that crosses in front of where it's aimed at. This will use up one piece of ammo and will continue to use up ammo until it runs out.
As with catapults, enemy ballistas can be attacked and destroyed. If you keep them up and working they can be effective at helping you defend the castle.
The goal of the game is to get more flag captures than the other team, so there are a few ways to go about this. You can attack the opposing teams base, you can defend yours, or just stand in the battlefield and attack any enemy that you see. Obviously, to have the best chance a team should have even numbers of each role. If everybody on a team was to defend the base and not give up any flag captures, that's good, but you won't win because you wouldn't have gotten any points yourself.
Using the equipment provided on the ground floor tables will help you in your role. Barricades can be put up on the battlefield and around the castle. You can even put them around the flag, which would mean the opposing player would have to take time to destroy the barricade before taking the flag, or if the other team is strong enough they could kill the opposing player before they ever reached the flag.
When a team first attacks the opposing base, it's unknown how guarded it is. It is advisable to have more than one person attack the opposing base at one time. This increases the chances of making it to the top floor and then getting all the way back. A benefit to having more than one person is that often times, the defending team will target the player with the flag and not worry about the other player. If the player with the flag gets killed, the other player who was with them can pick up the flag and continue with the task of bringing it back to the base. This player will have an advantage, because the other team was focusing on the previous player, and the player with the flag now has full lifepoints.
Teamwork is vital in Castle Wars. If you know the people you are playing with assign roles before hand, if you don't know them try to unite people in the waiting room. When the roles are defined your team will have a much greater chance at success.
Castle wars tickets can be awarded at the end of each Castle Wars match, which can be exchanged for various rewards, including decorative armour, hoods, and capes, at Lanthus in the lobby of the Castle Wars mini game. All rewards are untradeable (Note:All rewards except for potion sets and ballista ammo can be traded back to Lanthus for the original ticket value). The tickets are distributed as follows:
- Victory: 2 gold tickets and 1 silver ticket
- Draw: 1 gold ticket and 1 silver ticket
- Defeat: 1 silver ticket
The full decorative armour sets, apart from the helmet, have special effects in games of Castle Wars when equipped (outside of the game they are purely cosmetic):
- Basic - +10% damage against enemies
- Detailed - +15% damage against enemies, and +10% damage against barricades/ballistas
- Intricate - +20% damage against enemies, +10% damage against barricades/ballistas, and provides immunity against catapult attacks
- Profound - +25% damage against enemies, +10% damage against barricades/ballistas, and provides immunity against catapult/ballista attacks
Lanthus' store contains the following items:
Note: Basic decorative armour has the same stats as Steel armour. Detailed decorative armour has the same stats as Mithril armour. Intricate decorative armour has the same stats as Adamant armour. Profound decorative armour has the same stats as Rune Armour
|Basic decorative armour||Detailed decorative armour||Intricate decorative armour||Profound decorative armour|
|Miscellaneous||Award capes||Ballista parts|
|Faithful shield||200||Most captures cape||2 or||Ammo stock||2|
|Castlewars cloak (Saradomin)||10 or||Most kills cape||2 or||Ballista base||2|
|Castlewars cloak (Zamorak)||10 or||Hobbyist cape (500 games played)||2 or||Ballista bow||2|
|Castlewars hood (Saradomin)||10 or||Enthusiast cape (1000 games played)||2 or||Ballista chamber||2|
|Castlewars hood (Zamorak)||10 or||Professional cape (5000 games played)||2 or||Ammo (100 bolts)||4|
The god halos, which can be equipped in the helmet slot, reduce the drain rate of certain prayers. All halos reduce the drain rate of all sap and leech curses, as well as turmoil. There are three halos to choose from: Saradomin, Zamorak, and Guthix. Each of them reduce the drain rate of the following prayers, including the ones mentioned above:
- Saradomin halo - Thick Skin, Rock Skin, Steel Skin, Chivalry, Piety, Sharp Eye, Mystic Will, Hawk Eye, Mystic Lore, Eagle Eye, and Mystic Might.
- Zamorak halo - Burst of Strength, Superhuman Strength, Ultimate Strength, Chivalry, Piety, Sharp Eye, Mystic Will, Hawk Eye, Mystic Lore, Eagle Eye, and Mystic Might.
- Guthix halo - Clarity of Thought, Improved Reflexes, Incredible Reflexes, Chivalry, Piety, Sharp Eye, Mystic Will, Hawk Eye, Mystic Lore, Eagle Eye, and Mystic Might.
The potion sets are potions that can only be used during a match of Castle Wars, and give the following effect when drunk:
- Melee potion set - gives boosts that are the same as a dose of Super attack potion, Super strength potion, Super energy potion, and Super defence potion.
- Ranged potion set - gives boosts that are the same as a dose of Ranged potion, Super energy potion, and Super defence potion.
- Magic potion set - gives boosts that are the same as a dose of Magic potion, Super energy potion, and Super defence potion.
|Melee potion set||1||Saradomin halo||300|
|Magic potion set||1||Zamorak halo||300|
|Ranged potion set||1||Guthix halo||300|
At the end of each match, you have a chance of receiving the helmet part of one of three hybrid gear sets, of which you have a choice of which one you want. These are: Battlemage helm, Trickster helm, and Vanguard helm. When the full set of one type is worn, their stats and a 15% damage bonus is granted in certain PvP minigames only. They otherwise have no stat bonuses and will only be for show.